[pixel shader]
uniform float4 a;

float4 main() : sv_target
{
    return radians(a);
}

[test]
uniform 0 float4 0.0 0.030 0.150 0.180
draw quad
probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265)


[pixel shader]
uniform float4 a;

float4 main() : sv_target
{
    return degrees(a) / 100;
}

[test]
uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632
draw quad
probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1
