[pixel shader fail(sm>=6)]
float v1;
float1 v2;
float4 v3;
int2 v4;
int3 v5;

float4 func()
{
    return noise(v1) + noise(v2) + noise(v3) + noise(v4) + noise(v5);
}

float4 main() : sv_target
{
    return float4(1, 2, 3, 4);
}

[test]
draw quad
probe (0, 0) f32(1.0, 2.0, 3.0, 4.0)

[pixel shader fail]
float2x2 v1;

float4 func()
{
    return noise(v1);
}

float4 main() : sv_target
{
    return float4(1, 2, 3, 4);
}
