mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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137 lines
4.7 KiB
JavaScript
137 lines
4.7 KiB
JavaScript
// -*- Mode: js2; tab-width: 2; indent-tabs-mode: nil; js2-basic-offset: 2; js2-skip-preprocessor-directives: t; -*-
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/*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Mobile Browser.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Benjamin Stover <bstover@mozilla.com>
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* Matt Brubeck <mbrubeck@mozilla.com>
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* Jaakko Kiviluoto <jaakko.kiviluoto@digia.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/**
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* Responsible for zooming in to a given view rectangle
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*/
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const AnimatedZoom = {
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/** Starts an animated zoom to zoomRect. */
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animateTo: function(aZoomRect) {
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if (!aZoomRect)
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return;
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this.zoomTo = aZoomRect.clone();
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if (this.animationDuration === undefined)
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this.animationDuration = Services.prefs.getIntPref("browser.ui.zoom.animationDuration");
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Browser.hideSidebars();
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Browser.hideTitlebar();
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Browser.forceChromeReflow();
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this.beginTime = mozAnimationStartTime;
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// Check if zooming animations were occuring before.
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if (this.zoomRect) {
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this.zoomFrom = this.zoomRect;
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} else {
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this.zoomFrom = this.getStartRect();
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this.updateTo(this.zoomFrom);
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mozRequestAnimationFrame(this);
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let event = document.createEvent("Events");
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event.initEvent("AnimatedZoomBegin", true, true);
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window.dispatchEvent(event);
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}
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},
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/** Get the visible rect, in device pixels relative to the content origin. */
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getStartRect: function getStartRect() {
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let browser = getBrowser();
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let bcr = browser.getBoundingClientRect();
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let scroll = browser.getRootView().getPosition();
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return new Rect(scroll.x, scroll.y, bcr.width, bcr.height);
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},
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/** Update the visible rect, in device pixels relative to the content origin. */
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updateTo: function(nextRect) {
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let browser = getBrowser();
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let zoomRatio = window.innerWidth / nextRect.width;
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let zoomLevel = browser.scale * zoomRatio;
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// We use _contentView and setScale because we do *not* want the displayport to update.
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// XXX We need a new API, see bug 628799.
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let contentView = browser.getRootView();
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contentView.setScale(zoomLevel);
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if ("_contentView" in contentView)
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contentView._contentView.scrollTo(nextRect.left * zoomRatio, nextRect.top * zoomRatio);
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this.zoomRect = nextRect;
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},
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/** Stop animation, zoom to point, and clean up. */
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finish: function() {
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Browser.setVisibleRect(this.zoomTo || this.zoomRect);
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this.beginTime = null;
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this.zoomTo = null;
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this.zoomFrom = null;
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this.zoomRect = null;
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let event = document.createEvent("Events");
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event.initEvent("AnimatedZoomEnd", true, true);
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window.dispatchEvent(event);
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},
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isZooming: function isZooming() {
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return this.beginTime != null;
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},
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onBeforePaint: function(aTimeStamp) {
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try {
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let tdiff = aTimeStamp - this.beginTime;
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let counter = tdiff / this.animationDuration;
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if (counter < 1) {
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// update browser to interpolated rectangle
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let rect = this.zoomFrom.blend(this.zoomTo, counter);
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this.updateTo(rect);
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mozRequestAnimationFrame(this);
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} else {
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// last cycle already rendered final scaled image, now clean up
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this.finish();
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}
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} catch(e) {
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this.finish();
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throw e;
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}
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}
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};
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