gecko/mobile/android/base/gfx/SingleTileLayer.java

128 lines
5.1 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
* Arkady Blyakher <rkadyb@mit.edu>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.gfx.CairoImage;
import org.mozilla.gecko.gfx.CairoUtils;
import org.mozilla.gecko.gfx.IntSize;
import org.mozilla.gecko.gfx.LayerController;
import org.mozilla.gecko.gfx.TileLayer;
import android.graphics.PointF;
import android.graphics.RectF;
import android.opengl.GLES20;
import android.util.Log;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
/**
* Encapsulates the logic needed to draw a single textured tile.
*
* TODO: Repeating textures really should be their own type of layer.
*/
public class SingleTileLayer extends TileLayer {
public SingleTileLayer(CairoImage image) { this(false, image); }
public SingleTileLayer(boolean repeat, CairoImage image) {
super(repeat, image);
}
@Override
public void draw(RenderContext context) {
// mTextureIDs may be null here during startup if Layer.java's draw method
// failed to acquire the transaction lock and call performUpdates.
if (!initialized())
return;
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, getTextureID());
RectF bounds;
int[] cropRect;
IntSize size = getSize();
RectF viewport = context.viewport;
if (repeats()) {
bounds = new RectF(0.0f, 0.0f, viewport.width(), viewport.height());
int width = Math.round(viewport.width());
int height = Math.round(viewport.height());
cropRect = new int[] { 0, 0, width, height };
} else {
bounds = getBounds(context, new FloatSize(size));
cropRect = new int[] { 0, 0, size.width, size.height };
}
float height = bounds.height();
float left = bounds.left - viewport.left;
float top = viewport.height() - (bounds.top + height - viewport.top);
float[] coords = {
//x, y, z, texture_x, texture_y
left/viewport.width(), top/viewport.height(), 0,
cropRect[0]/(float)size.width, cropRect[1]/(float)size.height,
left/viewport.width(), (top+height)/viewport.height(), 0,
cropRect[0]/(float)size.width, cropRect[3]/(float)size.height,
(left+bounds.width())/viewport.width(), top/viewport.height(), 0,
cropRect[2]/(float)size.width, cropRect[1]/(float)size.height,
(left+bounds.width())/viewport.width(), (top+height)/viewport.height(), 0,
cropRect[2]/(float)size.width, cropRect[3]/(float)size.height
};
FloatBuffer coordBuffer = context.coordBuffer;
int positionHandle = context.positionHandle;
int textureHandle = context.textureHandle;
// Make sure we are at position zero in the buffer in case other draw methods did not clean
// up after themselves
coordBuffer.position(0);
coordBuffer.put(coords);
// Vertex coordinates are x,y,z starting at position 0 into the buffer.
coordBuffer.position(0);
GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 20, coordBuffer);
// Texture coordinates are texture_x, texture_y starting at position 3 into the buffer.
coordBuffer.position(3);
GLES20.glVertexAttribPointer(textureHandle, 2, GLES20.GL_FLOAT, false, 20, coordBuffer);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
}
}