% The ternary operator works differently in sm6.
% It now shortcuts, and is no longer per-component.

[require]
shader model >= 6.0

[pixel shader]
uniform float4 x;

float4 main() : sv_target
{
    return x.x ? x : x - 1;
}

[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
draw quad
probe (0, 0) rgba (-1.0, 9.0, 10.0, 11.0)


[pixel shader]
float4 f;

float4 main() : sv_target
{
    float f1 = 0.1, f2 = 0.2, f3;
    f3 = f.x ? (f1 = 0.5) + 0.2 : (f2 = 0.6);
    return float4(f1, f2, f3, 0.0);
}

[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe (0, 0) rgba (0.5, 0.2, 0.7, 0.0)


[pixel shader fail]
float4 x, y, z;

float4 main() : sv_target
{
    return x ? y : z;
}
