gecko/gfx/layers/opengl
Ali Juma fccf312a28 Add ifdefs to fix desktop build.
--HG--
extra : rebase_source : fe51e388ff7dbd95e968cf60af800917801ab911
2012-02-03 21:48:05 -05:00
..
CanvasLayerOGL.cpp Back out 9699edcbcedd (bug 721467) for causing bug 722167. 2012-01-29 19:41:48 -05:00
CanvasLayerOGL.h Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00
ColorLayerOGL.cpp Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg 2011-04-02 19:14:00 -07:00
ColorLayerOGL.h Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00
ContainerLayerOGL.cpp Bug 715232: Don't attempt to CopyTexImage from an RGB framebuffer to an RGBA texture. r=joedrew 2012-01-25 18:05:34 -08:00
ContainerLayerOGL.h Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00
genshaders.py b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
ImageLayerOGL.cpp Back out 9699edcbcedd (bug 721467) for causing bug 722167. 2012-01-29 19:41:48 -05:00
ImageLayerOGL.h Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00
LayerManagerOGL.cpp Add ifdefs to fix desktop build. 2012-02-03 21:48:05 -05:00
LayerManagerOGL.h Partial removal of tiling, stub callouts 2012-02-02 19:28:22 -08:00
LayerManagerOGLProgram.h Bug 678940 - remove caching of uniform values. r=joe 2012-01-09 10:57:21 +01:00
LayerManagerOGLShaders.txt Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
MacIOSurfaceImageOGL.h Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow 2011-07-12 10:31:18 -04:00
MacIOSurfaceImageOGL.mm Bug 637367 - Stop DrawPlugin from accessing deleted nsObjectFrame. r=roc a=beltzner 2011-03-18 14:35:14 -05:00
ThebesLayerOGL.cpp Add debug code, unapply me later 2012-02-02 16:34:23 -05:00
ThebesLayerOGL.h Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00