[require]
point-size
% For tex2D() with newer shader models.
options: backcompat
shader model < 6.0

[sampler 0]
filter linear linear linear
address clamp clamp clamp

[srv 0]
size (2d, 2, 2)
1.0 1.0 0.0 1.0     0.0 1.0 1.0 1.0
1.0 0.0 0.0 1.0     1.0 0.0 1.0 1.0

[vertex shader]
void main(out float2 t : texcoord, out float4 out_pos : sv_position)
{
    t = float2(1, 1);
    out_pos = float4(0, 0, 0, 1);
}

[pixel shader]
sampler2D s;

float4 main(float2 t : texcoord) : sv_target
{
    return tex2D(s, t);
}

[test]
clear rtv 0  0 0 0 0
point-size 30.0 1.0 64.0
point-sprite off
draw point list 1
probe (310, 230) f32(1, 0, 1, 1)
probe (330, 230) f32(1, 0, 1, 1)
probe (310, 250) f32(1, 0, 1, 1)
probe (330, 250) f32(1, 0, 1, 1)

clear rtv 0  0 0 0 0
point-size 30.0 1.0 64.0
point-sprite on
draw point list 1
probe (310, 230) f32(1, 1, 0, 1)
probe (330, 230) f32(0, 1, 1, 1)
probe (310, 250) f32(1, 0, 0, 1)
probe (330, 250) f32(1, 0, 1, 1)
