mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
4e6c5ba095
--HG-- extra : rebase_source : a7f9510b34a9f43afc0418c50b8821928c2a4262 extra : source : 89c2a61cd4c543c78b9bf0963f0227488fa27802
222 lines
5.9 KiB
C++
222 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGL2Context.h"
|
|
#include "GLContext.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::dom;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Uniforms and attributes
|
|
|
|
void
|
|
WebGL2Context::VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform1ui(WebGLUniformLocation* location, GLuint v0)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform2ui(WebGLUniformLocation* location, GLuint v0, GLuint v1)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform3ui(WebGLUniformLocation* location, GLuint v0, GLuint v1, GLuint v2)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform4ui(WebGLUniformLocation* location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform1uiv(WebGLUniformLocation* location, const dom::Sequence<GLuint>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform2uiv(WebGLUniformLocation* location, const dom::Sequence<GLuint>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform3uiv(WebGLUniformLocation* location, const dom::Sequence<GLuint>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::Uniform4uiv(WebGLUniformLocation* location, const dom::Sequence<GLuint>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix2x3fv(WebGLUniformLocation* location, bool transpose, const dom::Float32Array& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix2x3fv(WebGLUniformLocation* location, bool transpose, const dom::Sequence<GLfloat>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix3x2fv(WebGLUniformLocation* location, bool transpose, const dom::Float32Array& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix3x2fv(WebGLUniformLocation* location, bool transpose, const dom::Sequence<GLfloat>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix2x4fv(WebGLUniformLocation* location, bool transpose, const dom::Float32Array& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix2x4fv(WebGLUniformLocation* location, bool transpose, const dom::Sequence<GLfloat>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix4x2fv(WebGLUniformLocation* location, bool transpose, const dom::Float32Array& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix4x2fv(WebGLUniformLocation* location, bool transpose, const dom::Sequence<GLfloat>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix3x4fv(WebGLUniformLocation* location, bool transpose, const dom::Float32Array& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix3x4fv(WebGLUniformLocation* location, bool transpose, const dom::Sequence<GLfloat>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix4x3fv(WebGLUniformLocation* location, bool transpose, const dom::Float32Array& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformMatrix4x3fv(WebGLUniformLocation* location, bool transpose, const dom::Sequence<GLfloat>& value)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::VertexAttribI4iv(GLuint index, const dom::Sequence<GLint>& v)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::VertexAttribI4uiv(GLuint index, const dom::Sequence<GLuint>& v)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Uniform Buffer Objects and Transform Feedback Buffers
|
|
// TODO(djg): Implemented in WebGLContext
|
|
/*
|
|
void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer);
|
|
void BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer, GLintptr offset, GLsizeiptr size);
|
|
*/
|
|
|
|
void
|
|
WebGL2Context::GetIndexedParameter(JSContext*, GLenum target, GLuint index, JS::MutableHandleValue retval)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::GetUniformIndices(WebGLProgram* program,
|
|
const dom::Sequence<nsString>& uniformNames,
|
|
dom::Nullable< nsTArray<GLuint> >& retval)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::GetActiveUniforms(WebGLProgram* program,
|
|
const dom::Sequence<GLuint>& uniformIndices,
|
|
GLenum pname,
|
|
dom::Nullable< nsTArray<GLint> >& retval)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
GLuint
|
|
WebGL2Context::GetUniformBlockIndex(WebGLProgram* program, const nsAString& uniformBlockName)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
WebGL2Context::GetActiveUniformBlockParameter(JSContext*, WebGLProgram* program,
|
|
GLuint uniformBlockIndex, GLenum pname,
|
|
JS::MutableHandleValue retval)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::GetActiveUniformBlockName(WebGLProgram* program, GLuint uniformBlockIndex, dom::DOMString& retval)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|
|
|
|
void
|
|
WebGL2Context::UniformBlockBinding(WebGLProgram* program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
|
|
{
|
|
MOZ_CRASH("Not Implemented.");
|
|
}
|