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vkd3d/tests/hlsl/noise.shader_test

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[pixel shader fail(sm>=6)]
float v1;
float1 v2;
float4 v3;
int2 v4;
int3 v5;
float4 func()
{
return noise(v1) + noise(v2) + noise(v3) + noise(v4) + noise(v5);
}
float4 main() : sv_target
{
return float4(1, 2, 3, 4);
}
[test]
draw quad
probe (0, 0) f32(1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
float2x2 v1;
float4 func()
{
return noise(v1);
}
float4 main() : sv_target
{
return float4(1, 2, 3, 4);
}