gecko/dom/base/DOMMatrix.h
Carsten "Tomcat" Book cbe96e9d64 Backed out 12 changesets (bug 1096328) for M11 and M5 Test failures on a CLOSED TREE
Backed out changeset 12dd1ad43923 (bug 1096328)
Backed out changeset 4a067de94f22 (bug 1096328)
Backed out changeset 676112a4f092 (bug 1096328)
Backed out changeset e2e64e751ece (bug 1096328)
Backed out changeset 9ed945e9a8a5 (bug 1096328)
Backed out changeset 47be69b84be5 (bug 1096328)
Backed out changeset d6e68ba4846d (bug 1096328)
Backed out changeset 899d8cd8c4e8 (bug 1096328)
Backed out changeset 55c831086864 (bug 1096328)
Backed out changeset 6005fd357342 (bug 1096328)
Backed out changeset 0f330a5dd346 (bug 1096328)
Backed out changeset c37e10cff765 (bug 1096328)
2015-01-12 14:48:15 +01:00

254 lines
9.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_DOM_DOMMATRIX_H_
#define MOZILLA_DOM_DOMMATRIX_H_
#include "nsWrapperCache.h"
#include "nsISupports.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"
#include "nsCOMPtr.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
namespace mozilla {
namespace dom {
class GlobalObject;
class DOMMatrix;
class DOMMatrixReadOnly : public nsWrapperCache
{
public:
explicit DOMMatrixReadOnly(nsISupports* aParent)
: mParent(aParent), mMatrix2D(new gfx::Matrix())
{
}
DOMMatrixReadOnly(nsISupports* aParent, const DOMMatrixReadOnly& other)
: mParent(aParent)
{
if (other.mMatrix2D) {
mMatrix2D = new gfx::Matrix(*other.mMatrix2D);
} else {
mMatrix3D = new gfx::Matrix4x4(*other.mMatrix3D);
}
}
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMMatrixReadOnly)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMMatrixReadOnly)
#define GetMatrixMember(entry2D, entry3D, default) \
{ \
if (mMatrix3D) { \
return mMatrix3D->entry3D; \
} \
return mMatrix2D->entry2D; \
}
#define Get3DMatrixMember(entry3D, default) \
{ \
if (mMatrix3D) { \
return mMatrix3D->entry3D; \
} \
return default; \
}
double A() const GetMatrixMember(_11, _11, 1.0)
double B() const GetMatrixMember(_12, _12, 0)
double C() const GetMatrixMember(_21, _21, 0)
double D() const GetMatrixMember(_22, _22, 1.0)
double E() const GetMatrixMember(_31, _41, 0)
double F() const GetMatrixMember(_32, _42, 0)
double M11() const GetMatrixMember(_11, _11, 1.0)
double M12() const GetMatrixMember(_12, _12, 0)
double M13() const Get3DMatrixMember(_13, 0)
double M14() const Get3DMatrixMember(_14, 0)
double M21() const GetMatrixMember(_21, _21, 0)
double M22() const GetMatrixMember(_22, _22, 1.0)
double M23() const Get3DMatrixMember(_23, 0)
double M24() const Get3DMatrixMember(_24, 0)
double M31() const Get3DMatrixMember(_31, 0)
double M32() const Get3DMatrixMember(_32, 0)
double M33() const Get3DMatrixMember(_33, 1.0)
double M34() const Get3DMatrixMember(_34, 0)
double M41() const GetMatrixMember(_31, _41, 0)
double M42() const GetMatrixMember(_32, _42, 0)
double M43() const Get3DMatrixMember(_43, 0)
double M44() const Get3DMatrixMember(_44, 1.0)
#undef GetMatrixMember
#undef Get3DMatrixMember
already_AddRefed<DOMMatrix> Translate(double aTx,
double aTy,
double aTz = 0) const;
already_AddRefed<DOMMatrix> Scale(double aScale,
double aOriginX = 0,
double aOriginY = 0) const;
already_AddRefed<DOMMatrix> Scale3d(double aScale,
double aOriginX = 0,
double aOriginY = 0,
double aOriginZ = 0) const;
already_AddRefed<DOMMatrix> ScaleNonUniform(double aScaleX,
double aScaleY = 1.0,
double aScaleZ = 1.0,
double aOriginX = 0,
double aOriginY = 0,
double aOriginZ = 0) const;
already_AddRefed<DOMMatrix> Rotate(double aAngle,
double aOriginX = 0,
double aOriginY = 0) const;
already_AddRefed<DOMMatrix> RotateFromVector(double aX,
double aY) const;
already_AddRefed<DOMMatrix> RotateAxisAngle(double aX,
double aY,
double aZ,
double aAngle) const;
already_AddRefed<DOMMatrix> SkewX(double aSx) const;
already_AddRefed<DOMMatrix> SkewY(double aSy) const;
already_AddRefed<DOMMatrix> Multiply(const DOMMatrix& aOther) const;
already_AddRefed<DOMMatrix> FlipX() const;
already_AddRefed<DOMMatrix> FlipY() const;
already_AddRefed<DOMMatrix> Inverse() const;
bool Is2D() const;
bool Identity() const;
already_AddRefed<DOMPoint> TransformPoint(const DOMPointInit& aPoint) const;
void ToFloat32Array(JSContext* aCx,
JS::MutableHandle<JSObject*> aResult,
ErrorResult& aRv) const;
void ToFloat64Array(JSContext* aCx,
JS::MutableHandle<JSObject*> aResult,
ErrorResult& aRv) const;
void Stringify(nsAString& aResult);
protected:
nsCOMPtr<nsISupports> mParent;
nsAutoPtr<gfx::Matrix> mMatrix2D;
nsAutoPtr<gfx::Matrix4x4> mMatrix3D;
virtual ~DOMMatrixReadOnly() {}
private:
DOMMatrixReadOnly() = delete;
DOMMatrixReadOnly(const DOMMatrixReadOnly&) = delete;
DOMMatrixReadOnly& operator=(const DOMMatrixReadOnly&) = delete;
};
class DOMMatrix MOZ_FINAL : public DOMMatrixReadOnly
{
public:
explicit DOMMatrix(nsISupports* aParent)
: DOMMatrixReadOnly(aParent)
{}
DOMMatrix(nsISupports* aParent, const DOMMatrixReadOnly& other)
: DOMMatrixReadOnly(aParent, other)
{}
static already_AddRefed<DOMMatrix>
Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
static already_AddRefed<DOMMatrix>
Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv);
static already_AddRefed<DOMMatrix>
Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv);
static already_AddRefed<DOMMatrix>
Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv);
static already_AddRefed<DOMMatrix>
Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv);
static already_AddRefed<DOMMatrix>
Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv);
nsISupports* GetParentObject() const { return mParent; }
virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
#define Set2DMatrixMember(entry2D, entry3D) \
{ \
if (mMatrix3D) { \
mMatrix3D->entry3D = v; \
} else { \
mMatrix2D->entry2D = v; \
} \
}
#define Set3DMatrixMember(entry3D, default) \
{ \
if (mMatrix3D || (v != default)) { \
Ensure3DMatrix(); \
mMatrix3D->entry3D = v; \
} \
}
void SetA(double v) Set2DMatrixMember(_11, _11)
void SetB(double v) Set2DMatrixMember(_12, _12)
void SetC(double v) Set2DMatrixMember(_21, _21)
void SetD(double v) Set2DMatrixMember(_22, _22)
void SetE(double v) Set2DMatrixMember(_31, _41)
void SetF(double v) Set2DMatrixMember(_32, _42)
void SetM11(double v) Set2DMatrixMember(_11, _11)
void SetM12(double v) Set2DMatrixMember(_12, _12)
void SetM13(double v) Set3DMatrixMember(_13, 0)
void SetM14(double v) Set3DMatrixMember(_14, 0)
void SetM21(double v) Set2DMatrixMember(_21, _21)
void SetM22(double v) Set2DMatrixMember(_22, _22)
void SetM23(double v) Set3DMatrixMember(_23, 0)
void SetM24(double v) Set3DMatrixMember(_24, 0)
void SetM31(double v) Set3DMatrixMember(_31, 0)
void SetM32(double v) Set3DMatrixMember(_32, 0)
void SetM33(double v) Set3DMatrixMember(_33, 1.0)
void SetM34(double v) Set3DMatrixMember(_34, 0)
void SetM41(double v) Set2DMatrixMember(_31, _41)
void SetM42(double v) Set2DMatrixMember(_32, _42)
void SetM43(double v) Set3DMatrixMember(_43, 0)
void SetM44(double v) Set3DMatrixMember(_44, 1.0)
#undef Set2DMatrixMember
#undef Set3DMatrixMember
DOMMatrix* MultiplySelf(const DOMMatrix& aOther);
DOMMatrix* PreMultiplySelf(const DOMMatrix& aOther);
DOMMatrix* TranslateSelf(double aTx,
double aTy,
double aTz = 0);
DOMMatrix* ScaleSelf(double aScale,
double aOriginX = 0,
double aOriginY = 0);
DOMMatrix* Scale3dSelf(double aScale,
double aOriginX = 0,
double aOriginY = 0,
double aOriginZ = 0);
DOMMatrix* ScaleNonUniformSelf(double aScaleX,
double aScaleY = 1,
double aScaleZ = 1,
double aOriginX = 0,
double aOriginY = 0,
double aOriginZ = 0);
DOMMatrix* RotateSelf(double aAngle,
double aOriginX = 0,
double aOriginY = 0);
DOMMatrix* RotateFromVectorSelf(double aX,
double aY);
DOMMatrix* RotateAxisAngleSelf(double aX,
double aY,
double aZ,
double aAngle);
DOMMatrix* SkewXSelf(double aSx);
DOMMatrix* SkewYSelf(double aSy);
DOMMatrix* InvertSelf();
DOMMatrix* SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv);
private:
void Ensure3DMatrix();
};
}
}
#endif /*MOZILLA_DOM_DOMMATRIX_H_*/