gecko/services/sync/modules/engines.js
Edward Lee 8bcc3584b3 Bug 526942 - Try to sync tabs when viewing remote tabs
Try fetching tabs when loading the remote tabs view and if the sync got new tabs, reload the page.
2009-11-12 15:18:43 -08:00

729 lines
23 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Bookmarks Sync.
*
* The Initial Developer of the Original Code is Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Dan Mills <thunder@mozilla.com>
* Myk Melez <myk@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
const EXPORTED_SYMBOLS = ['Engines', 'Engine', 'SyncEngine'];
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
const Cu = Components.utils;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://weave/ext/Observers.js");
Cu.import("resource://weave/ext/Sync.js");
Cu.import("resource://weave/log4moz.js");
Cu.import("resource://weave/constants.js");
Cu.import("resource://weave/util.js");
Cu.import("resource://weave/resource.js");
Cu.import("resource://weave/identity.js");
Cu.import("resource://weave/stores.js");
Cu.import("resource://weave/trackers.js");
Cu.import("resource://weave/base_records/wbo.js");
Cu.import("resource://weave/base_records/keys.js");
Cu.import("resource://weave/base_records/crypto.js");
Cu.import("resource://weave/base_records/collection.js");
// Singleton service, holds registered engines
Utils.lazy(this, 'Engines', EngineManagerSvc);
function EngineManagerSvc() {
this._engines = {};
this._log = Log4Moz.repository.getLogger("Service.Engines");
this._log.level = Log4Moz.Level[Svc.Prefs.get(
"log.logger.service.engines", "Debug")];
}
EngineManagerSvc.prototype = {
get: function EngMgr_get(name) {
// Return an array of engines if we have an array of names
if (Utils.isArray(name)) {
let engines = [];
name.forEach(function(name) {
let engine = this.get(name);
if (engine)
engines.push(engine);
}, this);
return engines;
}
let engine = this._engines[name];
if (!engine)
this._log.debug("Could not get engine: " + name);
return engine;
},
getAll: function EngMgr_getAll() {
return [engine for ([name, engine] in Iterator(Engines._engines))];
},
getEnabled: function EngMgr_getEnabled() {
return this.getAll().filter(function(engine) engine.enabled);
},
/**
* Register an Engine to the service. Alternatively, give an array of engine
* objects to register.
*
* @param engineObject
* Engine object used to get an instance of the engine
* @return The engine object if anything failed
*/
register: function EngMgr_register(engineObject) {
if (Utils.isArray(engineObject))
return engineObject.map(this.register, this);
try {
let name = engineObject.prototype.name;
if (name in this._engines)
this._log.error("Engine '" + name + "' is already registered!");
else
this._engines[name] = new engineObject();
}
catch(ex) {
let mesg = ex.message ? ex.message : ex;
let name = engineObject || "";
name = name.prototype || "";
name = name.name || "";
let out = "Could not initialize engine '" + name + "': " + mesg;
dump(out);
this._log.error(out);
return engineObject;
}
},
unregister: function EngMgr_unregister(val) {
let name = val;
if (val instanceof Engine)
name = val.name;
delete this._engines[name];
}
};
function Engine() { this._init(); }
Engine.prototype = {
name: "engine",
_displayName: "Boring Engine",
description: "An engine example - it doesn't actually sync anything",
logName: "Engine",
// _storeObj, and _trackerObj should to be overridden in subclasses
_storeObj: Store,
_trackerObj: Tracker,
get enabled() Svc.Prefs.get("engine." + this.name, null),
set enabled(val) Svc.Prefs.set("engine." + this.name, !!val),
get score() this._tracker.score,
get _store() {
if (!this.__store)
this.__store = new this._storeObj();
return this.__store;
},
get _tracker() {
if (!this.__tracker)
this.__tracker = new this._trackerObj();
return this.__tracker;
},
get displayName() {
try {
return Str.engines.get(this.name);
} catch (e) {}
return this._displayName;
},
_init: function Engine__init() {
this._notify = Utils.notify("weave:engine:");
this._log = Log4Moz.repository.getLogger("Engine." + this.logName);
let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
this._log.level = Log4Moz.Level[level];
this._tracker; // initialize tracker to load previously changed IDs
this._log.debug("Engine initialized");
},
sync: function Engine_sync() {
if (!this._sync)
throw "engine does not implement _sync method";
let times = {};
let wrapped = {};
// Find functions in any point of the prototype chain
for (let _name in this) {
let name = _name;
// Ignore certain constructors/functions
if (name.search(/^_(.+Obj|notify)$/) == 0)
continue;
// Only track functions but skip the constructors
if (typeof this[name] == "function") {
times[name] = [];
wrapped[name] = this[name];
// Wrap the original function with a start/stop timer
this[name] = function() {
let start = Date.now();
try {
return wrapped[name].apply(this, arguments);
}
finally {
times[name].push(Date.now() - start);
}
};
}
}
try {
this._notify("sync", this.name, this._sync)();
}
finally {
// Restore original unwrapped functionality
for (let [name, func] in Iterator(wrapped))
this[name] = func;
let stats = {};
for (let [name, time] in Iterator(times)) {
// Figure out stats on the times unless there's nothing
let num = time.length;
if (num == 0)
continue;
// Track the min/max/sum of the values
let stat = {
num: num,
sum: 0
};
time.forEach(function(val) {
if (stat.min == null || val < stat.min)
stat.min = val;
if (stat.max == null || val > stat.max)
stat.max = val;
stat.sum += val;
});
stat.avg = Number((stat.sum / num).toFixed(2));
stats[name] = stat;
}
stats.toString = function() {
let sums = [];
for (let [name, stat] in Iterator(this))
if (stat.sum != null)
sums.push(name.replace(/^_/, "") + " " + stat.sum);
// Order certain functions first before any other random ones
let nameOrder = ["sync", "processIncoming", "uploadOutgoing",
"syncStartup", "syncFinish"];
let getPos = function(str) {
let pos = nameOrder.indexOf(str.split(" ")[0]);
return pos != -1 ? pos : Infinity;
};
let order = function(a, b) getPos(a) > getPos(b);
return "Total (ms): " + sums.sort(order).join(", ");
};
this._log.info(stats);
}
},
wipeServer: function Engine_wipeServer() {
if (!this._wipeServer)
throw "engine does not implement _wipeServer method";
this._notify("wipe-server", this.name, this._wipeServer)();
},
/**
* Get rid of any local meta-data
*/
resetClient: function Engine_resetClient() {
if (!this._resetClient)
throw "engine does not implement _resetClient method";
this._notify("reset-client", this.name, this._resetClient)();
},
_wipeClient: function Engine__wipeClient() {
this.resetClient();
this._log.debug("Deleting all local data");
this._store.wipe();
},
wipeClient: function Engine_wipeClient() {
this._notify("wipe-client", this.name, this._wipeClient)();
}
};
function SyncEngine() { this._init(); }
SyncEngine.prototype = {
__proto__: Engine.prototype,
_recordObj: CryptoWrapper,
_init: function _init() {
Engine.prototype._init.call(this);
this.loadToFetch();
},
get storageURL() Svc.Prefs.get("clusterURL") + Svc.Prefs.get("storageAPI") +
"/" + ID.get("WeaveID").username + "/storage/",
get engineURL() this.storageURL + this.name,
get cryptoMetaURL() this.storageURL + "crypto/" + this.name,
get lastSync() {
return parseFloat(Svc.Prefs.get(this.name + ".lastSync", "0"));
},
set lastSync(value) {
// Reset the pref in-case it's a number instead of a string
Svc.Prefs.reset(this.name + ".lastSync");
// Store the value as a string to keep floating point precision
Svc.Prefs.set(this.name + ".lastSync", value.toString());
},
resetLastSync: function SyncEngine_resetLastSync() {
this._log.debug("Resetting " + this.name + " last sync time");
Svc.Prefs.reset(this.name + ".lastSync");
Svc.Prefs.set(this.name + ".lastSync", "0");
},
get toFetch() this._toFetch,
set toFetch(val) {
this._toFetch = val;
Utils.jsonSave("toFetch/" + this.name, this, val);
},
loadToFetch: function loadToFetch() {
// Initialize to empty if there's no file
this._toFetch = [];
Utils.jsonLoad("toFetch/" + this.name, this, Utils.bind2(this, function(o)
this._toFetch = o));
},
// Create a new record by querying the store, and add the engine metadata
_createRecord: function SyncEngine__createRecord(id) {
return this._store.createRecord(id, this.cryptoMetaURL);
},
// Any setup that needs to happen at the beginning of each sync.
// Makes sure crypto records and keys are all set-up
_syncStartup: function SyncEngine__syncStartup() {
this._log.debug("Ensuring server crypto records are there");
let meta = CryptoMetas.get(this.cryptoMetaURL);
if (!meta) {
let symkey = Svc.Crypto.generateRandomKey();
let pubkey = PubKeys.getDefaultKey();
meta = new CryptoMeta(this.cryptoMetaURL);
meta.generateIV();
meta.addUnwrappedKey(pubkey, symkey);
let res = new Resource(meta.uri);
let resp = res.put(meta);
if (!resp.success) {
this._log.debug("Metarecord upload fail:" + resp);
resp.failureCode = ENGINE_METARECORD_UPLOAD_FAIL;
throw resp;
}
// Cache the cryto meta that we just put on the server
CryptoMetas.set(meta.uri, meta);
}
// first sync special case: upload all items
// NOTE: we use a backdoor (of sorts) to the tracker so it
// won't save to disk this list over and over
if (!this.lastSync) {
this._log.info("First sync, uploading all items");
this._tracker.clearChangedIDs();
[i for (i in this._store.getAllIDs())]
.forEach(function(id) this._tracker.changedIDs[id] = true, this);
}
let outnum = [i for (i in this._tracker.changedIDs)].length;
this._log.info(outnum + " outgoing items pre-reconciliation");
// Keep track of what to delete at the end of sync
this._delete = {};
},
// Generate outgoing records
_processIncoming: function SyncEngine__processIncoming() {
this._log.debug("Downloading & applying server changes");
// Figure out how many total items to fetch this sync; do less on mobile
let fetchNum = 1500;
if (Svc.Prefs.get("client.type") == "mobile")
fetchNum /= 10;
// enable cache, and keep only the first few items. Otherwise (when
// we have more outgoing items than can fit in the cache), we will
// keep rotating items in and out, perpetually getting cache misses
this._store.cache.enabled = true;
this._store.cache.fifo = false; // filo
this._store.cache.clear();
let newitems = new Collection(this.engineURL, this._recordObj);
newitems.newer = this.lastSync;
newitems.full = true;
newitems.sort = "index";
newitems.limit = fetchNum;
let count = {applied: 0, reconciled: 0};
let handled = [];
newitems.recordHandler = Utils.bind2(this, function(item) {
// Grab a later last modified if possible
if (this.lastModified == null || item.modified > this.lastModified)
this.lastModified = item.modified;
// Remember which records were processed
handled.push(item.id);
try {
item.decrypt(ID.get("WeaveCryptoID"));
if (this._reconcile(item)) {
count.applied++;
this._tracker.ignoreAll = true;
this._store.applyIncoming(item);
} else {
count.reconciled++;
this._log.trace("Skipping reconciled incoming item " + item.id);
}
}
catch(ex) {
this._log.warn("Error processing record: " + Utils.exceptionStr(ex));
}
this._tracker.ignoreAll = false;
Sync.sleep(0);
});
// Only bother getting data from the server if there's new things
if (this.lastModified == null || this.lastModified > this.lastSync) {
let resp = newitems.get();
if (!resp.success) {
resp.failureCode = ENGINE_DOWNLOAD_FAIL;
throw resp;
}
// Subtract out the number of items we just got
fetchNum -= handled.length;
}
// Check if we got the maximum that we requested; get the rest if so
if (handled.length == newitems.limit) {
let guidColl = new Collection(this.engineURL);
guidColl.newer = this.lastSync;
guidColl.sort = "index";
let guids = guidColl.get();
if (!guids.success)
throw guids;
// Figure out which guids weren't just fetched then remove any guids that
// were already waiting and prepend the new ones
let extra = Utils.arraySub(guids.obj, handled);
if (extra.length > 0)
this.toFetch = extra.concat(Utils.arraySub(this.toFetch, extra));
}
// Process any backlog of GUIDs if we haven't fetched too many this sync
while (this.toFetch.length > 0 && fetchNum > 0) {
// Reuse the original query, but get rid of the restricting params
newitems.limit = 0;
newitems.newer = 0;
// Get the first bunch of records and save the rest for later
let minFetch = Math.min(150, this.toFetch.length, fetchNum);
newitems.ids = this.toFetch.slice(0, minFetch);
this.toFetch = this.toFetch.slice(minFetch);
fetchNum -= minFetch;
// Reuse the existing record handler set earlier
let resp = newitems.get();
if (!resp.success) {
resp.failureCode = ENGINE_DOWNLOAD_FAIL;
throw resp;
}
}
if (this.lastSync < this.lastModified)
this.lastSync = this.lastModified;
this._log.info(["Records:", count.applied, "applied,", count.reconciled,
"reconciled,", this.toFetch.length, "left to fetch"].join(" "));
// try to free some memory
this._store.cache.clear();
},
/**
* Find a GUID of an item that is a duplicate of the incoming item but happens
* to have a different GUID
*
* @return GUID of the similar item; falsy otherwise
*/
_findDupe: function _findDupe(item) {
// By default, assume there's no dupe items for the engine
},
_isEqual: function SyncEngine__isEqual(item) {
let local = this._createRecord(item.id);
if (this._log.level <= Log4Moz.Level.Trace)
this._log.trace("Local record: " + local);
if (item.parentid == local.parentid &&
item.deleted == local.deleted &&
Utils.deepEquals(item.cleartext, local.cleartext)) {
this._log.trace("Local record is the same");
return true;
} else {
this._log.trace("Local record is different");
return false;
}
},
_deleteId: function _deleteId(id) {
this._tracker.removeChangedID(id);
// Remember this id to delete at the end of sync
if (this._delete.ids == null)
this._delete.ids = [id];
else
this._delete.ids.push(id);
},
_handleDupe: function _handleDupe(item, dupeId) {
// The local dupe is the lower id, so pretend the incoming is for it
if (dupeId < item.id) {
this._deleteId(item.id);
item.id = dupeId;
this._tracker.changedIDs[dupeId] = true;
}
// The incoming item has the lower id, so change the dupe to it
else {
this._store.changeItemID(dupeId, item.id);
this._deleteId(dupeId);
}
this._store.cache.clear(); // because parentid refs will be wrong
},
// Reconciliation has three steps:
// 1) Check for the same item (same ID) on both the incoming and outgoing
// queues. This means the same item was modified on this profile and
// another at the same time. In this case, this client wins (which really
// means, the last profile you sync wins).
// 2) Check if the incoming item's ID exists locally. In that case it's an
// update and we should not try a similarity check (step 3)
// 3) Check if any incoming & outgoing items are actually the same, even
// though they have different IDs. This happens when the same item is
// added on two different machines at the same time. It's also the common
// case when syncing for the first time two machines that already have the
// same bookmarks. In this case we change the IDs to match.
_reconcile: function SyncEngine__reconcile(item) {
if (this._log.level <= Log4Moz.Level.Trace)
this._log.trace("Incoming: " + item);
// Step 1: Check for conflicts
// If same as local record, do not upload
this._log.trace("Reconcile step 1");
if (item.id in this._tracker.changedIDs) {
if (this._isEqual(item))
this._tracker.removeChangedID(item.id);
return false;
}
// Step 2: Check for updates
// If different from local record, apply server update
this._log.trace("Reconcile step 2");
if (this._store.itemExists(item.id))
return !this._isEqual(item);
// If the incoming item has been deleted, skip step 3
this._log.trace("Reconcile step 2.5");
if (item.deleted)
return true;
// Step 3: Check for similar items
this._log.trace("Reconcile step 3");
let dupeId = this._findDupe(item);
if (dupeId)
this._handleDupe(item, dupeId);
// Apply the incoming item (now that the dupe is the right id)
return true;
},
// Upload outgoing records
_uploadOutgoing: function SyncEngine__uploadOutgoing() {
let outnum = [i for (i in this._tracker.changedIDs)].length;
if (outnum) {
this._log.debug("Preparing " + outnum + " outgoing records");
// collection we'll upload
let up = new Collection(this.engineURL);
let count = 0;
// Upload what we've got so far in the collection
let doUpload = Utils.bind2(this, function(desc) {
this._log.info("Uploading " + desc + " of " + outnum + " records");
let resp = up.post();
if (!resp.success) {
this._log.debug("Uploading records failed: " + resp);
resp.failureCode = ENGINE_UPLOAD_FAIL;
throw resp;
}
// Record the modified time of the upload
let modified = resp.headers["X-Weave-Timestamp"];
if (modified > this.lastSync)
this.lastSync = modified;
up.clearRecords();
});
// don't cache the outgoing items, we won't need them later
this._store.cache.enabled = false;
for (let id in this._tracker.changedIDs) {
let out = this._createRecord(id);
if (this._log.level <= Log4Moz.Level.Trace)
this._log.trace("Outgoing: " + out);
out.encrypt(ID.get("WeaveCryptoID"));
up.pushData(out);
// Partial upload
if ((++count % MAX_UPLOAD_RECORDS) == 0)
doUpload((count - MAX_UPLOAD_RECORDS) + " - " + count + " out");
Sync.sleep(0);
}
// Final upload
if (count % MAX_UPLOAD_RECORDS > 0)
doUpload(count >= MAX_UPLOAD_RECORDS ? "last batch" : "all");
this._store.cache.enabled = true;
}
this._tracker.clearChangedIDs();
},
// Any cleanup necessary.
// Save the current snapshot so as to calculate changes at next sync
_syncFinish: function SyncEngine__syncFinish() {
this._log.trace("Finishing up sync");
this._tracker.resetScore();
let doDelete = Utils.bind2(this, function(key, val) {
let coll = new Collection(this.engineURL, this._recordObj);
coll[key] = val;
coll.delete();
});
for (let [key, val] in Iterator(this._delete)) {
// Remove the key for future uses
delete this._delete[key];
// Send a simple delete for the property
if (key != "ids" || val.length <= 100)
doDelete(key, val);
else {
// For many ids, split into chunks of at most 100
while (val.length > 0) {
doDelete(key, val.slice(0, 100));
val = val.slice(100);
}
}
}
},
_sync: function SyncEngine__sync() {
try {
this._syncStartup();
Observers.notify("weave:engine:sync:status", "process-incoming");
this._processIncoming();
Observers.notify("weave:engine:sync:status", "upload-outgoing");
this._uploadOutgoing();
this._syncFinish();
}
catch (e) {
this._log.warn("Sync failed");
throw e;
}
},
_wipeServer: function SyncEngine__wipeServer() {
new Resource(this.engineURL).delete();
new Resource(this.cryptoMetaURL).delete();
},
_testDecrypt: function _testDecrypt() {
// Report failure even if there's nothing to decrypt
let canDecrypt = false;
// Fetch the most recently uploaded record and try to decrypt it
let test = new Collection(this.engineURL, this._recordObj);
test.limit = 1;
test.sort = "newest";
test.full = true;
test.recordHandler = function(record) {
record.decrypt(ID.get("WeaveCryptoID"));
canDecrypt = true;
};
// Any failure fetching/decrypting will just result in false
try {
this._log.trace("Trying to decrypt a record from the server..");
test.get();
}
catch(ex) {
this._log.debug("Failed test decrypt: " + Utils.exceptionStr(ex));
}
return canDecrypt;
},
_resetClient: function SyncEngine__resetClient() {
this.resetLastSync();
this.toFetch = [];
}
};