vkd3d/tests/swizzle-4.shader_test

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[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.yxz.yx = float2(0.1, 0.2);
ret.w.x = 0.3;
ret.wzyx.zyx.yx.x = 0.4;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.4, 0.3)