[require]
shader model >= 4.0

[pixel shader]
uniform float4 f;

float4 main() : sv_target
{
    return all(f);
}

[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)

[test]
uniform 0 float4 0.0 1.6 1.3 0.5
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)

[test]
uniform 0 float4 1.0 0.0 1.3 0.5
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)

[pixel shader]
uniform float f;

float4 main() : sv_target
{
    return all(f);
}

[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)

[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)

[pixel shader]
uniform float2x2 f;

float4 main() : sv_target
{
    return all(f);
}

[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)

[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
