gecko/gfx/layers/basic/BasicContainerLayer.cpp

142 lines
5.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicContainerLayer.h"
#include <sys/types.h> // for int32_t
#include "BasicLayersImpl.h" // for ToData
#include "basic/BasicImplData.h" // for BasicImplData
#include "basic/BasicLayers.h" // for BasicLayerManager
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/mozalloc.h" // for operator new
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "gfx3DMatrix.h" // for gfx3DMatrix
#include "gfxMatrix.h" // for gfxMatrix
#include "nsRegion.h" // for nsIntRegion
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
BasicContainerLayer::~BasicContainerLayer()
{
while (mFirstChild) {
ContainerLayer::RemoveChild(mFirstChild);
}
MOZ_COUNT_DTOR(BasicContainerLayer);
}
void
BasicContainerLayer::ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// We push groups for container layers if we need to, which always
// are aligned in device space, so it doesn't really matter how we snap
// containers.
gfxMatrix residual;
gfx3DMatrix idealTransform = GetLocalTransform()*aTransformToSurface;
idealTransform.ProjectTo2D();
if (!idealTransform.CanDraw2D()) {
mEffectiveTransform = idealTransform;
ComputeEffectiveTransformsForChildren(gfx3DMatrix());
ComputeEffectiveTransformForMaskLayer(gfx3DMatrix());
mUseIntermediateSurface = true;
return;
}
mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual);
// We always pass the ideal matrix down to our children, so there is no
// need to apply any compensation using the residual from SnapTransformTranslation.
ComputeEffectiveTransformsForChildren(idealTransform);
ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
Layer* child = GetFirstChild();
bool hasSingleBlendingChild = false;
if (!HasMultipleChildren() && child) {
hasSingleBlendingChild = child->GetMixBlendMode() != gfxContext::OPERATOR_OVER;
}
/* If we have a single childand it is not blending,, it can just inherit our opacity,
* otherwise we need a PushGroup and we need to mark ourselves as using
* an intermediate surface so our children don't inherit our opacity
* via GetEffectiveOpacity.
* Having a mask layer always forces our own push group
* Having a blend mode also always forces our own push group
*/
mUseIntermediateSurface =
GetMaskLayer() ||
GetForceIsolatedGroup() ||
(GetMixBlendMode() != gfxContext::OPERATOR_OVER && HasMultipleChildren()) ||
(GetEffectiveOpacity() != 1.0 && (HasMultipleChildren() || hasSingleBlendingChild));
}
bool
BasicContainerLayer::ChildrenPartitionVisibleRegion(const nsIntRect& aInRect)
{
gfxMatrix transform;
if (!GetEffectiveTransform().CanDraw2D(&transform) ||
transform.HasNonIntegerTranslation())
return false;
nsIntPoint offset(int32_t(transform.x0), int32_t(transform.y0));
nsIntRect rect = aInRect.Intersect(GetEffectiveVisibleRegion().GetBounds() + offset);
nsIntRegion covered;
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
if (ToData(l)->IsHidden())
continue;
gfxMatrix childTransform;
if (!l->GetEffectiveTransform().CanDraw2D(&childTransform) ||
childTransform.HasNonIntegerTranslation() ||
l->GetEffectiveOpacity() != 1.0)
return false;
nsIntRegion childRegion = l->GetEffectiveVisibleRegion();
childRegion.MoveBy(int32_t(childTransform.x0), int32_t(childTransform.y0));
childRegion.And(childRegion, rect);
if (l->GetClipRect()) {
childRegion.And(childRegion, *l->GetClipRect() + offset);
}
nsIntRegion intersection;
intersection.And(covered, childRegion);
if (!intersection.IsEmpty())
return false;
covered.Or(covered, childRegion);
}
return covered.Contains(rect);
}
void
BasicContainerLayer::Validate(LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData)
{
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
BasicImplData* data = ToData(l);
data->Validate(aCallback, aCallbackData);
if (l->GetMaskLayer()) {
data = ToData(l->GetMaskLayer());
data->Validate(aCallback, aCallbackData);
}
}
}
already_AddRefed<ContainerLayer>
BasicLayerManager::CreateContainerLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ContainerLayer> layer = new BasicContainerLayer(this);
return layer.forget();
}
}
}