vkd3d/tests/hlsl/math.shader_test

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[pixel shader]
uniform float4 a;
uniform float2 b;
float4 main() : SV_TARGET
{
float u = a.x, v = a.y, w = a.z, x = a.w, y = b.x, z = b.y;
return float4(x * y - z / w + --u / -v,
z * x / y + w / -v,
u + v - w,
x / y / w);
}
[test]
uniform 0 float4 2.5 0.3 0.2 0.7
uniform 4 float4 0.1 1.5 0.0 0.0
todo(glsl) draw quad
probe all rgba (-12.43, 9.833333, 1.6, 35.0) 1