gecko/gfx/layers/client/TiledContentClient.h
Markus Stange 05fdbbaad2 Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc
--HG--
rename : gfx/layers/basic/BasicThebesLayer.cpp => gfx/layers/basic/BasicPaintedLayer.cpp
rename : gfx/layers/basic/BasicThebesLayer.h => gfx/layers/basic/BasicPaintedLayer.h
rename : gfx/layers/client/ClientThebesLayer.cpp => gfx/layers/client/ClientPaintedLayer.cpp
rename : gfx/layers/client/ClientThebesLayer.h => gfx/layers/client/ClientPaintedLayer.h
rename : gfx/layers/client/ClientTiledThebesLayer.cpp => gfx/layers/client/ClientTiledPaintedLayer.cpp
rename : gfx/layers/client/ClientTiledThebesLayer.h => gfx/layers/client/ClientTiledPaintedLayer.h
rename : gfx/layers/composite/ThebesLayerComposite.cpp => gfx/layers/composite/PaintedLayerComposite.cpp
rename : gfx/layers/composite/ThebesLayerComposite.h => gfx/layers/composite/PaintedLayerComposite.h
rename : gfx/layers/d3d10/ThebesLayerD3D10.cpp => gfx/layers/d3d10/PaintedLayerD3D10.cpp
rename : gfx/layers/d3d10/ThebesLayerD3D10.h => gfx/layers/d3d10/PaintedLayerD3D10.h
rename : gfx/layers/d3d9/ThebesLayerD3D9.cpp => gfx/layers/d3d9/PaintedLayerD3D9.cpp
rename : gfx/layers/d3d9/ThebesLayerD3D9.h => gfx/layers/d3d9/PaintedLayerD3D9.h
2014-09-26 13:06:08 -04:00

547 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t
#include <algorithm> // for swap
#include "Layers.h" // for LayerManager, etc
#include "TiledLayerBuffer.h" // for TiledLayerBuffer
#include "Units.h" // for CSSPoint
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory
#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersMessages.h" // for TileDescriptor
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientPool.h"
#include "ClientLayerManager.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsISupportsImpl.h" // for MOZ_COUNT_DTOR
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
#include "nsExpirationTracker.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "gfxReusableSurfaceWrapper.h"
#include "pratom.h" // For PR_ATOMIC_INCREMENT/DECREMENT
#include "gfxPrefs.h"
namespace mozilla {
namespace layers {
class BasicTileDescriptor;
class ClientTiledPaintedLayer;
class ClientLayerManager;
// A class to help implement copy-on-write semantics for shared tiles.
class gfxSharedReadLock {
protected:
virtual ~gfxSharedReadLock() {}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(gfxSharedReadLock)
virtual int32_t ReadLock() = 0;
virtual int32_t ReadUnlock() = 0;
virtual int32_t GetReadCount() = 0;
virtual bool IsValid() const = 0;
enum gfxSharedReadLockType {
TYPE_MEMORY,
TYPE_SHMEM
};
virtual gfxSharedReadLockType GetType() = 0;
protected:
NS_DECL_OWNINGTHREAD
};
class gfxMemorySharedReadLock : public gfxSharedReadLock {
public:
gfxMemorySharedReadLock();
protected:
~gfxMemorySharedReadLock();
public:
virtual int32_t ReadLock() MOZ_OVERRIDE;
virtual int32_t ReadUnlock() MOZ_OVERRIDE;
virtual int32_t GetReadCount() MOZ_OVERRIDE;
virtual gfxSharedReadLockType GetType() MOZ_OVERRIDE { return TYPE_MEMORY; }
virtual bool IsValid() const MOZ_OVERRIDE { return true; };
private:
int32_t mReadCount;
};
class gfxShmSharedReadLock : public gfxSharedReadLock {
private:
struct ShmReadLockInfo {
int32_t readCount;
};
public:
explicit gfxShmSharedReadLock(ISurfaceAllocator* aAllocator);
protected:
~gfxShmSharedReadLock();
public:
virtual int32_t ReadLock() MOZ_OVERRIDE;
virtual int32_t ReadUnlock() MOZ_OVERRIDE;
virtual int32_t GetReadCount() MOZ_OVERRIDE;
virtual bool IsValid() const MOZ_OVERRIDE { return mAllocSuccess; };
virtual gfxSharedReadLockType GetType() MOZ_OVERRIDE { return TYPE_SHMEM; }
mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
static already_AddRefed<gfxShmSharedReadLock>
Open(mozilla::layers::ISurfaceAllocator* aAllocator, const mozilla::layers::ShmemSection& aShmemSection)
{
nsRefPtr<gfxShmSharedReadLock> readLock = new gfxShmSharedReadLock(aAllocator, aShmemSection);
return readLock.forget();
}
private:
gfxShmSharedReadLock(ISurfaceAllocator* aAllocator, const mozilla::layers::ShmemSection& aShmemSection)
: mAllocator(aAllocator)
, mShmemSection(aShmemSection)
, mAllocSuccess(true)
{
MOZ_COUNT_CTOR(gfxShmSharedReadLock);
}
ShmReadLockInfo* GetShmReadLockInfoPtr()
{
return reinterpret_cast<ShmReadLockInfo*>
(mShmemSection.shmem().get<char>() + mShmemSection.offset());
}
RefPtr<ISurfaceAllocator> mAllocator;
mozilla::layers::ShmemSection mShmemSection;
bool mAllocSuccess;
};
/**
* Represent a single tile in tiled buffer. The buffer keeps tiles,
* each tile keeps a reference to a texture client and a read-lock. This
* read-lock is used to help implement a copy-on-write mechanism. The tile
* should be locked before being sent to the compositor. The compositor should
* unlock the read-lock as soon as it has finished with the buffer in the
* TextureHost to prevent more textures being created than is necessary.
* Ideal place to store per tile debug information.
*/
struct TileClient
{
// Placeholder
TileClient();
~TileClient();
TileClient(const TileClient& o);
TileClient& operator=(const TileClient& o);
bool operator== (const TileClient& o) const
{
return mFrontBuffer == o.mFrontBuffer;
}
bool operator!= (const TileClient& o) const
{
return mFrontBuffer != o.mFrontBuffer;
}
void SetLayerManager(ClientLayerManager *aManager)
{
mManager = aManager;
}
void SetCompositableClient(CompositableClient* aCompositableClient)
{
mCompositableClient = aCompositableClient;
}
bool IsPlaceholderTile()
{
return mBackBuffer == nullptr && mFrontBuffer == nullptr;
}
void ReadUnlock()
{
MOZ_ASSERT(mFrontLock, "ReadLock with no gfxSharedReadLock");
if (mFrontLock) {
mFrontLock->ReadUnlock();
}
}
void ReadLock()
{
MOZ_ASSERT(mFrontLock, "ReadLock with no gfxSharedReadLock");
if (mFrontLock) {
mFrontLock->ReadLock();
}
}
void Release()
{
DiscardFrontBuffer();
DiscardBackBuffer();
}
nsExpirationState *GetExpirationState() { return &mExpirationState; }
TileDescriptor GetTileDescriptor();
/**
* Swaps the front and back buffers.
*/
void Flip();
/**
* Returns an unlocked TextureClient that can be used for writing new
* data to the tile. This may flip the front-buffer to the back-buffer if
* the front-buffer is still locked by the host, or does not have an
* internal buffer (and so will always be locked).
*
* If getting the back buffer required copying pixels from the front buffer
* then the copied region is stored in aAddPaintedRegion so the host side
* knows to upload it.
*
* If nullptr is returned, aTextureClientOnWhite is undefined.
*/
TextureClient* GetBackBuffer(const nsIntRegion& aDirtyRegion,
gfxContentType aContent, SurfaceMode aMode,
bool *aCreatedTextureClient,
nsIntRegion& aAddPaintedRegion,
bool aCanRerasterizeValidRegion,
RefPtr<TextureClient>* aTextureClientOnWhite);
void DiscardFrontBuffer();
void DiscardBackBuffer();
/* We wrap the back buffer in a class that disallows assignment
* so that we can track when ever it changes so that we can update
* the expiry tracker for expiring the back buffers */
class PrivateProtector {
public:
void Set(TileClient * container, RefPtr<TextureClient>);
void Set(TileClient * container, TextureClient*);
// Implicitly convert to TextureClient* because we can't chain
// implicit conversion that would happen on RefPtr<TextureClient>
operator TextureClient*() const { return mBuffer; }
RefPtr<TextureClient> operator ->() { return mBuffer; }
private:
PrivateProtector& operator=(const PrivateProtector &);
RefPtr<TextureClient> mBuffer;
} mBackBuffer;
RefPtr<TextureClient> mBackBufferOnWhite;
RefPtr<TextureClient> mFrontBuffer;
RefPtr<TextureClient> mFrontBufferOnWhite;
RefPtr<gfxSharedReadLock> mBackLock;
RefPtr<gfxSharedReadLock> mFrontLock;
RefPtr<ClientLayerManager> mManager;
CompositableClient* mCompositableClient;
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
TimeStamp mLastUpdate;
#endif
nsIntRegion mInvalidFront;
nsIntRegion mInvalidBack;
nsExpirationState mExpirationState;
private:
// Copies dirty pixels from the front buffer into the back buffer,
// and records the copied region in aAddPaintedRegion.
void ValidateBackBufferFromFront(const nsIntRegion &aDirtyRegion,
bool aCanRerasterizeValidRegion,
nsIntRegion& aAddPaintedRegion);
};
/**
* This struct stores all the data necessary to perform a paint so that it
* doesn't need to be recalculated on every repeated transaction.
*/
struct BasicTiledLayerPaintData {
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set.
*/
ParentLayerPoint mScrollOffset;
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set, for the last
* layer update transaction.
*/
ParentLayerPoint mLastScrollOffset;
/*
* The transform matrix to go from this layer's Layer units to
* the scroll ancestor's ParentLayer units. The "scroll ancestor" is
* the closest ancestor layer which scrolls, and is used to obtain
* the composition bounds that are relevant for this layer.
*/
gfx::Matrix4x4 mTransformToCompBounds;
/*
* The critical displayport of the content from the nearest ancestor layer
* that represents scrollable content with a display port set. Empty if a
* critical displayport is not set.
*/
LayerIntRect mCriticalDisplayPort;
/*
* The render resolution of the document that the content this layer
* represents is in.
*/
CSSToParentLayerScale mResolution;
/*
* The composition bounds of the layer, in Layer coordinates. This is
* used to make sure that tiled updates to regions that are visible to the
* user are grouped coherently.
*/
LayerRect mCompositionBounds;
/*
* Low precision updates are always executed a tile at a time in repeated
* transactions. This counter is set to 1 on the first transaction of a low
* precision update, and incremented for each subsequent transaction.
*/
uint16_t mLowPrecisionPaintCount;
/*
* Whether this is the first time this layer is painting
*/
bool mFirstPaint : 1;
/*
* Whether there is further work to complete this paint. This is used to
* determine whether or not to repeat the transaction when painting
* progressively.
*/
bool mPaintFinished : 1;
};
class SharedFrameMetricsHelper
{
public:
SharedFrameMetricsHelper();
~SharedFrameMetricsHelper();
/**
* This is called by the BasicTileLayer to determine if it is still interested
* in the update of this display-port to continue. We can return true here
* to abort the current update and continue with any subsequent ones. This
* is useful for slow-to-render pages when the display-port starts lagging
* behind enough that continuing to draw it is wasted effort.
*/
bool UpdateFromCompositorFrameMetrics(const LayerMetricsWrapper& aLayer,
bool aHasPendingNewThebesContent,
bool aLowPrecision,
ViewTransform& aViewTransform);
/**
* Determines if the compositor's upcoming composition bounds has fallen
* outside of the contents display port. If it has then the compositor
* will start to checker board. Checker boarding is when the compositor
* tries to composite a tile and it is not available. Historically
* a tile with a checker board pattern was used. Now a blank tile is used.
*/
bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
const FrameMetrics& aCompositorMetrics);
private:
bool mLastProgressiveUpdateWasLowPrecision;
bool mProgressiveUpdateWasInDanger;
};
/**
* Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
* This buffer provides an implementation of ValidateTile using a
* thebes callback and can support painting using a single paint buffer.
* Whether a single paint buffer is used is controlled by
* gfxPrefs::PerTileDrawing().
*/
class ClientTiledLayerBuffer
: public TiledLayerBuffer<ClientTiledLayerBuffer, TileClient>
{
friend class TiledLayerBuffer<ClientTiledLayerBuffer, TileClient>;
public:
ClientTiledLayerBuffer(ClientTiledPaintedLayer* aPaintedLayer,
CompositableClient* aCompositableClient,
ClientLayerManager* aManager,
SharedFrameMetricsHelper* aHelper);
ClientTiledLayerBuffer()
: mPaintedLayer(nullptr)
, mCompositableClient(nullptr)
, mManager(nullptr)
, mLastPaintContentType(gfxContentType::COLOR)
, mLastPaintSurfaceMode(SurfaceMode::SURFACE_OPAQUE)
, mSharedFrameMetricsHelper(nullptr)
{}
void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData);
void ReadUnlock();
void ReadLock();
void Release();
void DiscardBuffers();
const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; }
void SetFrameResolution(const CSSToParentLayerScale& aResolution) { mFrameResolution = aResolution; }
bool HasFormatChanged() const;
/**
* Performs a progressive update of a given tiled buffer.
* See ComputeProgressiveUpdateRegion below for parameter documentation.
*/
bool ProgressiveUpdate(nsIntRegion& aValidRegion,
nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData);
SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
protected:
TileClient ValidateTile(TileClient aTile,
const nsIntPoint& aTileRect,
const nsIntRegion& dirtyRect);
void PostValidate(const nsIntRegion& aPaintRegion);
void UnlockTile(TileClient aTile);
// If this returns true, we perform the paint operation into a single large
// buffer and copy it out to the tiles instead of calling PaintThebes() on
// each tile individually. Somewhat surprisingly, this turns out to be faster
// on Android.
bool UseSinglePaintBuffer() { return !gfxPrefs::PerTileDrawing(); }
void ReleaseTile(TileClient aTile) { aTile.Release(); }
void SwapTiles(TileClient& aTileA, TileClient& aTileB) { std::swap(aTileA, aTileB); }
TileClient GetPlaceholderTile() const { return TileClient(); }
private:
gfxContentType GetContentType(SurfaceMode* aMode = nullptr) const;
ClientTiledPaintedLayer* mPaintedLayer;
CompositableClient* mCompositableClient;
ClientLayerManager* mManager;
LayerManager::DrawPaintedLayerCallback mCallback;
void* mCallbackData;
CSSToParentLayerScale mFrameResolution;
gfxContentType mLastPaintContentType;
SurfaceMode mLastPaintSurfaceMode;
// The region that will be made valid during Update(). Once Update() is
// completed then this is identical to mValidRegion.
nsIntRegion mNewValidRegion;
// The DrawTarget we use when UseSinglePaintBuffer() above is true.
RefPtr<gfx::DrawTarget> mSinglePaintDrawTarget;
nsIntPoint mSinglePaintBufferOffset;
SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
// When using Moz2D's CreateTiledDrawTarget we maintain a list of gfx::Tiles
std::vector<gfx::Tile> mMoz2DTiles;
/**
* Calculates the region to update in a single progressive update transaction.
* This employs some heuristics to update the most 'sensible' region to
* update at this point in time, and how large an update should be performed
* at once to maintain visual coherency.
*
* aInvalidRegion is the current invalid region.
* aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
* current transaction.
* aRegionToPaint will be filled with the region to update. This may be empty,
* which indicates that there is no more work to do.
* aIsRepeated should be true if this function has already been called during
* this transaction.
*
* Returns true if it should be called again, false otherwise. In the case
* that aRegionToPaint is empty, this will return aIsRepeated for convenience.
*/
bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aRegionToPaint,
BasicTiledLayerPaintData* aPaintData,
bool aIsRepeated);
};
class TiledContentClient : public CompositableClient
{
// XXX: for now the layer which owns us interacts directly with our buffers.
// We should have a content client for each tiled buffer which manages its
// own valid region, resolution, etc. Then we could have a much cleaner
// interface and tidy up BasicTiledPaintedLayer::PaintThebes (bug 862547).
friend class ClientTiledPaintedLayer;
public:
TiledContentClient(ClientTiledPaintedLayer* aPaintedLayer,
ClientLayerManager* aManager);
protected:
~TiledContentClient()
{
MOZ_COUNT_DTOR(TiledContentClient);
mTiledBuffer.Release();
mLowPrecisionTiledBuffer.Release();
}
public:
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
{
return TextureInfo(CompositableType::BUFFER_TILED);
}
virtual void ClearCachedResources() MOZ_OVERRIDE;
enum TiledBufferType {
TILED_BUFFER,
LOW_PRECISION_TILED_BUFFER
};
void UseTiledLayerBuffer(TiledBufferType aType);
private:
SharedFrameMetricsHelper mSharedFrameMetricsHelper;
ClientTiledLayerBuffer mTiledBuffer;
ClientTiledLayerBuffer mLowPrecisionTiledBuffer;
};
}
}
#endif