gecko/gfx/angle/angle-cross-compilation.patch
Jacek Caban 8abe448648 Bug 840577 - Fix ANGLE cross compilation on case sensitive OSes, relanded
--HG--
extra : rebase_source : 5664ebb57dd0b60d352ce72f3f7b665e6d847189
2013-05-17 16:42:00 +02:00

51 lines
1.2 KiB
Diff

From: Jacek Caban <jacek@codeweavers.com>
Bug 840577 - Fix ANGLE cross compilation on case sensitive OSes, relanded
diff --git a/gfx/angle/src/common/system.h b/gfx/angle/src/common/system.h
index f071a05..74f659b 100644
--- a/gfx/angle/src/common/system.h
+++ b/gfx/angle/src/common/system.h
@@ -10,17 +10,17 @@
#define COMMON_SYSTEM_H
#if !defined(WIN32_LEAN_AND_MEAN)
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <d3d9.h>
-#include <D3Dcompiler.h>
+#include <d3dcompiler.h>
#include <d3d9types.h>
#include <mmsystem.h>
#if defined(min)
#undef min
#endif
#if defined(max)
diff --git a/gfx/angle/src/libEGL/Display.h b/gfx/angle/src/libEGL/Display.h
index 5859cf2..a1a7870 100644
--- a/gfx/angle/src/libEGL/Display.h
+++ b/gfx/angle/src/libEGL/Display.h
@@ -8,17 +8,17 @@
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#ifndef LIBEGL_DISPLAY_H_
#define LIBEGL_DISPLAY_H_
#include "common/system.h"
#include <d3d9.h>
-#include <D3Dcompiler.h>
+#include <d3dcompiler.h>
#include <set>
#include <vector>
#include "libGLESv2/Context.h"
#include "libEGL/Config.h"
#include "libEGL/ShaderCache.h"