gecko/gfx/layers/composite/TextureHost.h

831 lines
27 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOST_H
#define MOZILLA_GFX_TEXTUREHOST_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t, uint32_t, uint8_t
#include "gfxTypes.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsRegion.h" // for nsIntRegion
#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
#include "nscore.h" // for nsACString
class gfxImageSurface;
class gfxReusableSurfaceWrapper;
struct nsIntPoint;
struct nsIntSize;
struct nsIntRect;
namespace mozilla {
namespace ipc {
class Shmem;
}
namespace layers {
class Compositor;
class CompositableHost;
class CompositableBackendSpecificData;
class SurfaceDescriptor;
class ISurfaceAllocator;
class TextureSourceOGL;
class TextureSourceD3D9;
class TextureSourceD3D11;
class TextureSourceBasic;
class TextureParent;
class DataTextureSource;
/**
* A view on a TextureHost where the texture is internally represented as tiles
* (contrast with a tiled buffer, where each texture is a tile). For iteration by
* the texture's buffer host.
* This is only useful when the underlying surface is too big to fit in one
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class TileIterator
{
public:
virtual void BeginTileIteration() = 0;
virtual void EndTileIteration() {};
virtual nsIntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
};
/**
* TextureSource is the interface for texture objects that can be composited
* by a given compositor backend. Since the drawing APIs are different
* between backends, the TextureSource interface is split into different
* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
* access to these interfaces.
*
* This class is used on the compositor side.
*/
class TextureSource : public RefCounted<TextureSource>
{
public:
TextureSource();
virtual ~TextureSource();
/**
* Return the size of the texture in texels.
* If this is a tile iterator, GetSize must return the size of the current tile.
*/
virtual gfx::IntSize GetSize() const = 0;
/**
* Return the pixel format of this texture
*/
virtual gfx::SurfaceFormat GetFormat() const { return gfx::FORMAT_UNKNOWN; }
/**
* Cast to a TextureSource for for each backend..
*/
virtual TextureSourceOGL* AsSourceOGL() { return nullptr; }
virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; }
virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
/**
* Cast to a DataTextureSurce.
*/
virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
/**
* In some rare cases we currently need to consider a group of textures as one
* TextureSource, that can be split in sub-TextureSources.
*/
virtual TextureSource* GetSubSource(int index) { return nullptr; }
/**
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual TileIterator* AsTileIterator() { return nullptr; }
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);
protected:
RefPtr<CompositableBackendSpecificData> mCompositableBackendData;
};
/**
* XXX - merge this class with TextureSource when deprecated texture classes
* are completely removed.
*/
class NewTextureSource : public TextureSource
{
public:
NewTextureSource()
{
MOZ_COUNT_CTOR(NewTextureSource);
}
virtual ~NewTextureSource()
{
MOZ_COUNT_DTOR(NewTextureSource);
}
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() = 0;
void SetNextSibling(NewTextureSource* aTexture)
{
mNextSibling = aTexture;
}
NewTextureSource* GetNextSibling() const
{
return mNextSibling;
}
// temporary adapter to use the same SubSource API as the old TextureSource
virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE
{
switch (index) {
case 0: return this;
case 1: return GetNextSibling();
case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
}
return nullptr;
}
protected:
RefPtr<NewTextureSource> mNextSibling;
};
/**
* Interface for TextureSources that can be updated from a DataSourceSurface.
*
* All backend should implement at least one DataTextureSource.
*/
class DataTextureSource : public NewTextureSource
{
public:
DataTextureSource()
: mUpdateSerial(0)
{}
virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
/**
* Upload a (portion of) surface to the TextureSource.
*
* The DataTextureSource doesn't own aSurface, although it owns and manage
* the device texture it uploads to internally.
*/
virtual bool Update(gfx::DataSourceSurface* aSurface,
TextureFlags aFlags,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) = 0;
/**
* A facility to avoid reuploading when it is not necessary.
* The caller of Update can use GetUpdateSerial to see if the number has changed
* since last update, and call SetUpdateSerial after each successful update.
* The caller is responsible for managing the update serial except when the
* texture data is deallocated in which case the TextureSource should always
* reset the update serial to zero.
*/
uint32_t GetUpdateSerial() const { return mUpdateSerial; }
void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
// By default at least set the update serial to zero.
// overloaded versions should do that too.
virtual void DeallocateDeviceData() MOZ_OVERRIDE
{
SetUpdateSerial(0);
}
#ifdef DEBUG
/**
* Provide read access to the data as a DataSourceSurface.
*
* This is expected to be very slow and should be used for mostly debugging.
* XXX - implement everywhere and make it pure virtual.
*/
virtual TemporaryRef<gfx::DataSourceSurface> ReadBack() { return nullptr; };
#endif
private:
uint32_t mUpdateSerial;
};
/**
* TextureHost is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* compositor-side half of a TextureClient/TextureHost pair. A corresponding
* TextureClient lives on the content-side.
*
* TextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
* opposed to TextureSource that corresponds to device textures.
* This means that for YCbCr planes, even though they are represented as
* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
* because the 3 planes are stored in the same buffer of shared memory, before
* they are uploaded separately.
*
* There is always one and only one TextureHost per TextureClient, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* reponsibility of the compositable (which would use two Texture pairs).
*
* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
*
*/
class TextureHost : public RefCounted<TextureHost>
{
public:
TextureHost(uint64_t aID,
TextureFlags aFlags);
virtual ~TextureHost();
/**
* Factory method.
*/
static TemporaryRef<TextureHost> Create(uint64_t aID,
const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
/**
* Lock the texture host for compositing.
*/
virtual bool Lock() { return true; }
/**
* Unlock the texture host after compositing.
*/
virtual void Unlock() {}
/**
* Note that the texture host format can be different from its corresponding
* texture source's. For example a ShmemTextureHost can have the ycbcr
* format and produce 3 "alpha" textures sources.
*/
virtual gfx::SurfaceFormat GetFormat() const = 0;
/**
* Return a list of TextureSources for use with a Compositor.
*
* This can trigger texture uploads, so do not call it inside transactions
* so as to not upload textures while the main thread is blocked.
* Must not be called while this TextureHost is not sucessfully Locked.
*/
virtual NewTextureSource* GetTextureSources() = 0;
/**
* Is called before compositing if the shared data has changed since last
* composition.
* This method should be overload in cases like when we need to do a texture
* upload for example.
*
* @param aRegion The region that has been changed, if nil, it means that the
* entire surface should be updated.
*/
virtual void Updated(const nsIntRegion* aRegion) {}
/**
* Sets this TextureHost's compositor.
* A TextureHost can change compositor on certain occasions, in particular if
* it belongs to an async Compositable.
* aCompositor can be null, in which case the TextureHost must cleanup all
* of it's device textures.
*/
virtual void SetCompositor(Compositor* aCompositor) {}
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Should be overridden in order to deallocate the data that is shared with
* the content side, such as shared memory.
*/
virtual void DeallocateSharedData() {}
/**
* An ID to differentiate TextureHosts of a given CompositableHost.
*
* A TextureHost and its corresponding TextureClient always have the same ID.
* TextureHosts of a given CompositableHost always have different IDs.
* TextureHosts of different CompositableHosts, may have the same ID.
* Zero is always an invalid ID.
*/
uint64_t GetID() const { return mID; }
virtual gfx::IntSize GetSize() const = 0;
/**
* TextureHosts are kept as a linked list in their compositable
* XXX - This is just a poor man's PTexture. The purpose of this list is
* to keep TextureHost alive which should be independent from compositables.
* It will be removed when we add the PTetxure protocol (which will more
* gracefully handle the lifetime of textures). See bug 897452
*/
TextureHost* GetNextSibling() const { return mNextTexture; }
void SetNextSibling(TextureHost* aNext) { mNextTexture = aNext; }
/**
* Debug facility.
* XXX - cool kids use Moz2D. See bug 882113.
*/
virtual already_AddRefed<gfxImageSurface> GetAsSurface() = 0;
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Specific to B2G's Composer2D
* XXX - more doc here
*/
virtual LayerRenderState GetRenderState()
{
// By default we return an empty render state, this should be overridden
// by the TextureHost implementations that are used on B2G with Composer2D
return LayerRenderState();
}
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);
// If a texture host holds a reference to shmem, it should override this method
// to forget about the shmem _without_ releasing it.
virtual void OnActorDestroy() {}
virtual const char *Name() { return "TextureHost"; }
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
protected:
uint64_t mID;
RefPtr<TextureHost> mNextTexture;
TextureFlags mFlags;
RefPtr<CompositableBackendSpecificData> mCompositableBackendData;
};
/**
* TextureHost that wraps a random access buffer such as a Shmem or some raw
* memory.
*
* This TextureHost is backend-independent and the backend-specific bits are
* in the TextureSource.
* This class must be inherited to implement GetBuffer and DeallocSharedData
* (see ShmemTextureHost and MemoryTextureHost)
*
* Uploads happen when Lock is called.
*
* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
*/
class BufferTextureHost : public TextureHost
{
public:
BufferTextureHost(uint64_t aID,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~BufferTextureHost();
virtual uint8_t* GetBuffer() = 0;
virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
/**
* Return the format that is exposed to the compositor when calling
* GetTextureSources.
*
* If the shared format is YCbCr and the compositor does not support it,
* GetFormat will be RGB32 (even though mFormat is FORMAT_YUV).
*/
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual already_AddRefed<gfxImageSurface> GetAsSurface() MOZ_OVERRIDE;
protected:
bool Upload(nsIntRegion *aRegion = nullptr);
bool MaybeUpload(nsIntRegion *aRegion = nullptr);
Compositor* mCompositor;
RefPtr<DataTextureSource> mFirstSource;
nsIntRegion mMaybeUpdatedRegion;
gfx::IntSize mSize;
// format of the data that is shared with the content process.
gfx::SurfaceFormat mFormat;
uint32_t mUpdateSerial;
bool mLocked;
bool mPartialUpdate;
};
/**
* TextureHost that wraps shared memory.
* the corresponding texture on the client side is ShmemTextureClient.
* This TextureHost is backend-independent.
*/
class ShmemTextureHost : public BufferTextureHost
{
public:
ShmemTextureHost(uint64_t aID,
const mozilla::ipc::Shmem& aShmem,
gfx::SurfaceFormat aFormat,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
~ShmemTextureHost();
virtual void DeallocateSharedData() MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
virtual const char *Name() MOZ_OVERRIDE { return "ShmemTextureHost"; }
virtual void OnActorDestroy() MOZ_OVERRIDE;
protected:
mozilla::ipc::Shmem* mShmem;
ISurfaceAllocator* mDeallocator;
};
/**
* TextureHost that wraps raw memory.
* The corresponding texture on the client side is MemoryTextureClient.
* Can obviously not be used in a cross process setup.
* This TextureHost is backend-independent.
*/
class MemoryTextureHost : public BufferTextureHost
{
public:
MemoryTextureHost(uint64_t aID,
uint8_t* aBuffer,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~MemoryTextureHost();
virtual void DeallocateSharedData() MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
virtual const char *Name() MOZ_OVERRIDE { return "MemoryTextureHost"; }
protected:
uint8_t* mBuffer;
};
/**
* XXX - This class is deprectaed, will be removed soon.
*
* DeprecatedTextureHost is a thin abstraction over texture data that need to be shared
* or transfered from the content process to the compositor process. It is the
* compositor-side half of a DeprecatedTextureClient/DeprecatedTextureHost pair. A corresponding
* DeprecatedTextureClient lives on the client-side.
*
* DeprecatedTextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A DeprecatedTextureHost should mostly correspond to one or several SurfaceDescriptor
* types. This means that for YCbCr planes, even though they are represented as
* 3 textures internally, use 1 DeprecatedTextureHost and not 3, because the 3 planes
* arrive in the same IPC message.
*
* The Lock/Unlock mechanism here mirrors Lock/Unlock in DeprecatedTextureClient. These two
* methods don't always have to use blocking locks, unless a resource is shared
* between the two sides (like shared texture handles). For instance, in some
* cases the data received in Update(...) is a copy in shared memory of the data
* owned by the content process, in which case no blocking lock is required.
*
* DeprecatedTextureHosts can be changed at any time, for example if we receive a
* SurfaceDescriptor type that was not expected. This should be an incentive
* to keep the ownership model simple (especially on the OpenGL case, where
* we have additionnal constraints).
*
* There are two fundamental operations carried out on texture hosts - update
* from the content thread and composition. Texture upload can occur in either
* phase. Update happens in response to an IPDL message from content and
* composition when the compositor 'ticks'. We may composite many times before
* update.
*
* Update ends up at DeprecatedTextureHost::UpdateImpl. It always occurs in a layers
* transacton. (TextureParent should call EnsureTexture before updating to
* ensure the DeprecatedTextureHost exists and is of the correct type).
*
* CompositableHost::Composite does compositing. It should check the texture
* host exists (and give up otherwise), then lock the texture host
* (DeprecatedTextureHost::Lock). Then it passes the texture host to the Compositor in an
* effect as a texture source, which does the actual composition. Finally the
* compositable calls Unlock on the DeprecatedTextureHost.
*
* The class TextureImageDeprecatedTextureHostOGL is a good example of a DeprecatedTextureHost
* implementation.
*
* This class is used only on the compositor side.
*/
class DeprecatedTextureHost : public TextureSource
{
public:
/**
* Create a new texture host to handle surfaces of aDescriptorType
*
* @param aDescriptorType The SurfaceDescriptor type being passed
* @param aDeprecatedTextureHostFlags Modifier flags that specify changes in
* the usage of a aDescriptorType, see DeprecatedTextureHostFlags
* @param aTextureFlags Flags to pass to the new DeprecatedTextureHost
*/
static TemporaryRef<DeprecatedTextureHost> CreateDeprecatedTextureHost(SurfaceDescriptorType aDescriptorType,
uint32_t aDeprecatedTextureHostFlags,
uint32_t aTextureFlags,
CompositableHost* aCompositableHost);
DeprecatedTextureHost();
virtual ~DeprecatedTextureHost();
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual bool IsValid() const { return true; }
/**
* Update the texture host using the data from aSurfaceDescriptor.
*
* @param aImage Source image to update with.
* @param aRegion Region of the texture host to update.
* @param aOffset Offset in the source to update from
*/
void Update(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion = nullptr,
nsIntPoint* aOffset = nullptr);
/**
* Change the current surface of the texture host to aImage. aResult will return
* the previous surface.
*/
void SwapTextures(const SurfaceDescriptor& aImage,
SurfaceDescriptor* aResult = nullptr,
nsIntRegion *aRegion = nullptr);
/**
* Update for tiled texture hosts could probably have a better signature, but we
* will replace it with PTexture stuff anyway, so nm.
*/
virtual void Update(gfxReusableSurfaceWrapper* aReusableSurface,
TextureFlags aFlags,
const gfx::IntSize& aSize) {}
/**
* Lock the texture host for compositing, returns true if the DeprecatedTextureHost is
* valid for composition.
*/
virtual bool Lock() { return IsValid(); }
/**
* Unlock the texture host after compositing.
* Should handle the case where Lock failed without crashing.
*/
virtual void Unlock() {}
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Sets ths DeprecatedTextureHost's compositor.
* A DeprecatedTextureHost can change compositor on certain occasions, in particular if
* it belongs to an async Compositable.
* aCompositor can be null, in which case the DeprecatedTextureHost must cleanup all
* of it's device textures.
*/
virtual void SetCompositor(Compositor* aCompositor) {}
ISurfaceAllocator* GetDeAllocator()
{
return mDeAllocator;
}
bool operator== (const DeprecatedTextureHost& o) const
{
return GetIdentifier() == o.GetIdentifier();
}
bool operator!= (const DeprecatedTextureHost& o) const
{
return GetIdentifier() != o.GetIdentifier();
}
virtual LayerRenderState GetRenderState()
{
return LayerRenderState();
}
virtual already_AddRefed<gfxImageSurface> GetAsSurface() = 0;
virtual const char *Name() = 0;
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
/**
* TEMPORARY.
*
* Ensure that a buffer of the given size/type has been allocated so that
* we can update it using Update and/or CopyTo.
*/
virtual void EnsureBuffer(const nsIntSize& aSize, gfxContentType aType)
{
NS_RUNTIMEABORT("DeprecatedTextureHost doesn't support EnsureBuffer");
}
/**
* Copy the contents of this DeprecatedTextureHost to aDest. aDest must already
* have a suitable buffer allocated using EnsureBuffer.
*
* @param aSourceRect Area of this texture host to copy.
* @param aDest Destination texture host.
* @param aDestRect Destination rect.
*/
virtual void CopyTo(const nsIntRect& aSourceRect,
DeprecatedTextureHost *aDest,
const nsIntRect& aDestRect)
{
NS_RUNTIMEABORT("DeprecatedTextureHost doesn't support CopyTo");
}
SurfaceDescriptor* GetBuffer() const { return mBuffer; }
virtual SurfaceDescriptor* LockSurfaceDescriptor() const { return GetBuffer(); }
/**
* Set a SurfaceDescriptor for this texture host. By setting a buffer and
* allocator/de-allocator for the DeprecatedTextureHost, you cause the DeprecatedTextureHost to
* retain a SurfaceDescriptor.
* Ownership of the SurfaceDescriptor passes to this.
*/
// only made virtual to allow overriding in GrallocDeprecatedTextureHostOGL, for hacky fix in gecko 23 for bug 862324.
// see bug 865908 about fixing this.
virtual void SetBuffer(SurfaceDescriptor* aBuffer, ISurfaceAllocator* aAllocator)
{
MOZ_ASSERT(!mBuffer || mBuffer == aBuffer, "Will leak the old mBuffer");
mBuffer = aBuffer;
mDeAllocator = aAllocator;
}
// used only for hacky fix in gecko 23 for bug 862324
// see bug 865908 about fixing this.
virtual void ForgetBuffer() {}
void OnActorDestroy();
protected:
/**
* Should be implemented by the backend-specific DeprecatedTextureHost classes
*
* It should not take a reference to aImage, unless it knows the data
* to be thread-safe.
*/
virtual void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion,
nsIntPoint *aOffset = nullptr)
{
NS_RUNTIMEABORT("Should not be reached");
}
/**
* Should be implemented by the backend-specific DeprecatedTextureHost classes.
*
* Doesn't need to do the actual surface descriptor swap, just
* any preparation work required to use the new descriptor.
*
* If the implementation doesn't define anything in particular
* for handling swaps, then we can just do an update instead.
*/
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion)
{
UpdateImpl(aImage, aRegion, nullptr);
}
// An internal identifier for this texture host. Two texture hosts
// should be considered equal iff their identifiers match. Should
// not be exposed publicly.
virtual uint64_t GetIdentifier() const
{
return reinterpret_cast<uint64_t>(this);
}
// Texture info
TextureFlags mFlags;
SurfaceDescriptor* mBuffer; // FIXME [bjacob] it's terrible to have a SurfaceDescriptor here,
// because SurfaceDescriptor's may have raw pointers to IPDL actors,
// which can go away under our feet at any time. This is the cause
// of bug 862324 among others. Our current understanding is that
// this will be gone in Gecko 24. See bug 858914.
ISurfaceAllocator* mDeAllocator;
gfx::SurfaceFormat mFormat;
};
class AutoLockDeprecatedTextureHost
{
public:
AutoLockDeprecatedTextureHost(DeprecatedTextureHost* aHost)
: mDeprecatedTextureHost(aHost)
, mIsValid(true)
{
if (mDeprecatedTextureHost) {
mIsValid = mDeprecatedTextureHost->Lock();
}
}
~AutoLockDeprecatedTextureHost()
{
if (mDeprecatedTextureHost && mIsValid) {
mDeprecatedTextureHost->Unlock();
}
}
bool IsValid() { return mIsValid; }
private:
DeprecatedTextureHost *mDeprecatedTextureHost;
bool mIsValid;
};
/**
* This can be used as an offscreen rendering target by the compositor, and
* subsequently can be used as a source by the compositor.
*/
class CompositingRenderTarget : public TextureSource
{
public:
CompositingRenderTarget(const gfx::IntPoint& aOrigin)
: mOrigin(aOrigin)
{}
virtual ~CompositingRenderTarget() {}
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfxImageSurface> Dump(Compositor* aCompositor) { return nullptr; }
#endif
const gfx::IntPoint& GetOrigin() { return mOrigin; }
private:
gfx::IntPoint mOrigin;
};
/**
* Creates a TextureHost that can be used with any of the existing backends
* Not all SurfaceDescriptor types are supported
*/
TemporaryRef<TextureHost>
CreateBackendIndependentTextureHost(uint64_t aID,
const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
}
}
#endif