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306 lines
12 KiB
C++
306 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#if !defined(nsMediaDecoder_h_)
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#define nsMediaDecoder_h_
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#include "mozilla/XPCOM.h"
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#include "nsIPrincipal.h"
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#include "nsSize.h"
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#include "prlog.h"
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#include "gfxContext.h"
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#include "gfxRect.h"
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#include "nsITimer.h"
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#include "ImageLayers.h"
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class nsHTMLMediaElement;
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class nsMediaStream;
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class nsIStreamListener;
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class nsHTMLTimeRanges;
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// All methods of nsMediaDecoder must be called from the main thread only
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// with the exception of GetImageContainer, SetVideoData and GetStatistics,
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// which can be called from any thread.
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class nsMediaDecoder : public nsIObserver
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{
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public:
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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typedef mozilla::layers::ImageContainer ImageContainer;
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typedef mozilla::layers::Image Image;
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nsMediaDecoder();
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virtual ~nsMediaDecoder();
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// Create a new decoder of the same type as this one.
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virtual nsMediaDecoder* Clone() = 0;
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// Perform any initialization required for the decoder.
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// Return PR_TRUE on successful initialisation, PR_FALSE
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// on failure.
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virtual PRBool Init(nsHTMLMediaElement* aElement);
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// Get the current nsMediaStream being used. Its URI will be returned
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// by currentSrc.
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virtual nsMediaStream* GetCurrentStream() = 0;
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// Return the principal of the current URI being played or downloaded.
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual float GetCurrentTime() = 0;
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// Seek to the time position in (seconds) from the start of the video.
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virtual nsresult Seek(float time) = 0;
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// Called by the element when the playback rate has been changed.
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// Adjust the speed of the playback, optionally with pitch correction,
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// when this is called.
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virtual nsresult PlaybackRateChanged() = 0;
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// Return the duration of the video in seconds.
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virtual float GetDuration() = 0;
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// Pause video playback.
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virtual void Pause() = 0;
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// Set the audio volume. It should be a value from 0 to 1.0.
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virtual void SetVolume(float volume) = 0;
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual nsresult Play() = 0;
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// Start downloading the media. Decode the downloaded data up to the
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// point of the first frame of data.
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// aStream is the media stream to use. Ownership of aStream passes to
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// the decoder, even if Load returns an error.
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// This is called at most once per decoder, after Init().
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virtual nsresult Load(nsMediaStream* aStream,
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nsIStreamListener **aListener) = 0;
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// Called when the video file has completed downloading.
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virtual void ResourceLoaded() = 0;
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// Called if the media file encounters a network error.
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virtual void NetworkError() = 0;
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// Call from any thread safely. Return PR_TRUE if we are currently
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// seeking in the media resource.
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virtual PRBool IsSeeking() const = 0;
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// Return PR_TRUE if the decoder has reached the end of playback.
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// Call in the main thread only.
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virtual PRBool IsEnded() const = 0;
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struct Statistics {
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// Estimate of the current playback rate (bytes/second).
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double mPlaybackRate;
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// Estimate of the current download rate (bytes/second). This
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// ignores time that the channel was paused by Gecko.
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double mDownloadRate;
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// Total length of media stream in bytes; -1 if not known
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PRInt64 mTotalBytes;
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// Current position of the download, in bytes. This is the offset of
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// the first uncached byte after the decoder position.
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PRInt64 mDownloadPosition;
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// Current position of decoding, in bytes (how much of the stream
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// has been consumed)
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PRInt64 mDecoderPosition;
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// Current position of playback, in bytes
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PRInt64 mPlaybackPosition;
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// If false, then mDownloadRate cannot be considered a reliable
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// estimate (probably because the download has only been running
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// a short time).
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PRPackedBool mDownloadRateReliable;
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// If false, then mPlaybackRate cannot be considered a reliable
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// estimate (probably because playback has only been running
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// a short time).
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PRPackedBool mPlaybackRateReliable;
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};
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// Return statistics. This is used for progress events and other things.
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// This can be called from any thread. It's only a snapshot of the
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// current state, since other threads might be changing the state
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// at any time.
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virtual Statistics GetStatistics() = 0;
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// Set the duration of the media resource in units of milliseconds.
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// This is called via a channel listener if it can pick up the duration
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// from a content header. Must be called from the main thread only.
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virtual void SetDuration(PRInt64 aDuration) = 0;
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// Set a flag indicating whether seeking is supported
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virtual void SetSeekable(PRBool aSeekable) = 0;
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// Return PR_TRUE if seeking is supported.
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virtual PRBool GetSeekable() = 0;
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// Invalidate the frame.
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virtual void Invalidate();
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// Fire progress events if needed according to the time and byte
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// constraints outlined in the specification. aTimer is PR_TRUE
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// if the method is called as a result of the progress timer rather
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// than the result of downloaded data.
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virtual void Progress(PRBool aTimer);
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// Called by nsMediaStream when the "cache suspended" status changes.
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// If nsMediaStream::IsSuspendedByCache returns true, then the decoder
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// should stop buffering or otherwise waiting for download progress and
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// start consuming data, if possible, because the cache is full.
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virtual void NotifySuspendedStatusChanged() = 0;
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// Called by nsMediaStream when some data has been received.
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// Call on the main thread only.
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virtual void NotifyBytesDownloaded() = 0;
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// Called by nsChannelToPipeListener or nsMediaStream when the
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// download has ended. Called on the main thread only. aStatus is
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// the result from OnStopRequest.
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virtual void NotifyDownloadEnded(nsresult aStatus) = 0;
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Suspend any media downloads that are in progress. Called by the
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// media element when it is sent to the bfcache, or when we need
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// to throttle the download. Call on the main thread only. This can
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// be called multiple times, there's an internal "suspend count".
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virtual void Suspend() = 0;
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// Resume any media downloads that have been suspended. Called by the
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// media element when it is restored from the bfcache, or when we need
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// to stop throttling the download. Call on the main thread only.
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// The download will only actually resume once as many Resume calls
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// have been made as Suspend calls. When aForceBuffering is PR_TRUE,
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// we force the decoder to go into buffering state before resuming
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// playback.
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virtual void Resume(PRBool aForceBuffering) = 0;
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// Returns a weak reference to the media element we're decoding for,
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// if it's available.
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nsHTMLMediaElement* GetMediaElement();
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// Moves any existing channel loads into the background, so that they don't
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// block the load event. This is called when we stop delaying the load
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// event. Any new loads initiated (for example to seek) will also be in the
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// background. Implementations of this must call MoveLoadsToBackground() on
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// their nsMediaStream.
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virtual void MoveLoadsToBackground()=0;
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// Gets the image container for the media element. Will return null if
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// the element is not a video element. This can be called from any
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// thread; ImageContainers can be used from any thread.
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ImageContainer* GetImageContainer() { return mImageContainer; }
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// Set the video width, height, pixel aspect ratio, and current image.
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// Ownership of the image is transferred to the decoder.
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void SetVideoData(const gfxIntSize& aSize,
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float aPixelAspectRatio,
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Image* aImage);
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// Constructs the time ranges representing what segments of the media
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// are buffered and playable.
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virtual nsresult GetBuffered(nsHTMLTimeRanges* aBuffered) = 0;
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// Returns PR_TRUE if we can play the entire media through without stopping
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// to buffer, given the current download and playback rates.
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PRBool CanPlayThrough();
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protected:
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// Start timer to update download progress information.
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nsresult StartProgress();
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// Stop progress information timer.
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nsresult StopProgress();
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protected:
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// Timer used for updating progress events
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nsCOMPtr<nsITimer> mProgressTimer;
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// This should only ever be accessed from the main thread.
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// It is set in Init and cleared in Shutdown when the element goes away.
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// The decoder does not add a reference the element.
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nsHTMLMediaElement* mElement;
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PRInt32 mRGBWidth;
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PRInt32 mRGBHeight;
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nsRefPtr<ImageContainer> mImageContainer;
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// Time that the last progress event was fired. Read/Write from the
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// main thread only.
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TimeStamp mProgressTime;
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// Time that data was last read from the media resource. Used for
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// computing if the download has stalled and to rate limit progress events
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// when data is arriving slower than PROGRESS_MS. A value of null indicates
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// that a stall event has already fired and not to fire another one until
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// more data is received. Read/Write from the main thread only.
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TimeStamp mDataTime;
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// Lock around the video RGB, width and size data. This
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// is used in the decoder backend threads and the main thread
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// to ensure that repainting the video does not use these
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// values while they are out of sync (width changed but
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// not height yet, etc).
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// Backends that are updating the height, width or writing
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// to the RGB buffer must obtain this lock first to ensure that
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// the video element does not use video data or sizes that are
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// in the midst of being changed.
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PRLock* mVideoUpdateLock;
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// Pixel aspect ratio (ratio of the pixel width to pixel height)
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float mPixelAspectRatio;
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// Has our size changed since the last repaint?
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PRPackedBool mSizeChanged;
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// True if the decoder is being shutdown. At this point all events that
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// are currently queued need to return immediately to prevent javascript
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// being run that operates on the element and decoder during shutdown.
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// Read/Write from the main thread only.
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PRPackedBool mShuttingDown;
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};
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#endif
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