vkd3d/include/vkd3d_d3dcommon.idl

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/*
* Copyright 2010 Matteo Bruni for CodeWeavers
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "vkd3d_windows.h";
#include "vkd3d_unknown.idl"
typedef enum D3D_PRIMITIVE_TOPOLOGY
{
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
} D3D_PRIMITIVE_TOPOLOGY;
typedef enum D3D_FEATURE_LEVEL
{
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,
D3D_FEATURE_LEVEL_9_3 = 0x9300,
D3D_FEATURE_LEVEL_10_0 = 0xa000,
D3D_FEATURE_LEVEL_10_1 = 0xa100,
D3D_FEATURE_LEVEL_11_0 = 0xb000,
D3D_FEATURE_LEVEL_11_1 = 0xb100,
D3D_FEATURE_LEVEL_12_0 = 0xc000,
D3D_FEATURE_LEVEL_12_1 = 0xc100,
} D3D_FEATURE_LEVEL;
typedef enum D3D_CBUFFER_TYPE
{
D3D_CT_CBUFFER,
D3D_CT_TBUFFER,
D3D_CT_INTERFACE_POINTERS,
D3D_CT_RESOURCE_BIND_INFO,
} D3D_CBUFFER_TYPE;
typedef enum D3D_NAME
{
D3D_NAME_UNDEFINED,
D3D_NAME_POSITION,
D3D_NAME_CLIP_DISTANCE,
D3D_NAME_CULL_DISTANCE,
D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
D3D_NAME_VIEWPORT_ARRAY_INDEX,
D3D_NAME_VERTEX_ID,
D3D_NAME_PRIMITIVE_ID,
D3D_NAME_INSTANCE_ID,
D3D_NAME_IS_FRONT_FACE,
D3D_NAME_SAMPLE_INDEX,
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
D3D_NAME_BARYCENTRICS = 23,
D3D_NAME_SHADINGRATE,
D3D_NAME_CULLPRIMITIVE,
D3D_NAME_TARGET = 64,
D3D_NAME_DEPTH,
D3D_NAME_COVERAGE,
D3D_NAME_DEPTH_GREATER_EQUAL,
D3D_NAME_DEPTH_LESS_EQUAL,
} D3D_NAME;
typedef enum D3D_REGISTER_COMPONENT_TYPE
{
D3D_REGISTER_COMPONENT_UNKNOWN,
D3D_REGISTER_COMPONENT_UINT32,
D3D_REGISTER_COMPONENT_SINT32,
D3D_REGISTER_COMPONENT_FLOAT32,
} D3D_REGISTER_COMPONENT_TYPE;
typedef enum _D3D_SHADER_INPUT_FLAGS
{
D3D_SIF_USERPACKED = 0x01,
D3D_SIF_COMPARISON_SAMPLER = 0x02,
D3D_SIF_TEXTURE_COMPONENT_0 = 0x04,
D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
D3D_SIF_TEXTURE_COMPONENTS = 0x0c,
D3D_SIF_UNUSED = 0x10,
D3D_SIF_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_INPUT_FLAGS;
typedef enum _D3D_SHADER_INPUT_TYPE
{
D3D_SIT_CBUFFER,
D3D_SIT_TBUFFER,
D3D_SIT_TEXTURE,
D3D_SIT_SAMPLER,
D3D_SIT_UAV_RWTYPED,
D3D_SIT_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED,
D3D_SIT_BYTEADDRESS,
D3D_SIT_UAV_RWBYTEADDRESS,
D3D_SIT_UAV_APPEND_STRUCTURED,
D3D_SIT_UAV_CONSUME_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
} D3D_SHADER_INPUT_TYPE;
typedef enum _D3D_SHADER_VARIABLE_CLASS
{
D3D_SVC_SCALAR,
D3D_SVC_VECTOR,
D3D_SVC_MATRIX_ROWS,
D3D_SVC_MATRIX_COLUMNS,
D3D_SVC_OBJECT,
D3D_SVC_STRUCT,
D3D_SVC_INTERFACE_CLASS,
D3D_SVC_INTERFACE_POINTER,
D3D_SVC_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_CLASS;
typedef enum _D3D_SHADER_VARIABLE_FLAGS
{
D3D_SVF_USERPACKED = 0x01,
D3D_SVF_USED = 0x02,
D3D_SVF_INTERFACE_POINTER = 0x04,
D3D_SVF_INTERFACE_PARAMETER = 0x08,
D3D_SVF_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_FLAGS;
typedef enum _D3D_SHADER_VARIABLE_TYPE
{
D3D_SVT_VOID,
D3D_SVT_BOOL,
D3D_SVT_INT,
D3D_SVT_FLOAT,
D3D_SVT_STRING,
D3D_SVT_TEXTURE,
D3D_SVT_TEXTURE1D,
D3D_SVT_TEXTURE2D,
D3D_SVT_TEXTURE3D,
D3D_SVT_TEXTURECUBE,
D3D_SVT_SAMPLER,
D3D_SVT_SAMPLER1D,
D3D_SVT_SAMPLER2D,
D3D_SVT_SAMPLER3D,
D3D_SVT_SAMPLERCUBE,
D3D_SVT_PIXELSHADER,
D3D_SVT_VERTEXSHADER,
D3D_SVT_PIXELFRAGMENT,
D3D_SVT_VERTEXFRAGMENT,
D3D_SVT_UINT,
D3D_SVT_UINT8,
D3D_SVT_GEOMETRYSHADER,
D3D_SVT_RASTERIZER,
D3D_SVT_DEPTHSTENCIL,
D3D_SVT_BLEND,
D3D_SVT_BUFFER,
D3D_SVT_CBUFFER,
D3D_SVT_TBUFFER,
D3D_SVT_TEXTURE1DARRAY,
D3D_SVT_TEXTURE2DARRAY,
D3D_SVT_RENDERTARGETVIEW,
D3D_SVT_DEPTHSTENCILVIEW,
D3D_SVT_TEXTURE2DMS,
D3D_SVT_TEXTURE2DMSARRAY,
D3D_SVT_TEXTURECUBEARRAY,
D3D_SVT_HULLSHADER,
D3D_SVT_DOMAINSHADER,
D3D_SVT_INTERFACE_POINTER,
D3D_SVT_COMPUTESHADER,
D3D_SVT_DOUBLE,
D3D_SVT_RWTEXTURE1D,
D3D_SVT_RWTEXTURE1DARRAY,
D3D_SVT_RWTEXTURE2D,
D3D_SVT_RWTEXTURE2DARRAY,
D3D_SVT_RWTEXTURE3D,
D3D_SVT_RWBUFFER,
D3D_SVT_BYTEADDRESS_BUFFER,
D3D_SVT_RWBYTEADDRESS_BUFFER,
D3D_SVT_STRUCTURED_BUFFER,
D3D_SVT_RWSTRUCTURED_BUFFER,
D3D_SVT_APPEND_STRUCTURED_BUFFER,
D3D_SVT_CONSUME_STRUCTURED_BUFFER,
D3D_SVT_MIN8FLOAT,
D3D_SVT_MIN10FLOAT,
D3D_SVT_MIN16FLOAT,
D3D_SVT_MIN12INT,
D3D_SVT_MIN16INT,
D3D_SVT_MIN16UINT,
D3D_SVT_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_TYPE;
[
uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102),
object,
local,
pointer_default(unique)
]
interface ID3D10Blob : IUnknown
{
void *GetBufferPointer();
SIZE_T GetBufferSize();
}
typedef ID3D10Blob ID3DBlob;
cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
typedef enum _D3D_INCLUDE_TYPE
{
D3D_INCLUDE_LOCAL = 0,
D3D_INCLUDE_SYSTEM,
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
} D3D_INCLUDE_TYPE;
[
object,
local,
]
interface ID3DInclude
{
HRESULT Open(D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data,
UINT *size);
HRESULT Close(const void *data);
}
typedef struct _D3D_SHADER_MACRO
{
const char *Name;
const char *Definition;
} D3D_SHADER_MACRO;