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vkd3d/tests/hlsl/point-sprite.shader_test

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[require]
point-size
% For tex2D() with newer shader models.
options: backcompat
shader model < 6.0
[sampler 0]
filter linear linear linear
address clamp clamp clamp
[srv 0]
size (2d, 2, 2)
1.0 1.0 0.0 1.0 0.0 1.0 1.0 1.0
1.0 0.0 0.0 1.0 1.0 0.0 1.0 1.0
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[vertex shader]
void main(out float2 t : texcoord, out float4 out_pos : sv_position)
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{
t = float2(1, 1);
out_pos = float4(0, 0, 0, 1);
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}
[pixel shader]
sampler2D s;
float4 main(float2 t : texcoord) : sv_target
{
return tex2D(s, t);
}
[test]
clear rtv 0 0 0 0 0
point-size 30.0 1.0 64.0
point-sprite off
draw point list 1
probe (310, 230) f32(1, 0, 1, 1)
probe (330, 230) f32(1, 0, 1, 1)
probe (310, 250) f32(1, 0, 1, 1)
probe (330, 250) f32(1, 0, 1, 1)
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clear rtv 0 0 0 0 0
point-size 30.0 1.0 64.0
point-sprite on
draw point list 1
probe (310, 230) f32(1, 1, 0, 1)
probe (330, 230) f32(0, 1, 1, 1)
probe (310, 250) f32(1, 0, 0, 1)
probe (330, 250) f32(1, 0, 1, 1)