gecko/layout/base/nsDisplayList.h
Robert O'Callahan 93793566d0 Bug 637852: Part 5: Create ContainerParameters structure to carry resolution scale factors through layer creation. r=tnikkel
This patch shouldn't change any behavior. It just passes the ContainerParameters around, which will contain scale factors that should have been
applied when BuildLayer returns a ContainerLayer.

This patch also adds an aTransform parameter to BuildContainerLayerFor, which nsDisplayTransform uses to set the
transform for the ContainerLayer. This way BuildContainerLayerFor knows what the container's transform is going to be
before constructing the children, which in the next patch will let us construct the children with the right resolution.
2011-06-23 00:11:27 +12:00

2191 lines
85 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=2 sw=2 et tw=78:
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Novell code.
*
* The Initial Developer of the Original Code is Novell Corporation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* robert@ocallahan.org
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
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* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK *****
*/
/*
* structures that represent things to be painted (ordered in z-order),
* used during painting and hit testing
*/
#ifndef NSDISPLAYLIST_H_
#define NSDISPLAYLIST_H_
#include "nsCOMPtr.h"
#include "nsIFrame.h"
#include "nsPoint.h"
#include "nsRect.h"
#include "nsISelection.h"
#include "nsCaret.h"
#include "plarena.h"
#include "Layers.h"
#include "nsRegion.h"
#include "FrameLayerBuilder.h"
#include "nsThemeConstants.h"
#include <stdlib.h>
class nsIPresShell;
class nsIContent;
class nsRenderingContext;
class nsDeviceContext;
class nsDisplayTableItem;
class nsDisplayItem;
/*
* An nsIFrame can have many different visual parts. For example an image frame
* can have a background, border, and outline, the image itself, and a
* translucent selection overlay. In general these parts can be drawn at
* discontiguous z-levels; see CSS2.1 appendix E:
* http://www.w3.org/TR/CSS21/zindex.html
*
* We construct a display list for a frame tree that contains one item
* for each visual part. The display list is itself a tree since some items
* are containers for other items; however, its structure does not match
* the structure of its source frame tree. The display list items are sorted
* by z-order. A display list can be used to paint the frames, to determine
* which frame is the target of a mouse event, and to determine what areas
* need to be repainted when scrolling. The display lists built for each task
* may be different for efficiency; in particular some frames need special
* display list items only for event handling, and do not create these items
* when the display list will be used for painting (the common case). For
* example, when painting we avoid creating nsDisplayBackground items for
* frames that don't display a visible background, but for event handling
* we need those backgrounds because they are not transparent to events.
*
* We could avoid constructing an explicit display list by traversing the
* frame tree multiple times in clever ways. However, reifying the display list
* reduces code complexity and reduces the number of times each frame must be
* traversed to one, which seems to be good for performance. It also means
* we can share code for painting, event handling and scroll analysis.
*
* Display lists are short-lived; content and frame trees cannot change
* between a display list being created and destroyed. Display lists should
* not be created during reflow because the frame tree may be in an
* inconsistent state (e.g., a frame's stored overflow-area may not include
* the bounds of all its children). However, it should be fine to create
* a display list while a reflow is pending, before it starts.
*
* A display list covers the "extended" frame tree; the display list for a frame
* tree containing FRAME/IFRAME elements can include frames from the subdocuments.
*/
// All types are defined in nsDisplayItemTypes.h
#ifdef NS_DEBUG
#define NS_DISPLAY_DECL_NAME(n, e) \
virtual const char* Name() { return n; } \
virtual Type GetType() { return e; }
#else
#define NS_DISPLAY_DECL_NAME(n, e) \
virtual Type GetType() { return e; }
#endif
/**
* This manages a display list and is passed as a parameter to
* nsIFrame::BuildDisplayList.
* It contains the parameters that don't change from frame to frame and manages
* the display list memory using a PLArena. It also establishes the reference
* coordinate system for all display list items. Some of the parameters are
* available from the prescontext/presshell, but we copy them into the builder
* for faster/more convenient access.
*/
class nsDisplayListBuilder {
public:
typedef mozilla::FramePropertyDescriptor FramePropertyDescriptor;
typedef mozilla::FrameLayerBuilder FrameLayerBuilder;
typedef nsIWidget::ThemeGeometry ThemeGeometry;
/**
* @param aReferenceFrame the frame at the root of the subtree; its origin
* is the origin of the reference coordinate system for this display list
* @param aIsForEvents PR_TRUE if we're creating this list in order to
* determine which frame is under the mouse position
* @param aBuildCaret whether or not we should include the caret in any
* display lists that we make.
*/
enum Mode {
PAINTING,
EVENT_DELIVERY,
PLUGIN_GEOMETRY,
OTHER
};
nsDisplayListBuilder(nsIFrame* aReferenceFrame, Mode aMode, PRBool aBuildCaret);
~nsDisplayListBuilder();
/**
* @return PR_TRUE if the display is being built in order to determine which
* frame is under the mouse position.
*/
PRBool IsForEventDelivery() { return mMode == EVENT_DELIVERY; }
/**
* @return PR_TRUE if the display list is being built to compute geometry
* for plugins.
*/
PRBool IsForPluginGeometry() { return mMode == PLUGIN_GEOMETRY; }
/**
* @return PR_TRUE if the display list is being built for painting.
*/
PRBool IsForPainting() { return mMode == PAINTING; }
/**
* @return PR_TRUE if "painting is suppressed" during page load and we
* should paint only the background of the document.
*/
PRBool IsBackgroundOnly() {
NS_ASSERTION(mPresShellStates.Length() > 0,
"don't call this if we're not in a presshell");
return CurrentPresShellState()->mIsBackgroundOnly;
}
/**
* @return PR_TRUE if the currently active BuildDisplayList call is being
* applied to a frame at the root of a pseudo stacking context. A pseudo
* stacking context is either a real stacking context or basically what
* CSS2.1 appendix E refers to with "treat the element as if it created
* a new stacking context
*/
PRBool IsAtRootOfPseudoStackingContext() { return mIsAtRootOfPseudoStackingContext; }
/**
* @return the selection that painting should be restricted to (or nsnull
* in the normal unrestricted case)
*/
nsISelection* GetBoundingSelection() { return mBoundingSelection; }
/**
* @return the root of the display list's frame (sub)tree, whose origin
* establishes the coordinate system for the display list
*/
nsIFrame* ReferenceFrame() { return mReferenceFrame; }
/**
* @return a point pt such that adding pt to a coordinate relative to aFrame
* makes it relative to ReferenceFrame(), i.e., returns
* aFrame->GetOffsetToCrossDoc(ReferenceFrame()). The returned point is in
* the appunits of aFrame. It may be optimized to be faster than
* aFrame->GetOffsetToCrossDoc(ReferenceFrame()) (but currently isn't).
*/
nsPoint ToReferenceFrame(const nsIFrame* aFrame) {
return aFrame->GetOffsetToCrossDoc(ReferenceFrame());
}
/**
* When building the display list, the scrollframe aFrame will be "ignored"
* for the purposes of clipping, and its scrollbars will be hidden. We use
* this to allow RenderOffscreen to render a whole document without beign
* clipped by the viewport or drawing the viewport scrollbars.
*/
void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; }
/**
* Get the scrollframe to ignore, if any.
*/
nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; }
/**
* Calling this setter makes us include all out-of-flow descendant
* frames in the display list, wherever they may be positioned (even
* outside the dirty rects).
*/
void SetIncludeAllOutOfFlows() { mIncludeAllOutOfFlows = PR_TRUE; }
PRBool GetIncludeAllOutOfFlows() const { return mIncludeAllOutOfFlows; }
/**
* Calling this setter makes us exclude all leaf frames that does
* not have the NS_FRAME_SELECTED_CONTENT bit.
*/
void SetSelectedFramesOnly() { mSelectedFramesOnly = PR_TRUE; }
PRBool GetSelectedFramesOnly() { return mSelectedFramesOnly; }
/**
* Calling this setter makes us compute accurate visible regions at the cost
* of performance if regions get very complex.
*/
void SetAccurateVisibleRegions() { mAccurateVisibleRegions = PR_TRUE; }
PRBool GetAccurateVisibleRegions() { return mAccurateVisibleRegions; }
/**
* Allows callers to selectively override the regular paint suppression checks,
* so that methods like GetFrameForPoint work when painting is suppressed.
*/
void IgnorePaintSuppression() { mIgnoreSuppression = PR_TRUE; }
/**
* @return Returns if this builder will ignore paint suppression.
*/
PRBool IsIgnoringPaintSuppression() { return mIgnoreSuppression; }
/**
* @return Returns if this builder had to ignore painting suppression on some
* document when building the display list.
*/
PRBool GetHadToIgnorePaintSuppression() { return mHadToIgnoreSuppression; }
/**
* Call this if we're doing normal painting to the window.
*/
void SetPaintingToWindow(PRBool aToWindow) { mIsPaintingToWindow = aToWindow; }
PRBool IsPaintingToWindow() const { return mIsPaintingToWindow; }
/**
* Display the caret if needed.
*/
nsresult DisplayCaret(nsIFrame* aFrame, const nsRect& aDirtyRect,
nsDisplayList* aList) {
nsIFrame* frame = GetCaretFrame();
if (aFrame != frame) {
return NS_OK;
}
return frame->DisplayCaret(this, aDirtyRect, aList);
}
/**
* Get the frame that the caret is supposed to draw in.
* If the caret is currently invisible, this will be null.
*/
nsIFrame* GetCaretFrame() {
return CurrentPresShellState()->mCaretFrame;
}
/**
* Get the caret associated with the current presshell.
*/
nsCaret* GetCaret();
/**
* Notify the display list builder that we're entering a presshell.
* aReferenceFrame should be a frame in the new presshell and aDirtyRect
* should be the current dirty rect in aReferenceFrame's coordinate space.
*/
void EnterPresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect);
/**
* Notify the display list builder that we're leaving a presshell.
*/
void LeavePresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect);
/**
* Returns true if we're currently building a display list that's
* directly or indirectly under an nsDisplayTransform or SVG
* foreignObject.
*/
PRBool IsInTransform() { return mInTransform; }
/**
* Indicate whether or not we're directly or indirectly under and
* nsDisplayTransform or SVG foreignObject.
*/
void SetInTransform(PRBool aInTransform) { mInTransform = aInTransform; }
/**
* Call this if using display port for scrolling.
*/
void SetDisplayPort(const nsRect& aDisplayPort);
const nsRect* GetDisplayPort() { return mHasDisplayPort ? &mDisplayPort : nsnull; }
/**
* Call this if ReferenceFrame() is a viewport frame with fixed-position
* children, or when we construct an item which will return true from
* ShouldFixToViewport()
*/
void SetHasFixedItems() { mHasFixedItems = PR_TRUE; }
PRBool GetHasFixedItems() { return mHasFixedItems; }
/**
* Returns true if snapping is enabled for the final drawing context.
* The default is true.
*/
PRBool IsSnappingEnabled() { return mSnappingEnabled; }
/**
* Set if snapping is enabled for the final drawing context.
*/
void SetSnappingEnabled(PRBool aSnappingEnabled) { mSnappingEnabled = aSnappingEnabled; }
/**
* @return PR_TRUE if images have been set to decode synchronously.
*/
PRBool ShouldSyncDecodeImages() { return mSyncDecodeImages; }
/**
* Indicates whether we should synchronously decode images. If true, we decode
* and draw whatever image data has been loaded. If false, we just draw
* whatever has already been decoded.
*/
void SetSyncDecodeImages(PRBool aSyncDecodeImages) {
mSyncDecodeImages = aSyncDecodeImages;
}
/**
* Helper method to generate background painting flags based on the
* information available in the display list builder. Currently only
* accounts for mSyncDecodeImages.
*/
PRUint32 GetBackgroundPaintFlags();
/**
* Subtracts aRegion from *aVisibleRegion. We avoid letting
* aVisibleRegion become overcomplex by simplifying it if necessary ---
* unless mAccurateVisibleRegions is set, in which case we let it
* get arbitrarily complex.
*/
void SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
const nsRegion& aRegion);
/**
* Mark the frames in aFrames to be displayed if they intersect aDirtyRect
* (which is relative to aDirtyFrame). If the frames have placeholders
* that might not be displayed, we mark the placeholders and their ancestors
* to ensure that display list construction descends into them
* anyway. nsDisplayListBuilder will take care of unmarking them when it is
* destroyed.
*/
void MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
const nsFrameList& aFrames,
const nsRect& aDirtyRect);
/**
* Return the FrameLayerBuilder.
*/
FrameLayerBuilder* LayerBuilder() { return &mLayerBuilder; }
/**
* Get the area of the final transparent region.
*/
const nsRegion* GetFinalTransparentRegion() { return mFinalTransparentRegion; }
/**
* Record the area of the final transparent region after all visibility
* calculations were performed.
*/
void SetFinalTransparentRegion(const nsRegion& aFinalTransparentRegion)
{
mFinalTransparentRegion = &aFinalTransparentRegion;
}
const nsTArray<ThemeGeometry>& GetThemeGeometries() { return mThemeGeometries; }
/**
* Returns true if we need to descend into this frame when building
* the display list, even though it doesn't intersect the dirty
* rect, because it may have out-of-flows that do so.
*/
bool ShouldDescendIntoFrame(nsIFrame* aFrame) const {
return
(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) ||
GetIncludeAllOutOfFlows();
}
/**
* Notifies the builder that a particular themed widget exists
* at the given rectangle within the currently built display list.
* For certain appearance values (currently only
* NS_THEME_MOZ_MAC_UNIFIED_TOOLBAR and NS_THEME_TOOLBAR) this gets
* called during every display list construction, for every themed widget of
* the right type within the display list, except for themed widgets which
* are transformed or have effects applied to them (e.g. CSS opacity or
* filters).
*
* @param aWidgetType the -moz-appearance value for the themed widget
* @param aRect the device-pixel rect relative to the widget's displayRoot
* for the themed widget
*/
void RegisterThemeGeometry(PRUint8 aWidgetType,
const nsIntRect& aRect) {
if (mIsPaintingToWindow && mPresShellStates.Length() == 1) {
ThemeGeometry geometry(aWidgetType, aRect);
mThemeGeometries.AppendElement(geometry);
}
}
/**
* Allocate memory in our arena. It will only be freed when this display list
* builder is destroyed. This memory holds nsDisplayItems. nsDisplayItem
* destructors are called as soon as the item is no longer used.
*/
void* Allocate(size_t aSize);
/**
* A helper class to temporarily set the value of
* mIsAtRootOfPseudoStackingContext.
*/
class AutoIsRootSetter;
friend class AutoIsRootSetter;
class AutoIsRootSetter {
public:
AutoIsRootSetter(nsDisplayListBuilder* aBuilder, PRBool aIsRoot)
: mBuilder(aBuilder), mOldValue(aBuilder->mIsAtRootOfPseudoStackingContext) {
aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
}
~AutoIsRootSetter() {
mBuilder->mIsAtRootOfPseudoStackingContext = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
PRPackedBool mOldValue;
};
/**
* A helper class to temporarily set the value of mInTransform.
*/
class AutoInTransformSetter;
friend class AutoInTransformSetter;
class AutoInTransformSetter {
public:
AutoInTransformSetter(nsDisplayListBuilder* aBuilder, PRBool aInTransform)
: mBuilder(aBuilder), mOldValue(aBuilder->mInTransform) {
aBuilder->mInTransform = aInTransform;
}
~AutoInTransformSetter() {
mBuilder->mInTransform = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
PRPackedBool mOldValue;
};
// Helpers for tables
nsDisplayTableItem* GetCurrentTableItem() { return mCurrentTableItem; }
void SetCurrentTableItem(nsDisplayTableItem* aTableItem) { mCurrentTableItem = aTableItem; }
NS_DECLARE_FRAME_PROPERTY(OutOfFlowDirtyRectProperty, nsIFrame::DestroyRect)
nsPresContext* CurrentPresContext() {
return CurrentPresShellState()->mPresShell->GetPresContext();
}
/**
* Accumulates the bounds of box frames that have moz-appearance
* -moz-win-exclude-glass style. Used in setting glass margins on
* Windows.
*/
void AddExcludedGlassRegion(nsRect &bounds) {
mExcludedGlassRegion.Or(mExcludedGlassRegion, bounds);
}
const nsRegion& GetExcludedGlassRegion() {
return mExcludedGlassRegion;
}
private:
void MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame,
const nsRect& aDirtyRect);
struct PresShellState {
nsIPresShell* mPresShell;
nsIFrame* mCaretFrame;
PRUint32 mFirstFrameMarkedForDisplay;
PRPackedBool mIsBackgroundOnly;
};
PresShellState* CurrentPresShellState() {
NS_ASSERTION(mPresShellStates.Length() > 0,
"Someone forgot to enter a presshell");
return &mPresShellStates[mPresShellStates.Length() - 1];
}
FrameLayerBuilder mLayerBuilder;
nsIFrame* mReferenceFrame;
nsIFrame* mIgnoreScrollFrame;
PLArenaPool mPool;
nsCOMPtr<nsISelection> mBoundingSelection;
nsAutoTArray<PresShellState,8> mPresShellStates;
nsAutoTArray<nsIFrame*,100> mFramesMarkedForDisplay;
nsAutoTArray<ThemeGeometry,2> mThemeGeometries;
nsDisplayTableItem* mCurrentTableItem;
const nsRegion* mFinalTransparentRegion;
nsRect mDisplayPort;
nsRegion mExcludedGlassRegion;
Mode mMode;
PRPackedBool mBuildCaret;
PRPackedBool mIgnoreSuppression;
PRPackedBool mHadToIgnoreSuppression;
PRPackedBool mIsAtRootOfPseudoStackingContext;
PRPackedBool mIncludeAllOutOfFlows;
PRPackedBool mSelectedFramesOnly;
PRPackedBool mAccurateVisibleRegions;
// True when we're building a display list that's directly or indirectly
// under an nsDisplayTransform
PRPackedBool mInTransform;
PRPackedBool mSyncDecodeImages;
PRPackedBool mIsPaintingToWindow;
PRPackedBool mSnappingEnabled;
PRPackedBool mHasDisplayPort;
PRPackedBool mHasFixedItems;
};
class nsDisplayItem;
class nsDisplayList;
/**
* nsDisplayItems are put in singly-linked lists rooted in an nsDisplayList.
* nsDisplayItemLink holds the link. The lists are linked from lowest to
* highest in z-order.
*/
class nsDisplayItemLink {
// This is never instantiated directly, so no need to count constructors and
// destructors.
protected:
nsDisplayItemLink() : mAbove(nsnull) {}
nsDisplayItem* mAbove;
friend class nsDisplayList;
};
/**
* This is the unit of rendering and event testing. Each instance of this
* class represents an entity that can be drawn on the screen, e.g., a
* frame's CSS background, or a frame's text string.
*
* nsDisplayListItems can be containers --- i.e., they can perform hit testing
* and painting by recursively traversing a list of child items.
*
* These are arena-allocated during display list construction. A typical
* subclass would just have a frame pointer, so its object would be just three
* pointers (vtable, next-item, frame).
*
* Display items belong to a list at all times (except temporarily as they
* move from one list to another).
*/
class nsDisplayItem : public nsDisplayItemLink {
public:
typedef mozilla::layers::FrameMetrics::ViewID ViewID;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::LayerState LayerState;
// This is never instantiated directly (it has pure virtual methods), so no
// need to count constructors and destructors.
nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
mFrame(aFrame) {
if (aFrame) {
mToReferenceFrame = aBuilder->ToReferenceFrame(aFrame);
}
}
virtual ~nsDisplayItem() {}
void* operator new(size_t aSize,
nsDisplayListBuilder* aBuilder) CPP_THROW_NEW {
return aBuilder->Allocate(aSize);
}
// Contains all the type integers for each display list item type
#include "nsDisplayItemTypes.h"
struct HitTestState {
typedef nsTArray<ViewID> ShadowArray;
HitTestState(ShadowArray* aShadows = NULL)
: mShadows(aShadows) {
}
~HitTestState() {
NS_ASSERTION(mItemBuffer.Length() == 0,
"mItemBuffer should have been cleared");
}
nsAutoTArray<nsDisplayItem*, 100> mItemBuffer;
// It is sometimes useful to hit test for frames that are not in this
// process. Display items may append IDs into this array if it is
// non-null.
ShadowArray* mShadows;
};
/**
* Some consecutive items should be rendered together as a unit, e.g.,
* outlines for the same element. For this, we need a way for items to
* identify their type. We use the type for other purposes too.
*/
virtual Type GetType() = 0;
/**
* If this returns a non-zero value, then pairing this with the
* GetUnderlyingFrame() pointer gives a key that uniquely identifies
* this display item in the display item tree.
* This will only return a zero value for items which wrap display lists
* and do not create a CSS stacking context, therefore requiring
* display items to be individually wrapped --- currently nsDisplayClip
* and nsDisplayClipRoundedRect only.
*/
virtual PRUint32 GetPerFrameKey() { return PRUint32(GetType()); }
/**
* This is called after we've constructed a display list for event handling.
* When this is called, we've already ensured that aRect intersects the
* item's bounds.
*
* @param aState must point to a HitTestState. If you don't have one,
* just create one with the default constructor and pass it in.
* @param aOutFrames each item appends the frame(s) in this display item that
* the rect is considered over (if any) to aOutFrames.
*/
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {}
/**
* @return the frame that this display item is based on. This is used to sort
* items by z-index and content order and for some other uses. For some items
* that wrap item lists, this could return nsnull because there is no single
* underlying frame; for leaf items it will never return nsnull.
*/
inline nsIFrame* GetUnderlyingFrame() { return mFrame; }
/**
* The default bounds is the frame border rect.
* @return a rectangle relative to aBuilder->ReferenceFrame() that
* contains the area drawn by this display item
*/
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) {
return nsRect(ToReferenceFrame(), GetUnderlyingFrame()->GetSize());
}
/**
* @return a region of the item that is opaque --- every pixel painted
* with an opaque color. This is useful for determining when one piece
* of content completely obscures another so that we can do occlusion
* culling.
*/
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aForceTransparentSurface = nsnull)
{
if (aForceTransparentSurface) {
*aForceTransparentSurface = PR_FALSE;
}
return nsRegion();
}
/**
* If this returns true, then aColor is set to the uniform color
* @return PR_TRUE if the item is guaranteed to paint every pixel in its
* bounds with the same (possibly translucent) color
*/
virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { return PR_FALSE; }
/**
* @return PR_FALSE if the painting performed by the item is invariant
* when the item's underlying frame is moved relative to aFrame.
* In other words, if you render the item at locations P and P', the rendering
* only differs by the translation.
* It return PR_TRUE for all wrapped lists.
*/
virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{ return PR_FALSE; }
/**
* @return PR_TRUE if the contents of this item are rendered fixed relative
* to the nearest viewport *and* they cover the viewport's scrollport.
* Only return true if the contents actually vary when scrolling in the viewport.
*/
virtual PRBool ShouldFixToViewport(nsDisplayListBuilder* aBuilder)
{ return PR_FALSE; }
/**
* @return LAYER_NONE if BuildLayer will return null. In this case
* there is no layer for the item, and Paint should be called instead
* to paint the content using Thebes.
* Return LAYER_INACTIVE if there is a layer --- BuildLayer will
* not return null (unless there's an error) --- but the layer contents
* are not changing frequently. In this case it makes sense to composite
* the layer into a ThebesLayer with other content, so we don't have to
* recomposite it every time we paint.
* Note: GetLayerState is only allowed to return LAYER_INACTIVE if all
* descendant display items returned LAYER_INACTIVE or LAYER_NONE. Also,
* all descendant display item frames must have an active scrolled root
* that's either the same as this item's frame's active scrolled root, or
* a descendant of this item's frame. This ensures that the entire
* set of display items can be collapsed onto a single ThebesLayer.
* Return LAYER_ACTIVE if the layer is active, that is, its contents are
* changing frequently. In this case it makes sense to keep the layer
* as a separate buffer in VRAM and composite it into the destination
* every time we paint.
*/
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager)
{ return mozilla::LAYER_NONE; }
/**
* Actually paint this item to some rendering context.
* Content outside mVisibleRect need not be painted.
* aCtx must be set up as for nsDisplayList::Paint.
*/
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) {}
/**
* Get the layer drawn by this display item. Call this only if
* GetLayerState() returns something other than LAYER_NONE.
* If GetLayerState returned LAYER_NONE then Paint will be called
* instead.
* This is called while aManager is in the construction phase.
*
* The caller (nsDisplayList) is responsible for setting the visible
* region of the layer.
*
* @param aContainerParameters should be passed to
* FrameLayerBuilder::BuildContainerLayerFor if a ContainerLayer is
* constructed.
*/
typedef mozilla::FrameLayerBuilder::ContainerParameters ContainerParameters;
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters)
{ return nsnull; }
/**
* On entry, aVisibleRegion contains the region (relative to ReferenceFrame())
* which may be visible. If the display item opaquely covers an area, it
* can remove that area from aVisibleRegion before returning.
* nsDisplayList::ComputeVisibility automatically subtracts the region
* returned by GetOpaqueRegion, and automatically removes items whose bounds
* do not intersect the visible area, so implementations of
* nsDisplayItem::ComputeVisibility do not need to do these things.
* nsDisplayList::ComputeVisibility will already have set mVisibleRect on
* this item to the intersection of *aVisibleRegion and this item's bounds.
* We rely on that, so this should only be called by
* nsDisplayList::ComputeVisibility or nsDisplayItem::RecomputeVisibility.
* aAllowVisibleRegionExpansion is a rect where we are allowed to
* expand the visible region and is only used for making sure the
* background behind a plugin is visible.
*
* @return PR_TRUE if the item is visible, PR_FALSE if no part of the item
* is visible.
*/
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{ return !mVisibleRect.IsEmpty(); }
/**
* Try to merge with the other item (which is below us in the display
* list). This gets used by nsDisplayClip to coalesce clipping operations
* (optimization), by nsDisplayOpacity to merge rendering for the same
* content element into a single opacity group (correctness), and will be
* used by nsDisplayOutline to merge multiple outlines for the same element
* (also for correctness).
* @return PR_TRUE if the merge was successful and the other item should be deleted
*/
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
return PR_FALSE;
}
/**
* During the visibility computation and after TryMerge, display lists may
* return PR_TRUE here to flatten themselves away, removing them. This
* flattening is distinctly different from FlattenTo, which occurs before
* items are merged together.
*/
virtual PRBool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
return PR_FALSE;
}
/**
* If this is a leaf item we return null, otherwise we return the wrapped
* list.
*/
virtual nsDisplayList* GetList() { return nsnull; }
/**
* Returns the visible rect. Should only be called after ComputeVisibility
* has happened.
*/
const nsRect& GetVisibleRect() { return mVisibleRect; }
#ifdef NS_DEBUG
/**
* For debugging and stuff
*/
virtual const char* Name() = 0;
#endif
nsDisplayItem* GetAbove() { return mAbove; }
/**
* Like ComputeVisibility, but does the work that nsDisplayList
* does per-item:
* -- Intersects GetBounds with aVisibleRegion and puts the result
* in mVisibleRect
* -- Subtracts bounds from aVisibleRegion if the item is opaque
*/
PRBool RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
/**
* Returns the result of aBuilder->ToReferenceFrame(GetUnderlyingFrame())
*/
const nsPoint& ToReferenceFrame() {
NS_ASSERTION(mFrame, "No frame?");
return mToReferenceFrame;
}
/**
* Checks if this display item (or any children) contains content that might
* be rendered with component alpha (e.g. subpixel antialiasing). Returns the
* bounds of the area that needs component alpha, or an empty rect if nothing
* in the item does.
*/
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) { return nsRect(); }
/**
* Disable usage of component alpha. Currently only relevant for items that have text.
*/
virtual void DisableComponentAlpha() {}
protected:
friend class nsDisplayList;
nsDisplayItem() {
mAbove = nsnull;
}
nsIFrame* mFrame;
// Result of ToReferenceFrame(mFrame), if mFrame is non-null
nsPoint mToReferenceFrame;
// This is the rectangle that needs to be painted.
// nsDisplayList::ComputeVisibility sets this to the visible region
// of the item by intersecting the current visible region with the bounds
// of the item. Paint implementations can use this to limit their drawing.
// Guaranteed to be contained in GetBounds().
nsRect mVisibleRect;
};
/**
* Manages a singly-linked list of display list items.
*
* mSentinel is the sentinel list value, the first value in the null-terminated
* linked list of items. mTop is the last item in the list (whose 'above'
* pointer is null). This class has no virtual methods. So list objects are just
* two pointers.
*
* Stepping upward through this list is very fast. Stepping downward is very
* slow so we don't support it. The methods that need to step downward
* (HitTest(), ComputeVisibility()) internally build a temporary array of all
* the items while they do the downward traversal, so overall they're still
* linear time. We have optimized for efficient AppendToTop() of both
* items and lists, with minimal codesize. AppendToBottom() is efficient too.
*/
class nsDisplayList {
public:
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::ThebesLayer ThebesLayer;
/**
* Create an empty list.
*/
nsDisplayList() :
mIsOpaque(PR_FALSE)
{
mTop = &mSentinel;
mSentinel.mAbove = nsnull;
#ifdef DEBUG
mDidComputeVisibility = PR_FALSE;
#endif
}
~nsDisplayList() {
if (mSentinel.mAbove) {
NS_WARNING("Nonempty list left over?");
}
DeleteAll();
}
/**
* Append an item to the top of the list. The item must not currently
* be in a list and cannot be null.
*/
void AppendToTop(nsDisplayItem* aItem) {
NS_ASSERTION(aItem, "No item to append!");
NS_ASSERTION(!aItem->mAbove, "Already in a list!");
mTop->mAbove = aItem;
mTop = aItem;
}
/**
* Append a new item to the top of the list. If the item is null we return
* NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToTop(new ...);
*/
nsresult AppendNewToTop(nsDisplayItem* aItem) {
if (!aItem)
return NS_ERROR_OUT_OF_MEMORY;
AppendToTop(aItem);
return NS_OK;
}
/**
* Append a new item to the bottom of the list. If the item is null we return
* NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToBottom(new ...);
*/
nsresult AppendNewToBottom(nsDisplayItem* aItem) {
if (!aItem)
return NS_ERROR_OUT_OF_MEMORY;
AppendToBottom(aItem);
return NS_OK;
}
/**
* Append a new item to the bottom of the list. The item must be non-null
* and not already in a list.
*/
void AppendToBottom(nsDisplayItem* aItem) {
NS_ASSERTION(aItem, "No item to append!");
NS_ASSERTION(!aItem->mAbove, "Already in a list!");
aItem->mAbove = mSentinel.mAbove;
mSentinel.mAbove = aItem;
if (mTop == &mSentinel) {
mTop = aItem;
}
}
/**
* Removes all items from aList and appends them to the top of this list
*/
void AppendToTop(nsDisplayList* aList) {
if (aList->mSentinel.mAbove) {
mTop->mAbove = aList->mSentinel.mAbove;
mTop = aList->mTop;
aList->mTop = &aList->mSentinel;
aList->mSentinel.mAbove = nsnull;
}
}
/**
* Removes all items from aList and prepends them to the bottom of this list
*/
void AppendToBottom(nsDisplayList* aList) {
if (aList->mSentinel.mAbove) {
aList->mTop->mAbove = mSentinel.mAbove;
mTop = aList->mTop;
mSentinel.mAbove = aList->mSentinel.mAbove;
aList->mTop = &aList->mSentinel;
aList->mSentinel.mAbove = nsnull;
}
}
/**
* Remove an item from the bottom of the list and return it.
*/
nsDisplayItem* RemoveBottom();
/**
* Remove all items from the list and call their destructors.
*/
void DeleteAll();
/**
* @return the item at the top of the list, or null if the list is empty
*/
nsDisplayItem* GetTop() const {
return mTop != &mSentinel ? static_cast<nsDisplayItem*>(mTop) : nsnull;
}
/**
* @return the item at the bottom of the list, or null if the list is empty
*/
nsDisplayItem* GetBottom() const { return mSentinel.mAbove; }
PRBool IsEmpty() const { return mTop == &mSentinel; }
/**
* This is *linear time*!
* @return the number of items in the list
*/
PRUint32 Count() const;
/**
* Stable sort the list by the z-order of GetUnderlyingFrame() on
* each item. 'auto' is counted as zero. Content order is used as the
* secondary order.
* @param aCommonAncestor a common ancestor of all the content elements
* associated with the display items, for speeding up tree order
* checks, or nsnull if not known; it's only a hint, if it is not an
* ancestor of some elements, then we lose performance but not correctness
*/
void SortByZOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor);
/**
* Stable sort the list by the tree order of the content of
* GetUnderlyingFrame() on each item. z-index is ignored.
* @param aCommonAncestor a common ancestor of all the content elements
* associated with the display items, for speeding up tree order
* checks, or nsnull if not known; it's only a hint, if it is not an
* ancestor of some elements, then we lose performance but not correctness
*/
void SortByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor);
/**
* Generic stable sort. Take care, because some of the items might be nsDisplayLists
* themselves.
* aCmp(item1, item2) should return true if item1 <= item2. We sort the items
* into increasing order.
*/
typedef PRBool (* SortLEQ)(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
void* aClosure);
void Sort(nsDisplayListBuilder* aBuilder, SortLEQ aCmp, void* aClosure);
/**
* Compute visiblity for the items in the list.
* We put this logic here so it can be shared by top-level
* painting and also display items that maintain child lists.
* This is also a good place to put ComputeVisibility-related logic
* that must be applied to every display item. In particular, this
* sets mVisibleRect on each display item.
* This sets mIsOpaque if the entire visible area of this list has
* been removed from aVisibleRegion when we return.
* This does not remove any items from the list, so we can recompute
* visiblity with different regions later (see
* FrameLayerBuilder::DrawThebesLayer).
*
* @param aVisibleRegion the area that is visible, relative to the
* reference frame; on return, this contains the area visible under the list.
* I.e., opaque contents of this list are subtracted from aVisibleRegion.
* @param aListVisibleBounds must be equal to the bounds of the intersection
* of aVisibleRegion and GetBounds() for this list.
* @return true if any item in the list is visible.
*/
PRBool ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds,
const nsRect& aAllowVisibleRegionExpansion);
/**
* As ComputeVisibilityForSublist, but computes visibility for a root
* list (a list that does not belong to an nsDisplayItem).
*
* @param aVisibleRegion the area that is visible
*/
PRBool ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
/**
* Returns true if the visible region output from ComputeVisiblity was
* empty, i.e. everything visible in this list is opaque.
*/
PRBool IsOpaque() const {
NS_ASSERTION(mDidComputeVisibility, "Need to have called ComputeVisibility");
return mIsOpaque;
}
/**
* Returns true if during ComputeVisibility any display item
* set the surface to be transparent.
*/
PRBool NeedsTransparentSurface() const {
NS_ASSERTION(mDidComputeVisibility, "Need to have called ComputeVisibility");
return mForceTransparentSurface;
}
/**
* Paint the list to the rendering context. We assume that (0,0) in aCtx
* corresponds to the origin of the reference frame. For best results,
* aCtx's current transform should make (0,0) pixel-aligned. The
* rectangle in aDirtyRect is painted, which *must* be contained in the
* dirty rect used to construct the display list.
*
* If aFlags contains PAINT_USE_WIDGET_LAYERS and
* ShouldUseWidgetLayerManager() is set, then we will paint using
* the reference frame's widget's layer manager (and ctx may be null),
* otherwise we will use a temporary BasicLayerManager and ctx must
* not be null.
*
* If PAINT_FLUSH_LAYERS is set, we'll force a completely new layer
* tree to be created for this paint *and* the next paint.
*
* If PAINT_EXISTING_TRANSACTION is set, the reference frame's widget's
* layer manager has already had BeginTransaction() called on it and
* we should not call it again.
*
* ComputeVisibility must be called before Paint.
*
* This must only be called on the root display list of the display list
* tree.
*/
enum {
PAINT_DEFAULT = 0,
PAINT_USE_WIDGET_LAYERS = 0x01,
PAINT_FLUSH_LAYERS = 0x02,
PAINT_EXISTING_TRANSACTION = 0x04
};
void PaintRoot(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
PRUint32 aFlags) const;
/**
* Like PaintRoot, but used for internal display sublists.
* aForFrame is the frame that the list is associated with.
*/
void PaintForFrame(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
nsIFrame* aForFrame, PRUint32 aFlags) const;
/**
* Get the bounds. Takes the union of the bounds of all children.
*/
nsRect GetBounds(nsDisplayListBuilder* aBuilder) const;
/**
* Find the topmost display item that returns a non-null frame, and return
* the frame.
*/
void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) const;
#ifdef DEBUG
PRBool DidComputeVisibility() const { return mDidComputeVisibility; }
#endif
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
// Utility function used to massage the list during ComputeVisibility.
void FlattenTo(nsTArray<nsDisplayItem*>* aElements);
// Utility function used to massage the list during sorting, to rewrite
// any wrapper items with null GetUnderlyingFrame
void ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder);
nsDisplayItemLink mSentinel;
nsDisplayItemLink* mTop;
// This is set by ComputeVisibility
nsRect mVisibleRect;
// This is set to true by ComputeVisibility if the final visible region
// is empty (i.e. everything that was visible is covered by some
// opaque content in this list).
PRPackedBool mIsOpaque;
// This is set to true by ComputeVisibility if any display item in this
// list needs to force the surface to be transparent (e.g. if the
// item "punch holes" on the surface by clearing part of its area).
PRPackedBool mForceTransparentSurface;
#ifdef DEBUG
PRPackedBool mDidComputeVisibility;
#endif
};
/**
* This is passed as a parameter to nsIFrame::BuildDisplayList. That method
* will put any generated items onto the appropriate list given here. It's
* basically just a collection with one list for each separate stacking layer.
* The lists themselves are external to this object and thus can be shared
* with others. Some of the list pointers may even refer to the same list.
*/
class nsDisplayListSet {
public:
/**
* @return a list where one should place the border and/or background for
* this frame (everything from steps 1 and 2 of CSS 2.1 appendix E)
*/
nsDisplayList* BorderBackground() const { return mBorderBackground; }
/**
* @return a list where one should place the borders and/or backgrounds for
* block-level in-flow descendants (step 4 of CSS 2.1 appendix E)
*/
nsDisplayList* BlockBorderBackgrounds() const { return mBlockBorderBackgrounds; }
/**
* @return a list where one should place descendant floats (step 5 of
* CSS 2.1 appendix E)
*/
nsDisplayList* Floats() const { return mFloats; }
/**
* @return a list where one should place the (pseudo) stacking contexts
* for descendants of this frame (everything from steps 3, 7 and 8
* of CSS 2.1 appendix E)
*/
nsDisplayList* PositionedDescendants() const { return mPositioned; }
/**
* @return a list where one should place the outlines
* for this frame and its descendants (step 9 of CSS 2.1 appendix E)
*/
nsDisplayList* Outlines() const { return mOutlines; }
/**
* @return a list where one should place all other content
*/
nsDisplayList* Content() const { return mContent; }
nsDisplayListSet(nsDisplayList* aBorderBackground,
nsDisplayList* aBlockBorderBackgrounds,
nsDisplayList* aFloats,
nsDisplayList* aContent,
nsDisplayList* aPositionedDescendants,
nsDisplayList* aOutlines) :
mBorderBackground(aBorderBackground),
mBlockBorderBackgrounds(aBlockBorderBackgrounds),
mFloats(aFloats),
mContent(aContent),
mPositioned(aPositionedDescendants),
mOutlines(aOutlines) {
}
/**
* A copy constructor that lets the caller override the BorderBackground
* list.
*/
nsDisplayListSet(const nsDisplayListSet& aLists,
nsDisplayList* aBorderBackground) :
mBorderBackground(aBorderBackground),
mBlockBorderBackgrounds(aLists.BlockBorderBackgrounds()),
mFloats(aLists.Floats()),
mContent(aLists.Content()),
mPositioned(aLists.PositionedDescendants()),
mOutlines(aLists.Outlines()) {
}
/**
* Move all display items in our lists to top of the corresponding lists in the
* destination.
*/
void MoveTo(const nsDisplayListSet& aDestination) const;
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
protected:
nsDisplayList* mBorderBackground;
nsDisplayList* mBlockBorderBackgrounds;
nsDisplayList* mFloats;
nsDisplayList* mContent;
nsDisplayList* mPositioned;
nsDisplayList* mOutlines;
};
/**
* A specialization of nsDisplayListSet where the lists are actually internal
* to the object, and all distinct.
*/
struct nsDisplayListCollection : public nsDisplayListSet {
nsDisplayListCollection() :
nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], &mLists[4],
&mLists[5]) {}
nsDisplayListCollection(nsDisplayList* aBorderBackground) :
nsDisplayListSet(aBorderBackground, &mLists[1], &mLists[2], &mLists[3], &mLists[4],
&mLists[5]) {}
/**
* Sort all lists by content order.
*/
void SortAllByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) {
for (PRInt32 i = 0; i < 6; ++i) {
mLists[i].SortByContentOrder(aBuilder, aCommonAncestor);
}
}
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
nsDisplayList mLists[6];
};
/**
* Use this class to implement not-very-frequently-used display items
* that are not opaque, do not receive events, and are bounded by a frame's
* border-rect.
*
* This should not be used for display items which are created frequently,
* because each item is one or two pointers bigger than an item from a
* custom display item class could be, and fractionally slower. However it does
* save code size. We use this for infrequently-used item types.
*/
class nsDisplayGeneric : public nsDisplayItem {
public:
typedef void (* PaintCallback)(nsIFrame* aFrame, nsRenderingContext* aCtx,
const nsRect& aDirtyRect, nsPoint aFramePt);
nsDisplayGeneric(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
PaintCallback aPaint, const char* aName, Type aType)
: nsDisplayItem(aBuilder, aFrame), mPaint(aPaint)
#ifdef DEBUG
, mName(aName)
#endif
, mType(aType)
{
MOZ_COUNT_CTOR(nsDisplayGeneric);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayGeneric() {
MOZ_COUNT_DTOR(nsDisplayGeneric);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) {
mPaint(mFrame, aCtx, mVisibleRect, ToReferenceFrame());
}
NS_DISPLAY_DECL_NAME(mName, mType)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) {
if (mType == nsDisplayItem::TYPE_HEADER_FOOTER)
return GetBounds(aBuilder);
return nsRect();
}
protected:
PaintCallback mPaint;
#ifdef DEBUG
const char* mName;
#endif
Type mType;
};
#if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF)
/**
* This class implements painting of reflow counts. Ideally, we would simply
* make all the frame names be those returned by nsFrame::GetFrameName
* (except that tosses in the content tag name!) and support only one color
* and eliminate this class altogether in favor of nsDisplayGeneric, but for
* the time being we can't pass args to a PaintCallback, so just have a
* separate class to do the right thing. Sadly, this alsmo means we need to
* hack all leaf frame classes to handle this.
*
* XXXbz the color thing is a bit of a mess, but 0 basically means "not set"
* here... I could switch it all to nscolor, but why bother?
*/
class nsDisplayReflowCount : public nsDisplayItem {
public:
nsDisplayReflowCount(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const char* aFrameName,
PRUint32 aColor = 0)
: nsDisplayItem(aBuilder, aFrame),
mFrameName(aFrameName),
mColor(aColor)
{
MOZ_COUNT_CTOR(nsDisplayReflowCount);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayReflowCount() {
MOZ_COUNT_DTOR(nsDisplayReflowCount);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) {
mFrame->PresContext()->PresShell()->PaintCount(mFrameName, aCtx,
mFrame->PresContext(),
mFrame, ToReferenceFrame(),
mColor);
}
NS_DISPLAY_DECL_NAME("nsDisplayReflowCount", TYPE_REFLOW_COUNT)
protected:
const char* mFrameName;
nscolor mColor;
};
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name) \
PR_BEGIN_MACRO \
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \
PresContext()->PresShell()->IsPaintingFrameCounts()) { \
nsresult _rv = \
aLists.Outlines()->AppendNewToTop( \
new (aBuilder) nsDisplayReflowCount(aBuilder, this, _name)); \
NS_ENSURE_SUCCESS(_rv, _rv); \
} \
PR_END_MACRO
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) \
PR_BEGIN_MACRO \
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery() && \
PresContext()->PresShell()->IsPaintingFrameCounts()) { \
nsresult _rv = \
aLists.Outlines()->AppendNewToTop( \
new (aBuilder) nsDisplayReflowCount(aBuilder, this, _name, _color)); \
NS_ENSURE_SUCCESS(_rv, _rv); \
} \
PR_END_MACRO
/*
Macro to be used for classes that don't actually implement BuildDisplayList
*/
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) \
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, \
const nsRect& aDirtyRect, \
const nsDisplayListSet& aLists) { \
DO_GLOBAL_REFLOW_COUNT_DSP(#_class); \
return _super::BuildDisplayList(aBuilder, aDirtyRect, aLists); \
}
#else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name)
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color)
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super)
#endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
class nsDisplayCaret : public nsDisplayItem {
public:
nsDisplayCaret(nsDisplayListBuilder* aBuilder, nsIFrame* aCaretFrame,
nsCaret *aCaret)
: nsDisplayItem(aBuilder, aCaretFrame), mCaret(aCaret) {
MOZ_COUNT_CTOR(nsDisplayCaret);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayCaret() {
MOZ_COUNT_DTOR(nsDisplayCaret);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) {
// The caret returns a rect in the coordinates of mFrame.
return mCaret->GetCaretRect() + ToReferenceFrame();
}
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
NS_DISPLAY_DECL_NAME("Caret", TYPE_CARET)
protected:
nsRefPtr<nsCaret> mCaret;
};
/**
* The standard display item to paint the CSS borders of a frame.
*/
class nsDisplayBorder : public nsDisplayItem {
public:
nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
nsDisplayItem(aBuilder, aFrame),
mSnappingEnabled(aBuilder->IsSnappingEnabled() && !aBuilder->IsInTransform()) {
MOZ_COUNT_CTOR(nsDisplayBorder);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBorder() {
MOZ_COUNT_DTOR(nsDisplayBorder);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
NS_DISPLAY_DECL_NAME("Border", TYPE_BORDER)
protected:
PRPackedBool mSnappingEnabled;
};
/**
* A simple display item that just renders a solid color across the
* specified bounds. For canvas frames (in the CSS sense) we split off the
* drawing of the background color into this class (from nsDisplayBackground
* via nsDisplayCanvasBackground). This is done so that we can always draw a
* background color to avoid ugly flashes of white when we can't draw a full
* frame tree (ie when a page is loading). The bounds can differ from the
* frame's bounds -- this is needed when a frame/iframe is loading and there
* is not yet a frame tree to go in the frame/iframe so we use the subdoc
* frame of the parent document as a standin.
*/
class nsDisplaySolidColor : public nsDisplayItem {
public:
nsDisplaySolidColor(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsRect& aBounds, nscolor aColor)
: nsDisplayItem(aBuilder, aFrame), mBounds(aBounds), mColor(aColor),
mSnappingEnabled(aBuilder->IsSnappingEnabled() && !aBuilder->IsInTransform()) {
NS_ASSERTION(NS_GET_A(aColor) > 0, "Don't create invisible nsDisplaySolidColors!");
MOZ_COUNT_CTOR(nsDisplaySolidColor);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySolidColor() {
MOZ_COUNT_DTOR(nsDisplaySolidColor);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aOutTransparentBackground = nsnull) {
if (aOutTransparentBackground) {
*aOutTransparentBackground = PR_FALSE;
}
nsRegion result;
if (NS_GET_A(mColor) == 255) {
result = GetBounds(aBuilder);
}
return result;
}
virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor)
{
*aColor = mColor;
return PR_TRUE;
}
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
NS_DISPLAY_DECL_NAME("SolidColor", TYPE_SOLID_COLOR)
private:
nsRect mBounds;
nscolor mColor;
PRPackedBool mSnappingEnabled;
};
/**
* The standard display item to paint the CSS background of a frame.
*/
class nsDisplayBackground : public nsDisplayItem {
public:
nsDisplayBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBackground() {
MOZ_COUNT_DTOR(nsDisplayBackground);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aForceTransparentSurface = nsnull);
virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame);
virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor);
virtual PRBool ShouldFixToViewport(nsDisplayListBuilder* aBuilder);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
NS_DISPLAY_DECL_NAME("Background", TYPE_BACKGROUND)
protected:
nsRegion GetInsideClipRegion(nsPresContext* aPresContext, PRUint8 aClip,
const nsRect& aRect);
/* Used to cache mFrame->IsThemed() since it isn't a cheap call */
PRPackedBool mIsThemed;
PRPackedBool mSnappingEnabled;
nsITheme::Transparency mThemeTransparency;
};
/**
* The standard display item to paint the outer CSS box-shadows of a frame.
*/
class nsDisplayBoxShadowOuter : public nsDisplayItem {
public:
nsDisplayBoxShadowOuter(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayBoxShadowOuter);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadowOuter() {
MOZ_COUNT_DTOR(nsDisplayBoxShadowOuter);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER)
private:
nsRegion mVisibleRegion;
};
/**
* The standard display item to paint the inner CSS box-shadows of a frame.
*/
class nsDisplayBoxShadowInner : public nsDisplayItem {
public:
nsDisplayBoxShadowInner(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayBoxShadowInner);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadowInner() {
MOZ_COUNT_DTOR(nsDisplayBoxShadowInner);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER)
private:
nsRegion mVisibleRegion;
};
/**
* The standard display item to paint the CSS outline of a frame.
*/
class nsDisplayOutline : public nsDisplayItem {
public:
nsDisplayOutline(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) :
nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayOutline);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOutline() {
MOZ_COUNT_DTOR(nsDisplayOutline);
}
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
NS_DISPLAY_DECL_NAME("Outline", TYPE_OUTLINE)
};
/**
* A class that lets you receive events within the frame bounds but never paints.
*/
class nsDisplayEventReceiver : public nsDisplayItem {
public:
nsDisplayEventReceiver(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayEventReceiver);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayEventReceiver() {
MOZ_COUNT_DTOR(nsDisplayEventReceiver);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
NS_DISPLAY_DECL_NAME("EventReceiver", TYPE_EVENT_RECEIVER)
};
/**
* A class that lets you wrap a display list as a display item.
*
* GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped
* list has many items, it's not clear which one has the 'underlying frame'.
* Thus we force the creator to specify what the underlying frame is. The
* underlying frame should be the root of a stacking context, because sorting
* a list containing this item will not get at the children.
*
* In some cases (e.g., clipping) we want to wrap a list but we don't have a
* particular underlying frame that is a stacking context root. In that case
* we allow the frame to be nsnull. Callers to GetUnderlyingFrame must
* detect and handle this case.
*/
class nsDisplayWrapList : public nsDisplayItem {
// This is never instantiated directly, so no need to count constructors and
// destructors.
public:
/**
* Takes all the items from aList and puts them in our list.
*/
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame);
virtual ~nsDisplayWrapList();
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aForceTransparentSurface = nsnull);
virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor);
virtual PRBool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
NS_WARNING("This list should already have been flattened!!!");
return PR_FALSE;
}
NS_DISPLAY_DECL_NAME("WrapList", TYPE_WRAP_LIST)
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder);
virtual nsDisplayList* GetList() { return &mList; }
/**
* This creates a copy of this item, but wrapping aItem instead of
* our existing list. Only gets called if this item returned nsnull
* for GetUnderlyingFrame(). aItem is guaranteed to return non-null from
* GetUnderlyingFrame().
*/
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) {
NS_NOTREACHED("We never returned nsnull for GetUnderlyingFrame!");
return nsnull;
}
/**
* Returns true if all descendant display items can be placed in the same
* ThebesLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE,
* and they all have the given aActiveScrolledRoot.
*/
static PRBool ChildrenCanBeInactive(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const nsDisplayList& aList,
nsIFrame* aActiveScrolledRoot);
protected:
nsDisplayWrapList() {}
nsDisplayList mList;
};
/**
* We call WrapDisplayList on the in-flow lists: BorderBackground(),
* BlockBorderBackgrounds() and Content().
* We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(),
* and Floats(). This is done to support special wrapping processing for frames
* that may not be in-flow descendants of the current frame.
*/
class nsDisplayWrapper {
public:
// This is never instantiated directly (it has pure virtual methods), so no
// need to count constructors and destructors.
virtual PRBool WrapBorderBackground() { return PR_TRUE; }
virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList) = 0;
virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) = 0;
nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsDisplayListSet& aIn, const nsDisplayListSet& aOut);
nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsDisplayListSet& aLists);
protected:
nsDisplayWrapper() {}
};
/**
* The standard display item to paint a stacking context with translucency
* set by the stacking context root frame's 'opacity' style.
*/
class nsDisplayOpacity : public nsDisplayWrapList {
public:
nsDisplayOpacity(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOpacity();
#endif
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aForceTransparentSurface = nsnull);
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters);
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
NS_DISPLAY_DECL_NAME("Opacity", TYPE_OPACITY)
};
/**
* A display item that has no purpose but to ensure its contents get
* their own layer.
*/
class nsDisplayOwnLayer : public nsDisplayWrapList {
public:
nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayOwnLayer();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters);
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager)
{
return mozilla::LAYER_ACTIVE;
}
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem)
{
// Don't allow merging, each sublist must have its own layer
return PR_FALSE;
}
NS_DISPLAY_DECL_NAME("OwnLayer", TYPE_OWN_LAYER)
};
/**
* This potentially creates a layer for the given list of items, whose
* visibility is determined by the displayport for the given frame instead of
* what is passed in to ComputeVisibility.
*
* Here in content, we can use this to render more content than is actually
* visible. Then, the compositing process can manipulate the generated layer
* through transformations so that asynchronous scrolling can be implemented.
*
* Note that setting the displayport will not change any hit testing! The
* content process will know nothing about what the user is actually seeing,
* so it can only do hit testing for what is supposed to be the visible region.
*
* It is possible for scroll boxes to have content that can be both above and
* below content outside of the scroll box. We cannot create layers for these
* cases. This is accomplished by wrapping display items with
* nsDisplayScrollLayers. nsDisplayScrollLayers with the same scroll frame will
* be merged together. If more than one nsDisplayScrollLayer exists after
* merging, all nsDisplayScrollLayers will be flattened out so that no new
* layer is created at all.
*/
class nsDisplayScrollLayer : public nsDisplayWrapList
{
public:
/**
* @param aScrolledFrame This will determine what the displayport is. It should be
* the root content frame of the scrolled area. Note
* that nsDisplayScrollLayer will expect for
* ScrollLayerCount to be defined on aScrolledFrame.
* @param aScrollFrame The viewport frame you see this content through.
*/
nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
nsIFrame* aForFrame, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame);
nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
nsIFrame* aForFrame, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame);
nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aForFrame, nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame);
NS_DISPLAY_DECL_NAME("ScrollLayer", TYPE_SCROLL_LAYER)
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayScrollLayer();
#endif
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem);
virtual PRBool ShouldFlattenAway(nsDisplayListBuilder* aBuilder);
// Get the number of nsDisplayScrollLayers for a scroll frame. Note that this
// number does not include nsDisplayScrollInfoLayers. If this number is not 1
// after merging, all the nsDisplayScrollLayers should flatten away.
PRWord GetScrollLayerCount();
PRWord RemoveScrollLayerCount();
private:
nsIFrame* mScrollFrame;
nsIFrame* mScrolledFrame;
};
/**
* Like nsDisplayScrollLayer, but only has metadata on the scroll frame. This
* creates a layer that has no Thebes child layer, but still allows the
* compositor process to know of the scroll frame's existence.
*
* After visibility computation, nsDisplayScrollInfoLayers should only exist if
* nsDisplayScrollLayers were all flattened away.
*
* Important!! Add info layers to the bottom of the list so they are only
* considered after the others have flattened out!
*/
class nsDisplayScrollInfoLayer : public nsDisplayScrollLayer
{
public:
nsDisplayScrollInfoLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aScrolledFrame, nsIFrame* aScrollFrame);
NS_DISPLAY_DECL_NAME("ScrollInfoLayer", TYPE_SCROLL_INFO_LAYER)
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayScrollInfoLayer();
#endif
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem);
virtual PRBool ShouldFlattenAway(nsDisplayListBuilder* aBuilder);
};
/**
* nsDisplayClip can clip a list of items, but we take a single item
* initially and then later merge other items into it when we merge
* adjacent matching nsDisplayClips
*/
class nsDisplayClip : public nsDisplayWrapList {
public:
/**
* @param aFrame the frame that should be considered the underlying
* frame for this content, e.g. the frame whose z-index we have. This
* is *not* the frame that is inducing the clipping.
*/
nsDisplayClip(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem, const nsRect& aRect);
nsDisplayClip(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, const nsRect& aRect);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayClip();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
NS_DISPLAY_DECL_NAME("Clip", TYPE_CLIP)
virtual PRUint32 GetPerFrameKey() { return 0; }
const nsRect& GetClipRect() { return mClip; }
void SetClipRect(const nsRect& aRect) { mClip = aRect; }
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem);
protected:
nsRect mClip;
};
/**
* A display item to clip a list of items to the border-radius of a
* frame.
*/
class nsDisplayClipRoundedRect : public nsDisplayClip {
public:
/**
* @param aFrame the frame that should be considered the underlying
* frame for this content, e.g. the frame whose z-index we have. This
* is *not* the frame that is inducing the clipping.
*/
nsDisplayClipRoundedRect(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem,
const nsRect& aRect, nscoord aRadii[8]);
nsDisplayClipRoundedRect(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
const nsRect& aRect, nscoord aRadii[8]);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayClipRoundedRect();
#endif
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aForceTransparentSurface = nsnull);
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
NS_DISPLAY_DECL_NAME("ClipRoundedRect", TYPE_CLIP_ROUNDED_RECT)
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem);
void GetRadii(nscoord aRadii[8]) {
memcpy(aRadii, mRadii, sizeof(mRadii));
}
private:
nscoord mRadii[8];
};
/**
* nsDisplayZoom is used for subdocuments that have a different full zoom than
* their parent documents. This item creates a container layer.
*/
class nsDisplayZoom : public nsDisplayOwnLayer {
public:
/**
* @param aFrame is the root frame of the subdocument.
* @param aList contains the display items for the subdocument.
* @param aAPD is the app units per dev pixel ratio of the subdocument.
* @param aParentAPD is the app units per dev pixel ratio of the parent
* document.
*/
nsDisplayZoom(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList,
PRInt32 aAPD, PRInt32 aParentAPD);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayZoom();
#endif
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
NS_DISPLAY_DECL_NAME("Zoom", TYPE_ZOOM)
// Get the app units per dev pixel ratio of the child document.
PRInt32 GetChildAppUnitsPerDevPixel() { return mAPD; }
// Get the app units per dev pixel ratio of the parent document.
PRInt32 GetParentAppUnitsPerDevPixel() { return mParentAPD; }
private:
PRInt32 mAPD, mParentAPD;
};
/**
* A display item to paint a stacking context with effects
* set by the stacking context root frame's style.
*/
class nsDisplaySVGEffects : public nsDisplayWrapList {
public:
nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplaySVGEffects();
#endif
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
PRBool* aForceTransparentSurface = nsnull);
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) {
return mBounds + aBuilder->ToReferenceFrame(mEffectsFrame);
}
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx);
virtual PRBool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
NS_DISPLAY_DECL_NAME("SVGEffects", TYPE_SVG_EFFECTS)
nsIFrame* GetEffectsFrame() { return mEffectsFrame; }
private:
nsIFrame* mEffectsFrame;
// relative to mEffectsFrame
nsRect mBounds;
};
/* A display item that applies a transformation to all of its descendant
* elements. This wrapper should only be used if there is a transform applied
* to the root element.
*
* The reason that a "bounds" rect is involved in transform calculations is
* because CSS-transforms allow percentage values for the x and y components
* of <translation-value>s, where percentages are percentages of the element's
* content box.
*
* INVARIANT: The wrapped frame is transformed.
* INVARIANT: The wrapped frame is non-null.
*/
class nsDisplayTransform: public nsDisplayItem
{
public:
/* Constructor accepts a display list, empties it, and wraps it up. It also
* ferries the underlying frame to the nsDisplayItem constructor.
*/
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList) :
nsDisplayItem(aBuilder, aFrame), mStoredList(aBuilder, aFrame, aList)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayTransform()
{
MOZ_COUNT_DTOR(nsDisplayTransform);
}
#endif
NS_DISPLAY_DECL_NAME("nsDisplayTransform", TYPE_TRANSFORM);
virtual nsRect GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder)
{
if (mStoredList.GetComponentAlphaBounds(aBuilder).IsEmpty())
return nsRect();
return GetBounds(aBuilder);
}
nsDisplayWrapList* GetStoredList() { return &mStoredList; }
virtual void HitTest(nsDisplayListBuilder *aBuilder, const nsRect& aRect,
HitTestState *aState, nsTArray<nsIFrame*> *aOutFrames);
virtual nsRect GetBounds(nsDisplayListBuilder *aBuilder);
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
PRBool* aForceTransparentSurface = nsnull);
virtual PRBool IsUniform(nsDisplayListBuilder *aBuilder, nscolor* aColor);
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager);
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters);
virtual PRBool ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
virtual PRBool TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem);
/**
* TransformRect takes in as parameters a rectangle (in aFrame's coordinate
* space) and returns the smallest rectangle (in aFrame's coordinate space)
* containing the transformed image of that rectangle. That is, it takes
* the four corners of the rectangle, transforms them according to the
* matrix associated with the specified frame, then returns the smallest
* rectangle containing the four transformed points.
*
* @param untransformedBounds The rectangle (in app units) to transform.
* @param aFrame The frame whose transformation should be applied. This
* function raises an assertion if aFrame is null or doesn't have a
* transform applied to it.
* @param aOrigin The origin of the transform relative to aFrame's local
* coordinate space.
* @param aBoundsOverride (optional) Rather than using the frame's computed
* bounding rect as frame bounds, use this rectangle instead. Pass
* nsnull (or nothing at all) to use the default.
*/
static nsRect TransformRect(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsPoint &aOrigin,
const nsRect* aBoundsOverride = nsnull);
static nsRect TransformRectOut(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsPoint &aOrigin,
const nsRect* aBoundsOverride = nsnull);
/* UntransformRect is like TransformRect, except that it inverts the
* transform.
*/
static nsRect UntransformRect(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsPoint &aOrigin);
/**
* Returns the bounds of a frame as defined for resolving percentage
* <translation-value>s in CSS transforms. If
* UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding
* rectangle, translated to the origin. Otherwise, returns the smallest
* rectangle containing a frame and all of its continuations. For example,
* if there is a <span> element with several continuations split over
* several lines, this function will return the rectangle containing all of
* those continuations. This rectangle is relative to the origin of the
* frame's local coordinate space.
*
* @param aFrame The frame to get the bounding rect for.
* @return The frame's bounding rect, as described above.
*/
static nsRect GetFrameBoundsForTransform(const nsIFrame* aFrame);
/**
* Given a frame with the -moz-transform property, returns the
* transformation matrix for that frame.
*
* @param aFrame The frame to get the matrix from.
* @param aOrigin Relative to which point this transform should be applied.
* @param aScaleFactor The number of app units per graphics unit.
* @param aBoundsOverride [optional] If this is nsnull (the default), the
* computation will use the value of GetFrameBoundsForTransform(aFrame)
* for the frame's bounding rectangle. Otherwise, it will use the
* value of aBoundsOverride. This is mostly for internal use and in
* most cases you will not need to specify a value.
*/
static gfxMatrix GetResultingTransformMatrix(const nsIFrame* aFrame,
const nsPoint& aOrigin,
float aFactor,
const nsRect* aBoundsOverride = nsnull);
private:
nsDisplayWrapList mStoredList;
};
#endif /*NSDISPLAYLIST_H_*/