gecko/gfx/layers/basic/BasicLayersImpl.cpp

153 lines
3.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/DebugOnly.h"
#include "BasicLayersImpl.h"
#include "mozilla/layers/PLayers.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
void
AutoMaskData::Construct(const gfxMatrix& aTransform,
gfxASurface* aSurface)
{
MOZ_ASSERT(!IsConstructed());
mTransform = aTransform;
mSurface = aSurface;
}
void
AutoMaskData::Construct(const gfxMatrix& aTransform,
const SurfaceDescriptor& aSurface)
{
MOZ_ASSERT(!IsConstructed());
mTransform = aTransform;
mSurfaceOpener.construct(OPEN_READ_ONLY, aSurface);
}
gfxASurface*
AutoMaskData::GetSurface()
{
MOZ_ASSERT(IsConstructed());
if (mSurface) {
return mSurface.get();
}
return mSurfaceOpener.ref().Get();
}
const gfxMatrix&
AutoMaskData::GetTransform()
{
MOZ_ASSERT(IsConstructed());
return mTransform;
}
bool
AutoMaskData::IsConstructed()
{
return !!mSurface || !mSurfaceOpener.empty();
}
bool
GetMaskData(Layer* aMaskLayer, AutoMaskData* aMaskData)
{
if (aMaskLayer) {
nsRefPtr<gfxASurface> surface;
SurfaceDescriptor descriptor;
if (static_cast<BasicImplData*>(aMaskLayer->ImplData())
->GetAsSurface(getter_AddRefs(surface), &descriptor) &&
(surface || IsSurfaceDescriptorValid(descriptor))) {
gfxMatrix transform;
DebugOnly<bool> maskIs2D =
aMaskLayer->GetEffectiveTransform().CanDraw2D(&transform);
NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
if (surface) {
aMaskData->Construct(transform, surface);
} else {
aMaskData->Construct(transform, descriptor);
}
return true;
}
}
return false;
}
void
PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer)
{
AutoMaskData mask;
if (GetMaskData(aMaskLayer, &mask)) {
if (aOpacity < 1.0) {
aContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
aContext->Paint(aOpacity);
aContext->PopGroupToSource();
}
aContext->SetMatrix(mask.GetTransform());
aContext->Mask(mask.GetSurface());
return;
}
// if there is no mask, just paint normally
aContext->Paint(aOpacity);
}
void
FillWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer)
{
AutoMaskData mask;
if (GetMaskData(aMaskLayer, &mask)) {
if (aOpacity < 1.0) {
aContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
aContext->FillWithOpacity(aOpacity);
aContext->PopGroupToSource();
aContext->SetMatrix(mask.GetTransform());
aContext->Mask(mask.GetSurface());
} else {
aContext->Save();
aContext->Clip();
aContext->SetMatrix(mask.GetTransform());
aContext->Mask(mask.GetSurface());
aContext->NewPath();
aContext->Restore();
}
return;
}
// if there is no mask, just fill normally
aContext->FillWithOpacity(aOpacity);
}
BasicImplData*
ToData(Layer* aLayer)
{
return static_cast<BasicImplData*>(aLayer->ImplData());
}
ShadowableLayer*
ToShadowable(Layer* aLayer)
{
return aLayer->AsShadowableLayer();
}
bool
ShouldShadow(Layer* aLayer)
{
if (!ToShadowable(aLayer)) {
NS_ABORT_IF_FALSE(aLayer->GetType() == Layer::TYPE_READBACK,
"Only expect not to shadow ReadbackLayers");
return false;
}
return true;
}
}
}