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vkd3d/tests/hlsl/scope.shader_test

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[pixel shader fail]
float4 main() : sv_target
{
float4 x, x;
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
float4 x;
float4 x;
return 0;
}
[pixel shader fail]
float4 x;
float4 x;
float4 main() : sv_target
{
return 0;
}
[pixel shader]
float4 x;
float4 main() : sv_target
{
float4 x;
return 0;
}
[pixel shader]
float4 x;
float4 main(float4 x : TEXCOORD) : sv_target
{
return x;
}
[pixel shader fail]
float4 main(float4 x : TEXCOORD) : sv_target
{
float4 x;
return 0;
}
[pixel shader fail]
float4 main(float4 x : TEXCOORD, float4 x : TEXCOORD) : sv_target
{
return 0;
}
[pixel shader]
float4 main() : sv_target
{
float4 x = 1;
{
return x;
}
}
[pixel shader]
float4 main(float4 x : TEXCOORD) : sv_target
{
{
float4 x = 1;
return x;
}
}
[pixel shader fail]
float4 main() : sv_target
{
{
float4 x = 1;
}
return x;
}
[pixel shader]
float4 main() : sv_target
{
float4 x = 1;
if (1)
{
return x;
}
}
[pixel shader]
float4 main(float4 x : TEXCOORD) : sv_target
{
if (1)
{
float4 x = 1;
return x;
}
}
[pixel shader fail]
float4 main() : sv_target
{
if (1)
{
float4 x = 1;
}
return x;
}
[pixel shader fail]
{
float4 x = 1;
}
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
return x;
float4 x = 1;
}
[pixel shader fail]
float4 main() : sv_target
{
return x;
}
float4 x;