[require]
shader model >= 4.0

[pixel shader]
float4 main() : SV_TARGET
{
    uint x = 5;
    uint y = 15;

    return float4(x + y, x - y, x * y, x / y);
}

[test]
draw quad
probe (0, 0) rgba (20.0, 4294967296.0, 75.0, 0.0)

[pixel shader]
float4 main() : SV_TARGET
{
    uint x = 5;
    uint y = 15;

    return float4(x % y, +x, -x, y / x);
}

[test]
draw quad
probe (0, 0) rgba (5.0, 5.0, 4294967296.0, 3.0)

[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
    uint x = 1;
    uint y = 0;

    return x / y;
}

[test]
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)

[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
    uint x = 1;
    uint y = 0;

    return x % y;
}

[test]
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
