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110 lines
3.4 KiB
HTML
110 lines
3.4 KiB
HTML
<html xmlns="http://www.w3.org/1999/xhtml">
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=699143
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-->
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<head>
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<title>Test for Bug 699143</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="smilTestUtils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=699143">Mozilla Bug 699143</a>
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<p id="display"></p>
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<div id="content" style="display: none">
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<svg xmlns="http://www.w3.org/2000/svg">
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<rect id="r" height="500px" width="500px" fill="blue"/>
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</svg>
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</div>
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<pre id="test">
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<script type="text/javascript">
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<![CDATA[
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/** Test for Bug 699143 **/
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SimpleTest.waitForExplicitFinish();
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// Values for 'width' attr on the <rect> above
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const INITIAL_VAL = "500px"
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const FROM_VAL = "20px";
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const TO_VAL = "80px";
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// Helper functions
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// This function allows 10ms to pass
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function allowTimeToPass() {
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var initialDate = new Date();
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while (new Date() - initialDate < 10) {}
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}
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// This function returns a newly created <animate> element for use in this test
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function createAnim() {
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var a = document.createElementNS('http://www.w3.org/2000/svg', 'animate');
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a.setAttribute('attributeName', 'width');
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a.setAttribute('from', FROM_VAL);
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a.setAttribute('to', TO_VAL);
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a.setAttribute('begin', 'indefinite');
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a.setAttribute('dur', '3s');
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a.setAttribute('fill', 'freeze');
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return a;
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}
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// Main Functions
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function main() {
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if (!SMILUtil.isSMILEnabled()) {
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ok(false, "SMIL dosn't seem to be enabled");
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SimpleTest.finish();
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return;
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}
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// In unpatched Firefox builds, we'll only trigger Bug 699143 if we insert
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// an animation and call beginElement() **after** the document start-time.
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// Hence, we use executeSoon here to allow some time to pass. (And then
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// we'll use a short busy-loop, for good measure.)
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SimpleTest.executeSoon(runTest);
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}
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function runTest() {
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var svg = SMILUtil.getSVGRoot();
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// In case our executeSoon fired immediately, we force a very small amount
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// of time to pass here, using a 10ms busy-loop.
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allowTimeToPass();
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is(svg.getCurrentTime(), 0,
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"even though we've allowed time to pass, we shouldn't have bothered " +
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"updating the current time, since there aren't any animation elements");
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// Insert an animation elem (should affect currentTime but not targeted attr)
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var r = document.getElementById("r");
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var a = createAnim();
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r.appendChild(a);
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isnot(svg.getCurrentTime(), 0,
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"insertion of first animation element should have triggered a " +
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"synchronous sample and updated our current time");
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is(r.width.animVal.valueAsString, INITIAL_VAL,
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"inserted animation shouldn't have affected its targeted attribute, " +
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"since it doesn't have any intervals yet");
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// Trigger the animation & be sure it takes effect
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a.beginElement();
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is(r.width.animVal.valueAsString, FROM_VAL,
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"beginElement() should activate our animation & set its 'from' val");
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// Rewind to time=0 & check target attr, to be sure beginElement()-generated
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// interval starts later than that.
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svg.setCurrentTime(0);
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is(r.width.animVal.valueAsString, INITIAL_VAL,
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"after rewinding to 0, our beginElement()-generated interval " +
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"shouldn't be active yet");
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SimpleTest.finish();
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}
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window.addEventListener("load", main, false);
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]]>
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</script>
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</pre>
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</body>
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</html>
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