gecko/netwerk/protocol/websocket/nsIWebSocketChannel.idl

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set sw=4 ts=4 et tw=80 : */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick McManus <mcmanus@ducksong.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
interface nsIURI;
interface nsIInterfaceRequestor;
interface nsILoadGroup;
interface nsIWebSocketListener;
interface nsIInputStream;
#include "nsISupports.idl"
/**
* You probably want nsI{Moz}WebSocket.idl
*/
[uuid(ace34548-6dde-4570-b0b4-451aa6a877e0)]
interface nsIWebSocketChannel : nsISupports
{
/**
* The original URI used to construct the protocol connection. This is used
* in the case of a redirect or URI "resolution" (e.g. resolving a
* resource: URI to a file: URI) so that the original pre-redirect
* URI can still be obtained. This is never null.
*/
readonly attribute nsIURI originalURI;
/**
* The readonly URI corresponding to the protocol connection after any
* redirections are completed.
*/
readonly attribute nsIURI URI;
/**
* The notification callbacks for authorization, etc..
*/
attribute nsIInterfaceRequestor notificationCallbacks;
/**
* Transport-level security information (if any)
*/
readonly attribute nsISupports securityInfo;
/**
* The load group of the websockets code.
*/
attribute nsILoadGroup loadGroup;
/**
* Sec-Websocket-Protocol value
*/
attribute ACString protocol;
/**
* Sec-Websocket-Extensions response header value
*/
readonly attribute ACString extensions;
/**
* Asynchronously open the websocket connection. Received messages are fed
* to the socket listener as they arrive. The socket listener's methods
* are called on the thread that calls asyncOpen and are not called until
* after asyncOpen returns. If asyncOpen returns successfully, the
* protocol implementation promises to call at least onStart and onStop of
* the listener.
*
* NOTE: Implementations should throw NS_ERROR_ALREADY_OPENED if the
* websocket connection is reopened.
*
* @param aURI the uri of the websocket protocol - may be redirected
* @param aOrigin the uri of the originating resource
* @param aListener the nsIWebSocketListener implementation
* @param aContext an opaque parameter forwarded to aListener's methods
*/
void asyncOpen(in nsIURI aURI,
in ACString aOrigin,
in nsIWebSocketListener aListener,
in nsISupports aContext);
/*
* Close the websocket connection for writing - no more calls to sendMsg
* or sendBinaryMsg should be made after calling this. The listener object
* may receive more messages if a server close has not yet been received.
*
* @param aCode the websocket closing handshake close code. Set to 0 if
* you are not providing a code.
* @param aReason the websocket closing handshake close reason
*/
void close(in unsigned short aCode, in AUTF8String aReason);
// section 7.4.1 defines these close codes
const unsigned short CLOSE_NORMAL = 1000;
const unsigned short CLOSE_GOING_AWAY = 1001;
const unsigned short CLOSE_PROTOCOL_ERROR = 1002;
const unsigned short CLOSE_UNSUPPORTED_DATATYPE = 1003;
// code 1004 is reserved
const unsigned short CLOSE_NO_STATUS = 1005;
const unsigned short CLOSE_ABNORMAL = 1006;
const unsigned short CLOSE_INVALID_PAYLOAD = 1007;
const unsigned short CLOSE_POLICY_VIOLATION = 1008;
const unsigned short CLOSE_TOO_LARGE = 1009;
const unsigned short CLOSE_EXTENSION_MISSING = 1010;
// Websocket spec doesn't have equivalent of HTTP 500 code for internal
// errors: just use CLOSE_GOING_AWAY for now
const unsigned short CLOSE_INTERNAL_ERROR = CLOSE_GOING_AWAY;
/**
* Use to send text message down the connection to WebSocket peer.
*
* @param aMsg the utf8 string to send
*/
void sendMsg(in AUTF8String aMsg);
/**
* Use to send binary message down the connection to WebSocket peer.
*
* @param aMsg the data to send
*/
void sendBinaryMsg(in ACString aMsg);
/**
* Use to send a binary stream (Blob) to Websocket peer.
*
* @param aStream The input stream to be sent.
*/
void sendBinaryStream(in nsIInputStream aStream,
in unsigned long length);
};