% 'uniform' in the parameter list is not supported in SM >= 6.0.

[require]
shader model >= 4.0
shader model < 6.0

[pixel shader]
float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
{
    float4 ret;

    ret.x = asfloat(f);
    ret.y = asfloat(i);
    ret.z = asfloat(u);
    ret.w = asfloat(h);
    return ret;
}

[test]
uniform 0 float4 123.0 -2.0 456 0.01
draw quad
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)

[pixel shader]
float4 main(uniform float2x2 m, uniform float4 v) : sv_target
{
    return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
}

[test]
uniform 0 float4 11 12 0 0
uniform 4 float4 13 14 0 0
uniform 8 float4 20 21 22 23
draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
