vkd3d/tests/hlsl/uav-counter.shader_test

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2024-03-12 23:36:59 -07:00
[require]
shader model >= 5.0
[uav 1]
size (counter_buffer, 1)
0
[compute shader todo]
RWStructuredBuffer<uint> u : register(u1);
[numthreads(4, 1, 1)]
void main()
{
u.IncrementCounter();
}
[test]
todo(sm<6) dispatch 3 1 1
2024-03-12 23:36:59 -07:00
probe uav 1 (0) rui (12)
[uav 1]
size (counter_buffer, 1)
0
[compute shader todo]
RWStructuredBuffer<int> u : register(u1);
[numthreads(4, 1, 1)]
void main()
{
u.DecrementCounter();
}
[test]
todo(sm<6) dispatch 3 1 1
2024-03-12 23:36:59 -07:00
probe uav 1 (0) ri (-12)