mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
871 lines
24 KiB
C++
871 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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* Chris Pearce <chris@pearce.org.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <limits>
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#include "nsNetUtil.h"
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#include "nsAudioStream.h"
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#include "nsHTMLVideoElement.h"
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#include "nsIObserver.h"
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#include "nsIObserverService.h"
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#include "nsTArray.h"
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#include "VideoUtils.h"
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#include "nsBuiltinDecoder.h"
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using namespace mozilla;
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#ifdef PR_LOGGING
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PRLogModuleInfo* gBuiltinDecoderLog;
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#define LOG(type, msg) PR_LOG(gBuiltinDecoderLog, type, msg)
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#else
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#define LOG(type, msg)
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#endif
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NS_IMPL_THREADSAFE_ISUPPORTS1(nsBuiltinDecoder, nsIObserver)
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void nsBuiltinDecoder::Pause()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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MonitorAutoEnter mon(mMonitor);
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if (mPlayState == PLAY_STATE_SEEKING || mPlayState == PLAY_STATE_ENDED) {
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mNextState = PLAY_STATE_PAUSED;
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return;
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}
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ChangeState(PLAY_STATE_PAUSED);
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}
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void nsBuiltinDecoder::SetVolume(float volume)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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mInitialVolume = volume;
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetVolume(volume);
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}
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}
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float nsBuiltinDecoder::GetDuration()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mDuration >= 0) {
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return static_cast<float>(mDuration) / 1000.0;
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}
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return std::numeric_limits<float>::quiet_NaN();
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}
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nsBuiltinDecoder::nsBuiltinDecoder() :
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mDecoderPosition(0),
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mPlaybackPosition(0),
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mCurrentTime(0.0),
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mInitialVolume(0.0),
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mRequestedSeekTime(-1.0),
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mDuration(-1),
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mSeekable(PR_TRUE),
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mMonitor("media.decoder"),
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mPlayState(PLAY_STATE_PAUSED),
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mNextState(PLAY_STATE_PAUSED),
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mResourceLoaded(PR_FALSE),
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mIgnoreProgressData(PR_FALSE)
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{
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MOZ_COUNT_CTOR(nsBuiltinDecoder);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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#ifdef PR_LOGGING
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if (!gBuiltinDecoderLog) {
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gBuiltinDecoderLog = PR_NewLogModule("nsBuiltinDecoder");
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}
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#endif
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}
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PRBool nsBuiltinDecoder::Init(nsHTMLMediaElement* aElement)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (!nsMediaDecoder::Init(aElement))
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return PR_FALSE;
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nsContentUtils::RegisterShutdownObserver(this);
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mImageContainer = aElement->GetImageContainer();
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return PR_TRUE;
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}
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void nsBuiltinDecoder::Stop()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread");
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// The decode thread must die before the state machine can die.
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// The state machine must die before the reader.
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// The state machine must die before the decoder.
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if (mStateMachineThread)
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mStateMachineThread->Shutdown();
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mStateMachineThread = nsnull;
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mDecoderStateMachine = nsnull;
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}
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void nsBuiltinDecoder::Shutdown()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown)
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return;
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mShuttingDown = PR_TRUE;
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// This changes the decoder state to SHUTDOWN and does other things
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// necessary to unblock the state machine thread if it's blocked, so
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// the asynchronous shutdown in nsDestroyStateMachine won't deadlock.
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if (mDecoderStateMachine) {
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mDecoderStateMachine->Shutdown();
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}
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// Force any outstanding seek and byterange requests to complete
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// to prevent shutdown from deadlocking.
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if (mStream) {
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mStream->Close();
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}
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ChangeState(PLAY_STATE_SHUTDOWN);
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nsMediaDecoder::Shutdown();
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// We can't destroy mDecoderStateMachine until mStateMachineThread is shut down.
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// It's unsafe to Shutdown() the decode thread here, as
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// nsIThread::Shutdown() may run events, such as JS event handlers,
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// and we could be running at an unsafe time such as during element
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// destruction.
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// So we destroy the decoder on the main thread in an asynchronous event.
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// See bug 468721.
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nsCOMPtr<nsIRunnable> event =
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NS_NewRunnableMethod(this, &nsBuiltinDecoder::Stop);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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nsContentUtils::UnregisterShutdownObserver(this);
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}
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nsBuiltinDecoder::~nsBuiltinDecoder()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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UnpinForSeek();
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MOZ_COUNT_DTOR(nsBuiltinDecoder);
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}
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nsresult nsBuiltinDecoder::Load(nsMediaStream* aStream,
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nsIStreamListener** aStreamListener)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (aStreamListener) {
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*aStreamListener = nsnull;
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}
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{
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// Hold the lock while we do this to set proper lock ordering
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// expectations for dynamic deadlock detectors: decoder lock(s)
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// should be grabbed before the cache lock
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MonitorAutoEnter mon(mMonitor);
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nsresult rv = aStream->Open(aStreamListener);
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if (NS_FAILED(rv)) {
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delete aStream;
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return rv;
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}
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mStream = aStream;
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}
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mDecoderStateMachine = CreateStateMachine();
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if (!mDecoderStateMachine) {
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return NS_ERROR_FAILURE;
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}
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if (NS_FAILED(mDecoderStateMachine->Init())) {
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return NS_ERROR_FAILURE;
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}
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{
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MonitorAutoEnter mon(mMonitor);
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mDecoderStateMachine->SetSeekable(mSeekable);
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mDecoderStateMachine->SetDuration(mDuration);
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}
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ChangeState(PLAY_STATE_LOADING);
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return StartStateMachineThread();
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}
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nsresult nsBuiltinDecoder::StartStateMachineThread()
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{
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NS_ASSERTION(mDecoderStateMachine,
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"Must have state machine to start state machine thread");
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if (mStateMachineThread) {
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return NS_OK;
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}
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nsresult rv = NS_NewThread(getter_AddRefs(mStateMachineThread));
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NS_ENSURE_SUCCESS(rv, rv);
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return mStateMachineThread->Dispatch(mDecoderStateMachine, NS_DISPATCH_NORMAL);
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}
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nsresult nsBuiltinDecoder::Play()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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MonitorAutoEnter mon(mMonitor);
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nsresult res = StartStateMachineThread();
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NS_ENSURE_SUCCESS(res,res);
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if (mPlayState == PLAY_STATE_SEEKING) {
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mNextState = PLAY_STATE_PLAYING;
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return NS_OK;
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}
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if (mPlayState == PLAY_STATE_ENDED)
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return Seek(0);
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ChangeState(PLAY_STATE_PLAYING);
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return NS_OK;
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}
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nsresult nsBuiltinDecoder::Seek(float aTime)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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MonitorAutoEnter mon(mMonitor);
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if (aTime < 0.0)
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return NS_ERROR_FAILURE;
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mRequestedSeekTime = aTime;
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// If we are already in the seeking state, then setting mRequestedSeekTime
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// above will result in the new seek occurring when the current seek
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// completes.
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if (mPlayState != PLAY_STATE_SEEKING) {
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if (mPlayState == PLAY_STATE_ENDED) {
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mNextState = PLAY_STATE_PLAYING;
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}
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else {
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mNextState = mPlayState;
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}
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PinForSeek();
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ChangeState(PLAY_STATE_SEEKING);
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}
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return StartStateMachineThread();
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}
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nsresult nsBuiltinDecoder::PlaybackRateChanged()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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float nsBuiltinDecoder::GetCurrentTime()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return mCurrentTime;
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}
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nsMediaStream* nsBuiltinDecoder::GetCurrentStream()
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{
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return mStream;
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}
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already_AddRefed<nsIPrincipal> nsBuiltinDecoder::GetCurrentPrincipal()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return mStream ? mStream->GetCurrentPrincipal() : nsnull;
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}
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void nsBuiltinDecoder::AudioAvailable(float* aFrameBuffer,
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PRUint32 aFrameBufferLength,
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PRUint64 aTime)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown) {
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return;
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}
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if (!mElement->MayHaveAudioAvailableEventListener()) {
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return;
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}
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mElement->NotifyAudioAvailable(aFrameBuffer, aFrameBufferLength, aTime);
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}
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void nsBuiltinDecoder::MetadataLoaded(PRUint32 aChannels,
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PRUint32 aRate,
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PRUint32 aFrameBufferLength)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown) {
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return;
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}
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mFrameBufferLength = aFrameBufferLength;
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// Only inform the element of MetadataLoaded if not doing a load() in order
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// to fulfill a seek, otherwise we'll get multiple metadataloaded events.
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PRBool notifyElement = PR_TRUE;
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{
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MonitorAutoEnter mon(mMonitor);
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mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1;
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// Duration has changed so we should recompute playback rate
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UpdatePlaybackRate();
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notifyElement = mNextState != PLAY_STATE_SEEKING;
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}
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if (mElement && notifyElement) {
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// Make sure the element and the frame (if any) are told about
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// our new size.
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Invalidate();
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mElement->MetadataLoaded(aChannels, aRate);
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}
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if (!mResourceLoaded) {
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StartProgress();
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}
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else if (mElement) {
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// Resource was loaded during metadata loading, when progress
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// events are being ignored. Fire the final progress event.
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mElement->DispatchAsyncProgressEvent(NS_LITERAL_STRING("progress"));
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}
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// Only inform the element of FirstFrameLoaded if not doing a load() in order
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// to fulfill a seek, otherwise we'll get multiple loadedfirstframe events.
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MonitorAutoEnter mon(mMonitor);
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PRBool resourceIsLoaded = !mResourceLoaded && mStream &&
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mStream->IsDataCachedToEndOfStream(mDecoderPosition);
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if (mElement && notifyElement) {
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mElement->FirstFrameLoaded(resourceIsLoaded);
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}
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// The element can run javascript via events
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// before reaching here, so only change the
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// state if we're still set to the original
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// loading state.
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if (mPlayState == PLAY_STATE_LOADING) {
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if (mRequestedSeekTime >= 0.0) {
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ChangeState(PLAY_STATE_SEEKING);
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}
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else {
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ChangeState(mNextState);
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}
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}
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if (resourceIsLoaded) {
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ResourceLoaded();
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}
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}
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void nsBuiltinDecoder::ResourceLoaded()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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// Don't handle ResourceLoaded if we are shutting down, or if
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// we need to ignore progress data due to seeking (in the case
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// that the seek results in reaching end of file, we get a bogus call
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// to ResourceLoaded).
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if (mShuttingDown)
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return;
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{
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// If we are seeking or loading then the resource loaded notification we get
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// should be ignored, since it represents the end of the seek request.
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MonitorAutoEnter mon(mMonitor);
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if (mIgnoreProgressData || mResourceLoaded || mPlayState == PLAY_STATE_LOADING)
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return;
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Progress(PR_FALSE);
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mResourceLoaded = PR_TRUE;
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StopProgress();
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}
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// Ensure the final progress event gets fired
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if (mElement) {
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mElement->DispatchAsyncProgressEvent(NS_LITERAL_STRING("progress"));
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mElement->ResourceLoaded();
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}
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}
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void nsBuiltinDecoder::NetworkError()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown)
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return;
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if (mElement)
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mElement->NetworkError();
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Shutdown();
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}
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void nsBuiltinDecoder::DecodeError()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown)
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return;
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if (mElement)
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mElement->DecodeError();
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Shutdown();
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}
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PRBool nsBuiltinDecoder::IsSeeking() const
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{
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return mPlayState == PLAY_STATE_SEEKING || mNextState == PLAY_STATE_SEEKING;
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}
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PRBool nsBuiltinDecoder::IsEnded() const
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{
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return mPlayState == PLAY_STATE_ENDED || mPlayState == PLAY_STATE_SHUTDOWN;
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}
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void nsBuiltinDecoder::PlaybackEnded()
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{
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if (mShuttingDown || mPlayState == nsBuiltinDecoder::PLAY_STATE_SEEKING)
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return;
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PlaybackPositionChanged();
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ChangeState(PLAY_STATE_ENDED);
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if (mElement) {
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UpdateReadyStateForData();
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mElement->PlaybackEnded();
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}
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}
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NS_IMETHODIMP nsBuiltinDecoder::Observe(nsISupports *aSubjet,
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const char *aTopic,
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const PRUnichar *someData)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) {
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Shutdown();
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}
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return NS_OK;
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}
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nsMediaDecoder::Statistics
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nsBuiltinDecoder::GetStatistics()
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{
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NS_ASSERTION(NS_IsMainThread() || OnStateMachineThread(),
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"Should be on main or state machine thread.");
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Statistics result;
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MonitorAutoEnter mon(mMonitor);
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if (mStream) {
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result.mDownloadRate =
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mStream->GetDownloadRate(&result.mDownloadRateReliable);
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result.mDownloadPosition =
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mStream->GetCachedDataEnd(mDecoderPosition);
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result.mTotalBytes = mStream->GetLength();
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result.mPlaybackRate = ComputePlaybackRate(&result.mPlaybackRateReliable);
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result.mDecoderPosition = mDecoderPosition;
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result.mPlaybackPosition = mPlaybackPosition;
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}
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else {
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result.mDownloadRate = 0;
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result.mDownloadRateReliable = PR_TRUE;
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result.mPlaybackRate = 0;
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result.mPlaybackRateReliable = PR_TRUE;
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result.mDecoderPosition = 0;
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result.mPlaybackPosition = 0;
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result.mDownloadPosition = 0;
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result.mTotalBytes = 0;
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}
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return result;
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}
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double nsBuiltinDecoder::ComputePlaybackRate(PRPackedBool* aReliable)
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{
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GetMonitor().AssertCurrentThreadIn();
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NS_ASSERTION(NS_IsMainThread() || IsCurrentThread(mStateMachineThread),
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"Should be on main or state machine thread.");
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PRInt64 length = mStream ? mStream->GetLength() : -1;
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if (mDuration >= 0 && length >= 0) {
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*aReliable = PR_TRUE;
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return double(length)*1000.0/mDuration;
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}
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return mPlaybackStatistics.GetRateAtLastStop(aReliable);
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}
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void nsBuiltinDecoder::UpdatePlaybackRate()
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{
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NS_ASSERTION(NS_IsMainThread() || IsCurrentThread(mStateMachineThread),
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"Should be on main or state machine thread.");
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GetMonitor().AssertCurrentThreadIn();
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if (!mStream)
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return;
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PRPackedBool reliable;
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PRUint32 rate = PRUint32(ComputePlaybackRate(&reliable));
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if (reliable) {
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// Avoid passing a zero rate
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rate = NS_MAX(rate, 1u);
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}
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else {
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// Set a minimum rate of 10,000 bytes per second ... sometimes we just
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// don't have good data
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|
rate = NS_MAX(rate, 10000u);
|
|
}
|
|
mStream->SetPlaybackRate(rate);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifySuspendedStatusChanged()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (!mStream)
|
|
return;
|
|
if (mStream->IsSuspendedByCache() && mElement) {
|
|
// if this is an autoplay element, we need to kick off its autoplaying
|
|
// now so we consume data and hopefully free up cache space
|
|
mElement->NotifyAutoplayDataReady();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyBytesDownloaded()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
UpdateReadyStateForData();
|
|
Progress(PR_FALSE);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyDownloadEnded(nsresult aStatus)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
if (aStatus == NS_BINDING_ABORTED)
|
|
return;
|
|
|
|
{
|
|
MonitorAutoEnter mon(mMonitor);
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
if (NS_SUCCEEDED(aStatus)) {
|
|
ResourceLoaded();
|
|
}
|
|
else if (aStatus != NS_BASE_STREAM_CLOSED) {
|
|
NetworkError();
|
|
}
|
|
UpdateReadyStateForData();
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyBytesConsumed(PRInt64 aBytes)
|
|
{
|
|
MonitorAutoEnter mon(mMonitor);
|
|
NS_ASSERTION(OnStateMachineThread() || mDecoderStateMachine->OnDecodeThread(),
|
|
"Should be on play state machine or decode thread.");
|
|
if (!mIgnoreProgressData) {
|
|
mDecoderPosition += aBytes;
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::NextFrameUnavailableBuffering()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
|
|
mElement->UpdateReadyStateForData(nsHTMLMediaElement::NEXT_FRAME_UNAVAILABLE_BUFFERING);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NextFrameAvailable()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
|
|
mElement->UpdateReadyStateForData(nsHTMLMediaElement::NEXT_FRAME_AVAILABLE);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NextFrameUnavailable()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
mElement->UpdateReadyStateForData(nsHTMLMediaElement::NEXT_FRAME_UNAVAILABLE);
|
|
}
|
|
|
|
void nsBuiltinDecoder::UpdateReadyStateForData()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
nsHTMLMediaElement::NextFrameStatus frameStatus =
|
|
mDecoderStateMachine->GetNextFrameStatus();
|
|
mElement->UpdateReadyStateForData(frameStatus);
|
|
}
|
|
|
|
void nsBuiltinDecoder::SeekingStopped()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
{
|
|
MonitorAutoEnter mon(mMonitor);
|
|
|
|
// An additional seek was requested while the current seek was
|
|
// in operation.
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
} else {
|
|
UnpinForSeek();
|
|
ChangeState(mNextState);
|
|
}
|
|
}
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
mElement->SeekCompleted();
|
|
}
|
|
}
|
|
|
|
// This is called when seeking stopped *and* we're at the end of the
|
|
// media.
|
|
void nsBuiltinDecoder::SeekingStoppedAtEnd()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
PRBool fireEnded = PR_FALSE;
|
|
{
|
|
MonitorAutoEnter mon(mMonitor);
|
|
|
|
// An additional seek was requested while the current seek was
|
|
// in operation.
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
} else {
|
|
UnpinForSeek();
|
|
fireEnded = mNextState != PLAY_STATE_PLAYING;
|
|
ChangeState(fireEnded ? PLAY_STATE_ENDED : mNextState);
|
|
}
|
|
}
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
mElement->SeekCompleted();
|
|
if (fireEnded) {
|
|
mElement->PlaybackEnded();
|
|
}
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::SeekingStarted()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
mElement->SeekStarted();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::ChangeState(PlayState aState)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
MonitorAutoEnter mon(mMonitor);
|
|
|
|
if (mNextState == aState) {
|
|
mNextState = PLAY_STATE_PAUSED;
|
|
}
|
|
|
|
if (mPlayState == PLAY_STATE_SHUTDOWN) {
|
|
mMonitor.NotifyAll();
|
|
return;
|
|
}
|
|
|
|
mPlayState = aState;
|
|
switch (aState) {
|
|
case PLAY_STATE_PAUSED:
|
|
/* No action needed */
|
|
break;
|
|
case PLAY_STATE_PLAYING:
|
|
mDecoderStateMachine->Decode();
|
|
break;
|
|
case PLAY_STATE_SEEKING:
|
|
mDecoderStateMachine->Seek(mRequestedSeekTime);
|
|
mRequestedSeekTime = -1.0;
|
|
break;
|
|
case PLAY_STATE_LOADING:
|
|
/* No action needed */
|
|
break;
|
|
case PLAY_STATE_START:
|
|
/* No action needed */
|
|
break;
|
|
case PLAY_STATE_ENDED:
|
|
/* No action needed */
|
|
break;
|
|
case PLAY_STATE_SHUTDOWN:
|
|
/* No action needed */
|
|
break;
|
|
}
|
|
mMonitor.NotifyAll();
|
|
}
|
|
|
|
void nsBuiltinDecoder::PlaybackPositionChanged()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
float lastTime = mCurrentTime;
|
|
|
|
// Control the scope of the monitor so it is not
|
|
// held while the timeupdate and the invalidate is run.
|
|
{
|
|
MonitorAutoEnter mon(mMonitor);
|
|
if (mDecoderStateMachine) {
|
|
mCurrentTime = mDecoderStateMachine->GetCurrentTime();
|
|
mDecoderStateMachine->ClearPositionChangeFlag();
|
|
}
|
|
}
|
|
|
|
// Invalidate the frame so any video data is displayed.
|
|
// Do this before the timeupdate event so that if that
|
|
// event runs JavaScript that queries the media size, the
|
|
// frame has reflowed and the size updated beforehand.
|
|
Invalidate();
|
|
|
|
if (mElement && lastTime != mCurrentTime) {
|
|
mElement->DispatchSimpleEvent(NS_LITERAL_STRING("timeupdate"));
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::DurationChanged()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
MonitorAutoEnter mon(mMonitor);
|
|
PRInt64 oldDuration = mDuration;
|
|
mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1;
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
|
|
if (mElement && oldDuration != mDuration) {
|
|
LOG(PR_LOG_DEBUG, ("%p duration changed to %lldms", this, mDuration));
|
|
mElement->DispatchSimpleEvent(NS_LITERAL_STRING("durationchange"));
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::SetDuration(PRInt64 aDuration)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
mDuration = aDuration;
|
|
|
|
MonitorAutoEnter mon(mMonitor);
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetDuration(mDuration);
|
|
}
|
|
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
void nsBuiltinDecoder::SetSeekable(PRBool aSeekable)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
mSeekable = aSeekable;
|
|
if (mDecoderStateMachine) {
|
|
MonitorAutoEnter mon(mMonitor);
|
|
mDecoderStateMachine->SetSeekable(aSeekable);
|
|
}
|
|
}
|
|
|
|
PRBool nsBuiltinDecoder::GetSeekable()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
return mSeekable;
|
|
}
|
|
|
|
void nsBuiltinDecoder::Suspend()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mStream) {
|
|
mStream->Suspend(PR_TRUE);
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::Resume(PRBool aForceBuffering)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mStream) {
|
|
mStream->Resume();
|
|
}
|
|
if (aForceBuffering) {
|
|
MonitorAutoEnter mon(mMonitor);
|
|
mDecoderStateMachine->StartBuffering();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::StopProgressUpdates()
|
|
{
|
|
NS_ASSERTION(IsCurrentThread(mStateMachineThread), "Should be on state machine thread.");
|
|
mIgnoreProgressData = PR_TRUE;
|
|
if (mStream) {
|
|
mStream->SetReadMode(nsMediaCacheStream::MODE_METADATA);
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::StartProgressUpdates()
|
|
{
|
|
NS_ASSERTION(IsCurrentThread(mStateMachineThread), "Should be on state machine thread.");
|
|
mIgnoreProgressData = PR_FALSE;
|
|
if (mStream) {
|
|
mStream->SetReadMode(nsMediaCacheStream::MODE_PLAYBACK);
|
|
mDecoderPosition = mPlaybackPosition = mStream->Tell();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::MoveLoadsToBackground()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mStream) {
|
|
mStream->MoveLoadsToBackground();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::UpdatePlaybackOffset(PRInt64 aOffset)
|
|
{
|
|
MonitorAutoEnter mon(mMonitor);
|
|
mPlaybackPosition = NS_MAX(aOffset, mPlaybackPosition);
|
|
}
|