vkd3d/tests/hlsl-ternary.shader_test

16 lines
264 B
Plaintext
Raw Normal View History

[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return x.x ? x : x - 1;
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
draw quad
probe all rgba (-1.0, 9.0, 10.0, 11.0)