[require]
shader model < 3.0

[effect]
float var1 = 0.1f;
float2 var2 = {0.2f,0.3f};
float2x4 var3 = {1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0};
bool var4 = true;
half var5 = 0.5;
int var6 = 2;
uint var7 = 3;

technique {}
