[pixel shader]
float4 main() : SV_TARGET
{
    float x = 5.0;
    float y = 15.0;

    return float4(x + y, x - y, x * y, x / y);
}

[test]
draw quad
probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333)

[pixel shader]
float4 main() : SV_TARGET
{
    float x = 5.0;
    float y = 15.0;

    return float4(x % y, +x, -x, y / x);
}

[test]
draw quad
probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0)

[pixel shader]
float4 main() : SV_TARGET
{
    float x = 42;
    float y = 5;

    return float4(x % y, -x % y, x % -y, -x % -y);
}

[test]
draw quad
probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16

[pixel shader]
float4 main() : SV_TARGET
{
    float x = 45;
    float y = 5;

    return float4(x % y, -x % y, x % -y, -x % -y);
}

[test]
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)

[pixel shader]
float4 main() : sv_target
{
    float4 x = {5.0, -42.1, 4.0, 45.0};
    float4 y = {15.0, -5.0, 4.1, 5.0};

    return x % y;
}

[test]
draw quad
probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6

[require]
% Infinities are not allowed in SM1
shader model >= 4.0

[pixel shader]
float4 main() : SV_TARGET
{
    float x = 1;
    float y = 0;

    return x / y;
}

[test]
draw quad
probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
