[pixel shader fail(sm>=6)]

float2 max(float2 a, float2 b)
{
    return a + b;
}

float4 main() : sv_target
{
    return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
}

[test]
draw quad
probe (0, 0) rgba (0.3, 0.3, 0.4, 0.6)

[pixel shader fail(sm>=6)]

float2 max(float2 a, float3 b)
{
    return a + b.xy;
}

float4 main() : sv_target
{
    return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
}

[test]
draw quad
probe (0, 0) rgba (0.3, 0.3, 0.3, 0.4)


[require]
shader model >= 6.0

[pixel shader]

float2 max(float2 a, float2 b)
{
    return a + b;
}

float4 main() : sv_target
{
    return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
}

[test]
draw quad
probe (0, 0) rgba (0.2, 0.0, 0.3, 0.4)
