gecko/gfx/gl/TextureImageCGL.h
Birunthan Mohanathas 47ed3a3675 Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00

61 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef TextureImageCGL_h_
#define TextureImageCGL_h_
#include "GLTextureImage.h"
#include "GLContextTypes.h"
#include "nsAutoPtr.h"
#include "nsSize.h"
namespace mozilla {
namespace gl {
class TextureImageCGL : public BasicTextureImage
{
public:
TextureImageCGL(GLuint aTexture,
const gfx::IntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags = TextureImage::NoFlags,
TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
~TextureImageCGL();
protected:
bool FinishedSurfaceUpdate();
void FinishedSurfaceUpload();
private:
GLuint mPixelBuffer;
bool mBoundPixelBuffer;
};
already_AddRefed<TextureImage>
CreateTextureImageCGL(GLContext *gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
already_AddRefed<TextureImage>
TileGenFuncCGL(GLContext *gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
} // namespace gl
} // namespace mozilla
#endif