2025-10-17 21:45:52 +02:00
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[require]
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shader model >= 4.0
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shader model < 6.0
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2025-01-14 23:24:48 +01:00
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[effect]
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2025-10-17 21:45:52 +02:00
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float4 main() : sv_position { return 0; }
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VertexShader vs = CompileShader(vs_4_0, main());
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GeometryShader gs = ConstructGSWithSO(vs, "foo");
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technique11
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{
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pass p1
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{
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SetGeometryShader(gs);
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}
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pass p2
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{
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SetGeometryShader(ConstructGSWithSO(gs, "mew"));
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}
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}
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2025-01-14 23:24:48 +01:00
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[effect]
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2025-10-17 21:45:52 +02:00
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float4 main() : sv_position { return 0; }
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GeometryShader chain = ConstructGSWithSO(CompileShader(vs_4_0, main()), "foo");
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GeometryShader chained = ConstructGSWithSO(ConstructGSWithSO(chain, "nya"), "mew");
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technique11
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{
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pass p1
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{
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SetGeometryShader(chain);
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}
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pass p2
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{
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SetGeometryShader(chained);
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}
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}
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