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											2021-09-16 20:55:56 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main(uniform float2 u) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.7 -0.1 0.0 0.0 | 
					
						
							|  |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (0.7, 0.0, 1.0, 0.0) | 
					
						
							| 
									
										
										
										
											2022-02-02 13:46:14 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2022-03-07 19:55:43 -06:00
										 |  |  | float4 main(uniform float4 u) : sv_target | 
					
						
							| 
									
										
										
										
											2022-02-02 13:46:14 +01:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2022-03-07 19:55:43 -06:00
										 |  |  |     int4 i = u; | 
					
						
							|  |  |  |     return saturate(i); | 
					
						
							| 
									
										
										
										
											2022-02-02 13:46:14 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2022-03-07 19:55:43 -06:00
										 |  |  | uniform 0 float4 -2 0 2 -1 | 
					
						
							| 
									
										
										
										
											2022-02-02 13:46:14 +01:00
										 |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (0.0, 0.0, 1.0, 0.0) |