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https://gitlab.winehq.org/wine/wine-gecko.git
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Gecko engine for Wine
fc3fc91d79
Implement HTMLMediaElement.fastSeek(), basically by changing all the MediaDecoderReader::Seek() overrides to not call MediaDecoderReader::DecodeToTarget(), and have MediaDecoderReader::DecodeSeek() call DecodeToTarget() if we're doing an accurate (non-fast) seek. Update gizmo.mp4 to have a keyframe every second, instead of only 1 keyframe at the start of stream. This makes the unit test I added more useful for mp4... I pushed most of the seek target clamping logic in MediaDecoder up into HTMLMediaElement, so that we're clamping in fewer places. Note MediaDecoderStateMachine::Seek() still sanity checks the seek target. We have to update the currentTime/MediaDecoder playback position after a seek completes now, rather than assuming the seek always got it exactly right. Removed those pesky assertions about seek target lying in the first frame after seek, since actually sometimes the media doesn't have samples for all streams after a seek (either due to the media being encoded like that, or because of a bug in the platform's decoder, not entirely sure). Green: https://tbpl.mozilla.org/?tree=Try&rev=b028258565e2 |
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accessible | ||
addon-sdk | ||
b2g | ||
browser | ||
build | ||
caps | ||
chrome | ||
config | ||
content | ||
db/sqlite3 | ||
docshell | ||
dom | ||
editor | ||
embedding | ||
extensions | ||
gfx | ||
hal | ||
image | ||
intl | ||
ipc | ||
js | ||
layout | ||
media | ||
memory | ||
mfbt | ||
mobile | ||
modules | ||
mozglue | ||
netwerk | ||
nsprpub | ||
other-licenses | ||
parser | ||
probes | ||
profile | ||
python | ||
rdf | ||
security | ||
services | ||
startupcache | ||
storage | ||
testing | ||
toolkit | ||
tools | ||
uriloader | ||
view | ||
webapprt | ||
widget | ||
xpcom | ||
xpfe | ||
xulrunner | ||
.clang-format | ||
.clang-format-ignore | ||
.gdbinit | ||
.gitignore | ||
.hgignore | ||
.hgtags | ||
.lldbinit | ||
.reviewboardrc | ||
aclocal.m4 | ||
Android.mk | ||
AUTHORS | ||
client.mk | ||
client.py | ||
CLOBBER | ||
configure.in | ||
LEGAL | ||
LICENSE | ||
mach | ||
Makefile.in | ||
moz.build | ||
mozilla-config.h.in | ||
README.txt |
An explanation of the Mozilla Source Code Directory Structure and links to project pages with documentation can be found at: https://developer.mozilla.org/en/Mozilla_Source_Code_Directory_Structure For information on how to build Mozilla from the source code, see: http://developer.mozilla.org/en/docs/Build_Documentation To have your bug fix / feature added to Mozilla, you should create a patch and submit it to Bugzilla (https://bugzilla.mozilla.org). Instructions are at: http://developer.mozilla.org/en/docs/Creating_a_patch http://developer.mozilla.org/en/docs/Getting_your_patch_in_the_tree If you have a question about developing Mozilla, and can't find the solution on http://developer.mozilla.org, you can try asking your question in a mozilla.* Usenet group, or on IRC at irc.mozilla.org. [The Mozilla news groups are accessible on Google Groups, or news.mozilla.org with a NNTP reader.] You can download nightly development builds from the Mozilla FTP server. Keep in mind that nightly builds, which are used by Mozilla developers for testing, may be buggy. Firefox nightlies, for example, can be found at: ftp://ftp.mozilla.org/pub/firefox/nightly/latest-trunk/ - or - http://nightly.mozilla.org/