vkd3d/libs/vkd3d-shader/checksum.c

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/*
* Copyright (C) 2001 Nikos Mavroyanopoulos
* Copyright (C) 2004 Hans Leidekker
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This code implements the MD5 message-digest algorithm.
* It is based on code in the public domain written by Colin
* Plumb in 1993. The algorithm is due to Ron Rivest.
*
* Equivalent code is available from RSA Data Security, Inc.
* This code has been tested against that, and is equivalent,
* except that you don't need to include two pages of legalese
* with every copy.
*
* To compute the message digest of a chunk of bytes, declare an
* md5_ctx structure, pass it to md5_init, call md5_update as
* needed on buffers full of bytes, and then call md5_final, which
* will fill a supplied 16-byte array with the digest.
*/
/*
* DXBC uses a variation of the MD5 algorithm, which only changes the way
* the message is padded in the final step.
*/
#include "vkd3d_shader_private.h"
#define DXBC_CHECKSUM_BLOCK_SIZE 64
STATIC_ASSERT(sizeof(unsigned int) == 4);
struct md5_ctx
{
unsigned int i[2];
unsigned int buf[4];
unsigned char in[DXBC_CHECKSUM_BLOCK_SIZE];
unsigned char digest[16];
};
/* The four core functions - F1 is optimized somewhat */
/* #define F1(x, y, z) (x & y | ~x & z) */
#define F1(x, y, z) (z ^ (x & (y ^ z)))
#define F2(x, y, z) F1(z, x, y)
#define F3(x, y, z) (x ^ y ^ z)
#define F4(x, y, z) (y ^ (x | ~z))
/* This is the central step in the MD5 algorithm. */
#define MD5STEP(f, w, x, y, z, data, s) \
(w += f(x, y, z) + data, w = w << s | w >> (32 - s), w += x)
/*
* The core of the MD5 algorithm, this alters an existing MD5 hash to
* reflect the addition of 16 longwords of new data. md5_update blocks
* the data and converts bytes into longwords for this routine.
*/
static void md5_transform(unsigned int buf[4], const unsigned int in[16])
{
unsigned int a, b, c, d;
a = buf[0];
b = buf[1];
c = buf[2];
d = buf[3];
MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
buf[0] += a;
buf[1] += b;
buf[2] += c;
buf[3] += d;
}
/*
* Note: this code is harmless on little-endian machines.
*/
static void byte_reverse(unsigned char *buf, unsigned longs)
{
unsigned int t;
do
{
t = vkd3d_make_u32(vkd3d_make_u16(buf[0], buf[1]), vkd3d_make_u16(buf[2], buf[3]));
*(unsigned int *)buf = t;
buf += 4;
} while (--longs);
}
/*
* Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
* initialization constants.
*/
static void md5_init(struct md5_ctx *ctx)
{
ctx->buf[0] = 0x67452301;
ctx->buf[1] = 0xefcdab89;
ctx->buf[2] = 0x98badcfe;
ctx->buf[3] = 0x10325476;
ctx->i[0] = ctx->i[1] = 0;
}
/*
* Update context to reflect the concatenation of another buffer full
* of bytes.
*/
static void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned int len)
{
unsigned int t;
/* Update bitcount */
t = ctx->i[0];
if ((ctx->i[0] = t + (len << 3)) < t)
ctx->i[1]++; /* Carry from low to high */
ctx->i[1] += len >> 29;
t = (t >> 3) & 0x3f;
/* Handle any leading odd-sized chunks */
if (t)
{
unsigned char *p = (unsigned char *)ctx->in + t;
t = DXBC_CHECKSUM_BLOCK_SIZE - t;
if (len < t)
{
memcpy(p, buf, len);
return;
}
memcpy(p, buf, t);
byte_reverse(ctx->in, 16);
md5_transform(ctx->buf, (unsigned int *)ctx->in);
buf += t;
len -= t;
}
/* Process data in 64-byte chunks */
while (len >= DXBC_CHECKSUM_BLOCK_SIZE)
{
memcpy(ctx->in, buf, DXBC_CHECKSUM_BLOCK_SIZE);
byte_reverse(ctx->in, 16);
md5_transform(ctx->buf, (unsigned int *)ctx->in);
buf += DXBC_CHECKSUM_BLOCK_SIZE;
len -= DXBC_CHECKSUM_BLOCK_SIZE;
}
/* Handle any remaining bytes of data. */
memcpy(ctx->in, buf, len);
}
static void md5_final(struct md5_ctx *ctx, enum vkd3d_md5_variant variant)
{
unsigned int padding;
unsigned int count;
unsigned char *p;
/* Compute number of bytes mod 64 */
count = (ctx->i[0] >> 3) & 0x3F;
/* Set the first char of padding to 0x80. This is safe since there is
always at least one byte free */
p = ctx->in + count;
*p++ = 0x80;
++count;
/* Bytes of padding needed to make 64 bytes */
padding = DXBC_CHECKSUM_BLOCK_SIZE - count;
/* Pad out to 56 mod 64 */
if (padding < 8)
{
/* Two lots of padding: Pad the first block to 64 bytes */
memset(p, 0, padding);
byte_reverse(ctx->in, 16);
md5_transform(ctx->buf, (unsigned int *)ctx->in);
/* Now fill the next block */
memset(ctx->in, 0, DXBC_CHECKSUM_BLOCK_SIZE);
}
else if (variant == VKD3D_MD5_DXBC)
{
/* Make place for bitcount at the beginning of the block */
memmove(&ctx->in[4], ctx->in, count);
/* Pad block to 60 bytes */
memset(p + 4, 0, padding - 4);
}
else
{
/* Pad block to 56 bytes */
memset(p, 0, padding - 8);
}
/* Append length in bits and transform */
if (variant == VKD3D_MD5_DXBC)
{
unsigned int length;
length = ctx->i[0];
memcpy(&ctx->in[0], &length, sizeof(length));
byte_reverse(&ctx->in[4], 14);
length = ctx->i[0] >> 2 | 0x1;
memcpy(&ctx->in[DXBC_CHECKSUM_BLOCK_SIZE - 4], &length, sizeof(length));
}
else
{
byte_reverse(ctx->in, 14);
((unsigned int *)ctx->in)[14] = ctx->i[0];
((unsigned int *)ctx->in)[15] = ctx->i[1];
}
md5_transform(ctx->buf, (unsigned int *)ctx->in);
byte_reverse((unsigned char *)ctx->buf, 4);
memcpy(ctx->digest, ctx->buf, 16);
}
void vkd3d_compute_md5(const void *data, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant)
{
const uint8_t *ptr = data;
struct md5_ctx ctx;
md5_init(&ctx);
md5_update(&ctx, ptr, size);
md5_final(&ctx, variant);
memcpy(checksum, ctx.digest, sizeof(ctx.digest));
}