vkd3d/include/private/vkd3d_debug.h

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_DEBUG_H
#define __VKD3D_DEBUG_H
#include "vkd3d_common.h"
enum vkd3d_dbg_level
{
VKD3D_DBG_LEVEL_NONE,
VKD3D_DBG_LEVEL_ERR,
VKD3D_DBG_LEVEL_FIXME,
VKD3D_DBG_LEVEL_WARN,
VKD3D_DBG_LEVEL_TRACE,
};
enum vkd3d_dbg_level vkd3d_dbg_get_level(void) DECLSPEC_HIDDEN;
void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function,
const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2) DECLSPEC_HIDDEN;
const char *debugstr_a(const char *str) DECLSPEC_HIDDEN;
const char *debugstr_w(const WCHAR *wstr) DECLSPEC_HIDDEN;
#define VKD3D_DBG_LOG(level) \
do { \
const enum vkd3d_dbg_level vkd3d_dbg_level = VKD3D_DBG_LEVEL_##level; \
VKD3D_DBG_PRINTF
#define VKD3D_DBG_PRINTF(args...) \
vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, args); } while (0)
#define TRACE VKD3D_DBG_LOG(TRACE)
#define WARN VKD3D_DBG_LOG(WARN)
#define FIXME VKD3D_DBG_LOG(FIXME)
#define ERR VKD3D_DBG_LOG(ERR)
#define TRACE_ON() (vkd3d_dbg_get_level() == VKD3D_DBG_LEVEL_TRACE)
static inline const char *debugstr_guid(const GUID *guid)
{
if (!guid)
return "(null)";
return vkd3d_dbg_sprintf("{%08lx-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}",
(unsigned long)guid->Data1, guid->Data2, guid->Data3, guid->Data4[0],
guid->Data4[1], guid->Data4[2], guid->Data4[3], guid->Data4[4],
guid->Data4[5], guid->Data4[6], guid->Data4[7]);
}
#endif /* __VKD3D_DEBUG_H */