mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
e4e2da55c9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
670 lines
19 KiB
C++
670 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <math.h>
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#include "prlink.h"
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#include "prmem.h"
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#include "prenv.h"
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#include "gfxPrefs.h"
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#include "nsString.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/gfx/Quaternion.h"
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#ifdef XP_WIN
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#include "../layers/d3d11/CompositorD3D11.h"
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#endif
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#include "gfxVROculus.h"
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#include "nsServiceManagerUtils.h"
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#include "nsIScreenManager.h"
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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using namespace mozilla::gfx;
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using namespace mozilla::gfx::impl;
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namespace {
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#ifdef OVR_CAPI_LIMITED_MOZILLA
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static pfn_ovr_Initialize ovr_Initialize = nullptr;
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static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
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static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
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static pfn_ovrHmd_Detect ovrHmd_Detect = nullptr;
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static pfn_ovrHmd_Create ovrHmd_Create = nullptr;
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static pfn_ovrHmd_CreateDebug ovrHmd_CreateDebug = nullptr;
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static pfn_ovrHmd_Destroy ovrHmd_Destroy = nullptr;
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static pfn_ovrHmd_ConfigureTracking ovrHmd_ConfigureTracking = nullptr;
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static pfn_ovrHmd_RecenterPose ovrHmd_RecenterPose = nullptr;
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static pfn_ovrHmd_GetTrackingState ovrHmd_GetTrackingState = nullptr;
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static pfn_ovrHmd_GetFovTextureSize ovrHmd_GetFovTextureSize = nullptr;
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static pfn_ovrHmd_GetRenderDesc ovrHmd_GetRenderDesc = nullptr;
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static pfn_ovrHmd_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet = nullptr;
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static pfn_ovrHmd_SubmitFrame ovrHmd_SubmitFrame = nullptr;
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#ifdef XP_WIN
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static pfn_ovrHmd_CreateSwapTextureSetD3D11 ovrHmd_CreateSwapTextureSetD3D11 = nullptr;
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#endif
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static pfn_ovrHmd_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL = nullptr;
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#ifdef HAVE_64BIT_BUILD
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#define BUILD_BITS 64
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#else
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#define BUILD_BITS 32
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#endif
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#define OVR_PRODUCT_VERSION 0
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#define OVR_MAJOR_VERSION 6
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#define OVR_MINOR_VERSION 0
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static bool
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InitializeOculusCAPI()
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{
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static PRLibrary *ovrlib = nullptr;
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if (!ovrlib) {
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nsTArray<nsCString> libSearchPaths;
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nsCString libName;
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nsCString searchPath;
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#if defined(_WIN32)
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static const char dirSep = '\\';
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#else
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static const char dirSep = '/';
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#endif
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#if defined(_WIN32)
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static const int pathLen = 260;
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searchPath.SetCapacity(pathLen);
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int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
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if (realLen != 0 && realLen < pathLen) {
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searchPath.SetLength(realLen);
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libSearchPaths.AppendElement(searchPath);
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}
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libName.AppendPrintf("LibOVRRT%d_%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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#elif defined(__APPLE__)
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searchPath.Truncate();
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searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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libSearchPaths.AppendElement(searchPath);
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if (PR_GetEnv("HOME")) {
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searchPath.Truncate();
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searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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libSearchPaths.AppendElement(searchPath);
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}
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// The following will match the va_list overload of AppendPrintf if the product version is 0
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// That's bad times.
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//libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
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libName.Append("LibOVRRT_");
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libName.AppendInt(OVR_PRODUCT_VERSION);
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#else
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libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
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libSearchPaths.AppendElement(nsCString("/usr/lib"));
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libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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#endif
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// If the pref is present, we override libName
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nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
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if (prefLibPath && prefLibPath.get()) {
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libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
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}
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nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
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if (prefLibName && prefLibName.get()) {
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libName.Assign(prefLibName);
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}
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// search the path/module dir
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libSearchPaths.InsertElementsAt(0, 1, nsCString());
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// If the env var is present, we override libName
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if (PR_GetEnv("OVR_LIB_PATH")) {
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searchPath = PR_GetEnv("OVR_LIB_PATH");
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libSearchPaths.InsertElementsAt(0, 1, searchPath);
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}
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if (PR_GetEnv("OVR_LIB_NAME")) {
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libName = PR_GetEnv("OVR_LIB_NAME");
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}
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for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
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nsCString& libPath = libSearchPaths[i];
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nsCString fullName;
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if (libPath.Length() == 0) {
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fullName.Assign(libName);
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} else {
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fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
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}
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ovrlib = PR_LoadLibrary(fullName.BeginReading());
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if (ovrlib)
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break;
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}
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if (!ovrlib) {
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printf_stderr("Failed to load Oculus VR library!\n");
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return false;
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}
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}
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// was it already initialized?
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if (ovr_Initialize)
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return true;
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#define REQUIRE_FUNCTION(_x) do { \
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*(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
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if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
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} while (0)
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REQUIRE_FUNCTION(ovr_Initialize);
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REQUIRE_FUNCTION(ovr_Shutdown);
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REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
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REQUIRE_FUNCTION(ovrHmd_Detect);
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REQUIRE_FUNCTION(ovrHmd_Create);
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REQUIRE_FUNCTION(ovrHmd_CreateDebug);
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REQUIRE_FUNCTION(ovrHmd_Destroy);
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REQUIRE_FUNCTION(ovrHmd_ConfigureTracking);
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REQUIRE_FUNCTION(ovrHmd_RecenterPose);
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REQUIRE_FUNCTION(ovrHmd_GetTrackingState);
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REQUIRE_FUNCTION(ovrHmd_GetFovTextureSize);
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REQUIRE_FUNCTION(ovrHmd_GetRenderDesc);
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REQUIRE_FUNCTION(ovrHmd_DestroySwapTextureSet);
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REQUIRE_FUNCTION(ovrHmd_SubmitFrame);
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#ifdef XP_WIN
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REQUIRE_FUNCTION(ovrHmd_CreateSwapTextureSetD3D11);
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#endif
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REQUIRE_FUNCTION(ovrHmd_CreateSwapTextureSetGL);
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#undef REQUIRE_FUNCTION
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return true;
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fail:
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ovr_Initialize = nullptr;
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return false;
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}
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#else
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#include <OVR_Version.h>
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// we're statically linked; it's available
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static bool InitializeOculusCAPI()
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{
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return true;
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}
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#endif
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static void
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do_CalcEyePoses(ovrPosef headPose,
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const ovrVector3f hmdToEyeViewOffset[2],
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ovrPosef outEyePoses[2])
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{
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if (!hmdToEyeViewOffset || !outEyePoses)
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return;
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for (uint32_t i = 0; i < 2; ++i) {
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gfx::Quaternion o(headPose.Orientation.x, headPose.Orientation.y, headPose.Orientation.z, headPose.Orientation.w);
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Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
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Point3D p = o.RotatePoint(vo);
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outEyePoses[i].Orientation = headPose.Orientation;
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outEyePoses[i].Position.x = p.x + headPose.Position.x;
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outEyePoses[i].Position.y = p.y + headPose.Position.y;
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outEyePoses[i].Position.z = p.z + headPose.Position.z;
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}
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}
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ovrFovPort
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ToFovPort(const VRFieldOfView& aFOV)
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{
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ovrFovPort fovPort;
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fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
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fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
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fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
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fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
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return fovPort;
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}
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VRFieldOfView
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FromFovPort(const ovrFovPort& aFOV)
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{
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VRFieldOfView fovInfo;
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fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
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fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
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fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
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fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
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return fovInfo;
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}
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} // namespace
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HMDInfoOculus::HMDInfoOculus(ovrHmd aHMD)
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: VRHMDInfo(VRHMDType::Oculus)
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, mHMD(aHMD)
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, mStartCount(0)
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{
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MOZ_ASSERT(sizeof(HMDInfoOculus::DistortionVertex) == sizeof(VRDistortionVertex),
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"HMDInfoOculus::DistortionVertex must match the size of VRDistortionVertex");
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MOZ_COUNT_CTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
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mDeviceName.AssignLiteral("Oculus VR HMD");
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mSupportedSensorBits = 0;
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if (mHMD->TrackingCaps & ovrTrackingCap_Orientation)
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mSupportedSensorBits |= State_Orientation;
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if (mHMD->TrackingCaps & ovrTrackingCap_Position)
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mSupportedSensorBits |= State_Position;
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mRecommendedEyeFOV[Eye_Left] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Left]);
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mRecommendedEyeFOV[Eye_Right] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Right]);
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mMaximumEyeFOV[Eye_Left] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Left]);
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mMaximumEyeFOV[Eye_Right] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Right]);
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SetFOV(mRecommendedEyeFOV[Eye_Left], mRecommendedEyeFOV[Eye_Right], 0.01, 10000.0);
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#if 1
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int32_t xcoord = 0;
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if (getenv("FAKE_OCULUS_SCREEN")) {
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const char *env = getenv("FAKE_OCULUS_SCREEN");
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nsresult err;
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xcoord = nsCString(env).ToInteger(&err);
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if (err != NS_OK) xcoord = 0;
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}
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uint32_t w = mHMD->Resolution.w;
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uint32_t h = mHMD->Resolution.h;
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mScreen = VRHMDManager::MakeFakeScreen(xcoord, 0, std::max(w, h), std::min(w, h));
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#ifdef DEBUG
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printf_stderr("OCULUS SCREEN: %d %d %d %d\n", xcoord, 0, std::max(w, h), std::min(w, h));
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#endif
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#endif
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}
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void
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HMDInfoOculus::Destroy()
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{
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if (mHMD) {
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ovrHmd_Destroy(mHMD);
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mHMD = nullptr;
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}
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}
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bool
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HMDInfoOculus::SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
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double zNear, double zFar)
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{
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float pixelsPerDisplayPixel = 1.0;
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ovrSizei texSize[2];
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// get eye parameters and create the mesh
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for (uint32_t eye = 0; eye < NumEyes; eye++) {
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mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
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mFOVPort[eye] = ToFovPort(mEyeFOV[eye]);
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ovrEyeRenderDesc renderDesc = ovrHmd_GetRenderDesc(mHMD, (ovrEyeType) eye, mFOVPort[eye]);
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// As of Oculus 0.6.0, the HmdToEyeViewOffset values are correct and don't need to be negated.
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mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeViewOffset.x, renderDesc.HmdToEyeViewOffset.y, renderDesc.HmdToEyeViewOffset.z);
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// note that we are using a right-handed coordinate system here, to match CSS
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mEyeProjectionMatrix[eye] = mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);
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texSize[eye] = ovrHmd_GetFovTextureSize(mHMD, (ovrEyeType) eye, mFOVPort[eye], pixelsPerDisplayPixel);
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}
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// take the max of both for eye resolution
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mEyeResolution.width = std::max(texSize[Eye_Left].w, texSize[Eye_Right].w);
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mEyeResolution.height = std::max(texSize[Eye_Left].h, texSize[Eye_Right].h);
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mConfiguration.hmdType = mType;
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mConfiguration.value = 0;
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mConfiguration.fov[0] = aFOVLeft;
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mConfiguration.fov[1] = aFOVRight;
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return true;
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}
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void
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HMDInfoOculus::FillDistortionConstants(uint32_t whichEye,
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const IntSize& textureSize,
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const IntRect& eyeViewport,
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const Size& destViewport,
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const Rect& destRect,
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VRDistortionConstants& values)
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{
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}
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bool
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HMDInfoOculus::StartSensorTracking()
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{
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if (mStartCount == 0) {
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bool ok = ovrHmd_ConfigureTracking(mHMD, ovrTrackingCap_Orientation | ovrTrackingCap_Position, 0);
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if (!ok)
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return false;
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}
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mStartCount++;
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return true;
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}
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void
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HMDInfoOculus::StopSensorTracking()
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{
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if (--mStartCount == 0) {
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ovrHmd_ConfigureTracking(mHMD, 0, 0);
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}
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}
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void
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HMDInfoOculus::ZeroSensor()
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{
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ovrHmd_RecenterPose(mHMD);
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}
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VRHMDSensorState
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HMDInfoOculus::GetSensorState(double timeOffset)
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{
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VRHMDSensorState result;
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result.Clear();
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// XXX this is the wrong time base for timeOffset; we need to figure out how to synchronize
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// the Oculus time base and the browser one.
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ovrTrackingState state = ovrHmd_GetTrackingState(mHMD, ovr_GetTimeInSeconds() + timeOffset);
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ovrPoseStatef& pose(state.HeadPose);
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result.timestamp = pose.TimeInSeconds;
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if (state.StatusFlags & ovrStatus_OrientationTracked) {
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result.flags |= State_Orientation;
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result.orientation[0] = pose.ThePose.Orientation.x;
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result.orientation[1] = pose.ThePose.Orientation.y;
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result.orientation[2] = pose.ThePose.Orientation.z;
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result.orientation[3] = pose.ThePose.Orientation.w;
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result.angularVelocity[0] = pose.AngularVelocity.x;
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result.angularVelocity[1] = pose.AngularVelocity.y;
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result.angularVelocity[2] = pose.AngularVelocity.z;
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result.angularAcceleration[0] = pose.AngularAcceleration.x;
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result.angularAcceleration[1] = pose.AngularAcceleration.y;
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result.angularAcceleration[2] = pose.AngularAcceleration.z;
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}
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if (state.StatusFlags & ovrStatus_PositionTracked) {
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result.flags |= State_Position;
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result.position[0] = pose.ThePose.Position.x;
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result.position[1] = pose.ThePose.Position.y;
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result.position[2] = pose.ThePose.Position.z;
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result.linearVelocity[0] = pose.LinearVelocity.x;
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result.linearVelocity[1] = pose.LinearVelocity.y;
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result.linearVelocity[2] = pose.LinearVelocity.z;
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result.linearAcceleration[0] = pose.LinearAcceleration.x;
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result.linearAcceleration[1] = pose.LinearAcceleration.y;
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result.linearAcceleration[2] = pose.LinearAcceleration.z;
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}
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mLastTrackingState = state;
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return result;
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}
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struct RenderTargetSetOculus : public VRHMDRenderingSupport::RenderTargetSet
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{
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RenderTargetSetOculus(const IntSize& aSize,
|
|
HMDInfoOculus *aHMD,
|
|
ovrSwapTextureSet *aTS)
|
|
: hmd(aHMD)
|
|
{
|
|
textureSet = aTS;
|
|
size = aSize;
|
|
}
|
|
|
|
already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() override {
|
|
currentRenderTarget = (currentRenderTarget + 1) % renderTargets.Length();
|
|
textureSet->CurrentIndex = currentRenderTarget;
|
|
renderTargets[currentRenderTarget]->ClearOnBind();
|
|
RefPtr<layers::CompositingRenderTarget> rt = renderTargets[currentRenderTarget];
|
|
return rt.forget();
|
|
}
|
|
|
|
void Destroy() {
|
|
if (!hmd)
|
|
return;
|
|
|
|
if (hmd->GetOculusHMD()) {
|
|
// If the ovrHmd was already destroyed, so were all associated
|
|
// texture sets
|
|
ovrHmd_DestroySwapTextureSet(hmd->GetOculusHMD(), textureSet);
|
|
}
|
|
hmd = nullptr;
|
|
textureSet = nullptr;
|
|
}
|
|
|
|
~RenderTargetSetOculus() {
|
|
Destroy();
|
|
}
|
|
|
|
RefPtr<HMDInfoOculus> hmd;
|
|
ovrSwapTextureSet *textureSet;
|
|
};
|
|
|
|
#ifdef XP_WIN
|
|
class BasicTextureSourceD3D11 : public layers::TextureSourceD3D11
|
|
{
|
|
public:
|
|
BasicTextureSourceD3D11(ID3D11Texture2D *aTexture, const IntSize& aSize) {
|
|
mTexture = aTexture;
|
|
mSize = aSize;
|
|
}
|
|
};
|
|
|
|
struct RenderTargetSetD3D11 : public RenderTargetSetOculus
|
|
{
|
|
RenderTargetSetD3D11(layers::CompositorD3D11 *aCompositor,
|
|
const IntSize& aSize,
|
|
HMDInfoOculus *aHMD,
|
|
ovrSwapTextureSet *aTS)
|
|
: RenderTargetSetOculus(aSize, aHMD, aTS)
|
|
{
|
|
compositor = aCompositor;
|
|
|
|
renderTargets.SetLength(aTS->TextureCount);
|
|
|
|
currentRenderTarget = aTS->CurrentIndex;
|
|
|
|
for (int i = 0; i < aTS->TextureCount; ++i) {
|
|
ovrD3D11Texture *tex11;
|
|
RefPtr<layers::CompositingRenderTargetD3D11> rt;
|
|
|
|
tex11 = (ovrD3D11Texture*)&aTS->Textures[i];
|
|
rt = new layers::CompositingRenderTargetD3D11(tex11->D3D11.pTexture, IntPoint(0, 0));
|
|
rt->SetSize(size);
|
|
renderTargets[i] = rt;
|
|
}
|
|
}
|
|
};
|
|
#endif
|
|
|
|
already_AddRefed<VRHMDRenderingSupport::RenderTargetSet>
|
|
HMDInfoOculus::CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize)
|
|
{
|
|
#ifdef XP_WIN
|
|
if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_D3D11)
|
|
{
|
|
layers::CompositorD3D11 *comp11 = static_cast<layers::CompositorD3D11*>(aCompositor);
|
|
|
|
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
ovrSwapTextureSet *ts = nullptr;
|
|
|
|
ovrResult orv = ovrHmd_CreateSwapTextureSetD3D11(mHMD, comp11->GetDevice(), &desc, &ts);
|
|
if (orv != ovrSuccess) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<RenderTargetSetD3D11> rts = new RenderTargetSetD3D11(comp11, aSize, this, ts);
|
|
return rts.forget();
|
|
}
|
|
#endif
|
|
|
|
if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_OPENGL) {
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
HMDInfoOculus::DestroyRenderTargetSet(RenderTargetSet *aRTSet)
|
|
{
|
|
RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
|
|
rts->Destroy();
|
|
}
|
|
|
|
void
|
|
HMDInfoOculus::SubmitFrame(RenderTargetSet *aRTSet)
|
|
{
|
|
RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
|
|
MOZ_ASSERT(rts->hmd != nullptr);
|
|
MOZ_ASSERT(rts->textureSet != nullptr);
|
|
|
|
ovrLayerEyeFov layer;
|
|
layer.Header.Type = ovrLayerType_EyeFov;
|
|
layer.Header.Flags = 0;
|
|
layer.ColorTexture[0] = rts->textureSet;
|
|
layer.ColorTexture[1] = nullptr;
|
|
layer.Fov[0] = mFOVPort[0];
|
|
layer.Fov[1] = mFOVPort[1];
|
|
layer.Viewport[0].Pos.x = 0;
|
|
layer.Viewport[0].Pos.y = 0;
|
|
layer.Viewport[0].Size.w = rts->size.width / 2;
|
|
layer.Viewport[0].Size.h = rts->size.height;
|
|
layer.Viewport[1].Pos.x = rts->size.width / 2;
|
|
layer.Viewport[1].Pos.y = 0;
|
|
layer.Viewport[1].Size.w = rts->size.width / 2;
|
|
layer.Viewport[1].Size.h = rts->size.height;
|
|
|
|
const Point3D& l = rts->hmd->mEyeTranslation[0];
|
|
const Point3D& r = rts->hmd->mEyeTranslation[1];
|
|
const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
|
|
{ r.x, r.y, r.z } };
|
|
do_CalcEyePoses(rts->hmd->mLastTrackingState.HeadPose.ThePose, hmdToEyeViewOffset, layer.RenderPose);
|
|
|
|
ovrLayerHeader *layers = &layer.Header;
|
|
ovrResult orv = ovrHmd_SubmitFrame(mHMD, 0, nullptr, &layers, 1);
|
|
//printf_stderr("Submitted frame %d, result: %d\n", rts->textureSet->CurrentIndex, orv);
|
|
if (orv != ovrSuccess) {
|
|
// not visible? failed?
|
|
}
|
|
}
|
|
|
|
bool
|
|
VRHMDManagerOculus::PlatformInit()
|
|
{
|
|
if (mOculusPlatformInitialized)
|
|
return true;
|
|
|
|
if (!gfxPrefs::VREnabled() ||
|
|
!gfxPrefs::VROculusEnabled())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!InitializeOculusCAPI())
|
|
return false;
|
|
|
|
ovrInitParams params;
|
|
params.Flags = ovrInit_RequestVersion;
|
|
params.RequestedMinorVersion = OVR_MINOR_VERSION;
|
|
params.LogCallback = nullptr;
|
|
params.ConnectionTimeoutMS = 0;
|
|
|
|
ovrResult orv = ovr_Initialize(¶ms);
|
|
|
|
if (orv != ovrSuccess)
|
|
return false;
|
|
|
|
mOculusPlatformInitialized = true;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
VRHMDManagerOculus::Init()
|
|
{
|
|
if (mOculusInitialized)
|
|
return true;
|
|
|
|
if (!PlatformInit())
|
|
return false;
|
|
|
|
ovrResult orv;
|
|
int count = ovrHmd_Detect();
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
ovrHmd hmd;
|
|
orv = ovrHmd_Create(i, &hmd);
|
|
if (orv == ovrSuccess) {
|
|
RefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
|
|
mOculusHMDs.AppendElement(oc);
|
|
}
|
|
}
|
|
|
|
// VRAddTestDevices == 1: add test device only if no real devices present
|
|
// VRAddTestDevices == 2: add test device always
|
|
if ((count == 0 && gfxPrefs::VRAddTestDevices() == 1) ||
|
|
(gfxPrefs::VRAddTestDevices() == 2))
|
|
{
|
|
ovrHmd hmd;
|
|
orv = ovrHmd_CreateDebug(ovrHmd_DK2, &hmd);
|
|
if (orv == ovrSuccess) {
|
|
RefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
|
|
mOculusHMDs.AppendElement(oc);
|
|
}
|
|
}
|
|
|
|
mOculusInitialized = true;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
VRHMDManagerOculus::Destroy()
|
|
{
|
|
if (!mOculusInitialized)
|
|
return;
|
|
|
|
for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
|
|
mOculusHMDs[i]->Destroy();
|
|
}
|
|
|
|
mOculusHMDs.Clear();
|
|
|
|
ovr_Shutdown();
|
|
mOculusInitialized = false;
|
|
}
|
|
|
|
void
|
|
VRHMDManagerOculus::GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult)
|
|
{
|
|
Init();
|
|
for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
|
|
aHMDResult.AppendElement(mOculusHMDs[i]);
|
|
}
|
|
}
|