gecko/modules/libpr0n/public/imgIContainer.idl

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/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
* Federico Mena-Quintero <federico@novell.com>
* Joe Drew <joe@drew.ca>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
interface imgIContainerObserver;
%{C++
#include "gfxImageSurface.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxRect.h"
#include "gfxPattern.h"
#include "gfxASurface.h"
#include "nsRect.h"
%}
[ptr] native gfxImageSurface(gfxImageSurface);
[ptr] native gfxASurface(gfxASurface);
native gfxImageFormat(gfxASurface::gfxImageFormat);
[ptr] native gfxContext(gfxContext);
[ref] native gfxMatrix(gfxMatrix);
[ref] native gfxRect(gfxRect);
native gfxGraphicsFilter(gfxPattern::GraphicsFilter);
[ref] native nsIntRect(nsIntRect);
/**
* imgIContainer is the interface that represents an image. It allows
* access to frames as Thebes surfaces, and permits users to extract subregions
* as other imgIContainers. It also allows drawing of images on to Thebes
* contexts.
*
* Internally, imgIContainer also manages animation of images.
*/
[scriptable, uuid(1bcf7a25-1356-47a8-bf80-e284989ea38f)]
interface imgIContainer : nsISupports
{
/**
* The width of the container rectangle.
*/
readonly attribute PRInt32 width;
/**
* The height of the container rectangle.
*/
readonly attribute PRInt32 height;
/**
* Whether this image is animated.
*/
readonly attribute boolean animated;
/**
* Whether the current frame is opaque; that is, needs the background painted
* behind it.
*/
readonly attribute boolean currentFrameIsOpaque;
/**
* Get a surface for the current frame. This may be a platform-native,
* optimized frame, so you cannot inspect its pixel data.
*/
[noscript] readonly attribute gfxASurface currentFrame;
/**
* Create and return a new copy of the current frame that you can write to
* and otherwise inspect the pixels of.
*/
[noscript] gfxImageSurface copyCurrentFrame();
/**
* Create a new imgContainer that contains only a single frame, which itself
* contains a subregion of the current frame.
*
* @param aRect the area of the current frame to be duplicated in the
* returned imgContainer's frame.
*/
[noscript] imgIContainer extractCurrentFrame([const] in nsIntRect aRect);
/**
* Draw the current frame on to the context specified.
*
* @param aContext The Thebex context to draw the image to.
* @param aFilter The filter to be used if we're scaling the image.
* @param aUserSpaceToImageSpace The transformation from user space (e.g.,
* appunits) to image space.
* @param aFill The area in the context to draw pixels to. Image will be
* automatically tiled as necessary.
* @param aSubimage The area of the image, in pixels, that we are allowed to
* sample from.
*/
[noscript] void draw(in gfxContext aContext, in gfxGraphicsFilter aFilter,
in gfxMatrix aUserSpaceToImageSpace, in gfxRect aFill,
in nsIntRect aSubimage);
/************ Internal libpr0n use only below here. *****************/
/**
* Create a new \a aWidth x \a aHeight sized image container.
*
* @param aWidth The width of the container in which all the
* frames will fit.
* @param aHeight The height of the container in which all the
* frames will fit.
* @param aObserver Observer to send animation notifications to.
*/
void init(in PRInt32 aWidth,
in PRInt32 aHeight,
in imgIContainerObserver aObserver);
/**
* "Disposal" method indicates how the image should be handled before the
* subsequent image is displayed.
* Don't change these without looking at the implementations using them,
* struct gif_struct::disposal_method and gif_write() in particular.
*/
const long kDisposeClearAll = -1; // Clear the whole image, revealing
// what was there before the gif displayed
const long kDisposeNotSpecified = 0; // Leave frame, let new frame draw on top
const long kDisposeKeep = 1; // Leave frame, let new frame draw on top
const long kDisposeClear = 2; // Clear the frame's area, revealing bg
const long kDisposeRestorePrevious = 3; // Restore the previous (composited) frame
/*
* "Blend" method indicates how the current image is combined with the
* previous image.
*/
const long kBlendSource = 0; // All color components of the frame, including alpha,
// overwrite the current contents of the frame's
// output buffer region
const long kBlendOver = 1; // The frame should be composited onto the output buffer
// based on its alpha, using a simple OVER operation
/**
* Animation mode Constants
* 0 = normal
* 1 = don't animate
* 2 = loop once
*/
const short kNormalAnimMode = 0;
const short kDontAnimMode = 1;
const short kLoopOnceAnimMode = 2;
attribute unsigned short animationMode;
/**
* The rectangle defining the location and size of the currently displayed frame.
* Should be an attribute, but can't be because of reference/pointer
* conflicts with native types in xpidl.
*/
[noscript] void getCurrentFrameRect(in nsIntRect aFrameRect);
/**
* The index of the current frame that would be drawn if the image was to be
* drawn now.
*/
readonly attribute unsigned long currentFrameIndex;
/**
* The total number of frames in this image.
*/
readonly attribute unsigned long numFrames;
/**
* Get the size, in bytes, of a particular frame's image data.
*/
unsigned long getFrameImageDataLength(in unsigned long framenumber);
void getFrameColormap(in unsigned long framenumber,
[array, size_is(paletteLength)] out PRUint32 paletteData,
out unsigned long paletteLength);
void setFrameDisposalMethod(in unsigned long framenumber, in PRInt32 aDisposalMethod);
void setFrameBlendMethod(in unsigned long framenumber, in PRInt32 aBlendMethod);
void setFrameTimeout(in unsigned long framenumber, in PRInt32 aTimeout);
void setFrameHasNoAlpha(in unsigned long framenumber);
/**
* Create or re-use a frame at index aFrameNum. It is an error to call this with aFrameNum not in the range [0, numFrames].
*/
[noscript] void ensureCleanFrame(in unsigned long aFramenum, in PRInt32 aX, in PRInt32 aY, in PRInt32 aWidth, in PRInt32 aHeight, in gfxImageFormat aFormat,
[array, size_is(imageLength)] out PRUint8 imageData, out unsigned long imageLength);
/**
* Adds to the end of the list of frames.
*/
[noscript] void appendFrame(in PRInt32 aX, in PRInt32 aY, in PRInt32 aWidth, in PRInt32 aHeight, in gfxImageFormat aFormat,
[array, size_is(imageLength)] out PRUint8 imageData, out unsigned long imageLength);
[noscript] void appendPalettedFrame(in PRInt32 aX, in PRInt32 aY, in PRInt32 aWidth, in PRInt32 aHeight, in gfxImageFormat aFormat, in PRUint8 aPaletteDepth,
[array, size_is(imageLength)] out PRUint8 imageData, out unsigned long imageLength,
[array, size_is(paletteLength)] out PRUint32 paletteData, out unsigned long paletteLength);
[noscript] void frameUpdated(in unsigned long framenum, in nsIntRect aNewRect);
/* notification when the current frame is done decoding */
void endFrameDecode(in unsigned long framenumber);
/* notification that the entire image has been decoded */
void decodingComplete();
void startAnimation();
void stopAnimation();
void resetAnimation();
/**
* number of times to loop the image.
* @note -1 means forever.
*/
attribute long loopCount;
/* Methods to discard uncompressed images and restore them again */
[noscript] void setDiscardable(in string aMimeType);
[noscript] void addRestoreData([array, size_is(aCount), const] in char data,
in unsigned long aCount);
[noscript] void restoreDataDone();
};