2022-04-22 03:25:04 -07:00
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43};
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return float4(mat[1], 0);
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}
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[test]
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2022-04-27 01:56:25 -07:00
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draw quad
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2022-04-22 03:25:04 -07:00
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probe all rgba (21, 22, 23, 0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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row_major float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43};
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return float4(mat[1], 0);
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}
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[test]
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2022-04-27 01:56:25 -07:00
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draw quad
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2022-04-22 03:25:04 -07:00
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probe all rgba (21, 22, 23, 0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float3x4 mat = {11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34};
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return float4(mat[1]);
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}
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[test]
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2022-04-27 01:56:25 -07:00
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draw quad
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2022-04-22 03:25:04 -07:00
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probe all rgba (21, 22, 23, 24)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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row_major float3x2 mat = {11, 12, 21, 22, 31, 32};
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return float4(mat[1], mat[2]);
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}
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[test]
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2022-04-27 01:56:25 -07:00
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draw quad
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2022-04-22 03:25:04 -07:00
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probe all rgba (21, 22, 31, 32)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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row_major float3x2 mat;
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mat = float3x2(11, 12, 21, 22, 31, 32);
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return float4(mat[1], mat[2]);
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}
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[test]
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todo draw quad
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probe all rgba (21, 22, 31, 32)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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float4 x = float4(12, 21, 22, 31);
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float3x2 mat = float3x2(11, x, 32);
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return float4(mat[1], mat[2]);
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}
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[test]
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todo draw quad
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probe all rgba (21, 22, 31, 32)
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