gecko/dom/system/gonk/nsIAudioManager.idl
Kyle Machulis 9631320c07 Bug 735017: Clean up namespaces and naming for gonk dom objects in gonk specific code - Patch 1: Change dom/system/b2g to dom/system/gonk; r=philikon
--HG--
rename : dom/system/b2g/AudioManager.cpp => dom/system/gonk/AudioManager.cpp
rename : dom/system/b2g/AudioManager.h => dom/system/gonk/AudioManager.h
rename : dom/system/b2g/GonkGPSGeolocationProvider.cpp => dom/system/gonk/GonkGPSGeolocationProvider.cpp
rename : dom/system/b2g/GonkGPSGeolocationProvider.h => dom/system/gonk/GonkGPSGeolocationProvider.h
rename : dom/system/b2g/Makefile.in => dom/system/gonk/Makefile.in
rename : dom/system/b2g/RadioInterfaceLayer.js => dom/system/gonk/RadioInterfaceLayer.js
rename : dom/system/b2g/RadioInterfaceLayer.manifest => dom/system/gonk/RadioInterfaceLayer.manifest
rename : dom/system/b2g/SystemWorkerManager.cpp => dom/system/gonk/SystemWorkerManager.cpp
rename : dom/system/b2g/SystemWorkerManager.h => dom/system/gonk/SystemWorkerManager.h
rename : dom/system/b2g/net_worker.js => dom/system/gonk/net_worker.js
rename : dom/system/b2g/nsIAudioManager.idl => dom/system/gonk/nsIAudioManager.idl
rename : dom/system/b2g/nsIRadioInterfaceLayer.idl => dom/system/gonk/nsIRadioInterfaceLayer.idl
rename : dom/system/b2g/nsIWorkerHolder.idl => dom/system/gonk/nsIWorkerHolder.idl
rename : dom/system/b2g/nsRadioInterfaceLayer.h => dom/system/gonk/nsRadioInterfaceLayer.h
rename : dom/system/b2g/ril_consts.js => dom/system/gonk/ril_consts.js
rename : dom/system/b2g/ril_worker.js => dom/system/gonk/ril_worker.js
rename : dom/system/b2g/systemlibs.js => dom/system/gonk/systemlibs.js
rename : dom/system/b2g/tests/header_helpers.js => dom/system/gonk/tests/header_helpers.js
rename : dom/system/b2g/tests/test_ril_worker_buf.js => dom/system/gonk/tests/test_ril_worker_buf.js
rename : dom/system/b2g/tests/test_ril_worker_sms.js => dom/system/gonk/tests/test_ril_worker_sms.js
rename : dom/system/b2g/tests/xpcshell.ini => dom/system/gonk/tests/xpcshell.ini
2012-03-14 15:42:31 -07:00

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is B2G Audio Manager.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Philipp von Weitershausen <philipp@weitershausen.de>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
[scriptable, builtinclass, uuid(d2124467-7209-4b2e-a91a-cf3f90681e3c)]
interface nsIAudioManager : nsISupports
{
/**
* Microphone muted?
*/
attribute boolean microphoneMuted;
/**
* The master volume.
*/
attribute float masterVolume;
/**
* Master volume muted?
*/
attribute boolean masterMuted;
/**
* Set the phone's audio mode.
*/
const long PHONE_STATE_INVALID = -2;
const long PHONE_STATE_CURRENT = -1;
const long PHONE_STATE_NORMAL = 0;
const long PHONE_STATE_RINGTONE = 1;
const long PHONE_STATE_IN_CALL = 2;
const long PHONE_STATE_IN_COMMUNICATION = 3;
attribute long phoneState;
/**
* Configure a particular device ("force") to be used for one of the uses
* (communication, media playback, etc.)
*/
const long FORCE_NONE = 0; // the default
const long FORCE_SPEAKER = 1;
const long FORCE_HEADPHONES = 2;
const long FORCE_BT_SCO = 3;
const long FORCE_BT_A2DP = 4;
const long FORCE_WIRED_ACCESSORY = 5;
const long FORCE_BT_CAR_DOCK = 6;
const long FORCE_BT_DESK_DOCK = 7;
const long USE_COMMUNICATION = 0;
const long USE_MEDIA = 1;
const long USE_RECORD = 2;
const long USE_DOCK = 3;
void setForceForUse(in long usage, in long force);
long getForceForUse(in long usage);
};