gecko/browser/base/content/tabview/tabitems.js

1270 lines
38 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is tabitems.js.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Ian Gilman <ian@iangilman.com>
* Aza Raskin <aza@mozilla.com>
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>
* Ehsan Akhgari <ehsan@mozilla.com>
* Raymond Lee <raymond@appcoast.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// **********
// Title: tabitems.js
// ##########
// Class: TabItem
// An <Item> that represents a tab. Also implements the <Subscribable> interface.
//
// Parameters:
// tab - a xul:tab
function TabItem(tab, options) {
Utils.assert(tab, "tab");
this.tab = tab;
// register this as the tab's tabItem
this.tab.tabItem = this;
if (!options)
options = {};
// ___ set up div
var $div = iQ('<div>')
.addClass('tab')
.html("<div class='thumb'>" +
"<img class='cached-thumb' style='display:none'/><canvas/></div>" +
"<div class='favicon'><img/></div>" +
"<span class='tab-title'>&nbsp;</span>"
)
.appendTo('body');
this._cachedImageData = null;
this.shouldHideCachedData = false;
this.canvasSizeForced = false;
this.favEl = (iQ('.favicon', $div))[0];
this.favImgEl = (iQ('.favicon>img', $div))[0];
this.nameEl = (iQ('.tab-title', $div))[0];
this.thumbEl = (iQ('.thumb', $div))[0];
this.canvasEl = (iQ('.thumb canvas', $div))[0];
this.cachedThumbEl = (iQ('img.cached-thumb', $div))[0];
this.tabCanvas = new TabCanvas(this.tab, this.canvasEl);
this.defaultSize = new Point(TabItems.tabWidth, TabItems.tabHeight);
this.locked = {};
this.isATabItem = true;
this._zoomPrep = false;
this.sizeExtra = new Point();
this.keepProportional = true;
var self = this;
this.isDragging = false;
this.sizeExtra.x = parseInt($div.css('padding-left'))
+ parseInt($div.css('padding-right'));
this.sizeExtra.y = parseInt($div.css('padding-top'))
+ parseInt($div.css('padding-bottom'));
this.bounds = $div.bounds();
this._lastTabUpdateTime = Date.now();
// ___ superclass setup
this._init($div[0]);
// ___ reconnect to data from Storage
this._hasBeenDrawn = false;
let reconnected = TabItems.reconnect(this);
// ___ drag/drop
// override dropOptions with custom tabitem methods
// This is mostly to support the phantom groupItems.
this.dropOptions.drop = function(e) {
var $target = iQ(this.container);
this.isDropTarget = false;
var phantom = $target.data("phantomGroupItem");
var groupItem = drag.info.item.parent;
if (groupItem) {
groupItem.add(drag.info.$el);
} else {
phantom.removeClass("phantom acceptsDrop");
new GroupItem([$target, drag.info.$el], {container:phantom, bounds:phantom.bounds()});
}
};
this.dropOptions.over = function(e) {
var $target = iQ(this.container);
this.isDropTarget = true;
$target.removeClass("acceptsDrop");
var phantomMargin = 40;
var groupItemBounds = this.getBoundsWithTitle();
groupItemBounds.inset(-phantomMargin, -phantomMargin);
iQ(".phantom").remove();
var phantom = iQ("<div>")
.addClass("groupItem phantom acceptsDrop")
.css({
position: "absolute",
zIndex: -99
})
.css(groupItemBounds.css())
.hide()
.appendTo("body");
var defaultRadius = Trenches.defaultRadius;
// Extend the margin so that it covers the case where the target tab item
// is right next to a trench.
Trenches.defaultRadius = phantomMargin + 1;
var updatedBounds = drag.info.snapBounds(groupItemBounds,'none');
Trenches.defaultRadius = defaultRadius;
// Utils.log('updatedBounds:',updatedBounds);
if (updatedBounds)
phantom.css(updatedBounds.css());
phantom.fadeIn();
$target.data("phantomGroupItem", phantom);
};
this.dropOptions.out = function(e) {
this.isDropTarget = false;
var phantom = iQ(this.container).data("phantomGroupItem");
if (phantom) {
phantom.fadeOut(function() {
iQ(this).remove();
});
}
};
this.draggable();
// ___ more div setup
$div.mousedown(function(e) {
if (!Utils.isRightClick(e))
self.lastMouseDownTarget = e.target;
});
$div.mouseup(function(e) {
var same = (e.target == self.lastMouseDownTarget);
self.lastMouseDownTarget = null;
if (!same)
return;
// press close button or middle mouse click
if (iQ(e.target).hasClass("close") || e.button == 1) {
self.close();
} else {
if (!Items.item(this).isDragging)
self.zoomIn();
}
});
iQ("<div>")
.addClass('close')
.appendTo($div);
this.closeEl = (iQ(".close", $div))[0];
iQ("<div>")
.addClass('expander')
.appendTo($div);
this._updateDebugBounds();
TabItems.register(this);
if (!this.reconnected)
GroupItems.newTab(this, options);
// tabs which were not reconnected at all or were not immediately added
// to a group get the same treatment.
if (!this.reconnected || (reconnected && !reconnected.addedToGroup) ) {
this.setResizable(true, options.immediately);
this.droppable(true);
}
};
TabItem.prototype = Utils.extend(new Item(), new Subscribable(), {
// ----------
// Function: forceCanvasSize
// Repaints the thumbnail with the given resolution, and forces it
// to stay that resolution until unforceCanvasSize is called.
forceCanvasSize: function TabItem_forceCanvasSize(w, h) {
this.canvasSizeForced = true;
this.canvasEl.width = w;
this.canvasEl.height = h;
this.tabCanvas.paint();
},
// ----------
// Function: unforceCanvasSize
// Stops holding the thumbnail resolution; allows it to shift to the
// size of thumbnail on screen. Note that this call does not nest, unlike
// <TabItems.resumePainting>; if you call forceCanvasSize multiple
// times, you just need a single unforce to clear them all.
unforceCanvasSize: function TabItem_unforceCanvasSize() {
this.canvasSizeForced = false;
},
// ----------
// Function: isShowingCachedData
// Returns a boolean indicates whether the cached data is being displayed or
// not.
isShowingCachedData: function() {
return (this._cachedImageData != null);
},
// ----------
// Function: showCachedData
// Shows the cached data i.e. image and title. Note: this method should only
// be called at browser startup with the cached data avaliable.
//
// Parameters:
// tabData - the tab data
showCachedData: function TabItem_showCachedData(tabData) {
if (!this._cachedImageData) {
TabItems.cachedDataCounter++;
this.tab.linkedBrowser._tabViewTabItemWithCachedData = this;
if (TabItems.cachedDataCounter == 1)
gBrowser.addTabsProgressListener(TabItems.tabsProgressListener);
}
this._cachedImageData = tabData.imageData;
let $nameElement = iQ(this.nameEl);
let $canvasElement = iQ(this.canvasEl);
let $cachedThumbElement = iQ(this.cachedThumbEl);
$cachedThumbElement.attr("src", this._cachedImageData).show();
$canvasElement.css({opacity: 0.0});
$nameElement.text(tabData.title ? tabData.title : "");
},
// ----------
// Function: hideCachedData
// Hides the cached data i.e. image and title and show the canvas.
hideCachedData: function TabItem_hideCachedData() {
let $canvasElement = iQ(this.canvasEl);
let $cachedThumbElement = iQ(this.cachedThumbEl);
$cachedThumbElement.hide();
$canvasElement.css({opacity: 1.0});
if (this._cachedImageData) {
TabItems.cachedDataCounter--;
this._cachedImageData = null;
this.tab.linkedBrowser._tabViewTabItemWithCachedData = null;
if (TabItems.cachedDataCounter == 0)
gBrowser.removeTabsProgressListener(TabItems.tabsProgressListener);
}
},
// ----------
// Function: getStorageData
// Get data to be used for persistent storage of this object.
//
// Parameters:
// getImageData - true to include thumbnail pixels (and page title as well); default false
getStorageData: function TabItem_getStorageData(getImageData) {
let imageData = null;
if (getImageData) {
if (this._cachedImageData)
imageData = this._cachedImageData;
else if (this.tabCanvas)
imageData = this.tabCanvas.toImageData();
}
return {
bounds: this.getBounds(),
userSize: (Utils.isPoint(this.userSize) ? new Point(this.userSize) : null),
url: this.tab.linkedBrowser.currentURI.spec,
groupID: (this.parent ? this.parent.id : 0),
imageData: imageData,
title: getImageData && this.tab.label || null
};
},
// ----------
// Function: save
// Store persistent for this object.
//
// Parameters:
// saveImageData - true to include thumbnail pixels (and page title as well); default false
save: function TabItem_save(saveImageData) {
try{
if (!this.tab || this.tab.parentNode == null || !this.reconnected) // too soon/late to save
return;
var data = this.getStorageData(saveImageData);
if (TabItems.storageSanity(data))
Storage.saveTab(this.tab, data);
} catch(e) {
Utils.log("Error in saving tab value: "+e);
}
},
// ----------
// Function: setBounds
// Moves this item to the specified location and size.
//
// Parameters:
// rect - a <Rect> giving the new bounds
// immediately - true if it should not animate; default false
// options - an object with additional parameters, see below
//
// Possible options:
// force - true to always update the DOM even if the bounds haven't changed; default false
setBounds: function TabItem_setBounds(rect, immediately, options) {
if (!Utils.isRect(rect)) {
Utils.trace('TabItem.setBounds: rect is not a real rectangle!', rect);
return;
}
if (!options)
options = {};
if (this._zoomPrep)
this.bounds.copy(rect);
else {
var $container = iQ(this.container);
var $title = iQ(this.nameEl);
var $thumb = iQ(this.thumbEl);
var $close = iQ(this.closeEl);
var $fav = iQ(this.favEl);
var css = {};
const fontSizeRange = new Range(8,15);
if (rect.left != this.bounds.left || options.force)
css.left = rect.left;
if (rect.top != this.bounds.top || options.force)
css.top = rect.top;
if (rect.width != this.bounds.width || options.force) {
css.width = rect.width - this.sizeExtra.x;
let widthRange = new Range(0,TabItems.tabWidth);
let proportion = widthRange.proportion(css.width, true); // in [0,1]
css.fontSize = fontSizeRange.scale(proportion); // returns a value in the fontSizeRange
css.fontSize += 'px';
}
if (rect.height != this.bounds.height || options.force)
css.height = rect.height - this.sizeExtra.y;
if (Utils.isEmptyObject(css))
return;
this.bounds.copy(rect);
// If this is a brand new tab don't animate it in from
// a random location (i.e., from [0,0]). Instead, just
// have it appear where it should be.
if (immediately || (!this._hasBeenDrawn)) {
$container.css(css);
} else {
TabItems.pausePainting();
$container.animate(css, {
duration: 200,
easing: "tabviewBounce",
complete: function() {
TabItems.resumePainting();
}
});
}
if (css.fontSize && !this.inStack()) {
if (css.fontSize < fontSizeRange.min)
immediately ? $title.hide() : $title.fadeOut();
else
immediately ? $title.show() : $title.fadeIn();
}
if (css.width) {
TabItems.update(this.tab);
let widthRange, proportion;
if (this.inStack()) {
if (UI.rtl) {
$fav.css({top:0, right:0});
} else {
$fav.css({top:0, left:0});
}
widthRange = new Range(70, 90);
proportion = widthRange.proportion(css.width); // between 0 and 1
} else {
if (UI.rtl) {
$fav.css({top:4, right:2});
} else {
$fav.css({top:4, left:4});
}
widthRange = new Range(40, 45);
proportion = widthRange.proportion(css.width); // between 0 and 1
}
if (proportion <= .1)
$close.hide();
else
$close.show().css({opacity:proportion});
var pad = 1 + 5 * proportion;
var alphaRange = new Range(0.1,0.2);
$fav.css({
"-moz-padding-start": pad + "px",
"-moz-padding-end": pad + 2 + "px",
"padding-top": pad + "px",
"padding-bottom": pad + "px",
"border-color": "rgba(0,0,0,"+ alphaRange.scale(proportion) +")",
});
}
this._hasBeenDrawn = true;
}
this._updateDebugBounds();
rect = this.getBounds(); // ensure that it's a <Rect>
if (!Utils.isRect(this.bounds))
Utils.trace('TabItem.setBounds: this.bounds is not a real rectangle!', this.bounds);
if (!this.parent && this.tab.parentNode != null)
this.setTrenches(rect);
this.save();
},
// ----------
// Function: getBoundsWithTitle
// Returns a <Rect> for the groupItem's bounds, including the title
getBoundsWithTitle: function TabItem_getBoundsWithTitle() {
var b = this.getBounds();
var $title = iQ(this.container).find('.tab-title');
var height = b.height;
if ( Utils.isNumber($title.height()) )
height += $title.height();
return new Rect(b.left, b.top, b.width, height);
},
// ----------
// Function: inStack
// Returns true if this item is in a stacked groupItem.
inStack: function TabItem_inStack() {
return iQ(this.container).hasClass("stacked");
},
// ----------
// Function: setZ
// Sets the z-index for this item.
setZ: function TabItem_setZ(value) {
this.zIndex = value;
iQ(this.container).css({zIndex: value});
},
// ----------
// Function: close
// Closes this item (actually closes the tab associated with it, which automatically
// closes the item.
// Returns true if this tab is removed.
close: function TabItem_close() {
// when "TabClose" event is fired, the browser tab is about to close and our
// item "close" is fired before the browser tab actually get closed.
// Therefore, we need "tabRemoved" event below.
gBrowser.removeTab(this.tab);
let tabNotClosed =
Array.some(gBrowser.tabs, function(tab) { return tab == this.tab; }, this);
if (!tabNotClosed)
this._sendToSubscribers("tabRemoved");
// No need to explicitly delete the tab data, becasue sessionstore data
// associated with the tab will automatically go away
return !tabNotClosed;
},
// ----------
// Function: addClass
// Adds the specified CSS class to this item's container DOM element.
addClass: function TabItem_addClass(className) {
iQ(this.container).addClass(className);
},
// ----------
// Function: removeClass
// Removes the specified CSS class from this item's container DOM element.
removeClass: function TabItem_removeClass(className) {
iQ(this.container).removeClass(className);
},
// ----------
// Function: setResizable
// If value is true, makes this item resizable, otherwise non-resizable.
// Shows/hides a visible resize handle as appropriate.
setResizable: function TabItem_setResizable(value, immediately) {
var $resizer = iQ('.expander', this.container);
if (value) {
this.resizeOptions.minWidth = TabItems.minTabWidth;
this.resizeOptions.minHeight = TabItems.minTabWidth * (TabItems.tabHeight / TabItems.tabWidth);
immediately ? $resizer.show() : $resizer.fadeIn();
this.resizable(true);
} else {
immediately ? $resizer.hide() : $resizer.fadeOut();
this.resizable(false);
}
},
// ----------
// Function: makeActive
// Updates this item to visually indicate that it's active.
makeActive: function TabItem_makeActive() {
iQ(this.container).addClass("focus");
if (this.parent)
this.parent.setActiveTab(this);
},
// ----------
// Function: makeDeactive
// Updates this item to visually indicate that it's not active.
makeDeactive: function TabItem_makeDeactive() {
iQ(this.container).removeClass("focus");
},
// ----------
// Function: zoomIn
// Allows you to select the tab and zoom in on it, thereby bringing you
// to the tab in Firefox to interact with.
// Parameters:
// isNewBlankTab - boolean indicates whether it is a newly opened blank tab.
zoomIn: function TabItem_zoomIn(isNewBlankTab) {
// don't allow zoom in if its group is hidden
if (this.parent && this.parent.hidden)
return;
var self = this;
var $tabEl = iQ(this.container);
var childHitResult = { shouldZoom: true };
if (this.parent)
childHitResult = this.parent.childHit(this);
if (childHitResult.shouldZoom) {
// Zoom in!
var tab = this.tab;
var orig = $tabEl.bounds();
function onZoomDone() {
UI.goToTab(tab);
// tab might not be selected because hideTabView() is invoked after
// UI.goToTab() so we need to setup everything for the gBrowser.selectedTab
if (tab != gBrowser.selectedTab) {
UI.onTabSelect(gBrowser.selectedTab);
} else {
if (isNewBlankTab)
gWindow.gURLBar.focus();
}
if (childHitResult.callback)
childHitResult.callback();
}
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
if (animateZoom) {
TabItems.pausePainting();
$tabEl.addClass("front")
.animate(this.getZoomRect(), {
duration: 230,
easing: 'fast',
complete: function() {
TabItems.resumePainting();
$tabEl
.css(orig.css())
.removeClass("front");
onZoomDone();
}
});
} else {
setTimeout(onZoomDone, 0);
}
}
},
// ----------
// Function: zoomOut
// Handles the zoom down animation after returning to TabView.
// It is expected that this routine will be called from the chrome thread
//
// Parameters:
// complete - a function to call after the zoom down animation
zoomOut: function TabItem_zoomOut(complete) {
var $tab = iQ(this.container);
var box = this.getBounds();
box.width -= this.sizeExtra.x;
box.height -= this.sizeExtra.y;
var self = this;
let onZoomDone = function onZoomDone() {
self.setZoomPrep(false);
GroupItems.setActiveOrphanTab(null);
if (typeof complete == "function")
complete();
};
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
if (animateZoom) {
TabItems.pausePainting();
$tab.animate({
left: box.left,
top: box.top,
width: box.width,
height: box.height
}, {
duration: 300,
easing: 'cubic-bezier', // note that this is legal easing, even without parameters
complete: function() {
TabItems.resumePainting();
onZoomDone();
}
});
} else {
onZoomDone();
}
},
// ----------
// Function: getZoomRect
// Returns a faux rect (just an object with top, left, width, height)
// which represents the maximum bounds of the tab thumbnail in the zoom
// animation. Note that this is not just the rect of the window itself,
// due to scaleCheat.
getZoomRect: function TabItem_getZoomRect(scaleCheat) {
let $tabEl = iQ(this.container);
let orig = $tabEl.bounds();
// The scaleCheat is a clever way to speed up the zoom-in code.
// Because image scaling is slowest on big images, we cheat and stop
// the image at scaled-down size and placed accordingly. Because the
// animation is fast, you can't see the difference but it feels a lot
// zippier. The only trick is choosing the right animation function so
// that you don't see a change in percieved animation speed.
if (!scaleCheat)
scaleCheat = 1.7;
let zoomWidth = orig.width + (window.innerWidth - orig.width) / scaleCheat;
return {
top: orig.top * (1 - 1/scaleCheat),
left: orig.left * (1 - 1/scaleCheat),
width: zoomWidth,
height: orig.height * zoomWidth / orig.width
};
},
// ----------
// Function: setZoomPrep
// Either go into or return from (depending on <value>) "zoom prep" mode,
// where the tab fills a large portion of the screen in anticipation of
// the zoom out animation.
setZoomPrep: function TabItem_setZoomPrep(value) {
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
var $div = iQ(this.container);
var data;
var box = this.getBounds();
if (value && animateZoom) {
this._zoomPrep = true;
// The scaleCheat of 2 here is a clever way to speed up the zoom-out code.
// Because image scaling is slowest on big images, we cheat and start the image
// at half-size and placed accordingly. Because the animation is fast, you can't
// see the difference but it feels a lot zippier. The only trick is choosing the
// right animation function so that you don't see a change in percieved
// animation speed from frame #1 (the tab) to frame #2 (the half-size image) to
// frame #3 (the first frame of real animation). Choosing an animation that starts
// fast is key.
$div
.addClass('front')
.css(this.getZoomRect(2));
} else {
this._zoomPrep = false;
$div.removeClass('front');
this.setBounds(box, true, {force: true});
}
}
});
// ##########
// Class: TabItems
// Singleton for managing <TabItem>s
let TabItems = {
minTabWidth: 40,
tabWidth: 160,
tabHeight: 120,
fontSize: 9,
items: [],
paintingPaused: 0,
cachedDataCounter: 0, // total number of cached data being displayed.
tabsProgressListener: null,
_tabsWaitingForUpdate: [],
_heartbeatOn: false, // see explanation at startHeartbeat() below
_heartbeatTiming: 100, // milliseconds between _checkHeartbeat() calls
_lastUpdateTime: Date.now(),
_eventListeners: [],
tempCanvas: null,
// ----------
// Function: init
// Set up the necessary tracking to maintain the <TabItems>s.
init: function TabItems_init() {
Utils.assert(window.AllTabs, "AllTabs must be initialized first");
let self = this;
let $canvas = iQ("<canvas>");
$canvas.appendTo(iQ("body"));
$canvas.hide();
this.tempCanvas = $canvas[0];
// 150 pixels is an empirical size, below which FF's drawWindow()
// algorithm breaks down
this.tempCanvas.width = 150;
this.tempCanvas.height = 150;
this.tabsProgressListener = {
onStateChange: function(browser, webProgress, request, stateFlags, status) {
if ((stateFlags & Ci.nsIWebProgressListener.STATE_STOP) &&
(stateFlags & Ci.nsIWebProgressListener.STATE_IS_WINDOW)) {
// browser would only has _tabViewTabItemWithCachedData if
// it's showing cached data.
if (browser._tabViewTabItemWithCachedData)
browser._tabViewTabItemWithCachedData.shouldHideCachedData = true;
}
}
};
// When a tab is opened, create the TabItem
this._eventListeners["open"] = function(tab) {
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
return;
self.link(tab);
}
// When a tab's content is loaded, show the canvas and hide the cached data
// if necessary.
this._eventListeners["attrModified"] = function(tab) {
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
return;
self.update(tab);
}
// When a tab is closed, unlink.
this._eventListeners["close"] = function(tab) {
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
return;
self.unlink(tab);
}
for (let name in this._eventListeners) {
AllTabs.register(name, this._eventListeners[name]);
}
// For each tab, create the link.
AllTabs.tabs.forEach(function(tab) {
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
return;
self.link(tab, {immediately: true});
self.update(tab);
});
},
// ----------
// Function: uninit
uninit: function TabItems_uninit() {
if (this.tabsProgressListener)
gBrowser.removeTabsProgressListener(this.tabsProgressListener);
for (let name in this._eventListeners) {
AllTabs.unregister(name, this._eventListeners[name]);
}
this.items.forEach(function(tabItem) {
for (let x in tabItem) {
if (typeof tabItem[x] == "object")
tabItem[x] = null;
}
});
this.items = null;
this._eventListeners = null;
this._lastUpdateTime = null;
this._tabsWaitingForUpdate = null;
},
// ----------
// Function: update
// Takes in a xul:tab.
update: function TabItems_update(tab) {
try {
Utils.assertThrow(tab, "tab");
Utils.assertThrow(!tab.pinned, "shouldn't be an app tab");
Utils.assertThrow(tab.tabItem, "should already be linked");
let shouldDefer = (
this.isPaintingPaused() ||
this._tabsWaitingForUpdate.length ||
Date.now() - this._lastUpdateTime < this._heartbeatTiming
);
let isCurrentTab = (
!UI.isTabViewVisible() &&
tab == gBrowser.selectedTab
);
if (shouldDefer && !isCurrentTab) {
if (this._tabsWaitingForUpdate.indexOf(tab) == -1)
this._tabsWaitingForUpdate.push(tab);
this.startHeartbeat();
} else
this._update(tab);
} catch(e) {
Utils.log(e);
}
},
// ----------
// Function: _update
// Takes in a xul:tab.
_update: function TabItems__update(tab) {
try {
Utils.assertThrow(tab, "tab");
// ___ remove from waiting list if needed
let index = this._tabsWaitingForUpdate.indexOf(tab);
if (index != -1)
this._tabsWaitingForUpdate.splice(index, 1);
// ___ get the TabItem
Utils.assertThrow(tab.tabItem, "must already be linked");
let tabItem = tab.tabItem;
// ___ icon
let iconUrl = tab.image;
if (!iconUrl)
iconUrl = Utils.defaultFaviconURL;
if (iconUrl != tabItem.favImgEl.src)
tabItem.favImgEl.src = iconUrl;
// ___ URL
let tabUrl = tab.linkedBrowser.currentURI.spec;
if (tabUrl != tabItem.url) {
let oldURL = tabItem.url;
tabItem.url = tabUrl;
if (!tabItem.reconnected)
this.reconnect(tabItem);
tabItem.save();
}
// ___ label
let label = tab.label;
let $name = iQ(tabItem.nameEl);
if (!tabItem.isShowingCachedData() && $name.text() != label)
$name.text(label);
// ___ thumbnail
let $canvas = iQ(tabItem.canvasEl);
if (!tabItem.canvasSizeForced) {
let w = $canvas.width();
let h = $canvas.height();
if (w != tabItem.canvasEl.width || h != tabItem.canvasEl.height) {
tabItem.canvasEl.width = w;
tabItem.canvasEl.height = h;
}
}
this._lastUpdateTime = Date.now();
tabItem._lastTabUpdateTime = this._lastUpdateTime;
tabItem.tabCanvas.paint();
// ___ cache
if (tabItem.isShowingCachedData() && tabItem.shouldHideCachedData)
tabItem.hideCachedData();
} catch(e) {
Utils.log(e);
}
},
// ----------
// Function: link
// Takes in a xul:tab, creates a TabItem for it and adds it to the scene.
link: function TabItems_link(tab, options) {
try {
Utils.assertThrow(tab, "tab");
Utils.assertThrow(!tab.pinned, "shouldn't be an app tab");
Utils.assertThrow(!tab.tabItem, "shouldn't already be linked");
new TabItem(tab, options); // sets tab.tabItem to itself
} catch(e) {
Utils.log(e);
}
},
// ----------
// Function: unlink
// Takes in a xul:tab and destroys the TabItem associated with it.
unlink: function TabItems_unlink(tab) {
try {
Utils.assertThrow(tab, "tab");
Utils.assertThrow(tab.tabItem, "should already be linked");
// note that it's ok to unlink an app tab; see .handleTabUnpin
this.unregister(tab.tabItem);
tab.tabItem._sendToSubscribers("close");
iQ(tab.tabItem.container).remove();
tab.tabItem.removeTrenches();
Items.unsquish(null, tab.tabItem);
tab.tabItem = null;
Storage.saveTab(tab, null);
let index = this._tabsWaitingForUpdate.indexOf(tab);
if (index != -1)
this._tabsWaitingForUpdate.splice(index, 1);
} catch(e) {
Utils.log(e);
}
},
// ----------
// when a tab becomes pinned, destroy its TabItem
handleTabPin: function TabItems_handleTabPin(xulTab) {
this.unlink(xulTab);
},
// ----------
// when a tab becomes unpinned, create a TabItem for it
handleTabUnpin: function TabItems_handleTabUnpin(xulTab) {
this.link(xulTab);
this.update(xulTab);
},
// ----------
// Function: startHeartbeat
// Start a new heartbeat if there isn't one already started.
// The heartbeat is a chain of setTimeout calls that allows us to spread
// out update calls over a period of time.
// _heartbeatOn is used to make sure that we don't add multiple
// setTimeout chains.
startHeartbeat: function TabItems_startHeartbeat() {
if (!this._heartbeatOn) {
this._heartbeatOn = true;
let self = this;
setTimeout(function() {
self._checkHeartbeat();
}, this._heartbeatTiming);
}
},
// ----------
// Function: _checkHeartbeat
// This periodically checks for tabs waiting to be updated, and calls
// _update on them.
// Should only be called by startHeartbeat and resumePainting.
_checkHeartbeat: function TabItems__checkHeartbeat() {
this._heartbeatOn = false;
if (this.isPaintingPaused())
return;
if (this._tabsWaitingForUpdate.length && UI.isIdle()) {
this._update(this._tabsWaitingForUpdate[0]);
//_update will remove the tab from the waiting list
}
if (this._tabsWaitingForUpdate.length) {
this.startHeartbeat();
}
},
// ----------
// Function: pausePainting
// Tells TabItems to stop updating thumbnails (so you can do
// animations without thumbnail paints causing stutters).
// pausePainting can be called multiple times, but every call to
// pausePainting needs to be mirrored with a call to <resumePainting>.
pausePainting: function TabItems_pausePainting() {
this.paintingPaused++;
},
// ----------
// Function: resumePainting
// Undoes a call to <pausePainting>. For instance, if you called
// pausePainting three times in a row, you'll need to call resumePainting
// three times before TabItems will start updating thumbnails again.
resumePainting: function TabItems_resumePainting() {
this.paintingPaused--;
if (!this.isPaintingPaused())
this.startHeartbeat();
},
// ----------
// Function: isPaintingPaused
// Returns a boolean indicating whether painting
// is paused or not.
isPaintingPaused: function TabItems_isPaintingPaused() {
return this.paintingPaused > 0;
},
// ----------
// Function: register
// Adds the given <TabItem> to the master list.
register: function TabItems_register(item) {
Utils.assert(item && item.isAnItem, 'item must be a TabItem');
Utils.assert(this.items.indexOf(item) == -1, 'only register once per item');
this.items.push(item);
},
// ----------
// Function: unregister
// Removes the given <TabItem> from the master list.
unregister: function TabItems_unregister(item) {
var index = this.items.indexOf(item);
if (index != -1)
this.items.splice(index, 1);
},
// ----------
// Function: getItems
// Returns a copy of the master array of <TabItem>s.
getItems: function TabItems_getItems() {
return Utils.copy(this.items);
},
// ----------
// Function: saveAll
// Saves all open <TabItem>s.
//
// Parameters:
// saveImageData - true to include thumbnail pixels (and page title as well); default false
saveAll: function TabItems_saveAll(saveImageData) {
var items = this.getItems();
items.forEach(function(item) {
item.save(saveImageData);
});
},
// ----------
// Function: storageSanity
// Checks the specified data (as returned by TabItem.getStorageData or loaded from storage)
// and returns true if it looks valid.
// TODO: check everything
storageSanity: function TabItems_storageSanity(data) {
var sane = true;
if (!Utils.isRect(data.bounds)) {
Utils.log('TabItems.storageSanity: bad bounds', data.bounds);
sane = false;
}
return sane;
},
// ----------
// Function: reconnect
// Given a <TabItem>, attempts to load its persistent data from storage.
reconnect: function TabItems_reconnect(item) {
var found = false;
try{
Utils.assert(item, 'item');
Utils.assert(item.tab, 'item.tab');
if (item.reconnected)
return true;
if (!item.tab)
return false;
let tabData = Storage.getTabData(item.tab);
if (tabData && this.storageSanity(tabData)) {
if (item.parent)
item.parent.remove(item, {immediately: true});
item.setBounds(tabData.bounds, true);
if (Utils.isPoint(tabData.userSize))
item.userSize = new Point(tabData.userSize);
if (tabData.groupID) {
var groupItem = GroupItems.groupItem(tabData.groupID);
if (groupItem) {
groupItem.add(item, null, {immediately: true});
// if it matches the selected tab or no active tab and the browser
// tab is hidden, the active group item would be set.
if (item.tab == gBrowser.selectedTab ||
(!GroupItems.getActiveGroupItem() && !item.tab.hidden))
GroupItems.setActiveGroupItem(item.parent);
}
}
if (tabData.imageData)
item.showCachedData(tabData);
item.reconnected = true;
found = {addedToGroup: tabData.groupID};
} else {
// We should never have any orphaned tabs. Therefore, item is not
// connected if it has no parent and GroupItems.newTab() would handle
// the group creation.
item.reconnected = (item.parent != null);
}
item.save();
if (item.reconnected)
item._sendToSubscribers("reconnected");
} catch(e) {
Utils.log(e);
}
return found;
}
};
// ##########
// Class: TabCanvas
// Takes care of the actual canvas for the tab thumbnail
// Does not need to be accessed from outside of tabitems.js
function TabCanvas(tab, canvas) {
this.init(tab, canvas);
};
TabCanvas.prototype = {
// ----------
// Function: init
init: function TabCanvas_init(tab, canvas) {
this.tab = tab;
this.canvas = canvas;
var $canvas = iQ(canvas);
var w = $canvas.width();
var h = $canvas.height();
canvas.width = w;
canvas.height = h;
},
// ----------
// Function: paint
paint: function TabCanvas_paint(evt) {
var w = this.canvas.width;
var h = this.canvas.height;
if (!w || !h)
return;
let fromWin = this.tab.linkedBrowser.contentWindow;
if (fromWin == null) {
Utils.log('null fromWin in paint');
return;
}
let tempCanvas = TabItems.tempCanvas;
if (w < tempCanvas.width) {
// Small draw case where nearest-neighbor algorithm breaks down in Windows
// First draw to a larger canvas (150px wide), and then draw that image
// to the destination canvas.
var tempCtx = tempCanvas.getContext("2d");
let canvW = tempCanvas.width;
let canvH = (h/w) * canvW;
var scaler = canvW/fromWin.innerWidth;
tempCtx.save();
tempCtx.clearRect(0,0,tempCanvas.width,tempCanvas.height);
tempCtx.scale(scaler, scaler);
try{
tempCtx.drawWindow(fromWin, fromWin.scrollX, fromWin.scrollY,
canvW/scaler, canvH/scaler, "#fff");
} catch(e) {
Utils.error('paint', e);
}
tempCtx.restore();
// Now copy to tabitem canvas. No save/restore necessary.
var destCtx = this.canvas.getContext("2d");
try{
// the tempcanvas is square, so draw it as a square.
destCtx.drawImage(tempCanvas, 0, 0, w, w);
} catch(e) {
Utils.error('paint', e);
}
} else {
// General case where nearest neighbor algorithm looks good
// Draw directly to the destination canvas
var ctx = this.canvas.getContext("2d");
var scaler = w/fromWin.innerWidth;
// TODO: Potentially only redraw the dirty rect? (Is it worth it?)
ctx.save();
ctx.scale(scaler, scaler);
try{
ctx.drawWindow(fromWin, fromWin.scrollX, fromWin.scrollY, w/scaler, h/scaler, "#fff");
} catch(e) {
Utils.error('paint', e);
}
ctx.restore();
}
},
// ----------
// Function: toImageData
toImageData: function TabCanvas_toImageData() {
return this.canvas.toDataURL("image/png", "");
}
};