vkd3d/tests/hlsl/clip.shader_test

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[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
clip(x);
return x;
}
[test]
uniform 0 float4 1 2 3 4
todo(glsl | msl) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
uniform 0 float4 9 8 7 6
todo(glsl | msl) draw quad
probe (0, 0) rgba (9, 8, 7, 6)
uniform 0 float4 -1 8 7 6
todo(glsl | msl) draw quad
probe (0, 0) rgba (9, 8, 7, 6)
uniform 0 float4 9 0 7 6
todo(glsl | msl) draw quad
probe (0, 0) rgba (9, 0, 7, 6)
uniform 0 float4 3 -8 3 0
todo(glsl | msl) draw quad
probe (0, 0) rgba (9, 0, 7, 6)
uniform 0 float4 3 3 3 -1
todo(glsl | msl) draw quad
probe (0, 0) rgba (9, 0, 7, 6)