2023-04-20 22:49:29 -07:00
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[require]
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shader model >= 4.0
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[pixel shader]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-04-20 22:49:29 -07:00
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{
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return D3DCOLORtoUBYTE4(u);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-04-20 22:49:29 -07:00
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probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1
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[pixel shader]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-04-20 22:49:29 -07:00
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{
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return D3DCOLORtoUBYTE4(u.x);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-04-20 22:49:29 -07:00
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probe all rgba (-127.0, -127.0, -127.0, -127.0) 1
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