gecko/gfx/layers/opengl/GLManager.h
Jeff Muizelaar 4b0029fdf7 Bug 1073036. layers: Track program state more carefully to avoid setting unnecessarily. r=nical
This introduces some infrastructure to start tracking the program state more carefully. Currently
it only tracks the program because UseProgram was showing up the most in profiles, but more
state could also be added as needed.

--HG--
extra : rebase_source : 289ab867ef63032f7604a6cbe6d0230fd0a9411a
2014-11-10 14:34:06 -05:00

44 lines
1.2 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GLMANAGER_H
#define MOZILLA_GFX_GLMANAGER_H
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "OGLShaderProgram.h"
namespace mozilla {
namespace gl {
class GLContext;
}
namespace layers {
class LayerManagerComposite;
/**
* Minimal interface to allow widgets to draw using OpenGL. Abstracts
* CompositorOGL. Call CreateGLManager with a LayerManagerComposite
* backed by a CompositorOGL.
*/
class GLManager
{
public:
static GLManager* CreateGLManager(LayerManagerComposite* aManager);
virtual ~GLManager() {}
virtual gl::GLContext* gl() const = 0;
virtual ShaderProgramOGL* GetProgram(GLenum aTarget, gfx::SurfaceFormat aFormat) = 0;
virtual void ActivateProgram(ShaderProgramOGL* aPrg) = 0;
virtual const gfx::Matrix4x4& GetProjMatrix() const = 0;
virtual void BindAndDrawQuad(ShaderProgramOGL *aProg, const gfx::Rect& aLayerRect,
const gfx::Rect& aTextureRect) = 0;
};
}
}
#endif