2023-06-26 12:38:10 -07:00
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[pixel shader]
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2023-06-22 09:49:47 -07:00
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float4 main() : sv_target
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{
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float a = 2.0, b = a + 1.0, c = b;
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return float4(a, b, c, 0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-06-22 09:49:47 -07:00
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probe all rgba (2, 3, 3, 0)
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[pixel shader fail]
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float4 main() : sv_target
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{
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float a = 2.0, b = c + 1.0, c = b;
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return float4(0);
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}
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2023-06-26 12:47:56 -07:00
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[pixel shader]
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2023-06-22 09:49:47 -07:00
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float4 main() : sv_target
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{
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struct apple {
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float a;
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int b;
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} apple1 = {7.2, 8.1}, apple2 = apple1;
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return float4(apple1.a, apple1.b, apple2.a, apple2.b);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-06-22 09:49:47 -07:00
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probe all rgba (7.2, 8.0, 7.2, 8.0)
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2023-06-26 12:47:56 -07:00
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[pixel shader]
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2023-06-22 09:49:47 -07:00
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float4 main() : sv_target
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{
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struct apple {
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float a;
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int b;
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} apple1 = {5.2, 9.1}, apples[2] = {apple1, apple1};
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return float4(apples[0].a, apples[0].b, apples[1].a, apples[1].b);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-06-22 09:49:47 -07:00
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probe all rgba (5.2, 9.0, 5.2, 9.0)
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