2022-10-14 06:45:04 -07:00
|
|
|
[pixel shader]
|
|
|
|
uniform float2 a;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float x = a.x;
|
|
|
|
float y = a.y;
|
|
|
|
return float4(x + y, x - y, x * y, x / y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 5.0 15.0 0.0 0.0
|
|
|
|
draw quad
|
|
|
|
probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float2 a;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float x = a.x;
|
|
|
|
float y = a.y;
|
|
|
|
return float4(x % y, +x, -x, y / x);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 5.0 15.0 0.0 0.0
|
|
|
|
draw quad
|
|
|
|
probe all rgba (5.0, 5.0, -5.0, 3.0) 1
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float2 a;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float x = a.x;
|
|
|
|
float y = a.y;
|
|
|
|
return float4(x % y, -x % y, x % -y, -x % -y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 42.0 5.0 0.0 0.0
|
|
|
|
draw quad
|
|
|
|
probe all rgba (2.0, -2.0, 2.0, -2.0) 16
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float2 a;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float x = a.x;
|
|
|
|
float y = a.y;
|
|
|
|
return float4(x % y, -x % y, x % -y, -x % -y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 45.0 5.0 0.0 0.0
|
|
|
|
draw quad
|
|
|
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
|
|
|
|
2023-09-09 11:08:52 -07:00
|
|
|
[pixel shader]
|
|
|
|
float4 x, y;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return x % y;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 5.0 -42.1 4.0 45.0
|
|
|
|
uniform 4 float4 15.0 -5.0 4.1 5.0
|
|
|
|
draw quad
|
|
|
|
probe all rgba (5.0, -2.1, 4.0, 0.0) 4
|
|
|
|
|
2022-10-14 06:45:04 -07:00
|
|
|
[require]
|
|
|
|
% Infinities are not allowed in SM1
|
|
|
|
shader model >= 4.0
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float2 a;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float x = a.x;
|
|
|
|
float y = a.y;
|
|
|
|
return x / y;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
|
|
|
draw quad
|
|
|
|
probe all rgba (1e99, 1e99, 1e99, 1e99)
|