mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
3138 lines
114 KiB
C++
3138 lines
114 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:cindent:ts=2:et:sw=2:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Mats Palmgren <mats.palmgren@bredband.net>
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* Takeshi Ichimaru <ayakawa.m@gmail.com>
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* Masayuki Nakano <masayuki@d-toybox.com>
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* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation
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* Michael Ventnor <m.ventnor@gmail.com>
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* Rob Arnold <robarnold@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* utility functions for drawing borders and backgrounds */
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#include "nsStyleConsts.h"
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#include "nsPresContext.h"
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#include "nsIImage.h"
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#include "nsIFrame.h"
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#include "nsPoint.h"
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#include "nsRect.h"
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#include "nsIViewManager.h"
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#include "nsIPresShell.h"
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#include "nsFrameManager.h"
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#include "nsStyleContext.h"
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#include "nsGkAtoms.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsTransform2D.h"
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#include "nsIDeviceContext.h"
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#include "nsIContent.h"
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#include "nsIDocument.h"
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#include "nsIScrollableFrame.h"
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#include "imgIRequest.h"
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#include "imgIContainer.h"
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#include "gfxIImageFrame.h"
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#include "nsCSSRendering.h"
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#include "nsCSSColorUtils.h"
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#include "nsITheme.h"
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#include "nsThemeConstants.h"
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#include "nsIServiceManager.h"
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#include "nsIHTMLDocument.h"
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#include "nsLayoutUtils.h"
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#include "nsINameSpaceManager.h"
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#include "nsBlockFrame.h"
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#include "gfxContext.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "gfxPlatform.h"
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#include "gfxImageSurface.h"
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#include "nsStyleStructInlines.h"
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#include "nsCSSFrameConstructor.h"
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#include "nsCSSRenderingBorders.h"
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// To avoid storing this data on nsInlineFrame (bloat) and to avoid
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// recalculating this for each frame in a continuation (perf), hold
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// a cache of various coordinate information that we need in order
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// to paint inline backgrounds.
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struct InlineBackgroundData
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{
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InlineBackgroundData()
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: mFrame(nsnull), mBlockFrame(nsnull)
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{
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}
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~InlineBackgroundData()
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{
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}
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void Reset()
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{
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mBoundingBox.SetRect(0,0,0,0);
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mContinuationPoint = mLineContinuationPoint = mUnbrokenWidth = 0;
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mFrame = mBlockFrame = nsnull;
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}
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nsRect GetContinuousRect(nsIFrame* aFrame)
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{
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SetFrame(aFrame);
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nscoord x;
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if (mBidiEnabled) {
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x = mLineContinuationPoint;
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// Scan continuations on the same line as aFrame and accumulate the widths
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// of frames that are to the left (if this is an LTR block) or right
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// (if it's RTL) of the current one.
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PRBool isRtlBlock = (mBlockFrame->GetStyleVisibility()->mDirection ==
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NS_STYLE_DIRECTION_RTL);
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nscoord curOffset = aFrame->GetOffsetTo(mBlockFrame).x;
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nsIFrame* inlineFrame = aFrame->GetPrevContinuation();
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// If the continuation is fluid we know inlineFrame is not on the same line.
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// If it's not fluid, we need to test furhter to be sure.
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while (inlineFrame && !inlineFrame->GetNextInFlow() &&
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AreOnSameLine(aFrame, inlineFrame)) {
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nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x;
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if(isRtlBlock == (frameXOffset >= curOffset)) {
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x += inlineFrame->GetSize().width;
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}
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inlineFrame = inlineFrame->GetPrevContinuation();
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}
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inlineFrame = aFrame->GetNextContinuation();
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while (inlineFrame && !inlineFrame->GetPrevInFlow() &&
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AreOnSameLine(aFrame, inlineFrame)) {
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nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x;
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if(isRtlBlock == (frameXOffset >= curOffset)) {
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x += inlineFrame->GetSize().width;
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}
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inlineFrame = inlineFrame->GetNextContinuation();
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}
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if (isRtlBlock) {
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// aFrame itself is also to the right of its left edge, so add its width.
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x += aFrame->GetSize().width;
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// x is now the distance from the left edge of aFrame to the right edge
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// of the unbroken content. Change it to indicate the distance from the
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// left edge of the unbroken content to the left edge of aFrame.
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x = mUnbrokenWidth - x;
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}
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} else {
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x = mContinuationPoint;
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}
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// Assume background-origin: border and return a rect with offsets
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// relative to (0,0). If we have a different background-origin,
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// then our rect should be deflated appropriately by our caller.
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return nsRect(-x, 0, mUnbrokenWidth, mFrame->GetSize().height);
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}
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nsRect GetBoundingRect(nsIFrame* aFrame)
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{
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SetFrame(aFrame);
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// Move the offsets relative to (0,0) which puts the bounding box into
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// our coordinate system rather than our parent's. We do this by
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// moving it the back distance from us to the bounding box.
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// This also assumes background-origin: border, so our caller will
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// need to deflate us if needed.
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nsRect boundingBox(mBoundingBox);
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nsPoint point = mFrame->GetPosition();
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boundingBox.MoveBy(-point.x, -point.y);
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return boundingBox;
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}
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protected:
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nsIFrame* mFrame;
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nscoord mContinuationPoint;
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nscoord mUnbrokenWidth;
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nsRect mBoundingBox;
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PRBool mBidiEnabled;
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nsBlockFrame* mBlockFrame;
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nscoord mLineContinuationPoint;
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void SetFrame(nsIFrame* aFrame)
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{
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NS_PRECONDITION(aFrame, "Need a frame");
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nsIFrame *prevContinuation = aFrame->GetPrevContinuation();
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if (!prevContinuation || mFrame != prevContinuation) {
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// Ok, we've got the wrong frame. We have to start from scratch.
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Reset();
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Init(aFrame);
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return;
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}
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// Get our last frame's size and add its width to our continuation
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// point before we cache the new frame.
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mContinuationPoint += mFrame->GetSize().width;
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// If this a new line, update mLineContinuationPoint.
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if (mBidiEnabled &&
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(aFrame->GetPrevInFlow() || !AreOnSameLine(mFrame, aFrame))) {
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mLineContinuationPoint = mContinuationPoint;
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}
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mFrame = aFrame;
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}
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void Init(nsIFrame* aFrame)
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{
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// Start with the previous flow frame as our continuation point
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// is the total of the widths of the previous frames.
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nsIFrame* inlineFrame = aFrame->GetPrevContinuation();
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while (inlineFrame) {
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nsRect rect = inlineFrame->GetRect();
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mContinuationPoint += rect.width;
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mUnbrokenWidth += rect.width;
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mBoundingBox.UnionRect(mBoundingBox, rect);
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inlineFrame = inlineFrame->GetPrevContinuation();
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}
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// Next add this frame and subsequent frames to the bounding box and
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// unbroken width.
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inlineFrame = aFrame;
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while (inlineFrame) {
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nsRect rect = inlineFrame->GetRect();
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mUnbrokenWidth += rect.width;
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mBoundingBox.UnionRect(mBoundingBox, rect);
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inlineFrame = inlineFrame->GetNextContinuation();
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}
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mFrame = aFrame;
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mBidiEnabled = aFrame->PresContext()->BidiEnabled();
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if (mBidiEnabled) {
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// Find the containing block frame
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nsIFrame* frame = aFrame;
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nsresult rv = NS_ERROR_FAILURE;
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while (frame &&
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frame->IsFrameOfType(nsIFrame::eLineParticipant) &&
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NS_FAILED(rv)) {
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frame = frame->GetParent();
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rv = frame->QueryInterface(kBlockFrameCID, (void**)&mBlockFrame);
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}
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NS_ASSERTION(NS_SUCCEEDED(rv) && mBlockFrame, "Cannot find containing block.");
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mLineContinuationPoint = mContinuationPoint;
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}
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}
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PRBool AreOnSameLine(nsIFrame* aFrame1, nsIFrame* aFrame2) {
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// Assumes that aFrame1 and aFrame2 are both decsendants of mBlockFrame.
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PRBool isValid1, isValid2;
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nsBlockInFlowLineIterator it1(mBlockFrame, aFrame1, &isValid1);
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nsBlockInFlowLineIterator it2(mBlockFrame, aFrame2, &isValid2);
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return isValid1 && isValid2 && it1.GetLine() == it2.GetLine();
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}
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};
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static InlineBackgroundData* gInlineBGData = nsnull;
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// Initialize any static variables used by nsCSSRendering.
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nsresult nsCSSRendering::Init()
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{
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NS_ASSERTION(!gInlineBGData, "Init called twice");
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gInlineBGData = new InlineBackgroundData();
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if (!gInlineBGData)
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return NS_ERROR_OUT_OF_MEMORY;
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return NS_OK;
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}
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// Clean up any global variables used by nsCSSRendering.
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void nsCSSRendering::Shutdown()
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{
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delete gInlineBGData;
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gInlineBGData = nsnull;
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}
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// Draw a line, skipping that portion which crosses aGap. aGap defines a rectangle gap
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// This services fieldset legends and only works for coords defining horizontal lines.
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void nsCSSRendering::DrawLine (nsIRenderingContext& aContext,
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nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2,
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nsRect* aGap)
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{
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if (nsnull == aGap) {
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aContext.DrawLine(aX1, aY1, aX2, aY2);
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} else {
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nscoord x1 = (aX1 < aX2) ? aX1 : aX2;
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nscoord x2 = (aX1 < aX2) ? aX2 : aX1;
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nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y);
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nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height);
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if ((aGap->y <= aY1) && (gapLowerRight.y >= aY2)) {
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if ((aGap->x > x1) && (aGap->x < x2)) {
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aContext.DrawLine(x1, aY1, aGap->x, aY1);
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}
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if ((gapLowerRight.x > x1) && (gapLowerRight.x < x2)) {
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aContext.DrawLine(gapUpperRight.x, aY2, x2, aY2);
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}
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} else {
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aContext.DrawLine(aX1, aY1, aX2, aY2);
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}
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}
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}
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// Fill a polygon, skipping that portion which crosses aGap. aGap defines a rectangle gap
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// This services fieldset legends and only works for points defining a horizontal rectangle
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void nsCSSRendering::FillPolygon (nsIRenderingContext& aContext,
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const nsPoint aPoints[],
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PRInt32 aNumPoints,
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nsRect* aGap)
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{
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if (nsnull == aGap) {
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aContext.FillPolygon(aPoints, aNumPoints);
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} else if (4 == aNumPoints) {
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nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y);
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nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height);
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// sort the 4 points by x
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nsPoint points[4];
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for (PRInt32 pX = 0; pX < 4; pX++) {
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points[pX] = aPoints[pX];
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}
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for (PRInt32 i = 0; i < 3; i++) {
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for (PRInt32 j = i+1; j < 4; j++) {
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if (points[j].x < points[i].x) {
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nsPoint swap = points[i];
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points[i] = points[j];
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points[j] = swap;
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}
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}
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}
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nsPoint upperLeft = (points[0].y <= points[1].y) ? points[0] : points[1];
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nsPoint lowerLeft = (points[0].y <= points[1].y) ? points[1] : points[0];
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nsPoint upperRight = (points[2].y <= points[3].y) ? points[2] : points[3];
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nsPoint lowerRight = (points[2].y <= points[3].y) ? points[3] : points[2];
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if ((aGap->y <= upperLeft.y) && (gapLowerRight.y >= lowerRight.y)) {
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if ((aGap->x > upperLeft.x) && (aGap->x < upperRight.x)) {
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nsPoint leftRect[4];
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leftRect[0] = upperLeft;
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leftRect[1] = nsPoint(aGap->x, upperLeft.y);
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leftRect[2] = nsPoint(aGap->x, lowerLeft.y);
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leftRect[3] = lowerLeft;
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aContext.FillPolygon(leftRect, 4);
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}
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if ((gapUpperRight.x > upperLeft.x) && (gapUpperRight.x < upperRight.x)) {
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nsPoint rightRect[4];
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rightRect[0] = nsPoint(gapUpperRight.x, upperRight.y);
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rightRect[1] = upperRight;
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rightRect[2] = lowerRight;
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rightRect[3] = nsPoint(gapLowerRight.x, lowerRight.y);
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aContext.FillPolygon(rightRect, 4);
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}
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} else {
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aContext.FillPolygon(aPoints, aNumPoints);
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}
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}
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}
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/**
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* Make a bevel color
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*/
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nscolor nsCSSRendering::MakeBevelColor(PRIntn whichSide, PRUint8 style,
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nscolor aBackgroundColor,
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nscolor aBorderColor)
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{
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nscolor colors[2];
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nscolor theColor;
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// Given a background color and a border color
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// calculate the color used for the shading
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NS_GetSpecial3DColors(colors, aBackgroundColor, aBorderColor);
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if ((style == NS_STYLE_BORDER_STYLE_OUTSET) ||
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(style == NS_STYLE_BORDER_STYLE_RIDGE)) {
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// Flip colors for these two border styles
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switch (whichSide) {
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case NS_SIDE_BOTTOM: whichSide = NS_SIDE_TOP; break;
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case NS_SIDE_RIGHT: whichSide = NS_SIDE_LEFT; break;
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case NS_SIDE_TOP: whichSide = NS_SIDE_BOTTOM; break;
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case NS_SIDE_LEFT: whichSide = NS_SIDE_RIGHT; break;
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}
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}
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switch (whichSide) {
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case NS_SIDE_BOTTOM:
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theColor = colors[1];
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break;
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case NS_SIDE_RIGHT:
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theColor = colors[1];
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break;
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case NS_SIDE_TOP:
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theColor = colors[0];
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break;
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case NS_SIDE_LEFT:
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default:
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theColor = colors[0];
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break;
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}
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return theColor;
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}
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nscolor
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nsCSSRendering::TransformColor(nscolor aMapColor,PRBool aNoBackGround)
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{
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PRUint16 hue,sat,value;
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nscolor newcolor;
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newcolor = aMapColor;
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if (PR_TRUE == aNoBackGround){
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// convert the RBG to HSV so we can get the lightness (which is the v)
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NS_RGB2HSV(newcolor,hue,sat,value);
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// The goal here is to send white to black while letting colored
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// stuff stay colored... So we adopt the following approach.
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// Something with sat = 0 should end up with value = 0. Something
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// with a high sat can end up with a high value and it's ok.... At
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|
// the same time, we don't want to make things lighter. Do
|
|
// something simple, since it seems to work.
|
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if (value > sat) {
|
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value = sat;
|
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// convert this color back into the RGB color space.
|
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NS_HSV2RGB(newcolor,hue,sat,value);
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}
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}
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return newcolor;
|
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}
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|
|
//----------------------------------------------------------------------
|
|
// Thebes Border Rendering Code Start
|
|
|
|
// helper function to convert a nsRect to a gfxRect
|
|
static gfxRect
|
|
RectToGfxRect(const nsRect& rect, nscoord twipsPerPixel)
|
|
{
|
|
return gfxRect(gfxFloat(rect.x) / twipsPerPixel,
|
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gfxFloat(rect.y) / twipsPerPixel,
|
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gfxFloat(rect.width) / twipsPerPixel,
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gfxFloat(rect.height) / twipsPerPixel);
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}
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|
|
/*
|
|
* Compute the float-pixel radii that should be used for drawing
|
|
* this border/outline, given the various input bits.
|
|
*
|
|
* If a side is skipped via skipSides, its corners are forced to 0,
|
|
* otherwise the resulting radius is the smaller of the specified
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|
* radius and half of each adjacent side's length.
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*/
|
|
static void
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|
ComputePixelRadii(const nscoord *aTwipsRadii,
|
|
const nsRect& outerRect,
|
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const nsMargin& borderMargin,
|
|
PRIntn skipSides,
|
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nscoord twipsPerPixel,
|
|
gfxCornerSizes *oBorderRadii)
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|
{
|
|
nscoord twipsRadii[4] = { aTwipsRadii[0], aTwipsRadii[1], aTwipsRadii[2], aTwipsRadii[3] };
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|
nsMargin border(borderMargin);
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if (skipSides & SIDE_BIT_TOP) {
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border.top = 0;
|
|
twipsRadii[C_TL] = 0;
|
|
twipsRadii[C_TR] = 0;
|
|
}
|
|
|
|
if (skipSides & SIDE_BIT_RIGHT) {
|
|
border.right = 0;
|
|
twipsRadii[C_TR] = 0;
|
|
twipsRadii[C_BR] = 0;
|
|
}
|
|
|
|
if (skipSides & SIDE_BIT_BOTTOM) {
|
|
border.bottom = 0;
|
|
twipsRadii[C_BR] = 0;
|
|
twipsRadii[C_BL] = 0;
|
|
}
|
|
|
|
if (skipSides & SIDE_BIT_LEFT) {
|
|
border.left = 0;
|
|
twipsRadii[C_BL] = 0;
|
|
twipsRadii[C_TL] = 0;
|
|
}
|
|
|
|
nsRect innerRect(outerRect);
|
|
innerRect.Deflate(border);
|
|
|
|
// make sure the corner radii don't get too big
|
|
nsMargin maxRadiusSize(innerRect.width/2 + border.left,
|
|
innerRect.height/2 + border.top,
|
|
innerRect.width/2 + border.right,
|
|
innerRect.height/2 + border.bottom);
|
|
|
|
gfxFloat f[4];
|
|
f[C_TL] = gfxFloat(PR_MIN(twipsRadii[C_TL], PR_MIN(maxRadiusSize.top, maxRadiusSize.left))) / twipsPerPixel;
|
|
f[C_TR] = gfxFloat(PR_MIN(twipsRadii[C_TR], PR_MIN(maxRadiusSize.top, maxRadiusSize.right))) / twipsPerPixel;
|
|
f[C_BL] = gfxFloat(PR_MIN(twipsRadii[C_BL], PR_MIN(maxRadiusSize.bottom, maxRadiusSize.left))) / twipsPerPixel;
|
|
f[C_BR] = gfxFloat(PR_MIN(twipsRadii[C_BR], PR_MIN(maxRadiusSize.bottom, maxRadiusSize.right))) / twipsPerPixel;
|
|
|
|
(*oBorderRadii)[C_TL] = gfxSize(f[C_TL], f[C_TL]);
|
|
(*oBorderRadii)[C_TR] = gfxSize(f[C_TR], f[C_TR]);
|
|
(*oBorderRadii)[C_BL] = gfxSize(f[C_BL], f[C_BL]);
|
|
(*oBorderRadii)[C_BR] = gfxSize(f[C_BR], f[C_BR]);
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBorder(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorderStyle,
|
|
nsStyleContext* aStyleContext,
|
|
PRIntn aSkipSides)
|
|
{
|
|
nsMargin border;
|
|
nscoord twipsRadii[4];
|
|
nsCompatibility compatMode = aPresContext->CompatibilityMode();
|
|
|
|
SN("++ PaintBorder");
|
|
|
|
// Check to see if we have an appearance defined. If so, we let the theme
|
|
// renderer draw the border. DO not get the data from aForFrame, since the passed in style context
|
|
// may be different! Always use |aStyleContext|!
|
|
const nsStyleDisplay* displayData = aStyleContext->GetStyleDisplay();
|
|
if (displayData->mAppearance) {
|
|
nsITheme *theme = aPresContext->GetTheme();
|
|
if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance))
|
|
return; // Let the theme handle it.
|
|
}
|
|
|
|
if (aBorderStyle.IsBorderImageLoaded()) {
|
|
DrawBorderImage(aPresContext, aRenderingContext, aForFrame,
|
|
aBorderArea, aBorderStyle);
|
|
return;
|
|
}
|
|
|
|
// Get our style context's color struct.
|
|
const nsStyleColor* ourColor = aStyleContext->GetStyleColor();
|
|
|
|
// in NavQuirks mode we want to use the parent's context as a starting point
|
|
// for determining the background color
|
|
const nsStyleBackground* bgColor = nsCSSRendering::FindNonTransparentBackground
|
|
(aStyleContext, compatMode == eCompatibility_NavQuirks ? PR_TRUE : PR_FALSE);
|
|
|
|
border = aBorderStyle.GetComputedBorder();
|
|
if ((0 == border.left) && (0 == border.right) &&
|
|
(0 == border.top) && (0 == border.bottom)) {
|
|
// Empty border area
|
|
return;
|
|
}
|
|
|
|
GetBorderRadiusTwips(aBorderStyle.mBorderRadius, aForFrame->GetSize().width, twipsRadii);
|
|
|
|
// Turn off rendering for all of the zero sized sides
|
|
if (aSkipSides & SIDE_BIT_TOP) border.top = 0;
|
|
if (aSkipSides & SIDE_BIT_RIGHT) border.right = 0;
|
|
if (aSkipSides & SIDE_BIT_BOTTOM) border.bottom = 0;
|
|
if (aSkipSides & SIDE_BIT_LEFT) border.left = 0;
|
|
|
|
// get the inside and outside parts of the border
|
|
nsRect outerRect(aBorderArea);
|
|
|
|
SF(" outerRect: %d %d %d %d\n", outerRect.x, outerRect.y, outerRect.width, outerRect.height);
|
|
|
|
// we can assume that we're already clipped to aDirtyRect -- I think? (!?)
|
|
|
|
// Get our conversion values
|
|
nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
// convert outer and inner rects
|
|
gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel));
|
|
|
|
// convert the border widths
|
|
gfxFloat borderWidths[4] = { border.top / twipsPerPixel,
|
|
border.right / twipsPerPixel,
|
|
border.bottom / twipsPerPixel,
|
|
border.left / twipsPerPixel };
|
|
|
|
// convert the radii
|
|
gfxCornerSizes borderRadii;
|
|
ComputePixelRadii(twipsRadii, outerRect, border, aSkipSides, twipsPerPixel, &borderRadii);
|
|
|
|
PRUint8 borderStyles[4];
|
|
nscolor borderColors[4];
|
|
nsBorderColors *compositeColors[4];
|
|
|
|
// pull out styles, colors, composite colors
|
|
NS_FOR_CSS_SIDES (i) {
|
|
PRBool transparent, foreground;
|
|
borderStyles[i] = aBorderStyle.GetBorderStyle(i);
|
|
aBorderStyle.GetBorderColor(i, borderColors[i], transparent, foreground);
|
|
aBorderStyle.GetCompositeColors(i, &compositeColors[i]);
|
|
|
|
if (transparent)
|
|
borderColors[i] = 0x0;
|
|
else if (foreground)
|
|
borderColors[i] = ourColor->mColor;
|
|
}
|
|
|
|
SF(" borderStyles: %d %d %d %d\n", borderStyles[0], borderStyles[1], borderStyles[2], borderStyles[3]);
|
|
|
|
// start drawing
|
|
gfxContext *ctx = aRenderingContext.ThebesContext();
|
|
|
|
ctx->Save();
|
|
|
|
#if 0
|
|
// this will draw a transparent red backround underneath the oRect area
|
|
ctx->Save();
|
|
ctx->Rectangle(oRect);
|
|
ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 0.5));
|
|
ctx->Fill();
|
|
ctx->Restore();
|
|
#endif
|
|
|
|
//SF ("borderRadii: %f %f %f %f\n", borderRadii[0], borderRadii[1], borderRadii[2], borderRadii[3]);
|
|
|
|
nsCSSBorderRenderer br(twipsPerPixel,
|
|
ctx,
|
|
oRect,
|
|
borderStyles,
|
|
borderWidths,
|
|
borderRadii,
|
|
borderColors,
|
|
compositeColors,
|
|
aSkipSides,
|
|
bgColor->mBackgroundColor);
|
|
br.DrawBorders();
|
|
|
|
ctx->Restore();
|
|
|
|
SN();
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintOutline(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorderStyle,
|
|
const nsStyleOutline& aOutlineStyle,
|
|
nsStyleContext* aStyleContext)
|
|
{
|
|
nscoord twipsRadii[4];
|
|
|
|
// Get our style context's color struct.
|
|
const nsStyleColor* ourColor = aStyleContext->GetStyleColor();
|
|
|
|
nscoord width;
|
|
aOutlineStyle.GetOutlineWidth(width);
|
|
|
|
if (width == 0) {
|
|
// Empty outline
|
|
return;
|
|
}
|
|
|
|
const nsStyleBackground* bgColor = nsCSSRendering::FindNonTransparentBackground
|
|
(aStyleContext, PR_FALSE);
|
|
|
|
// get the radius for our outline
|
|
GetBorderRadiusTwips(aOutlineStyle.mOutlineRadius, aBorderArea.width, twipsRadii);
|
|
|
|
nscoord offset;
|
|
aOutlineStyle.GetOutlineOffset(offset);
|
|
|
|
// When the outline property is set on :-moz-anonymous-block or
|
|
// :-moz-anonyomus-positioned-block pseudo-elements, it inherited that
|
|
// outline from the inline that was broken because it contained a
|
|
// block. In that case, we don't want a really wide outline if the
|
|
// block inside the inline is narrow, so union the actual contents of
|
|
// the anonymous blocks.
|
|
nsIFrame *frameForArea = aForFrame;
|
|
do {
|
|
nsIAtom *pseudoType = frameForArea->GetStyleContext()->GetPseudoType();
|
|
if (pseudoType != nsCSSAnonBoxes::mozAnonymousBlock &&
|
|
pseudoType != nsCSSAnonBoxes::mozAnonymousPositionedBlock)
|
|
break;
|
|
// If we're done, we really want it and all its later siblings.
|
|
frameForArea = frameForArea->GetFirstChild(nsnull);
|
|
NS_ASSERTION(frameForArea, "anonymous block with no children?");
|
|
} while (frameForArea);
|
|
nsRect overflowArea;
|
|
if (frameForArea == aForFrame) {
|
|
overflowArea = aForFrame->GetOverflowRect();
|
|
} else {
|
|
for (; frameForArea; frameForArea = frameForArea->GetNextSibling()) {
|
|
// The outline has already been included in aForFrame's overflow
|
|
// area, but not in those of its descendants, so we have to
|
|
// include it. Otherwise we'll end up drawing the outline inside
|
|
// the border.
|
|
nsRect r(frameForArea->GetOverflowRect() +
|
|
frameForArea->GetOffsetTo(aForFrame));
|
|
nscoord delta = PR_MAX(offset + width, 0);
|
|
r.Inflate(delta, delta);
|
|
overflowArea.UnionRect(overflowArea, r);
|
|
}
|
|
}
|
|
|
|
nsRect outerRect(overflowArea + aBorderArea.TopLeft());
|
|
nsRect innerRect(outerRect);
|
|
if (width + offset >= 0) {
|
|
// the overflow area is exactly the outside edge of the outline
|
|
innerRect.Deflate(width, width);
|
|
} else {
|
|
// the overflow area is exactly the rectangle containing the frame and its
|
|
// children; we can compute the outline directly
|
|
innerRect.Deflate(-offset, -offset);
|
|
if (innerRect.width < 0 || innerRect.height < 0) {
|
|
return; // Protect against negative outline sizes
|
|
}
|
|
outerRect = innerRect;
|
|
outerRect.Inflate(width, width);
|
|
}
|
|
|
|
// If the dirty rect is completely inside the border area (e.g., only the
|
|
// content is being painted), then we can skip out now
|
|
// XXX this isn't exactly true for rounded borders, where the inside curves may
|
|
// encroach into the content area. A safer calculation would be to
|
|
// shorten insideRect by the radius one each side before performing this test.
|
|
if (innerRect.Contains(aDirtyRect)) {
|
|
return;
|
|
}
|
|
|
|
// Get our conversion values
|
|
nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
// get the outer rectangles
|
|
gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel));
|
|
|
|
// convert the radii
|
|
nsMargin outlineMargin(width, width, width, width);
|
|
gfxCornerSizes outlineRadii;
|
|
ComputePixelRadii(twipsRadii, outerRect, outlineMargin, 0, twipsPerPixel, &outlineRadii);
|
|
|
|
PRUint8 outlineStyle = aOutlineStyle.GetOutlineStyle();
|
|
PRUint8 outlineStyles[4] = { outlineStyle,
|
|
outlineStyle,
|
|
outlineStyle,
|
|
outlineStyle };
|
|
|
|
nscolor outlineColor;
|
|
// PR_FALSE means use the initial color; PR_TRUE means a color was
|
|
// set.
|
|
if (!aOutlineStyle.GetOutlineColor(outlineColor))
|
|
outlineColor = ourColor->mColor;
|
|
nscolor outlineColors[4] = { outlineColor,
|
|
outlineColor,
|
|
outlineColor,
|
|
outlineColor };
|
|
|
|
// convert the border widths
|
|
gfxFloat outlineWidths[4] = { width / twipsPerPixel,
|
|
width / twipsPerPixel,
|
|
width / twipsPerPixel,
|
|
width / twipsPerPixel };
|
|
|
|
// start drawing
|
|
gfxContext *ctx = aRenderingContext.ThebesContext();
|
|
|
|
ctx->Save();
|
|
|
|
nsCSSBorderRenderer br(twipsPerPixel,
|
|
ctx,
|
|
oRect,
|
|
outlineStyles,
|
|
outlineWidths,
|
|
outlineRadii,
|
|
outlineColors,
|
|
nsnull, 0,
|
|
bgColor->mBackgroundColor);
|
|
br.DrawBorders();
|
|
|
|
ctx->Restore();
|
|
|
|
SN();
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintFocus(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
const nsRect& aFocusRect,
|
|
nscolor aColor)
|
|
{
|
|
nscoord oneCSSPixel = nsPresContext::CSSPixelsToAppUnits(1);
|
|
nscoord oneDevPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
gfxRect focusRect(RectToGfxRect(aFocusRect, oneDevPixel));
|
|
|
|
gfxCornerSizes focusRadii;
|
|
{
|
|
nscoord twipsRadii[4] = { 0, 0, 0, 0 };
|
|
nsMargin focusMargin(oneCSSPixel, oneCSSPixel, oneCSSPixel, oneCSSPixel);
|
|
ComputePixelRadii(twipsRadii, aFocusRect, focusMargin, 0, oneDevPixel,
|
|
&focusRadii);
|
|
}
|
|
gfxFloat focusWidths[4] = { oneCSSPixel / oneDevPixel,
|
|
oneCSSPixel / oneDevPixel,
|
|
oneCSSPixel / oneDevPixel,
|
|
oneCSSPixel / oneDevPixel };
|
|
|
|
PRUint8 focusStyles[4] = { NS_STYLE_BORDER_STYLE_DOTTED,
|
|
NS_STYLE_BORDER_STYLE_DOTTED,
|
|
NS_STYLE_BORDER_STYLE_DOTTED,
|
|
NS_STYLE_BORDER_STYLE_DOTTED };
|
|
nscolor focusColors[4] = { aColor, aColor, aColor, aColor };
|
|
|
|
gfxContext *ctx = aRenderingContext.ThebesContext();
|
|
|
|
ctx->Save();
|
|
|
|
// Because this renders a dotted border, the background color
|
|
// should not be used. Therefore, we provide a value that will
|
|
// be blatantly wrong if it ever does get used. (If this becomes
|
|
// something that CSS can style, this function will then have access
|
|
// to a style context and can use the same logic that PaintBorder
|
|
// and PaintOutline do.)
|
|
nsCSSBorderRenderer br(oneDevPixel,
|
|
ctx,
|
|
focusRect,
|
|
focusStyles,
|
|
focusWidths,
|
|
focusRadii,
|
|
focusColors,
|
|
nsnull, 0,
|
|
NS_RGB(255, 0, 0));
|
|
br.DrawBorders();
|
|
|
|
ctx->Restore();
|
|
|
|
SN();
|
|
}
|
|
|
|
// Thebes Border Rendering Code End
|
|
//----------------------------------------------------------------------
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
// Returns the anchor point to use for the background image. The
|
|
// anchor point is the (x, y) location where the first tile should
|
|
// be placed
|
|
//
|
|
// For repeated tiling, the anchor values are normalized wrt to the upper-left
|
|
// edge of the bounds, and are always in the range:
|
|
// -(aTileWidth - 1) <= anchor.x <= 0
|
|
// -(aTileHeight - 1) <= anchor.y <= 0
|
|
//
|
|
// i.e., they are either 0 or a negative number whose absolute value is
|
|
// less than the tile size in that dimension
|
|
//
|
|
// aOriginBounds is the box to which the tiling position should be relative
|
|
// aClipBounds is the box in which the tiling will actually be done
|
|
// They should correspond to 'background-origin' and 'background-clip',
|
|
// except when painting on the canvas, in which case the origin bounds
|
|
// should be the bounds of the root element's frame and the clip bounds
|
|
// should be the bounds of the canvas frame.
|
|
static void
|
|
ComputeBackgroundAnchorPoint(const nsStyleBackground& aColor,
|
|
const nsRect& aOriginBounds,
|
|
const nsRect& aClipBounds,
|
|
nscoord aTileWidth, nscoord aTileHeight,
|
|
nsPoint& aResult)
|
|
{
|
|
nscoord x;
|
|
if (NS_STYLE_BG_X_POSITION_LENGTH & aColor.mBackgroundFlags) {
|
|
x = aColor.mBackgroundXPosition.mCoord;
|
|
}
|
|
else if (NS_STYLE_BG_X_POSITION_PERCENT & aColor.mBackgroundFlags) {
|
|
PRFloat64 percent = PRFloat64(aColor.mBackgroundXPosition.mFloat);
|
|
nscoord tilePos = nscoord(percent * PRFloat64(aTileWidth));
|
|
nscoord boxPos = nscoord(percent * PRFloat64(aOriginBounds.width));
|
|
x = boxPos - tilePos;
|
|
}
|
|
else {
|
|
x = 0;
|
|
}
|
|
x += aOriginBounds.x - aClipBounds.x;
|
|
if (NS_STYLE_BG_REPEAT_X & aColor.mBackgroundRepeat) {
|
|
// When we are tiling in the x direction the loop will run from
|
|
// the left edge of the box to the right edge of the box. We need
|
|
// to adjust the starting coordinate to lie within the band being
|
|
// rendered.
|
|
if (x < 0) {
|
|
x = -x;
|
|
if (x < 0) {
|
|
// Some joker gave us max-negative-integer.
|
|
x = 0;
|
|
}
|
|
x %= aTileWidth;
|
|
x = -x;
|
|
}
|
|
else if (x != 0) {
|
|
x %= aTileWidth;
|
|
if (x > 0) {
|
|
x = x - aTileWidth;
|
|
}
|
|
}
|
|
|
|
NS_POSTCONDITION((x >= -(aTileWidth - 1)) && (x <= 0), "bad computed anchor value");
|
|
}
|
|
aResult.x = x;
|
|
|
|
nscoord y;
|
|
if (NS_STYLE_BG_Y_POSITION_LENGTH & aColor.mBackgroundFlags) {
|
|
y = aColor.mBackgroundYPosition.mCoord;
|
|
}
|
|
else if (NS_STYLE_BG_Y_POSITION_PERCENT & aColor.mBackgroundFlags){
|
|
PRFloat64 percent = PRFloat64(aColor.mBackgroundYPosition.mFloat);
|
|
nscoord tilePos = nscoord(percent * PRFloat64(aTileHeight));
|
|
nscoord boxPos = nscoord(percent * PRFloat64(aOriginBounds.height));
|
|
y = boxPos - tilePos;
|
|
}
|
|
else {
|
|
y = 0;
|
|
}
|
|
y += aOriginBounds.y - aClipBounds.y;
|
|
if (NS_STYLE_BG_REPEAT_Y & aColor.mBackgroundRepeat) {
|
|
// When we are tiling in the y direction the loop will run from
|
|
// the top edge of the box to the bottom edge of the box. We need
|
|
// to adjust the starting coordinate to lie within the band being
|
|
// rendered.
|
|
if (y < 0) {
|
|
y = -y;
|
|
if (y < 0) {
|
|
// Some joker gave us max-negative-integer.
|
|
y = 0;
|
|
}
|
|
y %= aTileHeight;
|
|
y = -y;
|
|
}
|
|
else if (y != 0) {
|
|
y %= aTileHeight;
|
|
if (y > 0) {
|
|
y = y - aTileHeight;
|
|
}
|
|
}
|
|
|
|
NS_POSTCONDITION((y >= -(aTileHeight - 1)) && (y <= 0), "bad computed anchor value");
|
|
}
|
|
aResult.y = y;
|
|
}
|
|
|
|
const nsStyleBackground*
|
|
nsCSSRendering::FindNonTransparentBackground(nsStyleContext* aContext,
|
|
PRBool aStartAtParent /*= PR_FALSE*/)
|
|
{
|
|
NS_ASSERTION(aContext, "Cannot find NonTransparentBackground in a null context" );
|
|
|
|
const nsStyleBackground* result = nsnull;
|
|
nsStyleContext* context = nsnull;
|
|
if (aStartAtParent) {
|
|
context = aContext->GetParent();
|
|
}
|
|
if (!context) {
|
|
context = aContext;
|
|
}
|
|
|
|
while (context) {
|
|
result = context->GetStyleBackground();
|
|
if (0 == (result->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT))
|
|
break;
|
|
|
|
context = context->GetParent();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
/**
|
|
* |FindBackground| finds the correct style data to use to paint the
|
|
* background. It is responsible for handling the following two
|
|
* statements in section 14.2 of CSS2:
|
|
*
|
|
* The background of the box generated by the root element covers the
|
|
* entire canvas.
|
|
*
|
|
* For HTML documents, however, we recommend that authors specify the
|
|
* background for the BODY element rather than the HTML element. User
|
|
* agents should observe the following precedence rules to fill in the
|
|
* background: if the value of the 'background' property for the HTML
|
|
* element is different from 'transparent' then use it, else use the
|
|
* value of the 'background' property for the BODY element. If the
|
|
* resulting value is 'transparent', the rendering is undefined.
|
|
*
|
|
* Thus, in our implementation, it is responsible for ensuring that:
|
|
* + we paint the correct background on the |nsCanvasFrame|,
|
|
* |nsRootBoxFrame|, or |nsPageFrame|,
|
|
* + we don't paint the background on the root element, and
|
|
* + we don't paint the background on the BODY element in *some* cases,
|
|
* and for SGML-based HTML documents only.
|
|
*
|
|
* |FindBackground| returns true if a background should be painted, and
|
|
* the resulting style context to use for the background information
|
|
* will be filled in to |aBackground|. It fills in a boolean indicating
|
|
* whether the frame is the canvas frame to allow PaintBackground to
|
|
* ensure that it always paints something non-transparent for the
|
|
* canvas.
|
|
*/
|
|
|
|
// Returns true if aFrame is a canvas frame.
|
|
// We need to treat the viewport as canvas because, even though
|
|
// it does not actually paint a background, we need to get the right
|
|
// background style so we correctly detect transparent documents.
|
|
inline PRBool
|
|
IsCanvasFrame(nsIFrame *aFrame)
|
|
{
|
|
nsIAtom* frameType = aFrame->GetType();
|
|
return frameType == nsGkAtoms::canvasFrame ||
|
|
frameType == nsGkAtoms::rootFrame ||
|
|
frameType == nsGkAtoms::pageFrame ||
|
|
frameType == nsGkAtoms::pageContentFrame ||
|
|
frameType == nsGkAtoms::viewportFrame;
|
|
}
|
|
|
|
inline PRBool
|
|
FindCanvasBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame,
|
|
const nsStyleBackground** aBackground)
|
|
{
|
|
if (aRootElementFrame) {
|
|
const nsStyleBackground* result = aRootElementFrame->GetStyleBackground();
|
|
|
|
// Check if we need to do propagation from BODY rather than HTML.
|
|
if (result->IsTransparent()) {
|
|
nsIContent* content = aRootElementFrame->GetContent();
|
|
// The root element content can't be null. We wouldn't know what
|
|
// frame to create for aRootElementFrame.
|
|
// Use |GetOwnerDoc| so it works during destruction.
|
|
nsIDocument* document = content->GetOwnerDoc();
|
|
nsCOMPtr<nsIHTMLDocument> htmlDoc = do_QueryInterface(document);
|
|
if (htmlDoc) {
|
|
nsIContent* bodyContent = htmlDoc->GetBodyContentExternal();
|
|
// We need to null check the body node (bug 118829) since
|
|
// there are cases, thanks to the fix for bug 5569, where we
|
|
// will reflow a document with no body. In particular, if a
|
|
// SCRIPT element in the head blocks the parser and then has a
|
|
// SCRIPT that does "document.location.href = 'foo'", then
|
|
// nsParser::Terminate will call |DidBuildModel| methods
|
|
// through to the content sink, which will call |StartLayout|
|
|
// and thus |InitialReflow| on the pres shell. See bug 119351
|
|
// for the ugly details.
|
|
if (bodyContent) {
|
|
nsIFrame *bodyFrame = aForFrame->PresContext()->GetPresShell()->
|
|
GetPrimaryFrameFor(bodyContent);
|
|
if (bodyFrame)
|
|
result = bodyFrame->GetStyleBackground();
|
|
}
|
|
}
|
|
}
|
|
|
|
*aBackground = result;
|
|
} else {
|
|
// This should always give transparent, so we'll fill it in with the
|
|
// default color if needed. This seems to happen a bit while a page is
|
|
// being loaded.
|
|
*aBackground = aForFrame->GetStyleBackground();
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
inline PRBool
|
|
FindElementBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame,
|
|
const nsStyleBackground** aBackground)
|
|
{
|
|
if (aForFrame == aRootElementFrame) {
|
|
// We must have propagated our background to the viewport or canvas. Abort.
|
|
return PR_FALSE;
|
|
}
|
|
|
|
*aBackground = aForFrame->GetStyleBackground();
|
|
|
|
// Return true unless the frame is for a BODY element whose background
|
|
// was propagated to the viewport.
|
|
|
|
nsIContent* content = aForFrame->GetContent();
|
|
if (!content || content->Tag() != nsGkAtoms::body)
|
|
return PR_TRUE; // not frame for a "body" element
|
|
// It could be a non-HTML "body" element but that's OK, we'd fail the
|
|
// bodyContent check below
|
|
|
|
if (aForFrame->GetStyleContext()->GetPseudoType())
|
|
return PR_TRUE; // A pseudo-element frame.
|
|
|
|
// We should only look at the <html> background if we're in an HTML document
|
|
nsIDocument* document = content->GetOwnerDoc();
|
|
nsCOMPtr<nsIHTMLDocument> htmlDoc = do_QueryInterface(document);
|
|
if (!htmlDoc)
|
|
return PR_TRUE;
|
|
|
|
nsIContent* bodyContent = htmlDoc->GetBodyContentExternal();
|
|
if (bodyContent != content)
|
|
return PR_TRUE; // this wasn't the background that was propagated
|
|
|
|
// This can be called even when there's no root element yet, during frame
|
|
// construction, via nsLayoutUtils::FrameHasTransparency and
|
|
// nsContainerFrame::SyncFrameViewProperties.
|
|
if (!aRootElementFrame)
|
|
return PR_TRUE;
|
|
|
|
const nsStyleBackground* htmlBG = aRootElementFrame->GetStyleBackground();
|
|
return !htmlBG->IsTransparent();
|
|
}
|
|
|
|
PRBool
|
|
nsCSSRendering::FindBackground(nsPresContext* aPresContext,
|
|
nsIFrame* aForFrame,
|
|
const nsStyleBackground** aBackground,
|
|
PRBool* aIsCanvas)
|
|
{
|
|
nsIFrame* rootElementFrame =
|
|
aPresContext->PresShell()->FrameConstructor()->GetRootElementStyleFrame();
|
|
PRBool isCanvasFrame = IsCanvasFrame(aForFrame);
|
|
*aIsCanvas = isCanvasFrame;
|
|
return isCanvasFrame
|
|
? FindCanvasBackground(aForFrame, rootElementFrame, aBackground)
|
|
: FindElementBackground(aForFrame, rootElementFrame, aBackground);
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::DidPaint()
|
|
{
|
|
gInlineBGData->Reset();
|
|
}
|
|
|
|
/* static */ PRBool
|
|
nsCSSRendering::GetBorderRadiusTwips(const nsStyleSides& aBorderRadius,
|
|
const nscoord& aFrameWidth,
|
|
nscoord aTwipsRadii[4])
|
|
{
|
|
nsStyleCoord bordStyleRadius[4];
|
|
PRBool result = PR_FALSE;
|
|
|
|
bordStyleRadius[gfxCorner::TOP_LEFT] = aBorderRadius.GetTop();
|
|
bordStyleRadius[gfxCorner::TOP_RIGHT] = aBorderRadius.GetRight();
|
|
bordStyleRadius[gfxCorner::BOTTOM_RIGHT] = aBorderRadius.GetBottom();
|
|
bordStyleRadius[gfxCorner::BOTTOM_LEFT] = aBorderRadius.GetLeft();
|
|
|
|
// Convert percentage values
|
|
for (int i = 0; i < 4; i++) {
|
|
aTwipsRadii[i] = 0;
|
|
float percent;
|
|
|
|
switch (bordStyleRadius[i].GetUnit()) {
|
|
case eStyleUnit_Percent:
|
|
percent = bordStyleRadius[i].GetPercentValue();
|
|
aTwipsRadii[i] = (nscoord)(percent * aFrameWidth);
|
|
break;
|
|
|
|
case eStyleUnit_Coord:
|
|
aTwipsRadii[i] = bordStyleRadius[i].GetCoordValue();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (aTwipsRadii[i])
|
|
result = PR_TRUE;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBoxShadow(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsPoint& aForFramePt)
|
|
{
|
|
nsMargin borderValues;
|
|
PRIntn sidesToSkip;
|
|
nsRect frameRect;
|
|
|
|
const nsStyleBorder* styleBorder = aForFrame->GetStyleBorder();
|
|
borderValues = styleBorder->GetActualBorder();
|
|
sidesToSkip = aForFrame->GetSkipSides();
|
|
frameRect = nsRect(aForFramePt, aForFrame->GetSize());
|
|
|
|
// Get any border radius, since box-shadow must also have rounded corners if the frame does
|
|
nscoord twipsRadii[4];
|
|
PRBool hasBorderRadius = GetBorderRadiusTwips(styleBorder->mBorderRadius, frameRect.width, twipsRadii);
|
|
nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
gfxCornerSizes borderRadii;
|
|
ComputePixelRadii(twipsRadii, frameRect, borderValues, sidesToSkip, twipsPerPixel, &borderRadii);
|
|
|
|
gfxRect frameGfxRect = RectToGfxRect(frameRect, twipsPerPixel);
|
|
for (PRUint32 i = styleBorder->mBoxShadow->Length(); i > 0; --i) {
|
|
nsCSSShadowItem* shadowItem = styleBorder->mBoxShadow->ShadowAt(i - 1);
|
|
gfxRect shadowRect(frameRect.x, frameRect.y, frameRect.width, frameRect.height);
|
|
shadowRect.MoveBy(gfxPoint(shadowItem->mXOffset.GetCoordValue(),
|
|
shadowItem->mYOffset.GetCoordValue()));
|
|
shadowRect.Outset(shadowItem->mSpread.GetCoordValue());
|
|
|
|
gfxRect shadowRectPlusBlur = shadowRect;
|
|
shadowRect.ScaleInverse(twipsPerPixel);
|
|
shadowRect.RoundOut();
|
|
|
|
// shadowRect won't include the blur, so make an extra rect here that includes the blur
|
|
// for use in the even-odd rule below.
|
|
nscoord blurRadius = shadowItem->mRadius.GetCoordValue();
|
|
shadowRectPlusBlur.Outset(blurRadius);
|
|
shadowRectPlusBlur.ScaleInverse(twipsPerPixel);
|
|
shadowRectPlusBlur.RoundOut();
|
|
|
|
gfxContext* renderContext = aRenderingContext.ThebesContext();
|
|
nsRefPtr<gfxContext> shadowContext;
|
|
nsContextBoxBlur blurringArea;
|
|
|
|
// shadowRect has already been converted to device pixels, pass 1 as the appunits/pixel value
|
|
blurRadius /= twipsPerPixel;
|
|
shadowContext = blurringArea.Init(shadowRect, blurRadius, 1, renderContext);
|
|
if (!shadowContext)
|
|
continue;
|
|
|
|
// Set the shadow color; if not specified, use the foreground color
|
|
nscolor shadowColor;
|
|
if (shadowItem->mHasColor)
|
|
shadowColor = shadowItem->mColor;
|
|
else
|
|
shadowColor = aForFrame->GetStyleColor()->mColor;
|
|
|
|
renderContext->Save();
|
|
renderContext->SetColor(gfxRGBA(shadowColor));
|
|
|
|
// Clip out the area of the actual frame so the shadow is not shown within
|
|
// the frame
|
|
renderContext->NewPath();
|
|
renderContext->Rectangle(shadowRectPlusBlur);
|
|
if (hasBorderRadius)
|
|
renderContext->RoundedRectangle(frameGfxRect, borderRadii);
|
|
else
|
|
renderContext->Rectangle(frameGfxRect);
|
|
renderContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
|
|
renderContext->Clip();
|
|
|
|
// Draw the shape of the frame so it can be blurred. Recall how nsContextBoxBlur
|
|
// doesn't make any temporary surfaces if blur is 0 and it just returns the original
|
|
// surface? If we have no blur, we're painting this fill on the actual content surface
|
|
// (renderContext == shadowContext) which is why we set up the color and clip
|
|
// before doing this.
|
|
shadowContext->NewPath();
|
|
if (hasBorderRadius)
|
|
shadowContext->RoundedRectangle(shadowRect, borderRadii);
|
|
else
|
|
shadowContext->Rectangle(shadowRect);
|
|
shadowContext->Fill();
|
|
|
|
blurringArea.DoPaint();
|
|
renderContext->Restore();
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBackground(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorder,
|
|
const nsStylePadding& aPadding,
|
|
PRBool aUsePrintSettings,
|
|
nsRect* aBGClipRect)
|
|
{
|
|
NS_PRECONDITION(aForFrame,
|
|
"Frame is expected to be provided to PaintBackground");
|
|
|
|
PRBool isCanvas;
|
|
const nsStyleBackground *color;
|
|
|
|
if (!FindBackground(aPresContext, aForFrame, &color, &isCanvas)) {
|
|
// we don't want to bail out of moz-appearance is set on a root
|
|
// node. If it has a parent content node, bail because it's not
|
|
// a root, other wise keep going in order to let the theme stuff
|
|
// draw the background. The canvas really should be drawing the
|
|
// bg, but there's no way to hook that up via css.
|
|
if (!aForFrame->GetStyleDisplay()->mAppearance) {
|
|
return;
|
|
}
|
|
|
|
nsIContent* content = aForFrame->GetContent();
|
|
if (!content || content->GetParent()) {
|
|
return;
|
|
}
|
|
|
|
color = aForFrame->GetStyleBackground();
|
|
}
|
|
if (!isCanvas) {
|
|
PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame,
|
|
aDirtyRect, aBorderArea, *color, aBorder,
|
|
aPadding, aUsePrintSettings, aBGClipRect);
|
|
return;
|
|
}
|
|
|
|
nsStyleBackground canvasColor(*color);
|
|
|
|
nsIViewManager* vm = aPresContext->GetViewManager();
|
|
|
|
if (canvasColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT) {
|
|
nsIView* rootView;
|
|
vm->GetRootView(rootView);
|
|
if (!rootView->GetParent()) {
|
|
PRBool widgetIsTransparent = PR_FALSE;
|
|
|
|
if (rootView->HasWidget())
|
|
// We don't want to draw a bg for glass windows either
|
|
widgetIsTransparent = eTransparencyOpaque != rootView->GetWidget()->GetTransparencyMode();
|
|
|
|
if (!widgetIsTransparent) {
|
|
// Ensure that we always paint a color for the root (in case there's
|
|
// no background at all or a partly transparent image).
|
|
canvasColor.mBackgroundFlags &= ~NS_STYLE_BG_COLOR_TRANSPARENT;
|
|
canvasColor.mBackgroundColor = aPresContext->DefaultBackgroundColor();
|
|
}
|
|
}
|
|
}
|
|
|
|
vm->SetDefaultBackgroundColor(canvasColor.mBackgroundColor);
|
|
|
|
PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame,
|
|
aDirtyRect, aBorderArea, canvasColor,
|
|
aBorder, aPadding, aUsePrintSettings, aBGClipRect);
|
|
}
|
|
|
|
inline nscoord IntDivFloor(nscoord aDividend, nscoord aDivisor)
|
|
{
|
|
NS_PRECONDITION(aDivisor > 0,
|
|
"this function only works for positive divisors");
|
|
// ANSI C, ISO 9899:1999 section 6.5.5 defines integer division as
|
|
// truncation of the result towards zero. Earlier C standards, as
|
|
// well as the C++ standards (1998 and 2003) do not, but we depend
|
|
// on it elsewhere.
|
|
return (aDividend < 0 ? (aDividend - aDivisor + 1) : aDividend) / aDivisor;
|
|
}
|
|
|
|
inline nscoord IntDivCeil(nscoord aDividend, nscoord aDivisor)
|
|
{
|
|
NS_PRECONDITION(aDivisor > 0,
|
|
"this function only works for positive divisors");
|
|
// ANSI C, ISO 9899:1999 section 6.5.5 defines integer division as
|
|
// truncation of the result towards zero. Earlier C standards, as
|
|
// well as the C++ standards (1998 and 2003) do not, but we depend
|
|
// on it elsewhere.
|
|
return (aDividend > 0 ? (aDividend + aDivisor - 1) : aDividend) / aDivisor;
|
|
}
|
|
|
|
/**
|
|
* Return the largest 'v' such that v = aTileOffset + N*aTileSize, for some
|
|
* integer N, and v <= aDirtyStart.
|
|
*/
|
|
static nscoord
|
|
FindTileStart(nscoord aDirtyStart, nscoord aTileOffset, nscoord aTileSize)
|
|
{
|
|
// Find largest integer N such that aTileOffset + N*aTileSize <= aDirtyStart
|
|
return aTileOffset +
|
|
IntDivFloor(aDirtyStart - aTileOffset, aTileSize) * aTileSize;
|
|
}
|
|
|
|
/**
|
|
* Return the smallest 'v' such that v = aTileOffset + N*aTileSize, for some
|
|
* integer N, and v >= aDirtyEnd.
|
|
*/
|
|
static nscoord
|
|
FindTileEnd(nscoord aDirtyEnd, nscoord aTileOffset, nscoord aTileSize)
|
|
{
|
|
// Find smallest integer N such that aTileOffset + N*aTileSize >= aDirtyEnd
|
|
return aTileOffset +
|
|
IntDivCeil(aDirtyEnd - aTileOffset, aTileSize) * aTileSize;
|
|
}
|
|
|
|
static void
|
|
PixelSnapRectangle(gfxContext* aContext, nsIDeviceContext *aDC, nsRect& aRect)
|
|
{
|
|
gfxRect tmpRect;
|
|
tmpRect.pos.x = aDC->AppUnitsToGfxUnits(aRect.x);
|
|
tmpRect.pos.y = aDC->AppUnitsToGfxUnits(aRect.y);
|
|
tmpRect.size.width = aDC->AppUnitsToGfxUnits(aRect.width);
|
|
tmpRect.size.height = aDC->AppUnitsToGfxUnits(aRect.height);
|
|
if (aContext->UserToDevicePixelSnapped(tmpRect)) {
|
|
tmpRect = aContext->DeviceToUser(tmpRect);
|
|
aRect.x = aDC->GfxUnitsToAppUnits(tmpRect.pos.x);
|
|
aRect.y = aDC->GfxUnitsToAppUnits(tmpRect.pos.y);
|
|
aRect.width = aDC->GfxUnitsToAppUnits(tmpRect.XMost()) - aRect.x;
|
|
aRect.height = aDC->GfxUnitsToAppUnits(tmpRect.YMost()) - aRect.y;
|
|
}
|
|
}
|
|
|
|
static void
|
|
PixelSnapPoint(gfxContext* aContext, nsIDeviceContext *aDC, nsPoint& aPoint)
|
|
{
|
|
gfxRect tmpRect;
|
|
tmpRect.pos.x = aDC->AppUnitsToGfxUnits(aPoint.x);
|
|
tmpRect.pos.y = aDC->AppUnitsToGfxUnits(aPoint.y);
|
|
tmpRect.size.width = 0;
|
|
tmpRect.size.height = 0;
|
|
if (aContext->UserToDevicePixelSnapped(tmpRect)) {
|
|
tmpRect = aContext->DeviceToUser(tmpRect);
|
|
aPoint.x = aDC->GfxUnitsToAppUnits(tmpRect.pos.x);
|
|
aPoint.y = aDC->GfxUnitsToAppUnits(tmpRect.pos.y);
|
|
}
|
|
}
|
|
|
|
static PRBool
|
|
IsSolidBorderEdge(const nsStyleBorder& aBorder, PRUint32 aSide)
|
|
{
|
|
if (aBorder.GetActualBorder().side(aSide) == 0)
|
|
return PR_TRUE;
|
|
if (aBorder.GetBorderStyle(aSide) != NS_STYLE_BORDER_STYLE_SOLID)
|
|
return PR_FALSE;
|
|
|
|
nscolor color;
|
|
PRBool isTransparent;
|
|
PRBool isForeground;
|
|
aBorder.GetBorderColor(aSide, color, isTransparent, isForeground);
|
|
return !isTransparent && NS_GET_A(color) == 255;
|
|
}
|
|
|
|
/**
|
|
* Returns true if all border edges are either missing or opaque.
|
|
*/
|
|
static PRBool
|
|
IsSolidBorder(const nsStyleBorder& aBorder)
|
|
{
|
|
if (nsLayoutUtils::HasNonZeroSide(aBorder.mBorderRadius) || aBorder.mBorderColors)
|
|
return PR_FALSE;
|
|
for (PRUint32 i = 0; i < 4; ++i) {
|
|
if (!IsSolidBorderEdge(aBorder, i))
|
|
return PR_FALSE;
|
|
}
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBackground& aColor,
|
|
const nsStyleBorder& aBorder,
|
|
const nsStylePadding& aPadding,
|
|
PRBool aUsePrintSettings,
|
|
nsRect* aBGClipRect)
|
|
{
|
|
NS_PRECONDITION(aForFrame,
|
|
"Frame is expected to be provided to PaintBackground");
|
|
|
|
PRBool canDrawBackgroundImage = PR_TRUE;
|
|
PRBool canDrawBackgroundColor = PR_TRUE;
|
|
|
|
if (aUsePrintSettings) {
|
|
canDrawBackgroundImage = aPresContext->GetBackgroundImageDraw();
|
|
canDrawBackgroundColor = aPresContext->GetBackgroundColorDraw();
|
|
}
|
|
|
|
// Check to see if we have an appearance defined. If so, we let the theme
|
|
// renderer draw the background and bail out.
|
|
const nsStyleDisplay* displayData = aForFrame->GetStyleDisplay();
|
|
if (displayData->mAppearance) {
|
|
nsITheme *theme = aPresContext->GetTheme();
|
|
if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) {
|
|
nsRect dirty;
|
|
dirty.IntersectRect(aDirtyRect, aBorderArea);
|
|
theme->DrawWidgetBackground(&aRenderingContext, aForFrame,
|
|
displayData->mAppearance, aBorderArea, dirty);
|
|
return;
|
|
}
|
|
}
|
|
|
|
nsRect bgClipArea;
|
|
if (aBGClipRect) {
|
|
bgClipArea = *aBGClipRect;
|
|
}
|
|
else {
|
|
// The background is rendered over the 'background-clip' area.
|
|
bgClipArea = aBorderArea;
|
|
// If the border is solid, then clip the background to the padding-box
|
|
// so that we don't draw unnecessary tiles.
|
|
if (aColor.mBackgroundClip != NS_STYLE_BG_CLIP_BORDER ||
|
|
IsSolidBorder(aBorder)) {
|
|
nsMargin border = aForFrame->GetUsedBorder();
|
|
aForFrame->ApplySkipSides(border);
|
|
bgClipArea.Deflate(border);
|
|
}
|
|
}
|
|
|
|
nsIDeviceContext *dc = aPresContext->DeviceContext();
|
|
gfxContext *ctx = aRenderingContext.ThebesContext();
|
|
|
|
// Snap bgClipArea to device pixel boundaries. (We have to snap
|
|
// bgOriginArea below; if we don't do this as well then we could make
|
|
// incorrect decisions about various optimizations.)
|
|
PixelSnapRectangle(ctx, dc, bgClipArea);
|
|
|
|
// The actual dirty rect is the intersection of the 'background-clip'
|
|
// area and the dirty rect we were given
|
|
nsRect dirtyRect;
|
|
if (!dirtyRect.IntersectRect(bgClipArea, aDirtyRect)) {
|
|
// Nothing to paint
|
|
return;
|
|
}
|
|
|
|
// if there is no background image or background images are turned off, try a color.
|
|
if (!aColor.mBackgroundImage || !canDrawBackgroundImage) {
|
|
PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea,
|
|
aColor, aBorder, aPadding, canDrawBackgroundColor);
|
|
return;
|
|
}
|
|
|
|
// We have a background image
|
|
|
|
// Lookup the image
|
|
imgIRequest *req = aPresContext->LoadImage(aColor.mBackgroundImage,
|
|
aForFrame);
|
|
|
|
PRUint32 status = imgIRequest::STATUS_ERROR;
|
|
if (req)
|
|
req->GetImageStatus(&status);
|
|
|
|
if (!req || !(status & imgIRequest::STATUS_FRAME_COMPLETE) || !(status & imgIRequest::STATUS_SIZE_AVAILABLE)) {
|
|
PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea,
|
|
aColor, aBorder, aPadding, canDrawBackgroundColor);
|
|
return;
|
|
}
|
|
|
|
nsCOMPtr<imgIContainer> image;
|
|
req->GetImage(getter_AddRefs(image));
|
|
|
|
nsSize imageSize;
|
|
image->GetWidth(&imageSize.width);
|
|
image->GetHeight(&imageSize.height);
|
|
|
|
imageSize.width = nsPresContext::CSSPixelsToAppUnits(imageSize.width);
|
|
imageSize.height = nsPresContext::CSSPixelsToAppUnits(imageSize.height);
|
|
|
|
req = nsnull;
|
|
|
|
nsRect bgOriginArea;
|
|
|
|
nsIAtom* frameType = aForFrame->GetType();
|
|
if (frameType == nsGkAtoms::inlineFrame ||
|
|
frameType == nsGkAtoms::positionedInlineFrame) {
|
|
switch (aColor.mBackgroundInlinePolicy) {
|
|
case NS_STYLE_BG_INLINE_POLICY_EACH_BOX:
|
|
bgOriginArea = aBorderArea;
|
|
break;
|
|
case NS_STYLE_BG_INLINE_POLICY_BOUNDING_BOX:
|
|
bgOriginArea = gInlineBGData->GetBoundingRect(aForFrame) +
|
|
aBorderArea.TopLeft();
|
|
break;
|
|
default:
|
|
NS_ERROR("Unknown background-inline-policy value! "
|
|
"Please, teach me what to do.");
|
|
case NS_STYLE_BG_INLINE_POLICY_CONTINUOUS:
|
|
bgOriginArea = gInlineBGData->GetContinuousRect(aForFrame) +
|
|
aBorderArea.TopLeft();
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
bgOriginArea = aBorderArea;
|
|
}
|
|
|
|
// Background images are tiled over the 'background-clip' area
|
|
// but the origin of the tiling is based on the 'background-origin' area
|
|
if (aColor.mBackgroundOrigin != NS_STYLE_BG_ORIGIN_BORDER) {
|
|
nsMargin border = aForFrame->GetUsedBorder();
|
|
aForFrame->ApplySkipSides(border);
|
|
bgOriginArea.Deflate(border);
|
|
if (aColor.mBackgroundOrigin != NS_STYLE_BG_ORIGIN_PADDING) {
|
|
nsMargin padding = aForFrame->GetUsedPadding();
|
|
aForFrame->ApplySkipSides(padding);
|
|
bgOriginArea.Deflate(padding);
|
|
NS_ASSERTION(aColor.mBackgroundOrigin == NS_STYLE_BG_ORIGIN_CONTENT,
|
|
"unknown background-origin value");
|
|
}
|
|
}
|
|
|
|
// Snap bgOriginArea to device pixel boundaries to avoid variations in
|
|
// tiling when the subpixel position of the element changes.
|
|
PixelSnapRectangle(ctx, dc, bgOriginArea);
|
|
|
|
// Based on the repeat setting, compute how many tiles we should
|
|
// lay down for each axis. The value computed is the maximum based
|
|
// on the dirty rect before accounting for the background-position.
|
|
nscoord tileWidth = imageSize.width;
|
|
nscoord tileHeight = imageSize.height;
|
|
PRBool needBackgroundColor = !(aColor.mBackgroundFlags &
|
|
NS_STYLE_BG_COLOR_TRANSPARENT);
|
|
PRIntn repeat = aColor.mBackgroundRepeat;
|
|
|
|
switch (repeat) {
|
|
case NS_STYLE_BG_REPEAT_X:
|
|
break;
|
|
case NS_STYLE_BG_REPEAT_Y:
|
|
break;
|
|
case NS_STYLE_BG_REPEAT_XY:
|
|
if (needBackgroundColor) {
|
|
// If the image is completely opaque, we do not need to paint the
|
|
// background color
|
|
nsCOMPtr<gfxIImageFrame> gfxImgFrame;
|
|
image->GetCurrentFrame(getter_AddRefs(gfxImgFrame));
|
|
if (gfxImgFrame) {
|
|
gfxImgFrame->GetNeedsBackground(&needBackgroundColor);
|
|
|
|
/* check for tiling of a image where frame smaller than container */
|
|
nsSize iSize;
|
|
image->GetWidth(&iSize.width);
|
|
image->GetHeight(&iSize.height);
|
|
nsRect iframeRect;
|
|
gfxImgFrame->GetRect(iframeRect);
|
|
if (iSize.width != iframeRect.width ||
|
|
iSize.height != iframeRect.height) {
|
|
needBackgroundColor = PR_TRUE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case NS_STYLE_BG_REPEAT_OFF:
|
|
default:
|
|
NS_ASSERTION(repeat == NS_STYLE_BG_REPEAT_OFF, "unknown background-repeat value");
|
|
break;
|
|
}
|
|
|
|
// The background color is rendered over the 'background-clip' area
|
|
if (needBackgroundColor) {
|
|
PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea,
|
|
aColor, aBorder, aPadding, canDrawBackgroundColor);
|
|
}
|
|
|
|
if ((tileWidth == 0) || (tileHeight == 0) || dirtyRect.IsEmpty()) {
|
|
// Nothing left to paint
|
|
return;
|
|
}
|
|
|
|
nsPoint borderAreaOriginSnapped = aBorderArea.TopLeft();
|
|
PixelSnapPoint(ctx, dc, borderAreaOriginSnapped);
|
|
|
|
// Compute the anchor point.
|
|
//
|
|
// When tiling, the anchor coordinate values will be negative offsets
|
|
// from the background-origin area.
|
|
|
|
// relative to the origin of aForFrame
|
|
nsPoint anchor;
|
|
if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
|
|
// If it's a fixed background attachment, then the image is placed
|
|
// relative to the viewport, which is the area of the root frame
|
|
// in a screen context or the page content frame in a print context.
|
|
|
|
// Remember that we've drawn position-varying content in this prescontext
|
|
aPresContext->SetRenderedPositionVaryingContent();
|
|
|
|
nsIFrame* topFrame =
|
|
aPresContext->PresShell()->FrameManager()->GetRootFrame();
|
|
NS_ASSERTION(topFrame, "no root frame");
|
|
nsIFrame* pageContentFrame = nsnull;
|
|
if (aPresContext->IsPaginated()) {
|
|
pageContentFrame =
|
|
nsLayoutUtils::GetClosestFrameOfType(aForFrame, nsGkAtoms::pageContentFrame);
|
|
if (pageContentFrame) {
|
|
topFrame = pageContentFrame;
|
|
}
|
|
// else this is an embedded shell and its root frame is what we want
|
|
}
|
|
|
|
nsRect viewportArea = topFrame->GetRect();
|
|
|
|
if (!pageContentFrame) {
|
|
// Subtract the size of scrollbars.
|
|
nsIScrollableFrame* scrollableFrame =
|
|
aPresContext->PresShell()->GetRootScrollFrameAsScrollable();
|
|
if (scrollableFrame) {
|
|
nsMargin scrollbars = scrollableFrame->GetActualScrollbarSizes();
|
|
viewportArea.Deflate(scrollbars);
|
|
}
|
|
}
|
|
|
|
// Get the anchor point, relative to the viewport.
|
|
ComputeBackgroundAnchorPoint(aColor, viewportArea, viewportArea, tileWidth, tileHeight, anchor);
|
|
|
|
// Convert the anchor point from viewport coordinates to aForFrame
|
|
// coordinates.
|
|
anchor -= aForFrame->GetOffsetTo(topFrame);
|
|
} else {
|
|
if (frameType == nsGkAtoms::canvasFrame) {
|
|
// If the frame is the canvas, the image is placed relative to
|
|
// the root element's (first) frame (see bug 46446)
|
|
nsRect firstRootElementFrameArea;
|
|
nsIFrame* firstRootElementFrame = aForFrame->GetFirstChild(nsnull);
|
|
NS_ASSERTION(firstRootElementFrame, "A canvas with a background "
|
|
"image had no child frame, which is impossible according to CSS. "
|
|
"Make sure there isn't a background image specified on the "
|
|
"|:viewport| pseudo-element in |html.css|.");
|
|
|
|
// temporary null check -- see bug 97226
|
|
if (firstRootElementFrame) {
|
|
firstRootElementFrameArea = firstRootElementFrame->GetRect();
|
|
|
|
// Take the border out of the frame's rect
|
|
const nsStyleBorder* borderStyle = firstRootElementFrame->GetStyleBorder();
|
|
firstRootElementFrameArea.Deflate(borderStyle->GetActualBorder());
|
|
|
|
// Get the anchor point
|
|
ComputeBackgroundAnchorPoint(aColor, firstRootElementFrameArea +
|
|
aBorderArea.TopLeft(), bgClipArea, tileWidth, tileHeight, anchor);
|
|
} else {
|
|
ComputeBackgroundAnchorPoint(aColor, bgOriginArea, bgClipArea, tileWidth, tileHeight, anchor);
|
|
}
|
|
} else {
|
|
// Otherwise, it is the normal case, and the background is
|
|
// simply placed relative to the frame's background-clip area
|
|
ComputeBackgroundAnchorPoint(aColor, bgOriginArea, bgClipArea, tileWidth, tileHeight, anchor);
|
|
}
|
|
|
|
// For scrolling attachment, the anchor is within the 'background-clip'
|
|
anchor.x += bgClipArea.x - borderAreaOriginSnapped.x;
|
|
anchor.y += bgClipArea.y - borderAreaOriginSnapped.y;
|
|
}
|
|
|
|
// Pixel-snap the anchor point so that we don't end up with blurry
|
|
// images due to subpixel positions. But round 0.5 down rather than
|
|
// up, since that's what we've always done. (And do that by just
|
|
// snapping the negative of the point.)
|
|
anchor.x = -anchor.x; anchor.y = -anchor.y;
|
|
PixelSnapPoint(ctx, dc, anchor);
|
|
anchor.x = -anchor.x; anchor.y = -anchor.y;
|
|
|
|
ctx->Save();
|
|
|
|
nscoord appUnitsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
ctx->NewPath();
|
|
ctx->Rectangle(RectToGfxRect(dirtyRect, appUnitsPerPixel), PR_TRUE);
|
|
ctx->Clip();
|
|
|
|
nscoord borderRadii[4];
|
|
PRBool haveRadius = GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, borderRadii);
|
|
|
|
if (haveRadius) {
|
|
gfxCornerSizes radii;
|
|
ComputePixelRadii(borderRadii, bgClipArea, aBorder.GetActualBorder(),
|
|
aForFrame ? aForFrame->GetSkipSides() : 0,
|
|
appUnitsPerPixel, &radii);
|
|
|
|
gfxRect oRect(RectToGfxRect(bgClipArea, appUnitsPerPixel));
|
|
oRect.Round();
|
|
oRect.Condition();
|
|
|
|
ctx->NewPath();
|
|
ctx->RoundedRectangle(oRect, radii);
|
|
ctx->Clip();
|
|
}
|
|
|
|
// Compute the x and y starting points and limits for tiling
|
|
|
|
/* An Overview Of The Following Logic
|
|
|
|
A........ . . . . . . . . . . . . . .
|
|
: +---:-------.-------.-------.---- /|\
|
|
: | : . . . | nh
|
|
:.......: . . . x . . . . . . . . . . \|/
|
|
. | . . . .
|
|
. | . . ########### .
|
|
. . . . . . . . . .#. . . . .#. . . .
|
|
. | . . ########### . /|\
|
|
. | . . . . | h
|
|
. . | . . . . . . . . . . . . . z . . \|/
|
|
. | . . . .
|
|
|<-----nw------>| |<--w-->|
|
|
|
|
---- = the background clip area edge. The painting is done within
|
|
to this area. If the background is positioned relative to the
|
|
viewport ('fixed') then this is the viewport edge.
|
|
|
|
.... = the primary tile.
|
|
|
|
. . = the other tiles.
|
|
|
|
#### = the dirtyRect. This is the minimum region we want to cover.
|
|
|
|
A = The anchor point. This is the point at which the tile should
|
|
start. Always negative or zero.
|
|
|
|
x = x0 and y0 in the code. The point at which tiling must start
|
|
so that the fewest tiles are laid out while completely
|
|
covering the dirtyRect area.
|
|
|
|
z = x1 and y1 in the code. The point at which tiling must end so
|
|
that the fewest tiles are laid out while completely covering
|
|
the dirtyRect area.
|
|
|
|
w = the width of the tile (tileWidth).
|
|
|
|
h = the height of the tile (tileHeight).
|
|
|
|
n = the number of whole tiles that fit between 'A' and 'x'.
|
|
(the vertical n and the horizontal n are different)
|
|
|
|
|
|
Therefore,
|
|
|
|
x0 = bgClipArea.x + anchor.x + n * tileWidth;
|
|
|
|
...where n is an integer greater or equal to 0 fitting:
|
|
|
|
n * tileWidth <=
|
|
dirtyRect.x - (bgClipArea.x + anchor.x) <=
|
|
(n+1) * tileWidth
|
|
|
|
...i.e.,
|
|
|
|
n <= (dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth < n + 1
|
|
|
|
...which, treating the division as an integer divide rounding down, gives:
|
|
|
|
n = (dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth
|
|
|
|
Substituting into the original expression for x0:
|
|
|
|
x0 = bgClipArea.x + anchor.x +
|
|
((dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth) *
|
|
tileWidth;
|
|
|
|
From this x1 is determined,
|
|
|
|
x1 = x0 + m * tileWidth;
|
|
|
|
...where m is an integer greater than 0 fitting:
|
|
|
|
(m - 1) * tileWidth <
|
|
dirtyRect.x + dirtyRect.width - x0 <=
|
|
m * tileWidth
|
|
|
|
...i.e.,
|
|
|
|
m - 1 < (dirtyRect.x + dirtyRect.width - x0) / tileWidth <= m
|
|
|
|
...which, treating the division as an integer divide, and making it
|
|
round up, gives:
|
|
|
|
m = (dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth
|
|
|
|
Substituting into the original expression for x1:
|
|
|
|
x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) /
|
|
tileWidth) * tileWidth
|
|
|
|
The vertical case is analogous. If the background is fixed, then
|
|
bgClipArea.x and bgClipArea.y are set to zero when finding the parent
|
|
viewport, above.
|
|
|
|
*/
|
|
|
|
// relative to aBorderArea.TopLeft()
|
|
// ... but pixel-snapped, so that it comes out correctly relative to
|
|
// all the other pixel-snapped things
|
|
nsRect tileRect(anchor, nsSize(tileWidth, tileHeight));
|
|
// Whether we take the single-image path or the tile path should not
|
|
// depend on the dirty rect. So decide now which path to take. We
|
|
// can take the single image path if the anchored image tile
|
|
// contains the total background area.
|
|
PRBool useSingleImagePath =
|
|
tileRect.Contains(bgClipArea - borderAreaOriginSnapped);
|
|
|
|
if (repeat & NS_STYLE_BG_REPEAT_X) {
|
|
// When tiling in the x direction, adjust the starting position of the
|
|
// tile to account for dirtyRect.x. When tiling in x, the anchor.x value
|
|
// will be a negative value used to adjust the starting coordinate.
|
|
nscoord x0 = FindTileStart(dirtyRect.x - borderAreaOriginSnapped.x, anchor.x, tileWidth);
|
|
nscoord x1 = FindTileEnd(dirtyRect.XMost() - borderAreaOriginSnapped.x, anchor.x, tileWidth);
|
|
tileRect.x = x0;
|
|
tileRect.width = x1 - x0;
|
|
}
|
|
if (repeat & NS_STYLE_BG_REPEAT_Y) {
|
|
// When tiling in the y direction, adjust the starting position of the
|
|
// tile to account for dirtyRect.y. When tiling in y, the anchor.y value
|
|
// will be a negative value used to adjust the starting coordinate.
|
|
nscoord y0 = FindTileStart(dirtyRect.y - borderAreaOriginSnapped.y, anchor.y, tileHeight);
|
|
nscoord y1 = FindTileEnd(dirtyRect.YMost() - borderAreaOriginSnapped.y, anchor.y, tileHeight);
|
|
tileRect.y = y0;
|
|
tileRect.height = y1 - y0;
|
|
}
|
|
|
|
// Take the intersection again to paint only the required area.
|
|
nsRect absTileRect = tileRect + borderAreaOriginSnapped;
|
|
|
|
nsRect drawRect;
|
|
if (drawRect.IntersectRect(absTileRect, dirtyRect)) {
|
|
// Note that due to the way FindTileStart works we're guaranteed
|
|
// that drawRect overlaps the top-left-most tile when repeating.
|
|
NS_ASSERTION(drawRect.x >= absTileRect.x && drawRect.y >= absTileRect.y,
|
|
"Bogus intersection");
|
|
NS_ASSERTION(drawRect.x < absTileRect.x + tileWidth,
|
|
"Bogus x coord for draw rect");
|
|
NS_ASSERTION(drawRect.y < absTileRect.y + tileHeight,
|
|
"Bogus y coord for draw rect");
|
|
// Figure out whether we can get away with not tiling at all.
|
|
nsRect sourceRect = drawRect - absTileRect.TopLeft();
|
|
// Compute the subimage rectangle that we expect to be sampled.
|
|
// This is the tile rectangle, clipped to the bgClipArea, and then
|
|
// passed in relative to the image top-left.
|
|
nsRect destRect; // The rectangle we would draw ignoring dirty-rect
|
|
destRect.IntersectRect(absTileRect, bgClipArea);
|
|
nsRect subimageRect = destRect - borderAreaOriginSnapped - tileRect.TopLeft();
|
|
if (useSingleImagePath) {
|
|
NS_ASSERTION(sourceRect.XMost() <= tileWidth && sourceRect.YMost() <= tileHeight,
|
|
"We shouldn't need to tile here");
|
|
// The entire drawRect is contained inside a single tile; just
|
|
// draw the corresponding part of the image once.
|
|
nsLayoutUtils::DrawImage(&aRenderingContext, image,
|
|
destRect, drawRect, &subimageRect);
|
|
} else {
|
|
// Note that the subimage is in tile space so it may cover
|
|
// multiple tiles of the image.
|
|
subimageRect.ScaleRoundOutInverse(nsIDeviceContext::AppUnitsPerCSSPixel());
|
|
aRenderingContext.DrawTile(image, absTileRect.x, absTileRect.y,
|
|
&drawRect, &subimageRect);
|
|
}
|
|
}
|
|
|
|
ctx->Restore();
|
|
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::DrawBorderImage(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorderStyle)
|
|
{
|
|
float percent;
|
|
nsStyleCoord borderImageSplit[4];
|
|
PRInt32 borderImageSplitInt[4];
|
|
nsMargin border;
|
|
gfxFloat borderTop, borderRight, borderBottom, borderLeft;
|
|
gfxFloat borderImageSplitGfx[4];
|
|
|
|
border = aBorderStyle.GetActualBorder();
|
|
if ((0 == border.left) && (0 == border.right) &&
|
|
(0 == border.top) && (0 == border.bottom)) {
|
|
// Empty border area
|
|
return;
|
|
}
|
|
|
|
borderImageSplit[NS_SIDE_TOP] = aBorderStyle.mBorderImageSplit.GetTop();
|
|
borderImageSplit[NS_SIDE_RIGHT] = aBorderStyle.mBorderImageSplit.GetRight();
|
|
borderImageSplit[NS_SIDE_BOTTOM] = aBorderStyle.mBorderImageSplit.GetBottom();
|
|
borderImageSplit[NS_SIDE_LEFT] = aBorderStyle.mBorderImageSplit.GetLeft();
|
|
|
|
imgIRequest *req = aPresContext->LoadBorderImage(aBorderStyle.GetBorderImage(), aForFrame);
|
|
|
|
nsCOMPtr<imgIContainer> image;
|
|
req->GetImage(getter_AddRefs(image));
|
|
|
|
nsSize imageSize;
|
|
image->GetWidth(&imageSize.width);
|
|
image->GetHeight(&imageSize.height);
|
|
imageSize.width = nsPresContext::CSSPixelsToAppUnits(imageSize.width);
|
|
imageSize.height = nsPresContext::CSSPixelsToAppUnits(imageSize.height);
|
|
|
|
// convert percentage values
|
|
NS_FOR_CSS_SIDES(side) {
|
|
borderImageSplitInt[side] = 0;
|
|
switch (borderImageSplit[side].GetUnit()) {
|
|
case eStyleUnit_Percent:
|
|
percent = borderImageSplit[side].GetPercentValue();
|
|
if (side == NS_SIDE_TOP || side == NS_SIDE_BOTTOM)
|
|
borderImageSplitInt[side] = (nscoord)(percent * imageSize.height);
|
|
else
|
|
borderImageSplitInt[side] = (nscoord)(percent * imageSize.width);
|
|
break;
|
|
case eStyleUnit_Integer:
|
|
borderImageSplitInt[side] = nsPresContext::CSSPixelsToAppUnits(borderImageSplit[side].
|
|
GetIntValue());
|
|
break;
|
|
case eStyleUnit_Factor:
|
|
borderImageSplitInt[side] = nsPresContext::CSSPixelsToAppUnits(borderImageSplit[side].GetFactorValue());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
gfxContext *thebesCtx = aRenderingContext.ThebesContext();
|
|
nsCOMPtr<nsIDeviceContext> dc;
|
|
aRenderingContext.GetDeviceContext(*getter_AddRefs(dc));
|
|
|
|
NS_FOR_CSS_SIDES(side) {
|
|
borderImageSplitGfx[side] = nsPresContext::AppUnitsToFloatCSSPixels(borderImageSplitInt[side]);
|
|
}
|
|
|
|
borderTop = dc->AppUnitsToGfxUnits(border.top);
|
|
borderRight = dc->AppUnitsToGfxUnits(border.right);
|
|
borderBottom = dc->AppUnitsToGfxUnits(border.bottom);
|
|
borderLeft = dc->AppUnitsToGfxUnits(border.left);
|
|
|
|
gfxSize gfxImageSize;
|
|
gfxImageSize.width = nsPresContext::AppUnitsToFloatCSSPixels(imageSize.width);
|
|
gfxImageSize.height = nsPresContext::AppUnitsToFloatCSSPixels(imageSize.height);
|
|
|
|
nsRect outerRect(aBorderArea);
|
|
gfxRect rectToDraw,
|
|
rectToDrawSource;
|
|
|
|
gfxRect clipRect;
|
|
clipRect.pos.x = dc->AppUnitsToGfxUnits(outerRect.x);
|
|
clipRect.pos.y = dc->AppUnitsToGfxUnits(outerRect.y);
|
|
clipRect.size.width = dc->AppUnitsToGfxUnits(outerRect.width);
|
|
clipRect.size.height = dc->AppUnitsToGfxUnits(outerRect.height);
|
|
thebesCtx->UserToDevicePixelSnapped(clipRect);
|
|
|
|
thebesCtx->Save();
|
|
thebesCtx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
|
|
gfxSize middleSize(clipRect.size.width - (borderLeft + borderRight),
|
|
clipRect.size.height - (borderTop + borderBottom));
|
|
|
|
// middle size in source space
|
|
gfxIntSize middleSizeSource(gfxImageSize.width - (borderImageSplitGfx[NS_SIDE_RIGHT] + borderImageSplitGfx[NS_SIDE_LEFT]),
|
|
gfxImageSize.height - (borderImageSplitGfx[NS_SIDE_TOP] + borderImageSplitGfx[NS_SIDE_BOTTOM]));
|
|
|
|
gfxSize interSizeTop, interSizeBottom, interSizeLeft, interSizeRight,
|
|
interSizeMiddle;
|
|
gfxFloat topScale = borderTop/borderImageSplitGfx[NS_SIDE_TOP];
|
|
gfxFloat bottomScale = borderBottom/borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
gfxFloat leftScale = borderLeft/borderImageSplitGfx[NS_SIDE_LEFT];
|
|
gfxFloat rightScale = borderRight/borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
gfxFloat middleScaleH,
|
|
middleScaleV;
|
|
// TODO: check for nan and properly check for inf
|
|
if (topScale != 0.0 && borderImageSplitGfx[NS_SIDE_TOP] != 0.0) {
|
|
middleScaleH = topScale;
|
|
} else if (bottomScale != 0.0 && borderImageSplitGfx[NS_SIDE_BOTTOM] != 0.0) {
|
|
middleScaleH = bottomScale;
|
|
} else {
|
|
middleScaleH = 1.0;
|
|
}
|
|
|
|
if (leftScale != 0.0 && borderImageSplitGfx[NS_SIDE_LEFT] != 0.0) {
|
|
middleScaleV = leftScale;
|
|
} else if (rightScale != 0.0 && borderImageSplitGfx[NS_SIDE_RIGHT] != 0.0) {
|
|
middleScaleV = rightScale;
|
|
} else {
|
|
middleScaleV = 1.0;
|
|
}
|
|
|
|
interSizeTop.height = borderTop;
|
|
interSizeTop.width = middleSizeSource.width*topScale;
|
|
|
|
interSizeBottom.height = borderBottom;
|
|
interSizeBottom.width = middleSizeSource.width*bottomScale;
|
|
|
|
interSizeLeft.width = borderLeft;
|
|
interSizeLeft.height = middleSizeSource.height*leftScale;
|
|
|
|
interSizeRight.width = borderRight;
|
|
interSizeRight.height = middleSizeSource.height*rightScale;
|
|
|
|
interSizeMiddle.width = middleSizeSource.width*middleScaleH;
|
|
interSizeMiddle.height = middleSizeSource.height*middleScaleV;
|
|
|
|
// draw top left corner
|
|
rectToDraw = clipRect;
|
|
rectToDraw.size.width = borderLeft;
|
|
rectToDraw.size.height = borderTop;
|
|
rectToDrawSource.pos.x = 0;
|
|
rectToDrawSource.pos.y = 0;
|
|
rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_LEFT];
|
|
rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_TOP];
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, rectToDraw.size, rectToDrawSource,
|
|
NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH);
|
|
|
|
// draw top
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.x += borderLeft;
|
|
rectToDraw.size.width = middleSize.width;
|
|
rectToDraw.size.height = borderTop;
|
|
rectToDrawSource.pos.x = borderImageSplitGfx[NS_SIDE_LEFT];
|
|
rectToDrawSource.pos.y = 0;
|
|
rectToDrawSource.size.width = middleSizeSource.width;
|
|
rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_TOP];
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, interSizeTop, rectToDrawSource,
|
|
aBorderStyle.mBorderImageHFill, NS_STYLE_BORDER_IMAGE_STRETCH);
|
|
|
|
// draw top right corner
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.x += clipRect.size.width - borderRight;
|
|
rectToDraw.size.width = borderRight;
|
|
rectToDraw.size.height = borderTop;
|
|
rectToDrawSource.pos.x = gfxImageSize.width - borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
rectToDrawSource.pos.y = 0;
|
|
rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_TOP];
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, rectToDraw.size, rectToDrawSource,
|
|
NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH);
|
|
|
|
// draw right
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.x += clipRect.size.width - borderRight;
|
|
rectToDraw.pos.y += borderTop;
|
|
rectToDraw.size.width = borderRight;
|
|
rectToDraw.size.height = middleSize.height;
|
|
rectToDrawSource.pos.x = gfxImageSize.width - borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
rectToDrawSource.pos.y = borderImageSplitGfx[NS_SIDE_TOP];
|
|
rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
rectToDrawSource.size.height = middleSizeSource.height;
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, interSizeRight, rectToDrawSource,
|
|
NS_STYLE_BORDER_IMAGE_STRETCH, aBorderStyle.mBorderImageVFill);
|
|
|
|
// draw bottom right corner
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.x += clipRect.size.width - borderRight;
|
|
rectToDraw.pos.y += clipRect.size.height - borderBottom;
|
|
rectToDraw.size.width = borderRight;
|
|
rectToDraw.size.height = borderBottom;
|
|
rectToDrawSource.pos.x = gfxImageSize.width - borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
rectToDrawSource.pos.y = gfxImageSize.height - borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_RIGHT];
|
|
rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, rectToDraw.size, rectToDrawSource,
|
|
NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH);
|
|
|
|
// draw bottom
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.x += borderLeft;
|
|
rectToDraw.pos.y += clipRect.size.height - borderBottom;
|
|
rectToDraw.size.width = middleSize.width;
|
|
rectToDraw.size.height = borderBottom;
|
|
rectToDrawSource.pos.x = borderImageSplitGfx[NS_SIDE_LEFT];
|
|
rectToDrawSource.pos.y = gfxImageSize.height - borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
rectToDrawSource.size.width = middleSizeSource.width;
|
|
rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, interSizeBottom, rectToDrawSource,
|
|
aBorderStyle.mBorderImageHFill, NS_STYLE_BORDER_IMAGE_STRETCH);
|
|
|
|
// draw bottom left corner
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.y += clipRect.size.height - borderBottom;
|
|
rectToDraw.size.width = borderLeft;
|
|
rectToDraw.size.height = borderBottom;
|
|
rectToDrawSource.pos.x = 0;
|
|
rectToDrawSource.pos.y = gfxImageSize.height - borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_LEFT];
|
|
rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_BOTTOM];
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, rectToDraw.size, rectToDrawSource,
|
|
NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH);
|
|
|
|
// draw left
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.y += borderTop;
|
|
rectToDraw.size.width = borderLeft;
|
|
rectToDraw.size.height = middleSize.height;
|
|
rectToDrawSource.pos.x = 0;
|
|
rectToDrawSource.pos.y = borderImageSplitGfx[NS_SIDE_TOP];
|
|
rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_LEFT];
|
|
rectToDrawSource.size.height = middleSizeSource.height;
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, interSizeLeft, rectToDrawSource,
|
|
NS_STYLE_BORDER_IMAGE_STRETCH, aBorderStyle.mBorderImageVFill);
|
|
|
|
// Draw middle
|
|
rectToDraw = clipRect;
|
|
rectToDraw.pos.x += borderLeft;
|
|
rectToDraw.pos.y += borderTop;
|
|
rectToDraw.size.width = middleSize.width;
|
|
rectToDraw.size.height = middleSize.height;
|
|
rectToDrawSource.pos.x = borderImageSplitGfx[NS_SIDE_LEFT];
|
|
rectToDrawSource.pos.y = borderImageSplitGfx[NS_SIDE_TOP];
|
|
rectToDrawSource.size = middleSizeSource;
|
|
DrawBorderImageSide(thebesCtx, dc, image,
|
|
rectToDraw, interSizeMiddle, rectToDrawSource,
|
|
aBorderStyle.mBorderImageHFill, aBorderStyle.mBorderImageVFill);
|
|
|
|
thebesCtx->PopGroupToSource();
|
|
thebesCtx->SetOperator(gfxContext::OPERATOR_OVER);
|
|
thebesCtx->Paint();
|
|
thebesCtx->Restore();
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::DrawBorderImageSide(gfxContext *aThebesContext,
|
|
nsIDeviceContext* aDeviceContext,
|
|
imgIContainer* aImage,
|
|
gfxRect& aDestRect,
|
|
gfxSize& aInterSize,
|
|
gfxRect& aSourceRect,
|
|
PRUint8 aHFillType,
|
|
PRUint8 aVFillType)
|
|
{
|
|
if (aDestRect.size.width < 1.0 || aDestRect.size.height < 1.0 ||
|
|
aSourceRect.size.width < 1.0 || aSourceRect.size.height < 1.0) {
|
|
return;
|
|
}
|
|
|
|
gfxIntSize gfxSourceSize((PRInt32)aSourceRect.size.width,
|
|
(PRInt32)aSourceRect.size.height);
|
|
|
|
// where the actual border ends up being rendered
|
|
aThebesContext->UserToDevicePixelSnapped(aDestRect);
|
|
aThebesContext->UserToDevicePixelSnapped(aSourceRect);
|
|
|
|
if (aDestRect.size.height < 1.0 ||
|
|
aDestRect.size.width < 1.0)
|
|
return;
|
|
|
|
if (aInterSize.width < 1.0 ||
|
|
aInterSize.height < 1.0)
|
|
return;
|
|
|
|
// Surface will hold just the part of the source image specified by the aSourceRect
|
|
// but at a different size
|
|
nsRefPtr<gfxASurface> interSurface =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenSurface(
|
|
gfxSourceSize, gfxASurface::ImageFormatARGB32);
|
|
|
|
gfxMatrix srcMatrix;
|
|
// Adjust the matrix scale for Step 1 of the spec
|
|
srcMatrix.Scale(aSourceRect.size.width/aInterSize.width,
|
|
aSourceRect.size.height/aInterSize.height);
|
|
{
|
|
nsCOMPtr<gfxIImageFrame> frame;
|
|
nsresult rv = aImage->GetCurrentFrame(getter_AddRefs(frame));
|
|
if(NS_FAILED(rv))
|
|
return;
|
|
nsCOMPtr<nsIImage> image;
|
|
image = do_GetInterface(frame);
|
|
if(!image)
|
|
return;
|
|
|
|
// surface for the whole image
|
|
nsRefPtr<gfxPattern> imagePattern;
|
|
rv = image->GetPattern(getter_AddRefs(imagePattern));
|
|
if(NS_FAILED(rv) || !imagePattern)
|
|
return;
|
|
|
|
gfxMatrix mat;
|
|
mat.Translate(aSourceRect.pos);
|
|
imagePattern->SetMatrix(mat);
|
|
|
|
// Straightforward blit - no resizing
|
|
nsRefPtr<gfxContext> srcCtx = new gfxContext(interSurface);
|
|
srcCtx->SetPattern(imagePattern);
|
|
srcCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
srcCtx->Paint();
|
|
srcCtx = nsnull;
|
|
|
|
}
|
|
|
|
// offset to make the middle tile centered in the middle of the border
|
|
gfxPoint renderOffset(0, 0);
|
|
gfxSize rectSize(aDestRect.size);
|
|
|
|
aThebesContext->Save();
|
|
aThebesContext->Clip(aDestRect);
|
|
|
|
gfxFloat hScale(1.0), vScale(1.0);
|
|
|
|
nsRefPtr<gfxPattern> pattern = new gfxPattern(interSurface);
|
|
pattern->SetExtend(gfxPattern::EXTEND_PAD);
|
|
switch (aHFillType) {
|
|
case NS_STYLE_BORDER_IMAGE_REPEAT:
|
|
renderOffset.x = (rectSize.width - aInterSize.width*NS_ceil(rectSize.width/aInterSize.width))*-0.5;
|
|
aDestRect.pos.x -= renderOffset.x;
|
|
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
|
|
break;
|
|
case NS_STYLE_BORDER_IMAGE_ROUND:
|
|
hScale = aInterSize.width*(NS_ceil(aDestRect.size.width/aInterSize.width)/aDestRect.size.width);
|
|
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
|
|
break;
|
|
case NS_STYLE_BORDER_IMAGE_STRETCH:
|
|
default:
|
|
hScale = aInterSize.width/aDestRect.size.width;
|
|
break;
|
|
}
|
|
|
|
switch (aVFillType) {
|
|
case NS_STYLE_BORDER_IMAGE_REPEAT:
|
|
renderOffset.y = (rectSize.height - aInterSize.height*NS_ceil(rectSize.height/aInterSize.height))*-0.5;
|
|
aDestRect.pos.y -= renderOffset.y;
|
|
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
|
|
break;
|
|
case NS_STYLE_BORDER_IMAGE_ROUND:
|
|
vScale = aInterSize.height*(NS_ceil(aDestRect.size.height/aInterSize.height)/aDestRect.size.height);
|
|
pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
|
|
break;
|
|
case NS_STYLE_BORDER_IMAGE_STRETCH:
|
|
default:
|
|
vScale = aInterSize.height/aDestRect.size.height;
|
|
break;
|
|
}
|
|
|
|
// Adjust the matrix scale for Step 2 of the spec
|
|
srcMatrix.Scale(hScale,vScale);
|
|
pattern->SetMatrix(srcMatrix);
|
|
|
|
// render
|
|
aThebesContext->Translate(aDestRect.pos);
|
|
aThebesContext->SetPattern(pattern);
|
|
aThebesContext->NewPath();
|
|
aThebesContext->Rectangle(gfxRect(renderOffset, rectSize));
|
|
aThebesContext->SetOperator(gfxContext::OPERATOR_ADD);
|
|
aThebesContext->Fill();
|
|
aThebesContext->Restore();
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBackgroundColor(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBgClipArea,
|
|
const nsStyleBackground& aColor,
|
|
const nsStyleBorder& aBorder,
|
|
const nsStylePadding& aPadding,
|
|
PRBool aCanPaintNonWhite)
|
|
{
|
|
// If we're only allowed to paint white, then don't bail out on transparent
|
|
// color if we're not completely transparent. See the corresponding check
|
|
// for whether we're allowed to paint background images in
|
|
// PaintBackgroundWithSC before the first call to PaintBackgroundColor.
|
|
if ((aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT) &&
|
|
(aCanPaintNonWhite || aColor.IsTransparent())) {
|
|
// nothing to paint
|
|
return;
|
|
}
|
|
|
|
nscoord borderRadii[4];
|
|
nsRect bgClipArea(aBgClipArea);
|
|
|
|
GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, borderRadii);
|
|
|
|
PRUint8 side = 0;
|
|
// Rounded version of the border
|
|
for (side = 0; side < 4; ++side) {
|
|
if (borderRadii[side] > 0) {
|
|
PaintRoundedBackground(aPresContext, aRenderingContext, aForFrame,
|
|
bgClipArea, aColor, aBorder, borderRadii,
|
|
aCanPaintNonWhite);
|
|
return;
|
|
}
|
|
}
|
|
|
|
nscolor color;
|
|
if (!aCanPaintNonWhite) {
|
|
color = NS_RGB(255, 255, 255);
|
|
} else {
|
|
color = aColor.mBackgroundColor;
|
|
}
|
|
|
|
aRenderingContext.SetColor(color);
|
|
aRenderingContext.FillRect(bgClipArea);
|
|
}
|
|
|
|
/** ---------------------------------------------------
|
|
* See documentation in nsCSSRendering.h
|
|
* @update 3/26/99 dwc
|
|
*/
|
|
void
|
|
nsCSSRendering::PaintRoundedBackground(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBgClipArea,
|
|
const nsStyleBackground& aColor,
|
|
const nsStyleBorder& aBorder,
|
|
nscoord aTheRadius[4],
|
|
PRBool aCanPaintNonWhite)
|
|
{
|
|
gfxContext *ctx = aRenderingContext.ThebesContext();
|
|
|
|
// needed for our border thickness
|
|
nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel();
|
|
|
|
nscolor color = aColor.mBackgroundColor;
|
|
if (!aCanPaintNonWhite) {
|
|
color = NS_RGB(255, 255, 255);
|
|
}
|
|
aRenderingContext.SetColor(color);
|
|
|
|
// Adjust for background-clip, if necessary
|
|
if (aColor.mBackgroundClip != NS_STYLE_BG_CLIP_BORDER) {
|
|
NS_ASSERTION(aColor.mBackgroundClip == NS_STYLE_BG_CLIP_PADDING, "unknown background-clip value");
|
|
|
|
// Get the radius to the outer edge of the padding.
|
|
// -moz-border-radius is the radius to the outer edge of the border.
|
|
NS_FOR_CSS_SIDES(side) {
|
|
aTheRadius[side] -= aBorder.GetActualBorderWidth(side);
|
|
aTheRadius[side] = PR_MAX(aTheRadius[side], 0);
|
|
}
|
|
}
|
|
|
|
// the bgClipArea is the outside
|
|
gfxRect oRect(RectToGfxRect(aBgClipArea, appUnitsPerPixel));
|
|
oRect.Round();
|
|
oRect.Condition();
|
|
if (oRect.IsEmpty())
|
|
return;
|
|
|
|
// convert the radii
|
|
gfxCornerSizes radii;
|
|
nsMargin border = aBorder.GetActualBorder();
|
|
|
|
ComputePixelRadii(aTheRadius, aBgClipArea, border,
|
|
aForFrame ? aForFrame->GetSkipSides() : 0,
|
|
appUnitsPerPixel, &radii);
|
|
|
|
// Add 1.0 to any border radii; if we don't, the border and background
|
|
// curves will combine to have fringing at the rounded corners. Since
|
|
// alpha is used for coverage, we have problems because the border and
|
|
// background should have identical coverage, and the border should
|
|
// overlay the background exactly. The way to avoid this is by using
|
|
// a supersampling scheme, but we don't have the mechanism in place to do
|
|
// this. So, this will do for now.
|
|
for (int i = 0; i < 4; i++) {
|
|
if (radii[i].width > 0.0)
|
|
radii[i].width += 1.0;
|
|
if (radii[i].height > 0.0)
|
|
radii[i].height += 1.0;
|
|
}
|
|
|
|
ctx->NewPath();
|
|
ctx->RoundedRectangle(oRect, radii);
|
|
ctx->SetColor(gfxRGBA(color));
|
|
ctx->Fill();
|
|
}
|
|
|
|
|
|
// Begin table border-collapsing section
|
|
// These functions were written to not disrupt the normal ones and yet satisfy some additional requirements
|
|
// At some point, all functions should be unified to include the additional functionality that these provide
|
|
|
|
static nscoord
|
|
RoundIntToPixel(nscoord aValue,
|
|
nscoord aTwipsPerPixel,
|
|
PRBool aRoundDown = PR_FALSE)
|
|
{
|
|
if (aTwipsPerPixel <= 0)
|
|
// We must be rendering to a device that has a resolution greater than Twips!
|
|
// In that case, aValue is as accurate as it's going to get.
|
|
return aValue;
|
|
|
|
nscoord halfPixel = NSToCoordRound(aTwipsPerPixel / 2.0f);
|
|
nscoord extra = aValue % aTwipsPerPixel;
|
|
nscoord finalValue = (!aRoundDown && (extra >= halfPixel)) ? aValue + (aTwipsPerPixel - extra) : aValue - extra;
|
|
return finalValue;
|
|
}
|
|
|
|
static nscoord
|
|
RoundFloatToPixel(float aValue,
|
|
nscoord aTwipsPerPixel,
|
|
PRBool aRoundDown = PR_FALSE)
|
|
{
|
|
return RoundIntToPixel(NSToCoordRound(aValue), aTwipsPerPixel, aRoundDown);
|
|
}
|
|
|
|
static void
|
|
SetPoly(const nsRect& aRect,
|
|
nsPoint* poly)
|
|
{
|
|
poly[0].x = aRect.x;
|
|
poly[0].y = aRect.y;
|
|
poly[1].x = aRect.x + aRect.width;
|
|
poly[1].y = aRect.y;
|
|
poly[2].x = aRect.x + aRect.width;
|
|
poly[2].y = aRect.y + aRect.height;
|
|
poly[3].x = aRect.x;
|
|
poly[3].y = aRect.y + aRect.height;
|
|
poly[4].x = aRect.x;
|
|
poly[4].y = aRect.y;
|
|
}
|
|
|
|
static void
|
|
DrawSolidBorderSegment(nsIRenderingContext& aContext,
|
|
nsRect aRect,
|
|
nscoord aTwipsPerPixel,
|
|
PRUint8 aStartBevelSide = 0,
|
|
nscoord aStartBevelOffset = 0,
|
|
PRUint8 aEndBevelSide = 0,
|
|
nscoord aEndBevelOffset = 0)
|
|
{
|
|
|
|
if ((aRect.width == aTwipsPerPixel) || (aRect.height == aTwipsPerPixel) ||
|
|
((0 == aStartBevelOffset) && (0 == aEndBevelOffset))) {
|
|
// simple line or rectangle
|
|
if ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)) {
|
|
if (1 == aRect.height)
|
|
aContext.DrawLine(aRect.x, aRect.y, aRect.x, aRect.y + aRect.height);
|
|
else
|
|
aContext.FillRect(aRect);
|
|
}
|
|
else {
|
|
if (1 == aRect.width)
|
|
aContext.DrawLine(aRect.x, aRect.y, aRect.x + aRect.width, aRect.y);
|
|
else
|
|
aContext.FillRect(aRect);
|
|
}
|
|
}
|
|
else {
|
|
// polygon with beveling
|
|
nsPoint poly[5];
|
|
SetPoly(aRect, poly);
|
|
switch(aStartBevelSide) {
|
|
case NS_SIDE_TOP:
|
|
poly[0].x += aStartBevelOffset;
|
|
poly[4].x = poly[0].x;
|
|
break;
|
|
case NS_SIDE_BOTTOM:
|
|
poly[3].x += aStartBevelOffset;
|
|
break;
|
|
case NS_SIDE_RIGHT:
|
|
poly[1].y += aStartBevelOffset;
|
|
break;
|
|
case NS_SIDE_LEFT:
|
|
poly[0].y += aStartBevelOffset;
|
|
poly[4].y = poly[0].y;
|
|
}
|
|
|
|
switch(aEndBevelSide) {
|
|
case NS_SIDE_TOP:
|
|
poly[1].x -= aEndBevelOffset;
|
|
break;
|
|
case NS_SIDE_BOTTOM:
|
|
poly[2].x -= aEndBevelOffset;
|
|
break;
|
|
case NS_SIDE_RIGHT:
|
|
poly[2].y -= aEndBevelOffset;
|
|
break;
|
|
case NS_SIDE_LEFT:
|
|
poly[3].y -= aEndBevelOffset;
|
|
}
|
|
|
|
aContext.FillPolygon(poly, 5);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
static void
|
|
GetDashInfo(nscoord aBorderLength,
|
|
nscoord aDashLength,
|
|
nscoord aTwipsPerPixel,
|
|
PRInt32& aNumDashSpaces,
|
|
nscoord& aStartDashLength,
|
|
nscoord& aEndDashLength)
|
|
{
|
|
aNumDashSpaces = 0;
|
|
if (aStartDashLength + aDashLength + aEndDashLength >= aBorderLength) {
|
|
aStartDashLength = aBorderLength;
|
|
aEndDashLength = 0;
|
|
}
|
|
else {
|
|
aNumDashSpaces = aBorderLength / (2 * aDashLength); // round down
|
|
nscoord extra = aBorderLength - aStartDashLength - aEndDashLength - (((2 * aNumDashSpaces) - 1) * aDashLength);
|
|
if (extra > 0) {
|
|
nscoord half = RoundIntToPixel(extra / 2, aTwipsPerPixel);
|
|
aStartDashLength += half;
|
|
aEndDashLength += (extra - half);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::DrawTableBorderSegment(nsIRenderingContext& aContext,
|
|
PRUint8 aBorderStyle,
|
|
nscolor aBorderColor,
|
|
const nsStyleBackground* aBGColor,
|
|
const nsRect& aBorder,
|
|
PRInt32 aAppUnitsPerCSSPixel,
|
|
PRUint8 aStartBevelSide,
|
|
nscoord aStartBevelOffset,
|
|
PRUint8 aEndBevelSide,
|
|
nscoord aEndBevelOffset)
|
|
{
|
|
aContext.SetColor (aBorderColor);
|
|
|
|
PRBool horizontal = ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide));
|
|
nscoord twipsPerPixel = NSIntPixelsToAppUnits(1, aAppUnitsPerCSSPixel);
|
|
PRUint8 ridgeGroove = NS_STYLE_BORDER_STYLE_RIDGE;
|
|
|
|
if ((twipsPerPixel >= aBorder.width) || (twipsPerPixel >= aBorder.height) ||
|
|
(NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) || (NS_STYLE_BORDER_STYLE_DOTTED == aBorderStyle)) {
|
|
// no beveling for 1 pixel border, dash or dot
|
|
aStartBevelOffset = 0;
|
|
aEndBevelOffset = 0;
|
|
}
|
|
|
|
gfxContext *ctx = aContext.ThebesContext();
|
|
gfxContext::AntialiasMode oldMode = ctx->CurrentAntialiasMode();
|
|
ctx->SetAntialiasMode(gfxContext::MODE_ALIASED);
|
|
|
|
switch (aBorderStyle) {
|
|
case NS_STYLE_BORDER_STYLE_NONE:
|
|
case NS_STYLE_BORDER_STYLE_HIDDEN:
|
|
//NS_ASSERTION(PR_FALSE, "style of none or hidden");
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
{
|
|
nscoord dashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? DASH_LENGTH : DOT_LENGTH;
|
|
// make the dash length proportional to the border thickness
|
|
dashLength *= (horizontal) ? aBorder.height : aBorder.width;
|
|
// make the min dash length for the ends 1/2 the dash length
|
|
nscoord minDashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle)
|
|
? RoundFloatToPixel(((float)dashLength) / 2.0f, twipsPerPixel) : dashLength;
|
|
minDashLength = PR_MAX(minDashLength, twipsPerPixel);
|
|
nscoord numDashSpaces = 0;
|
|
nscoord startDashLength = minDashLength;
|
|
nscoord endDashLength = minDashLength;
|
|
if (horizontal) {
|
|
GetDashInfo(aBorder.width, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength);
|
|
nsRect rect(aBorder.x, aBorder.y, startDashLength, aBorder.height);
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
for (PRInt32 spaceX = 0; spaceX < numDashSpaces; spaceX++) {
|
|
rect.x += rect.width + dashLength;
|
|
rect.width = (spaceX == (numDashSpaces - 1)) ? endDashLength : dashLength;
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
}
|
|
}
|
|
else {
|
|
GetDashInfo(aBorder.height, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength);
|
|
nsRect rect(aBorder.x, aBorder.y, aBorder.width, startDashLength);
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
for (PRInt32 spaceY = 0; spaceY < numDashSpaces; spaceY++) {
|
|
rect.y += rect.height + dashLength;
|
|
rect.height = (spaceY == (numDashSpaces - 1)) ? endDashLength : dashLength;
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_GROOVE:
|
|
ridgeGroove = NS_STYLE_BORDER_STYLE_GROOVE; // and fall through to ridge
|
|
case NS_STYLE_BORDER_STYLE_RIDGE:
|
|
if ((horizontal && (twipsPerPixel >= aBorder.height)) ||
|
|
(!horizontal && (twipsPerPixel >= aBorder.width))) {
|
|
// a one pixel border
|
|
DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset,
|
|
aEndBevelSide, aEndBevelOffset);
|
|
}
|
|
else {
|
|
nscoord startBevel = (aStartBevelOffset > 0)
|
|
? RoundFloatToPixel(0.5f * (float)aStartBevelOffset, twipsPerPixel, PR_TRUE) : 0;
|
|
nscoord endBevel = (aEndBevelOffset > 0)
|
|
? RoundFloatToPixel(0.5f * (float)aEndBevelOffset, twipsPerPixel, PR_TRUE) : 0;
|
|
PRUint8 ridgeGrooveSide = (horizontal) ? NS_SIDE_TOP : NS_SIDE_LEFT;
|
|
aContext.SetColor (
|
|
MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor));
|
|
nsRect rect(aBorder);
|
|
nscoord half;
|
|
if (horizontal) { // top, bottom
|
|
half = RoundFloatToPixel(0.5f * (float)aBorder.height, twipsPerPixel);
|
|
rect.height = half;
|
|
if (NS_SIDE_TOP == aStartBevelSide) {
|
|
rect.x += startBevel;
|
|
rect.width -= startBevel;
|
|
}
|
|
if (NS_SIDE_TOP == aEndBevelSide) {
|
|
rect.width -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
else { // left, right
|
|
half = RoundFloatToPixel(0.5f * (float)aBorder.width, twipsPerPixel);
|
|
rect.width = half;
|
|
if (NS_SIDE_LEFT == aStartBevelSide) {
|
|
rect.y += startBevel;
|
|
rect.height -= startBevel;
|
|
}
|
|
if (NS_SIDE_LEFT == aEndBevelSide) {
|
|
rect.height -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
|
|
rect = aBorder;
|
|
ridgeGrooveSide = (NS_SIDE_TOP == ridgeGrooveSide) ? NS_SIDE_BOTTOM : NS_SIDE_RIGHT;
|
|
aContext.SetColor (
|
|
MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor));
|
|
if (horizontal) {
|
|
rect.y = rect.y + half;
|
|
rect.height = aBorder.height - half;
|
|
if (NS_SIDE_BOTTOM == aStartBevelSide) {
|
|
rect.x += startBevel;
|
|
rect.width -= startBevel;
|
|
}
|
|
if (NS_SIDE_BOTTOM == aEndBevelSide) {
|
|
rect.width -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
else {
|
|
rect.x = rect.x + half;
|
|
rect.width = aBorder.width - half;
|
|
if (NS_SIDE_RIGHT == aStartBevelSide) {
|
|
rect.y += aStartBevelOffset - startBevel;
|
|
rect.height -= startBevel;
|
|
}
|
|
if (NS_SIDE_RIGHT == aEndBevelSide) {
|
|
rect.height -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
}
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
if ((aBorder.width > 2) && (aBorder.height > 2)) {
|
|
nscoord startBevel = (aStartBevelOffset > 0)
|
|
? RoundFloatToPixel(0.333333f * (float)aStartBevelOffset, twipsPerPixel) : 0;
|
|
nscoord endBevel = (aEndBevelOffset > 0)
|
|
? RoundFloatToPixel(0.333333f * (float)aEndBevelOffset, twipsPerPixel) : 0;
|
|
if (horizontal) { // top, bottom
|
|
nscoord thirdHeight = RoundFloatToPixel(0.333333f * (float)aBorder.height, twipsPerPixel);
|
|
|
|
// draw the top line or rect
|
|
nsRect topRect(aBorder.x, aBorder.y, aBorder.width, thirdHeight);
|
|
if (NS_SIDE_TOP == aStartBevelSide) {
|
|
topRect.x += aStartBevelOffset - startBevel;
|
|
topRect.width -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_TOP == aEndBevelSide) {
|
|
topRect.width -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, topRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
|
|
// draw the botom line or rect
|
|
nscoord heightOffset = aBorder.height - thirdHeight;
|
|
nsRect bottomRect(aBorder.x, aBorder.y + heightOffset, aBorder.width, aBorder.height - heightOffset);
|
|
if (NS_SIDE_BOTTOM == aStartBevelSide) {
|
|
bottomRect.x += aStartBevelOffset - startBevel;
|
|
bottomRect.width -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_BOTTOM == aEndBevelSide) {
|
|
bottomRect.width -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, bottomRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
else { // left, right
|
|
nscoord thirdWidth = RoundFloatToPixel(0.333333f * (float)aBorder.width, twipsPerPixel);
|
|
|
|
nsRect leftRect(aBorder.x, aBorder.y, thirdWidth, aBorder.height);
|
|
if (NS_SIDE_LEFT == aStartBevelSide) {
|
|
leftRect.y += aStartBevelOffset - startBevel;
|
|
leftRect.height -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_LEFT == aEndBevelSide) {
|
|
leftRect.height -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, leftRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
|
|
nscoord widthOffset = aBorder.width - thirdWidth;
|
|
nsRect rightRect(aBorder.x + widthOffset, aBorder.y, aBorder.width - widthOffset, aBorder.height);
|
|
if (NS_SIDE_RIGHT == aStartBevelSide) {
|
|
rightRect.y += aStartBevelOffset - startBevel;
|
|
rightRect.height -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_RIGHT == aEndBevelSide) {
|
|
rightRect.height -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rightRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
break;
|
|
}
|
|
// else fall through to solid
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide,
|
|
aStartBevelOffset, aEndBevelSide, aEndBevelOffset);
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_OUTSET:
|
|
case NS_STYLE_BORDER_STYLE_INSET:
|
|
NS_ASSERTION(PR_FALSE, "inset, outset should have been converted to groove, ridge");
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_AUTO:
|
|
NS_ASSERTION(PR_FALSE, "Unexpected 'auto' table border");
|
|
break;
|
|
}
|
|
|
|
ctx->SetAntialiasMode(oldMode);
|
|
}
|
|
|
|
// End table border-collapsing section
|
|
|
|
void
|
|
nsCSSRendering::PaintDecorationLine(gfxContext* aGfxContext,
|
|
const nscolor aColor,
|
|
const gfxPoint& aPt,
|
|
const gfxSize& aLineSize,
|
|
const gfxFloat aAscent,
|
|
const gfxFloat aOffset,
|
|
const PRUint8 aDecoration,
|
|
const PRUint8 aStyle)
|
|
{
|
|
gfxRect rect =
|
|
GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset,
|
|
aDecoration, aStyle);
|
|
if (rect.IsEmpty())
|
|
return;
|
|
|
|
if (aDecoration != NS_STYLE_TEXT_DECORATION_UNDERLINE &&
|
|
aDecoration != NS_STYLE_TEXT_DECORATION_OVERLINE &&
|
|
aDecoration != NS_STYLE_TEXT_DECORATION_LINE_THROUGH)
|
|
{
|
|
NS_ERROR("Invalid decoration value!");
|
|
return;
|
|
}
|
|
|
|
gfxFloat lineHeight = PR_MAX(NS_round(aLineSize.height), 1.0);
|
|
PRBool contextIsSaved = PR_FALSE;
|
|
|
|
gfxFloat oldLineWidth;
|
|
nsRefPtr<gfxPattern> oldPattern;
|
|
|
|
switch (aStyle) {
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
oldLineWidth = aGfxContext->CurrentLineWidth();
|
|
oldPattern = aGfxContext->GetPattern();
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DASHED: {
|
|
aGfxContext->Save();
|
|
contextIsSaved = PR_TRUE;
|
|
gfxFloat dashWidth = lineHeight * DOT_LENGTH * DASH_LENGTH;
|
|
gfxFloat dash[2] = { dashWidth, dashWidth };
|
|
aGfxContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
|
|
aGfxContext->SetDash(dash, 2, 0.0);
|
|
break;
|
|
}
|
|
case NS_STYLE_BORDER_STYLE_DOTTED: {
|
|
aGfxContext->Save();
|
|
contextIsSaved = PR_TRUE;
|
|
gfxFloat dashWidth = lineHeight * DOT_LENGTH;
|
|
gfxFloat dash[2];
|
|
if (lineHeight > 2.0) {
|
|
dash[0] = 0.0;
|
|
dash[1] = dashWidth * 2.0;
|
|
aGfxContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
|
|
} else {
|
|
dash[0] = dashWidth;
|
|
dash[1] = dashWidth;
|
|
}
|
|
aGfxContext->SetDash(dash, 2, 0.0);
|
|
break;
|
|
}
|
|
default:
|
|
NS_ERROR("Invalid style value!");
|
|
return;
|
|
}
|
|
|
|
// The y position should be set to the middle of the line.
|
|
rect.pos.y += lineHeight / 2;
|
|
|
|
aGfxContext->SetColor(gfxRGBA(aColor));
|
|
aGfxContext->SetLineWidth(lineHeight);
|
|
switch (aStyle) {
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
aGfxContext->NewPath();
|
|
aGfxContext->MoveTo(rect.TopLeft());
|
|
aGfxContext->LineTo(rect.TopRight());
|
|
aGfxContext->Stroke();
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
aGfxContext->NewPath();
|
|
aGfxContext->MoveTo(rect.TopLeft());
|
|
aGfxContext->LineTo(rect.TopRight());
|
|
rect.size.height -= lineHeight;
|
|
aGfxContext->MoveTo(rect.BottomLeft());
|
|
aGfxContext->LineTo(rect.BottomRight());
|
|
aGfxContext->Stroke();
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
aGfxContext->NewPath();
|
|
aGfxContext->MoveTo(rect.TopLeft());
|
|
aGfxContext->LineTo(rect.TopRight());
|
|
aGfxContext->Stroke();
|
|
break;
|
|
default:
|
|
NS_ERROR("Invalid style value!");
|
|
break;
|
|
}
|
|
|
|
if (contextIsSaved) {
|
|
aGfxContext->Restore();
|
|
} else {
|
|
aGfxContext->SetPattern(oldPattern);
|
|
aGfxContext->SetLineWidth(oldLineWidth);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsCSSRendering::GetTextDecorationRect(nsPresContext* aPresContext,
|
|
const gfxSize& aLineSize,
|
|
const gfxFloat aAscent,
|
|
const gfxFloat aOffset,
|
|
const PRUint8 aDecoration,
|
|
const PRUint8 aStyle)
|
|
{
|
|
NS_ASSERTION(aPresContext, "aPresContext is null");
|
|
|
|
gfxRect rect =
|
|
GetTextDecorationRectInternal(gfxPoint(0, 0), aLineSize, aAscent, aOffset,
|
|
aDecoration, aStyle);
|
|
// The rect values are already rounded to nearest device pixels.
|
|
nsRect r;
|
|
r.x = aPresContext->GfxUnitsToAppUnits(rect.X());
|
|
r.y = aPresContext->GfxUnitsToAppUnits(rect.Y());
|
|
r.width = aPresContext->GfxUnitsToAppUnits(rect.Width());
|
|
r.height = aPresContext->GfxUnitsToAppUnits(rect.Height());
|
|
return r;
|
|
}
|
|
|
|
gfxRect
|
|
nsCSSRendering::GetTextDecorationRectInternal(const gfxPoint& aPt,
|
|
const gfxSize& aLineSize,
|
|
const gfxFloat aAscent,
|
|
const gfxFloat aOffset,
|
|
const PRUint8 aDecoration,
|
|
const PRUint8 aStyle)
|
|
{
|
|
gfxRect r;
|
|
r.pos.x = NS_floor(aPt.x + 0.5);
|
|
r.size.width = NS_round(aLineSize.width);
|
|
|
|
gfxFloat basesize = NS_round(aLineSize.height);
|
|
basesize = PR_MAX(basesize, 1.0);
|
|
r.size.height = basesize;
|
|
if (aStyle == NS_STYLE_BORDER_STYLE_DOUBLE) {
|
|
gfxFloat gap = NS_round(basesize / 2.0);
|
|
gap = PR_MAX(gap, 1.0);
|
|
r.size.height = basesize * 2.0 + gap;
|
|
} else {
|
|
r.size.height = basesize;
|
|
}
|
|
|
|
gfxFloat baseline = NS_floor(aPt.y + aAscent + 0.5);
|
|
gfxFloat offset = 0;
|
|
switch (aDecoration) {
|
|
case NS_STYLE_TEXT_DECORATION_UNDERLINE:
|
|
offset = aOffset;
|
|
break;
|
|
case NS_STYLE_TEXT_DECORATION_OVERLINE:
|
|
offset = aOffset - basesize + r.Height();
|
|
break;
|
|
case NS_STYLE_TEXT_DECORATION_LINE_THROUGH: {
|
|
gfxFloat extra = NS_floor(r.Height() / 2.0 + 0.5);
|
|
extra = PR_MAX(extra, basesize);
|
|
offset = aOffset - basesize + extra;
|
|
break;
|
|
}
|
|
default:
|
|
NS_ERROR("Invalid decoration value!");
|
|
}
|
|
r.pos.y = baseline - NS_floor(offset + 0.5);
|
|
return r;
|
|
}
|
|
|
|
// -----
|
|
// nsContextBoxBlur
|
|
// -----
|
|
void
|
|
nsContextBoxBlur::BoxBlurHorizontal(unsigned char* aInput,
|
|
unsigned char* aOutput,
|
|
PRUint32 aLeftLobe,
|
|
PRUint32 aRightLobe)
|
|
{
|
|
// Box blur involves looking at one pixel, and setting its value to the average of
|
|
// its neighbouring pixels. leftLobe is how many pixels to the left to include
|
|
// in the average, rightLobe is to the right.
|
|
// boxSize is how many pixels total will be averaged when looking at each pixel.
|
|
PRUint32 boxSize = aLeftLobe + aRightLobe + 1;
|
|
|
|
long stride = mImageSurface->Stride();
|
|
PRUint32 rows = mRect.Height();
|
|
|
|
for (PRUint32 y = 0; y < rows; y++) {
|
|
PRUint32 alphaSum = 0;
|
|
for (PRUint32 i = 0; i < boxSize; i++) {
|
|
PRInt32 pos = i - aLeftLobe;
|
|
pos = PR_MAX(pos, 0);
|
|
pos = PR_MIN(pos, stride - 1);
|
|
alphaSum += aInput[stride * y + pos];
|
|
}
|
|
for (PRInt32 x = 0; x < stride; x++) {
|
|
PRInt32 tmp = x - aLeftLobe;
|
|
PRInt32 last = PR_MAX(tmp, 0);
|
|
PRInt32 next = PR_MIN(tmp + boxSize, stride - 1);
|
|
|
|
aOutput[stride * y + x] = alphaSum/boxSize;
|
|
|
|
alphaSum += aInput[stride * y + next] -
|
|
aInput[stride * y + last];
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nsContextBoxBlur::BoxBlurVertical(unsigned char* aInput,
|
|
unsigned char* aOutput,
|
|
PRUint32 aTopLobe,
|
|
PRUint32 aBottomLobe)
|
|
{
|
|
PRUint32 boxSize = aTopLobe + aBottomLobe + 1;
|
|
|
|
long stride = mImageSurface->Stride();
|
|
PRUint32 rows = mRect.Height();
|
|
|
|
for (PRInt32 x = 0; x < stride; x++) {
|
|
PRUint32 alphaSum = 0;
|
|
for (PRUint32 i = 0; i < boxSize; i++) {
|
|
PRInt32 pos = i - aTopLobe;
|
|
pos = PR_MAX(pos, 0);
|
|
pos = PR_MIN(pos, rows - 1);
|
|
alphaSum += aInput[stride * pos + x];
|
|
}
|
|
for (PRUint32 y = 0; y < rows; y++) {
|
|
PRInt32 tmp = y - aTopLobe;
|
|
PRInt32 last = PR_MAX(tmp, 0);
|
|
PRInt32 next = PR_MIN(tmp + boxSize, rows - 1);
|
|
|
|
aOutput[stride * y + x] = alphaSum/boxSize;
|
|
|
|
alphaSum += aInput[stride * next + x] -
|
|
aInput[stride * last + x];
|
|
}
|
|
}
|
|
}
|
|
|
|
gfxContext*
|
|
nsContextBoxBlur::Init(const gfxRect& aRect, nscoord aBlurRadius,
|
|
PRInt32 aAppUnitsPerDevPixel,
|
|
gfxContext* aDestinationCtx)
|
|
{
|
|
mBlurRadius = aBlurRadius / aAppUnitsPerDevPixel;
|
|
|
|
if (mBlurRadius <= 0) {
|
|
mContext = aDestinationCtx;
|
|
return mContext;
|
|
}
|
|
|
|
// Convert from app units to device pixels
|
|
mRect = aRect;
|
|
mRect.Outset(aBlurRadius);
|
|
mRect.ScaleInverse(aAppUnitsPerDevPixel);
|
|
mRect.RoundOut();
|
|
|
|
if (mRect.IsEmpty()) {
|
|
mBlurRadius = 0;
|
|
mContext = aDestinationCtx;
|
|
return mContext;
|
|
}
|
|
|
|
mDestinationCtx = aDestinationCtx;
|
|
|
|
// Make an alpha-only surface to draw on. We will play with the data after everything is drawn
|
|
// to create a blur effect.
|
|
mImageSurface = new gfxImageSurface(gfxIntSize(mRect.Width(), mRect.Height()),
|
|
gfxASurface::ImageFormatA8);
|
|
if (!mImageSurface || mImageSurface->CairoStatus())
|
|
return nsnull;
|
|
|
|
// Use a device offset so callers don't need to worry about translating coordinates,
|
|
// they can draw as if this was part of the destination context at the coordinates
|
|
// of mRect.
|
|
mImageSurface->SetDeviceOffset(-mRect.TopLeft());
|
|
|
|
mContext = new gfxContext(mImageSurface);
|
|
return mContext;
|
|
}
|
|
|
|
void
|
|
nsContextBoxBlur::DoPaint()
|
|
{
|
|
if (mBlurRadius <= 0)
|
|
return;
|
|
|
|
unsigned char* boxData = mImageSurface->Data();
|
|
|
|
// A blur radius of 1 achieves nothing (1/2 = 0 in int terms),
|
|
// but we still want a blur!
|
|
mBlurRadius = PR_MAX(mBlurRadius, 2);
|
|
|
|
nsTArray<unsigned char> tempAlphaDataBuf;
|
|
if (!tempAlphaDataBuf.SetLength(mImageSurface->GetDataSize()))
|
|
return; // OOM
|
|
|
|
// Here we do like what the SVG gaussian blur filter does in calculating
|
|
// the lobes.
|
|
if (mBlurRadius & 1) {
|
|
// blur radius is odd
|
|
BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2);
|
|
BoxBlurHorizontal(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2);
|
|
BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2);
|
|
BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2);
|
|
BoxBlurVertical(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2);
|
|
BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2);
|
|
} else {
|
|
// blur radius is even
|
|
BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2 - 1);
|
|
BoxBlurHorizontal(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2 - 1, mBlurRadius/2);
|
|
BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2);
|
|
BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2 - 1);
|
|
BoxBlurVertical(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2 - 1, mBlurRadius/2);
|
|
BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2);
|
|
}
|
|
|
|
mDestinationCtx->Mask(mImageSurface);
|
|
}
|
|
|
|
gfxContext*
|
|
nsContextBoxBlur::GetContext()
|
|
{
|
|
return mContext;
|
|
}
|