vkd3d/tests/hlsl/uav-rwbyteaddressbuffer.shader_test

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[require]
shader model >= 5.0
[uav 1]
format r32 float
size (buffer, 4)
0.1 0.2 0.3 0.4
[pixel shader todo]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
{
u.Store(0, 10);
u.Store(4, 11.1f);
return 0;
}
[test]
todo(sm<6) draw quad
probe uav 1 (0) ri (10)
if(sm<6) probe uav 1 (1) ri (11)
if(sm>=6) probe uav 1 (1) r (11.1)
[pixel shader todo]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
{
u.Store(0, (double)12.2);
return 0;
}
[test]
todo draw quad
if(sm<6) probe uav 1 (0) ri (12)
if(sm>=6) probe uav 1 (0) rd (12.2)
% SM 6 add support for templated Store<>().
[require]
shader model >= 6.0
[pixel shader]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
{
u.Store<int64_t>(0, (int64_t)-12);
u.Store<double>(8, 13.3);
return 0;
}
[test]
todo draw quad
probe uav 1 (0) ri64 (-12)
probe uav 1 (1) rd (13.3)