[require]
shader model < 4.0

[vertex shader]
void main(inout float4 pos : position, out float4 tex : texcoord, out float4 diffuse : color)
{
    diffuse = tex = (pos + 4) / 10;
}

[pixel shader]
float4 main(float4 tex : texcoord, float4 diffuse : color) : sv_target
{
    return float4(tex.xy, diffuse.xy);
}

[test]

shade mode flat
draw quad
probe (320, 0) rgba (0.4, 0.5, 0.2, 0.2) 4

shade mode linear
draw quad
probe (320, 0) rgba (0.4, 0.5, 0.4, 0.5) 4
