vkd3d/tests/hlsl/transpose.shader_test

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[pixel shader]
float4 main() : sv_target
{
return transpose(5);
}
[test]
todo(glsl) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
[pixel shader]
float4 main() : sv_target
{
float1x1 x = 5;
return transpose(x);
}
[test]
todo(glsl) draw quad
probe all rgba (5.0, 5.0, 5.0, 5.0)
[pixel shader fail]
float4 main() : sv_target
{
float4 x = float4(1, 2, 3, 4);
return transpose(x);
}
[pixel shader]
float4 main() : sv_target
{
float1x4 x = float1x4(1.0, 2.0, 3.0, 4.0);
return transpose(x);
}
[test]
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
float4 main() : sv_target
{
float4x3 m = float4x3(1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
7.0, 8.0, 9.0,
10.0, 11.0, 12.0);
return transpose(m)[1];
}
[test]
todo(glsl) draw quad
probe all rgba (2.0, 5.0, 8.0, 11.0)
[pixel shader]
float4 main() : sv_target
{
row_major float4x3 m = float4x3(1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
7.0, 8.0, 9.0,
10.0, 11.0, 12.0);
return transpose(m)[1];
}
[test]
todo(glsl) draw quad
probe all rgba (2.0, 5.0, 8.0, 11.0)