vkd3d/tests/hlsl/exp.shader_test

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[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return exp2(f);
}
[test]
uniform 0 float4 -1.0 0.0 1.0 2.0
todo(glsl) draw quad
probe (0, 0) rgba (0.5, 1.0, 2.0, 4.0) 2
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return exp(f);
}
[test]
uniform 0 float4 -1.0 0.0 1.0 2.0
todo(glsl) draw quad
probe (0, 0) rgba (0.36787948, 1.0, 2.7182815, 7.38905573) 2