gecko/gfx/gl/GLContextProviderWGL.cpp
Doug Sherk 0dbceda5a6 Bug 70348: implement ARB_robustness with WGL r=bjacob
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00

823 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "GLContextProvider.h"
#include "GLContext.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "WGLLibrary.h"
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxPlatform.h"
#include "gfxWindowsSurface.h"
#include "gfxCrashReporterUtils.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
namespace mozilla {
namespace gl {
WGLLibrary sWGLLibrary;
static HWND gSharedWindow = 0;
static HDC gSharedWindowDC = 0;
static HGLRC gSharedWindowGLContext = 0;
static int gSharedWindowPixelFormat = 0;
static bool gUseDoubleBufferedWindows = false;
static HWND
CreateDummyWindow(HDC *aWindowDC = nsnull)
{
WNDCLASSW wc;
if (!GetClassInfoW(GetModuleHandle(NULL), L"GLContextWGLClass", &wc)) {
ZeroMemory(&wc, sizeof(WNDCLASSW));
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandle(NULL);
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = L"GLContextWGLClass";
if (!RegisterClassW(&wc)) {
NS_WARNING("Failed to register GLContextWGLClass?!");
// er. failed to register our class?
return NULL;
}
}
HWND win = CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0,
0, 0, 16, 16,
NULL, NULL, GetModuleHandle(NULL), NULL);
NS_ENSURE_TRUE(win, NULL);
HDC dc = GetDC(win);
NS_ENSURE_TRUE(dc, NULL);
if (gSharedWindowPixelFormat == 0) {
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
if (gUseDoubleBufferedWindows)
pfd.dwFlags |= PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cGreenBits = 8;
pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
gSharedWindowPixelFormat = ChoosePixelFormat(dc, &pfd);
}
if (!gSharedWindowPixelFormat ||
!SetPixelFormat(dc, gSharedWindowPixelFormat, NULL))
{
NS_WARNING("SetPixelFormat failed!");
DestroyWindow(win);
return NULL;
}
if (aWindowDC) {
*aWindowDC = dc;
}
return win;
}
static inline bool
HasExtension(const char* aExtensions, const char* aRequiredExtension)
{
return GLContext::ListHasExtension(
reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
}
bool
WGLLibrary::EnsureInitialized()
{
if (mInitialized)
return true;
mozilla::ScopedGfxFeatureReporter reporter("WGL");
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("Opengl32.dll");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL DLL.");
return false;
}
}
gUseDoubleBufferedWindows = PR_GetEnv("MOZ_WGL_DB") != nsnull;
LibrarySymbolLoader::SymLoadStruct earlySymbols[] = {
{ (PRFuncPtr*) &fCreateContext, { "wglCreateContext", NULL } },
{ (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", NULL } },
{ (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", NULL } },
{ (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", NULL } },
{ (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", NULL } },
{ (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", NULL } },
{ (PRFuncPtr*) &fShareLists, { "wglShareLists", NULL } },
{ NULL, { NULL } }
};
if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)");
return false;
}
// This is ridiculous -- we have to actually create a context to
// get the OpenGL ICD to load.
gSharedWindow = CreateDummyWindow(&gSharedWindowDC);
NS_ENSURE_TRUE(gSharedWindow, false);
// create rendering context
gSharedWindowGLContext = fCreateContext(gSharedWindowDC);
NS_ENSURE_TRUE(gSharedWindowGLContext, false);
HGLRC curCtx = fGetCurrentContext();
HDC curDC = fGetCurrentDC();
if (!fMakeCurrent((HDC)gSharedWindowDC, (HGLRC)gSharedWindowGLContext)) {
NS_WARNING("wglMakeCurrent failed");
return false;
}
// Now we can grab all the other symbols that we couldn't without having
// a context current.
LibrarySymbolLoader::SymLoadStruct pbufferSymbols[] = {
{ (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", NULL } },
{ (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", NULL } },
{ (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", NULL } },
{ (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", NULL } },
{ (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", NULL } },
{ NULL, { NULL } }
};
LibrarySymbolLoader::SymLoadStruct pixFmtSymbols[] = {
{ (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", NULL } },
{ (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", NULL } },
{ NULL, { NULL } }
};
if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress))
{
// this isn't an error, just means that pbuffers aren't supported
fCreatePbuffer = nsnull;
}
if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress))
{
// this isn't an error, just means that we don't have the pixel format extension
fChoosePixelFormat = nsnull;
}
LibrarySymbolLoader::SymLoadStruct extensionsSymbols[] = {
{ (PRFuncPtr *) &fGetExtensionsString, { "wglGetExtensionsStringARB", NULL} },
{ NULL, { NULL } }
};
LibrarySymbolLoader::SymLoadStruct robustnessSymbols[] = {
{ (PRFuncPtr *) &fCreateContextAttribs, { "wglCreateContextAttribsARB", NULL} },
{ NULL, { NULL } }
};
if (LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &extensionsSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress)) {
const char *wglExts = fGetExtensionsString(gSharedWindowDC);
if (wglExts && HasExtension(wglExts, "WGL_ARB_create_context")) {
LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &robustnessSymbols[0],
(LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress);
if (HasExtension(wglExts, "WGL_ARB_create_context_robustness")) {
mHasRobustness = true;
}
}
}
// reset back to the previous context, just in case
fMakeCurrent(curDC, curCtx);
if (mHasRobustness) {
fDeleteContext(gSharedWindowGLContext);
int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
NULL
};
gSharedWindowGLContext = fCreateContextAttribs(gSharedWindowDC, NULL, attribs);
if (!gSharedWindowGLContext) {
mHasRobustness = false;
gSharedWindowGLContext = fCreateContext(gSharedWindowDC);
}
}
mInitialized = true;
// Call this to create the global GLContext instance,
// and to check for errors. Note that this must happen /after/
// setting mInitialized to TRUE, or an infinite loop results.
if (GLContextProviderWGL::GetGlobalContext() == nsnull) {
mInitialized = false;
return false;
}
reporter.SetSuccessful();
return true;
}
class GLContextWGL : public GLContext
{
public:
GLContextWGL(const ContextFormat& aFormat,
GLContext *aSharedContext,
HDC aDC,
HGLRC aContext,
HWND aWindow = nsnull,
bool aIsOffscreen = false)
: GLContext(aFormat, aIsOffscreen, aSharedContext),
mDC(aDC),
mContext(aContext),
mWnd(aWindow),
mPBuffer(NULL),
mPixelFormat(0),
mIsDoubleBuffered(false)
{
}
GLContextWGL(const ContextFormat& aFormat,
GLContext *aSharedContext,
HANDLE aPbuffer,
HDC aDC,
HGLRC aContext,
int aPixelFormat)
: GLContext(aFormat, true, aSharedContext),
mDC(aDC),
mContext(aContext),
mWnd(NULL),
mPBuffer(aPbuffer),
mPixelFormat(aPixelFormat),
mIsDoubleBuffered(false)
{
}
~GLContextWGL()
{
MarkDestroyed();
sWGLLibrary.fDeleteContext(mContext);
if (mPBuffer)
sWGLLibrary.fDestroyPbuffer(mPBuffer);
if (mWnd)
DestroyWindow(mWnd);
}
GLContextType GetContextType() {
return ContextTypeWGL;
}
bool Init()
{
if (!mDC || !mContext)
return false;
MakeCurrent();
SetupLookupFunction();
return InitWithPrefix("gl", true);
}
bool MakeCurrentImpl(bool aForce = false)
{
BOOL succeeded = true;
// wglGetCurrentContext seems to just pull the HGLRC out
// of its TLS slot, so no need to do our own tls slot.
// You would think that wglMakeCurrent would avoid doing
// work if mContext was already current, but not so much..
if (aForce || sWGLLibrary.fGetCurrentContext() != mContext) {
succeeded = sWGLLibrary.fMakeCurrent(mDC, mContext);
NS_ASSERTION(succeeded, "Failed to make GL context current!");
}
return succeeded;
}
void SetIsDoubleBuffered(bool aIsDB) {
mIsDoubleBuffered = aIsDB;
}
virtual bool IsDoubleBuffered() {
return mIsDoubleBuffered;
}
bool SupportsRobustness()
{
return sWGLLibrary.HasRobustness();
}
virtual bool SwapBuffers() {
if (!mIsDoubleBuffered)
return false;
return ::SwapBuffers(mDC);
}
bool SetupLookupFunction()
{
mLookupFunc = (PlatformLookupFunction)sWGLLibrary.fGetProcAddress;
return true;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
default:
return nsnull;
}
}
bool BindTex2DOffscreen(GLContext *aOffscreen);
void UnbindTex2DOffscreen(GLContext *aOffscreen);
bool ResizeOffscreen(const gfxIntSize& aNewSize);
HGLRC Context() { return mContext; }
protected:
friend class GLContextProviderWGL;
HDC mDC;
HGLRC mContext;
HWND mWnd;
HANDLE mPBuffer;
int mPixelFormat;
bool mIsDoubleBuffered;
};
bool
GLContextWGL::BindTex2DOffscreen(GLContext *aOffscreen)
{
if (aOffscreen->GetContextType() != ContextTypeWGL) {
NS_WARNING("non-WGL context");
return false;
}
if (!aOffscreen->IsOffscreen()) {
NS_WARNING("non-offscreen context");
return false;
}
GLContextWGL *offs = static_cast<GLContextWGL*>(aOffscreen);
if (offs->mPBuffer) {
BOOL ok = sWGLLibrary.fBindTexImage(offs->mPBuffer,
LOCAL_WGL_FRONT_LEFT_ARB);
if (!ok) {
NS_WARNING("CanvasLayerOGL::Updated wglBindTexImageARB failed");
return false;
}
} else if (offs->mOffscreenTexture) {
if (offs->GetSharedContext() != GLContextProviderWGL::GetGlobalContext())
{
NS_WARNING("offscreen FBO context can only be bound with context sharing!");
return false;
}
fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture);
} else {
NS_WARNING("don't know how to bind this!");
return false;
}
return true;
}
void
GLContextWGL::UnbindTex2DOffscreen(GLContext *aOffscreen)
{
NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeWGL, "wrong type");
GLContextWGL *offs = static_cast<GLContextWGL*>(aOffscreen);
if (offs->mPBuffer) {
// XXX so, according to the extension, ReleaseTexImage is not required to
// preserve color buffer contents. This sucks, but everywhere that I've
// tried it the color buffer is preserved. So let's cross our fingers..
sWGLLibrary.fReleaseTexImage(offs->mPBuffer, LOCAL_WGL_FRONT_LEFT_ARB);
}
}
static bool
GetMaxSize(HDC hDC, int format, gfxIntSize& size)
{
int query[] = {LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB, LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB};
int result[2];
// (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues)
if (!sWGLLibrary.fGetPixelFormatAttribiv(hDC, format, 0, 2, query, result))
return false;
size.width = result[0];
size.height = result[1];
return true;
}
static bool
IsValidSizeForFormat(HDC hDC, int format, const gfxIntSize& requested)
{
gfxIntSize max;
if (!GetMaxSize(hDC, format, max))
return true;
if (requested.width > max.width)
return false;
if (requested.height > max.height)
return false;
return true;
}
bool
GLContextWGL::ResizeOffscreen(const gfxIntSize& aNewSize)
{
if (mPBuffer) {
if (!IsValidSizeForFormat(gSharedWindowDC, mPixelFormat, aNewSize))
return false;
int pbattrs[] = {
LOCAL_WGL_TEXTURE_FORMAT_ARB,
mCreationFormat.alpha > 0 ? LOCAL_WGL_TEXTURE_RGBA_ARB
: LOCAL_WGL_TEXTURE_RGB_ARB,
LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB,
0
};
HANDLE newbuf = sWGLLibrary.fCreatePbuffer(gSharedWindowDC, mPixelFormat,
aNewSize.width, aNewSize.height,
pbattrs);
if (!newbuf)
return false;
bool isCurrent = false;
if (sWGLLibrary.fGetCurrentContext() == mContext) {
sWGLLibrary.fMakeCurrent(NULL, NULL);
isCurrent = true;
}
sWGLLibrary.fDestroyPbuffer(mPBuffer);
mPBuffer = newbuf;
mDC = sWGLLibrary.fGetPbufferDC(mPBuffer);
mOffscreenSize = aNewSize;
mOffscreenActualSize = aNewSize;
MakeCurrent();
ClearSafely();
return ResizeOffscreenFBO(aNewSize, false);
}
return ResizeOffscreenFBO(aNewSize, true);
}
static GLContextWGL *
GetGlobalContextWGL()
{
return static_cast<GLContextWGL*>(GLContextProviderWGL::GetGlobalContext());
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sWGLLibrary.EnsureInitialized()) {
return nsnull;
}
/**
* We need to make sure we call SetPixelFormat -after- calling
* EnsureInitialized, otherwise it can load/unload the dll and
* wglCreateContext will fail.
*/
HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC);
SetPixelFormat(dc, gSharedWindowPixelFormat, NULL);
HGLRC context;
GLContextWGL *shareContext = GetGlobalContextWGL();
if (sWGLLibrary.HasRobustness()) {
int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
NULL
};
context = sWGLLibrary.fCreateContextAttribs(dc,
shareContext ? shareContext->Context() : nsnull,
attribs);
if (!context && shareContext) {
context = sWGLLibrary.fCreateContextAttribs(dc, nsnull, attribs);
if (context) {
shareContext = nsnull;
}
} else {
context = sWGLLibrary.fCreateContext(dc);
if (context && shareContext && !sWGLLibrary.fShareLists(shareContext->Context(), context)) {
shareContext = nsnull;
}
}
}
if (!context) {
return nsnull;
}
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24),
shareContext, dc, context);
if (!glContext->Init()) {
return nsnull;
}
glContext->SetIsDoubleBuffered(gUseDoubleBufferedWindows);
return glContext.forget();
}
static already_AddRefed<GLContextWGL>
CreatePBufferOffscreenContext(const gfxIntSize& aSize,
const ContextFormat& aFormat)
{
#define A1(_a,_x) do { _a.AppendElement(_x); } while(0)
#define A2(_a,_x,_y) do { _a.AppendElement(_x); _a.AppendElement(_y); } while(0)
nsTArray<int> attrs;
A2(attrs, LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE);
A2(attrs, LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE);
A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE);
A2(attrs, LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB);
A2(attrs, LOCAL_WGL_COLOR_BITS_ARB, aFormat.colorBits());
A2(attrs, LOCAL_WGL_RED_BITS_ARB, aFormat.red);
A2(attrs, LOCAL_WGL_GREEN_BITS_ARB, aFormat.green);
A2(attrs, LOCAL_WGL_BLUE_BITS_ARB, aFormat.blue);
A2(attrs, LOCAL_WGL_ALPHA_BITS_ARB, aFormat.alpha);
A2(attrs, LOCAL_WGL_DEPTH_BITS_ARB, aFormat.depth);
A2(attrs, LOCAL_WGL_STENCIL_BITS_ARB, aFormat.stencil);
if (aFormat.alpha > 0) {
A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB, LOCAL_GL_TRUE);
} else {
A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB, LOCAL_GL_TRUE);
}
A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE);
A2(attrs, LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE);
A1(attrs, 0);
nsTArray<int> pbattrs;
A2(pbattrs, LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB);
if (aFormat.alpha > 0) {
A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGBA_ARB);
} else {
A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGB_ARB);
}
A1(pbattrs, 0);
UINT numFormats = 256;
int formats[256];
if (!sWGLLibrary.fChoosePixelFormat(gSharedWindowDC,
attrs.Elements(), NULL,
numFormats, formats, &numFormats)
|| numFormats == 0)
{
return nsnull;
}
// XXX add back the priority choosing code here
int chosenFormat = formats[0];
if (!IsValidSizeForFormat(gSharedWindowDC, chosenFormat, aSize))
return nsnull;
HANDLE pbuffer = sWGLLibrary.fCreatePbuffer(gSharedWindowDC, chosenFormat,
aSize.width, aSize.height,
pbattrs.Elements());
if (!pbuffer) {
return nsnull;
}
HDC pbdc = sWGLLibrary.fGetPbufferDC(pbuffer);
NS_ASSERTION(pbdc, "expected a dc");
HGLRC context;
if (sWGLLibrary.HasRobustness()) {
int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
NULL
};
context = sWGLLibrary.fCreateContextAttribs(pbdc, nsnull, attribs);
} else {
context = sWGLLibrary.fCreateContext(pbdc);
}
if (!context) {
sWGLLibrary.fDestroyPbuffer(pbuffer);
return false;
}
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(aFormat,
nsnull,
pbuffer,
pbdc,
context,
chosenFormat);
return glContext.forget();
}
static already_AddRefed<GLContextWGL>
CreateWindowOffscreenContext(const ContextFormat& aFormat)
{
// CreateWindowOffscreenContext must return a global-shared context
GLContextWGL *shareContext = GetGlobalContextWGL();
if (!shareContext) {
return nsnull;
}
HDC dc;
HWND win = CreateDummyWindow(&dc);
if (!win) {
return nsnull;
}
HGLRC context = sWGLLibrary.fCreateContext(dc);
if (sWGLLibrary.HasRobustness()) {
int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
NULL
};
context = sWGLLibrary.fCreateContextAttribs(dc, shareContext->Context(), attribs);
} else {
context = sWGLLibrary.fCreateContext(dc);
if (context && shareContext &&
!sWGLLibrary.fShareLists(shareContext->Context(), context))
{
NS_WARNING("wglShareLists failed!");
sWGLLibrary.fDeleteContext(context);
DestroyWindow(win);
return nsnull;
}
}
if (!context) {
return nsnull;
}
nsRefPtr<GLContextWGL> glContext = new GLContextWGL(aFormat, shareContext,
dc, context, win, true);
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateOffscreen(const gfxIntSize& aSize,
const ContextFormat& aFormat)
{
if (!sWGLLibrary.EnsureInitialized()) {
return nsnull;
}
nsRefPtr<GLContextWGL> glContext;
// Always try to create a pbuffer context first, because we
// want the context isolation.
NS_ENSURE_TRUE(Preferences::GetRootBranch(), nsnull);
const bool preferFBOs = Preferences::GetBool("wgl.prefer-fbo", false);
if (!preferFBOs &&
sWGLLibrary.fCreatePbuffer &&
sWGLLibrary.fChoosePixelFormat)
{
glContext = CreatePBufferOffscreenContext(aSize, aFormat);
}
// If it failed, then create a window context and use a FBO.
if (!glContext) {
glContext = CreateWindowOffscreenContext(aFormat);
}
if (!glContext ||
!glContext->Init())
{
return nsnull;
}
if (!glContext->ResizeOffscreenFBO(aSize, !glContext->mPBuffer))
return nsnull;
glContext->mOffscreenSize = aSize;
glContext->mOffscreenActualSize = aSize;
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForNativePixmapSurface(gfxASurface *aSurface)
{
return nsnull;
}
static nsRefPtr<GLContextWGL> gGlobalContext;
GLContext *
GLContextProviderWGL::GetGlobalContext()
{
if (!sWGLLibrary.EnsureInitialized()) {
return nsnull;
}
static bool triedToCreateContext = false;
if (!triedToCreateContext && !gGlobalContext) {
triedToCreateContext = true;
// conveniently, we already have what we need...
gGlobalContext = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24), nsnull,
gSharedWindowDC, gSharedWindowGLContext);
if (!gGlobalContext->Init()) {
NS_WARNING("Global context GLContext initialization failed?");
gGlobalContext = nsnull;
return false;
}
gGlobalContext->SetIsGlobalSharedContext(true);
}
return static_cast<GLContext*>(gGlobalContext);
}
void
GLContextProviderWGL::Shutdown()
{
gGlobalContext = nsnull;
}
} /* namespace gl */
} /* namespace mozilla */