gecko/content/canvas
Doug Sherk ffb5ce184d Bug 682172: fixed tex2DImage WebGL function, which was rejecting 0-size textures and doing an incorrect validation - r=bjacob
There was actually some surrounding logic breaking 0-size textures. It was because there was code that basically checked "did uint=negative_num*other_vars overflow". For incorrect validation, two copies of the same variable (one stored internally and one passed in) were available to the function, but the one stored internally was being validated, while the version passed in wasn't. The fix for this was simply checking the passed var instead.
2011-09-01 15:28:34 -04:00
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crashtests Bug 667225 - Part 2: Add a crash test for 0px size fonts. r=jrmuizel 2011-06-26 20:00:08 +02:00
public Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
src Bug 682172: fixed tex2DImage WebGL function, which was rejecting 0-size textures and doing an incorrect validation - r=bjacob 2011-09-01 15:28:34 -04:00
test Bug 682172: fixed tex2DImage WebGL function, which was rejecting 0-size textures and doing an incorrect validation - r=bjacob 2011-09-01 15:28:34 -04:00
Makefile.in bug 461395 - add support for PARALLEL_DIRS to build system, parallelize content. r=bsmedberg 2008-10-30 13:02:14 -04:00