[require]
shader model >= 5.1
options: unbounded-descriptor-arrays

[pixel shader fail]
SamplerState s[][];

float4 main() : sv_target
{
    return 0;
}

[pixel shader fail]
SamplerState s[2][];
float4 main() : sv_target {return 0;}

[pixel shader fail]
float f[];
float4 main() : sv_target {return 0;}

[pixel shader fail]
STRING s[];
float4 main() : sv_target {return 0;}
